refactor(input): extract the gameplay frame
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parent
0bc9fda9de
commit
c557038353
24 changed files with 2433 additions and 559 deletions
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@ -16,7 +16,7 @@ internal sealed class RetailLocalPlayerFrameController : IPostNetworkCommandFram
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{
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private readonly Func<bool> _canPresentPlayer;
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private readonly Func<PlayerMovementController?> _getController;
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private readonly Func<MovementInput> _captureInput;
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private readonly IMovementInputSource _movementInput;
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private readonly Func<uint> _resolveLocalEntityId;
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private readonly Action _handleTargeting;
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private readonly Func<bool> _isHidden;
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@ -53,7 +53,7 @@ internal sealed class RetailLocalPlayerFrameController : IPostNetworkCommandFram
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public RetailLocalPlayerFrameController(
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Func<bool> canPresentPlayer,
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Func<PlayerMovementController?> getController,
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Func<MovementInput> captureInput,
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IMovementInputSource movementInput,
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Func<uint> resolveLocalEntityId,
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Action handleTargeting,
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Func<bool> isHidden,
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@ -67,8 +67,8 @@ internal sealed class RetailLocalPlayerFrameController : IPostNetworkCommandFram
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?? throw new ArgumentNullException(nameof(canPresentPlayer));
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_getController = getController
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?? throw new ArgumentNullException(nameof(getController));
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_captureInput = captureInput
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?? throw new ArgumentNullException(nameof(captureInput));
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_movementInput = movementInput
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?? throw new ArgumentNullException(nameof(movementInput));
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_resolveLocalEntityId = resolveLocalEntityId
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?? throw new ArgumentNullException(nameof(resolveLocalEntityId));
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_handleTargeting = handleTargeting
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@ -134,7 +134,7 @@ internal sealed class RetailLocalPlayerFrameController : IPostNetworkCommandFram
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MovementResult movement = hidden
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? controller.TickHidden(deltaSeconds, _handleTargeting)
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: controller.Update(deltaSeconds, _captureInput(), _handleTargeting);
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: controller.Update(deltaSeconds, _movementInput.Capture(), _handleTargeting);
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_project(controller, movement, hidden);
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_sendPreNetwork(controller, movement, hidden);
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