diff --git a/AGENTS.md b/AGENTS.md index 8c91334e..7add1a61 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -268,8 +268,15 @@ the exact inventory/character owners, item-use UI cannot create a second transaction gate, and the combined failure-safe ownership ledger converges. Runtime tests pass 175/175, App tests pass 3,780/3 skips, the complete Release suite passes 8,544/5 skips, and both exact-binary lifecycle/reconnect and -canonical nine-stop gates pass with graceful exits and zero failures. J5 -movement/physics/interaction/combat ownership is active. +canonical nine-stop gates pass with graceful exits and zero failures. J5.1 is +complete at `b298f99f`: `RuntimeActionState` owns the exact selection, combat, +and temporary target-mode graph; Program, plugins, retained UI, session +routing, typed commands/views, and shutdown borrow its children, while the App +interaction-state class and private controller fallback are deleted. Runtime +tests pass 182/182, App tests pass 3,779/3 skips, the complete Release suite +passes 8,550/5 skips, and the exact-binary seven-checkpoint +lifecycle/reconnect gate passes with graceful exits and zero failures. J5.2 +interaction-transaction ownership is active. J0's rollback is `git revert b632672e5ccabfb44c551e08f1c411ab2669c44a`. J1's rollback is @@ -297,6 +304,8 @@ J4.4's rollback is `git revert dcb61efb5af6c12bd619369e28cf11bacc37bc73`. J4.5's rollback is `git revert 89e6b207f81946b40c38c8dc6597817ad99fc6e0`. +J5.1's rollback is +`git revert b298f99f913249d299796e6a71f7a9b6b283ac1a`. Slice H's retained UI/frame, bounded-light, and pooled/borrowed/direct network work is complete; the exact seven-checkpoint connected lifecycle/reconnect gate passes. Slice I is closed in @@ -308,7 +317,9 @@ is `docs/research/2026-07-26-slice-j3-6-lifetime-closeout.md`; J4 executes from `docs/research/2026-07-26-slice-j4-2-inventory-state.md`; J4.3 closeout is `docs/research/2026-07-26-slice-j4-3-character-state.md`; J4.4 closeout is `docs/research/2026-07-26-slice-j4-4-character-projections.md`; J4.5 closeout -is `docs/research/2026-07-26-slice-j4-5-gameplay-state-closeout.md`. The exact G4 +is `docs/research/2026-07-26-slice-j4-5-gameplay-state-closeout.md`; J5.1 +closeout is +`docs/research/2026-07-26-slice-j5-1-canonical-action-state.md`. The exact G4 visual rollback is `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`; do not revert G3 or the portal-warmup corrections. Evidence: diff --git a/CLAUDE.md b/CLAUDE.md index 4a812f85..759e49bc 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -266,8 +266,15 @@ the exact inventory/character owners, item-use UI cannot create a second transaction gate, and the combined failure-safe ownership ledger converges. Runtime tests pass 175/175, App tests pass 3,780/3 skips, the complete Release suite passes 8,544/5 skips, and both exact-binary lifecycle/reconnect and -canonical nine-stop gates pass with graceful exits and zero failures. J5 -movement/physics/interaction/combat ownership is active. +canonical nine-stop gates pass with graceful exits and zero failures. J5.1 is +complete at `b298f99f`: `RuntimeActionState` owns the exact selection, combat, +and temporary target-mode graph; Program, plugins, retained UI, session +routing, typed commands/views, and shutdown borrow its children, while the App +interaction-state class and private controller fallback are deleted. Runtime +tests pass 182/182, App tests pass 3,779/3 skips, the complete Release suite +passes 8,550/5 skips, and the exact-binary seven-checkpoint +lifecycle/reconnect gate passes with graceful exits and zero failures. J5.2 +interaction-transaction ownership is active. J0's rollback is `git revert b632672e5ccabfb44c551e08f1c411ab2669c44a`. J1's rollback is @@ -295,6 +302,8 @@ J4.4's rollback is `git revert dcb61efb5af6c12bd619369e28cf11bacc37bc73`. J4.5's rollback is `git revert 89e6b207f81946b40c38c8dc6597817ad99fc6e0`. +J5.1's rollback is +`git revert b298f99f913249d299796e6a71f7a9b6b283ac1a`. Slice H's retained UI/frame, bounded-light, and pooled/borrowed/direct network work is complete; the exact seven-checkpoint connected