docs(runtime): close canonical action ownership

Record J5.1's exact Runtime selection, combat, and target-mode owner, its automated and connected acceptance evidence, rollback, and the J5.2 interaction-transaction boundary. Synchronize architecture, roadmap, milestones, issues, and agent handoff state.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-26 10:54:12 +02:00
parent b298f99f91
commit be73bccf5a
10 changed files with 206 additions and 17 deletions

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# acdream — strategic roadmap
**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5 movement/physics/interaction/combat ownership is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, and J5.2 interaction transactions are active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
**Purpose:** One source of truth for where the project is and where it's going. Every observed defect or missing feature has a named phase that owns it; when something looks wrong in-game, look here to find the phase that'll address it. Implementation details live in per-phase specs under `docs/superpowers/specs/`, not in this file.
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@ -1737,8 +1737,13 @@ port in any phase — no separate listing here.
> item-use UI cannot construct a second transaction gate, and the combined
> failure-safe ledger converges. Its 175 Runtime tests, 3,780 App tests / 3
> skips, 8,544-test / 5-skip complete Release suite, exact-binary
> lifecycle/reconnect gate, and canonical nine-stop route pass. J5
> movement/physics/interaction/combat ownership is active.
> lifecycle/reconnect gate, and canonical nine-stop route pass. J5.1 is
> complete at `b298f99f`: Runtime owns one exact selection, combat, and
> temporary target-mode graph; every graphical/direct consumer borrows it,
> and the App fallback owner is deleted. Its 182 Runtime tests, 3,779 App
> tests / 3 skips, 8,550-test / 5-skip complete Release suite, and
> exact-binary seven-checkpoint lifecycle/reconnect gate pass. J5.2
> interaction-transaction ownership is active.
> The historical exact cutover
> rollback remains
> `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. Slice H is complete: