refactor(input): extract the gameplay frame
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parent
0bc9fda9de
commit
c557038353
24 changed files with 2433 additions and 559 deletions
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@ -11,13 +11,18 @@ namespace AcDream.App.Input;
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/// </summary>
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public sealed class LocalPlayerOutboundController
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{
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private readonly Action<string, uint, MovementResult, Vector3, uint, byte> _diagnostic;
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private readonly IMovementTruthDiagnosticSink _diagnostic;
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internal LocalPlayerOutboundController(IMovementTruthDiagnosticSink diagnostic)
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{
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_diagnostic = diagnostic
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?? throw new ArgumentNullException(nameof(diagnostic));
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}
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public LocalPlayerOutboundController(
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Action<string, uint, MovementResult, Vector3, uint, byte> diagnostic)
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{
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_diagnostic = diagnostic
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?? throw new ArgumentNullException(nameof(diagnostic));
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_diagnostic = new DelegateMovementTruthDiagnosticSink(diagnostic);
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}
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/// <summary>
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@ -107,7 +112,7 @@ public sealed class LocalPlayerOutboundController
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teleportSequence: session.TeleportSequence,
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forcePositionSequence: session.ForcePositionSequence,
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lastContact: contactByte);
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_diagnostic(
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_diagnostic.OnOutbound(
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"AP",
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sequence,
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movement,
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@ -193,7 +198,7 @@ public sealed class LocalPlayerOutboundController
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forcePositionSequence: session.ForcePositionSequence,
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contact: contactByte != 0,
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standingLongjump: false);
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_diagnostic(
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_diagnostic.OnOutbound(
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"MTS",
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sequence,
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movement,
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