lifecycle/reconnect gate passes. Slice I is closed in @@ -306,7 +315,9 @@ is `docs/research/2026-07-26-slice-j3-6-lifetime-closeout.md`; J4 executes from `docs/research/2026-07-26-slice-j4-2-inventory-state.md`; J4.3 closeout is `docs/research/2026-07-26-slice-j4-3-character-state.md`; J4.4 closeout is `docs/research/2026-07-26-slice-j4-4-character-projections.md`; J4.5 closeout -is `docs/research/2026-07-26-slice-j4-5-gameplay-state-closeout.md`. The exact G4 +is `docs/research/2026-07-26-slice-j4-5-gameplay-state-closeout.md`; J5.1 +closeout is +`docs/research/2026-07-26-slice-j5-1-canonical-action-state.md`. The exact G4 visual rollback is `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`; do not revert G3 or the portal-warmup corrections. Evidence: diff --git a/docs/ISSUES.md b/docs/ISSUES.md index 0ae2d26b..74583b7f 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -67,8 +67,9 @@ What does NOT go here: view/command/event/lifecycle contract are live. J2's canonical session/transport lifetime and ordered inbound route are complete at `75930787`; J3 canonical entity/object lifetime and J4 gameplay-state - ownership are complete through `89e6b207`. J5 movement, physics, - interaction, and combat ownership is active from + ownership are complete through `89e6b207`. J5.1 canonical selection, + combat, and target-mode ownership is complete at `b298f99f`; J5.2 + interaction-transaction ownership is active from [`plans/2026-07-25-modern-runtime-slice-j.md`](plans/2026-07-25-modern-runtime-slice-j.md). The [documentation map](README.md) defines how this tactical ledger relates to diff --git a/docs/architecture/acdream-architecture.md b/docs/architecture/acdream-architecture.md index ddf2cb6a..479012c0 100644 --- a/docs/architecture/acdream-architecture.md +++ b/docs/architecture/acdream-architecture.md @@ -224,7 +224,9 @@ src/ transaction/session-state owner RuntimeCharacterState.cs -> coupled spellbook/local-player plus character-option/run-jump owner - -> J3–J4 complete; J5 movement/physics/interaction/combat active + RuntimeActionState.cs -> exact selection/combat/target-mode owner + InteractionState.cs -> presentation-free cursor-target mode state + -> J3–J4 and J5.1 complete; J5.2 interaction transactions active -> may reference Core, Core.Net, Content, and Plugin.Abstractions only -> must never reference App, UI, Silk.NET, OpenAL, Arch, or ImGui @@ -480,6 +482,15 @@ state. `RuntimeEntityRecord` deliberately still carries the canonical Live `PhysicsDesc` effect fields replace Setup defaults on that same exact sidecar; rebucketing never recreates it. +`RuntimeActionState` is the one action-state root. It constructs and owns the +exact `SelectionState`, `CombatState`, and presentation-free +`InteractionState` instances borrowed by direct/headless and graphical +consumers. App retained widgets, input controllers, plugins, session routing, +and `GameWindow` hold views or exact borrowed children; none may construct a +parallel production action owner. J5.2 moves the related use, appraisal, +pickup, and approach transaction lifetime into Runtime while preserving +retail's press-time ordering and ACE's authoritative completion. + `GpuWorldState` owns spatial buckets only and retains the exact projection key through loaded/pending movement, landblock retirement/reload, origin recenter, quiescence, and visibility transition delivery. Register, rebucket, withdraw, diff --git a/docs/architecture/code-structure.md b/docs/architecture/code-structure.md index 997a70e9..8c3f8543 100644 --- a/docs/architecture/code-structure.md +++ b/docs/architecture/code-structure.md @@ -474,10 +474,10 @@ useful ordering seam, but its ownership status is **partial**. | Inbound/object-frame order | **Complete App orchestration** | `UpdateFrameOrchestrator` owns the complete typed host phase graph; `RetailInboundEventDispatcher`, `RetailLiveFrameCoordinator`, `LiveObjectFrameController`, `LiveSpatialPresentationReconciler`, streaming/input/teleport/player-mode/camera owners preserve the accepted order. `GameWindow.OnUpdate` is one profiler-scoped handoff (`e91f3102`). | | World reveal | **Complete** | `WorldRevealCoordinator` owns login/portal readiness, generation quiescence, and the exact streaming destination reservation. Login auto-entry and portal completion close only their active generation; stale completion cannot clear its replacement. Delayed portals retain the authored tunnel and centered retail wait notice rather than force-revealing incomplete content. Quiesced destination projections may become spatially resident for renderer preparation while all availability-gated gameplay consumers stay closed. | | Retained gameplay UI | **Mostly complete feature ownership** | `RetailUiRuntime` and focused panel/controllers own layout and behavior. `GameWindow.OnLoad` still performs substantial service composition, which is allowed until the final composition cleanup. | -| Selection/interaction | **Complete** | `WorldSelectionQuery` owns read-only picking/classification/range queries; `SelectionInteractionController` owns selection intent, Use/PickUp transport, exact-incarnation queues, and auto-walk deferral; `ItemInteractionController` owns ItemHolder policy plus the shared retail inventory-request transaction. `GameWindow` retains construction and narrow lifecycle forwarding only. | +| Selection/interaction | **J5.1 complete; J5.2 active** | Runtime `RuntimeActionState` owns the exact selection, combat, and presentation-free target-mode children. App `WorldSelectionQuery` remains a graphical read-only picker; App interaction controllers currently retain use/appraisal/pickup/approach transaction policy until J5.2 moves that lifetime behind Runtime commands and views without changing retail press-time behavior. | | Landblock presentation | **Complete** | `LandblockBuildFactory` owns the captured-origin DAT transaction; concrete render/physics/DAT-static publishers and `LandblockPresentationPipeline` own typed-meter publication and exact retryable retirement. `StreamingController` owns stable destination/control/unload/Near/Far queues and destination reservation. CPU mesh-cache restaging requires an exact live owner. `StreamingOriginRecenterCoordinator` serializes old-window retirement with teleport/session origin lifetimes. `GameWindow` retains construction and one pipeline field only (`c79d0a49`, closeout `4a205a3e`; Slice E closeout `91e82c3c`). | | Render-frame orchestration | **Complete** | `RenderFrameOrchestrator` owns the GPU-flight, resource, world/PView/shared-alpha, private-presentation, diagnostics, screenshot, and recovery graph. `GameWindow.OnRender` takes one logical window-size snapshot and performs one immutable handoff (`9d7df1bf`). | -| Unified `GameEntity` | **Slice J active at J5** | Canonical identity, retained-object lifetime, direct views, ordered entity/object deltas, and J4 gameplay state share failure-safe Runtime owners while exact graphical sidecars stay in App. J5–J7 move movement/physics/interaction/combat and world authority before one Runtime composition root. | +| Unified `GameEntity` | **Slice J active at J5.2** | Canonical identity, retained-object lifetime, direct views, ordered entity/object deltas, J4 gameplay state, and J5.1 action state share failure-safe Runtime owners while exact graphical sidecars stay in App. J5.2–J7 move interaction transactions, movement/physics/combat, and world authority before one Runtime composition root. | ### 4.3 Revised extraction sequence diff --git a/docs/plans/2026-04-11-roadmap.md b/docs/plans/2026-04-11-roadmap.md index 9dcda851..c9cebb6a 100644 --- a/docs/plans/2026-04-11-roadmap.md +++ b/docs/plans/2026-04-11-roadmap.md @@ -1,6 +1,6 @@ # acdream — strategic roadmap -**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5 movement/physics/interaction/combat ownership is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate. +**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, and J5.2 interaction transactions are active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate. **Purpose:** One source of truth for where the project is and where it's going. Every observed defect or missing feature has a named phase that owns it; when something looks wrong in-game, look here