diff --git a/docs/research/2026-07-09-a7-townnet-ambient-verdict-lightcap-handoff.md b/docs/research/2026-07-09-a7-townnet-ambient-verdict-lightcap-handoff.md index a9cd3751..626fb56c 100644 --- a/docs/research/2026-07-09-a7-townnet-ambient-verdict-lightcap-handoff.md +++ b/docs/research/2026-07-09-a7-townnet-ambient-verdict-lightcap-handoff.md @@ -1,5 +1,19 @@ # A7 dungeon lighting — Town Network "too dark" ROOT-CAUSED to the light cap (ambient RULED OUT). Pickup handoff. +> **Historical handoff — NOT the current repair contract (2026-09-05).** +> The captured retail ambient0.2 conclusion remains valid. The proposed +> player/portal-visible-cell pool below is wrong: `visible_cell_table` is a +> resident registry, as CORRECTION #2 in the cited July6 pseudocode explains. +> Nor does physical stationarity alone define the retail STATIC light flag. +> Campaign OVERHAUL #478 has now reproduced darkness with only126 global +> lights (below128): all11 drawn cell sets use eight dynamics and exclude +> every static fixture. Do not repeat this document's flood-scoping or +> overflow-only repair proposal. Current evidence: +> [#478 consumed-light R2](2026-09-01-overhaul/478-479-graphical-observations.md), +> named/paired proof in +> [#478 diagnosis](2026-09-01-overhaul/478-480-readonly-diagnosis.md), +> and register AP-16/AP-35/AP-85. The original report is retained below. + **Date:** 2026-07-09 **Status:** investigation COMPLETE (report-only). Fix NOT started — deferred to a new implementation session (this doc + the separate pickup prompt).