docs(overhaul): flag obsolete Town Network light-flood fix guidance
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# A7 dungeon lighting — Town Network "too dark" ROOT-CAUSED to the light cap (ambient RULED OUT). Pickup handoff.
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# A7 dungeon lighting — Town Network "too dark" ROOT-CAUSED to the light cap (ambient RULED OUT). Pickup handoff.
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> **Historical handoff — NOT the current repair contract (2026-09-05).**
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> The captured retail ambient0.2 conclusion remains valid. The proposed
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> player/portal-visible-cell pool below is wrong: `visible_cell_table` is a
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> resident registry, as CORRECTION #2 in the cited July6 pseudocode explains.
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> Nor does physical stationarity alone define the retail STATIC light flag.
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> Campaign OVERHAUL #478 has now reproduced darkness with only126 global
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> lights (below128): all11 drawn cell sets use eight dynamics and exclude
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> every static fixture. Do not repeat this document's flood-scoping or
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> overflow-only repair proposal. Current evidence:
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> [#478 consumed-light R2](2026-09-01-overhaul/478-479-graphical-observations.md),
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> named/paired proof in
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> [#478 diagnosis](2026-09-01-overhaul/478-480-readonly-diagnosis.md),
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> and register AP-16/AP-35/AP-85. The original report is retained below.
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**Date:** 2026-07-09
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**Date:** 2026-07-09
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**Status:** investigation COMPLETE (report-only). Fix NOT started — deferred to a new
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**Status:** investigation COMPLETE (report-only). Fix NOT started — deferred to a new
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implementation session (this doc + the separate pickup prompt).
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implementation session (this doc + the separate pickup prompt).
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