to find the phase that'll address it. Implementation details live in per-phase specs under `docs/superpowers/specs/`, not in this file. --- @@ -1737,8 +1737,13 @@ port in any phase — no separate listing here. > item-use UI cannot construct a second transaction gate, and the combined > failure-safe ledger converges. Its 175 Runtime tests, 3,780 App tests / 3 > skips, 8,544-test / 5-skip complete Release suite, exact-binary -> lifecycle/reconnect gate, and canonical nine-stop route pass. J5 -> movement/physics/interaction/combat ownership is active. +> lifecycle/reconnect gate, and canonical nine-stop route pass. J5.1 is +> complete at `b298f99f`: Runtime owns one exact selection, combat, and +> temporary target-mode graph; every graphical/direct consumer borrows it, +> and the App fallback owner is deleted. Its 182 Runtime tests, 3,779 App +> tests / 3 skips, 8,550-test / 5-skip complete Release suite, and +> exact-binary seven-checkpoint lifecycle/reconnect gate pass. J5.2 +> interaction-transaction ownership is active. > The historical exact cutover > rollback remains > `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. Slice H is complete: diff --git a/docs/plans/2026-05-12-milestones.md b/docs/plans/2026-05-12-milestones.md index 6594d9a9..4dc51f20 100644 --- a/docs/plans/2026-05-12-milestones.md +++ b/docs/plans/2026-05-12-milestones.md @@ -213,7 +213,12 @@ residency is `0/0/0` at every stable checkpoint and teardown converges. Slice I the combined failure-safe ownership ledger converges. Its 175 Runtime tests, 3,780 App tests / 3 skips, 8,544 full Release tests / 5 skips, exact-binary lifecycle/reconnect gate, and canonical nine-stop route pass. - J5 movement/physics/interaction/combat ownership is active under + J5.1 completed at `b298f99f`: one `RuntimeActionState` owns selection, + combat, and temporary target mode; every graphical/direct consumer borrows + those exact children, and the App fallback owner is deleted. Its 182 Runtime + tests, 3,779 App tests / 3 skips, 8,550 full Release tests / 5 skips, and + exact-binary seven-checkpoint lifecycle/reconnect route pass. J5.2 + interaction-transaction ownership is active under [`2026-07-25-modern-runtime-slice-j.md`](2026-07-25-modern-runtime-slice-j.md). Slice-I closeout evidence is [`../research/2026-07-25-slice-i7-closeout.md`](../research/2026-07-25-slice-i7-closeout.md). @@ -235,6 +240,8 @@ Slice-J4.4 closeout evidence is [`../research/2026-07-26-slice-j4-4-character-projections.md`](../research/2026-07-26-slice-j4-4-character-projections.md). Slice-J4.5 closeout evidence is [`../research/2026-07-26-slice-j4-5-gameplay-state-closeout.md`](../research/2026-07-26-slice-j4-5-gameplay-state-closeout.md). +Slice-J5.1 closeout evidence is +[`../research/2026-07-26-slice-j5-1-canonical-action-state.md`](../research/2026-07-26-slice-j5-1-canonical-action-state.md). The historical exact G4 visual rollback remains `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. diff --git a/docs/plans/2026-07-25-modern-runtime-slice-j.md b/docs/plans/2026-07-25-modern-runtime-slice-j.md index 5c710afa..8d253ef5 100644 --- a/docs/plans/2026-07-25-modern-runtime-slice-j.md +++ b/docs/plans/2026-07-25-modern-runtime-slice-j.md @@ -284,6 +284,15 @@ The executable sub-slice ledger, presentation boundary, acceptance gates, and rollback discipline live in [`2026-07-26-modern-runtime-slice-j5.md`](2026-07-26-modern-runtime-slice-j5.md). +J5.1 completed at `b298f99f`. `RuntimeActionState` owns the one exact +selection, combat, and temporary target-mode graph. Program, plugins, retained +UI, session routing, typed commands/views, and shutdown borrow its children; +the App interaction-state class and private controller fallback are gone. +Its 182 Runtime tests, 3,779 App tests / 3 skips, 8,550 complete Release tests / +5 skips, and exact-binary seven-checkpoint lifecycle/reconnect gate pass. +J5.2 interaction-transaction ownership is next. Evidence: +[`../research/2026-07-26-slice-j5-1-canonical-action-state.md`](../research/2026-07-26-slice-j5-1-canonical-action-state.md). + - Move presentation-free movement interpretation, authoritative/predicted physics state, selection identity, approach/use transactions, combat intent, projectiles, and outbound movement cadence. diff --git a/docs/plans/2026-07-26-modern-runtime-slice-j5.md b/docs/plans/2026-07-26-modern-runtime-slice-j5.md index 7ff4cb48..088f28d1 100644 --- a/docs/plans/2026-07-26-modern-runtime-slice-j5.md +++ b/docs/plans/2026-07-26-modern-runtime-slice-j5.md @@ -1,6 +1,6 @@ # Modern runtime Slice J5 — movement, physics, interaction, and combat -**Status:** ACTIVE — J5.1 next +**Status:** ACTIVE — J5.1 complete; J5.2 next **Parent:** `2026-07-25-modern-runtime-slice-j.md`, J5 **Production base:** `2c67a2c3` **Authorization:** the user approved Slices F–L, including the Slice J @@ -85,7 +85,7 @@ commands to Runtime. The camera may not write the player heading directly. | Sub-slice | Status | Result/evidence | |---|---|---| | J5.0 owner/retail inventory | complete | `docs/research/2026-07-26-slice-j5-owner-and-retail-order-inventory.md` | -| J5.1 canonical action state | next | selection, combat state, target-mode owner | +| J5.1 canonical action state | complete | `b298f99f913249d299796e6a71f7a9b6b283ac1a`; one Runtime selection/combat/target-mode owner; 182 Runtime tests, 3,779 App tests / 3 skips, 8,550 complete Release tests / 5 skips, exact-binary connected lifecycle/reconnect pass | | J5.2 interaction transactions | pending | use/appraisal/pickup/approach state and transport ordering | | J5.3 combat and magic intent | pending | attack/mode/target/cast owners and typed input | | J5.4 local movement and outbound cadence | pending | controller, body, movement managers, MTS/AP/jump cadence | @@ -128,6 +128,20 @@ Gate: - focused Runtime/App tests, Release build, full Release suite, connected lifecycle/reconnect route. +Completed 2026-07-26 at +`b298f99f913249d299796e6a71f7a9b6b283ac1a`. `RuntimeActionState` now +constructs the exact selection, combat, and temporary interaction-mode +children. Program, plugins, retained UI, session routing, typed commands/views, +and terminal shutdown borrow those exact instances. The App-owned +`InteractionState` and `ItemInteractionController` fallback are deleted. +Failure-safe reset/disposal, two-instance isolation, normalized checkpoints, +dependency closure, and production source guards pass. The exact-binary +connected report is +`logs/connected-world-gate-20260726-104445/report.json`: 7/7 ready +checkpoints, two graceful code-zero exits, zero failures, and only the 25 +expected world-edge landblock misses. Evidence: +[`../research/2026-07-26-slice-j5-1-canonical-action-state.md`](../research/2026-07-26-slice-j5-1-canonical-action-state.md). + ## J5.2 — interaction transactions Split App orchestration into: @@ -349,6 +363,7 @@ by a documentation/evidence checkpoint where needed. Planned production commit sequence: 1. `refactor(runtime): own canonical action state` + (`b298f99f913249d299796e6a71f7a9b6b283ac1a`) 2. `refactor(runtime): own interaction transactions` 3. `refactor(runtime): own combat and magic intent` 4. `refactor(runtime): own local movement and outbound cadence` @@ -360,6 +375,12 @@ Record each full SHA and exact `git revert ` command in this file before running its connected gate. Revert J5 groups in reverse order. Do not revert J4 or the flat-collision Slice I cutover to mask a J5 ownership failure. +J5.1 rollback: + +```text +git revert b298f99f913249d299796e6a71f7a9b6b283ac1a +``` + ## Acceptance J5 is complete only when: diff --git a/docs/research/2026-07-26-slice-j5-1-canonical-action-state.md b/docs/research/2026-07-26-slice-j5-1-canonical-action-state.md new file mode 100644 index 00000000..d810cd93 --- /dev/null +++ b/docs/research/2026-07-26-slice-j5-1-canonical-action-state.md @@ -0,0 +1,113 @@ +# Slice J5.1 — canonical action state + +**Date:** 2026-07-26 +**Production commit:** `b298f99f913249d299796e6a71f7a9b6b283ac1a` +**Parent:** `docs/plans/2026-07-26-modern-runtime-slice-j5.md` + +## Result + +Selection identity, combat mode/known target health, and retail's temporary +Use/Examine/Use-Item-On-Target mode now form one presentation-independent +Runtime lifetime group. + +`RuntimeActionState` constructs and owns the exact three mutable children. +`GameWindow` owns one Runtime action root, while Program/plugin selection, +retained UI, session routing, input/combat consumers, and current-runtime +commands/views borrow its exact children. No production App path can construct +another selection, combat, or interaction-mode owner. + +The old `AcDream.App.UI.InteractionState` moved to +`AcDream.Runtime.Gameplay`. `ItemInteractionController` now requires the exact +injected state and has no private fallback. + +## Retail behavior preserved + +No selection, combat, or item-use algorithm changed. + +- `SelectionState` retains + `ACCWeenieObject::SetSelectedObject @ 0x0058C2E0`: commit the changed + selection and previous identities before synchronous observers, and + deduplicate a same-object selection. +- `CombatState.Clear` retains + `ClientCombatSystem::Begin @ 0x0056A460`: session reset returns to + NonCombat and clears known target health. +- target-mode entry/acquisition/cancellation remains the existing + `ItemHolder::UseObject @ 0x00588A80` projection. +- commands remain synchronous at the existing press-time boundary; this slice + adds no queue or frame of latency. + +## Ownership and failure behavior + +- `RuntimeActionState.View` projects revisions plus selected/previous identity, + combat mode, known-health count/query, and interaction mode without copying + a mutable collection. +- reset attempts interaction, selection, and combat suffixes even when one + borrowed observer throws. +- terminal disposal is failure-safe: it clears all children, detaches Runtime's + internal revision subscriptions, and becomes terminal even when observers + fail. +- two Runtime action roots in one process remain completely isolated. +- `RuntimeGameplayOwnership` now includes the action root in its combined + convergence ledger. +- terminal App shutdown releases UI/session borrowers before disposing the + Runtime action root and then the canonical entity/object lifetime. + +Production source guards scan all non-Studio App sources and prove that only +the Runtime owner constructs `SelectionState`, `CombatState`, or +`InteractionState`. Existing Runtime dependency and assembly-load closure +tests prove no App, UI, Silk.NET, OpenAL, Arch, or ImGui dependency entered the +kernel. + +## Automated gates + +All commands ran in Release: + +- `dotnet test tests/AcDream.Runtime.Tests/AcDream.Runtime.Tests.csproj`: + 182 passed. +- `dotnet test tests/AcDream.App.Tests/AcDream.App.Tests.csproj`: + 3,779 passed / 3 fixture-generator skips. +- `dotnet build AcDream.slnx -c Release`: passed. +- `dotnet test AcDream.slnx -c Release --no-build --no-restore`: + 8,550 passed / 5 established skips. +- `git diff --check`: passed. + +## Exact-binary connected gate + +Report: +`logs/connected-world-gate-20260726-104445/report.json`. + +The report identifies exact source/binary commit +`b298f99f913249d299796e6a71f7a9b6b283ac1a` and passes: + +- six capped login/outdoor/world-edge/dungeon/revisit checkpoints; +- one fresh uncapped-process reconnect checkpoint; +- 7/7 complete reveal/readiness checkpoints and zero invariant failures; +- 245.219-second capped and 61.321-second reconnect sessions; +- graceful logout and code-zero exit for both processes; +- zero failures; +- one expected warning covering 25 empty world-edge landblocks. + +The Windows session was disconnected rather than active RDP during this run, +but the retained graphical route and screenshots completed. The gate is +correctness/lifetime evidence, not physical-display performance evidence. + +## Divergence audit + +This is an ownership-only port of existing retail-faithful behavior. It +introduces no approximation, alternate gameplay algorithm, polling mirror, or +asynchronous seam. No divergence-register row was added or retired. + +## Rollback + +```text +git revert b298f99f913249d299796e6a71f7a9b6b283ac1a +``` + +Revert J5 sub-slices in reverse order. Do not revert J4 or the Slice-I flat +collision cutover to mask a later J5 interaction/simulation failure. + +## Next boundary + +J5.2 moves use/appraisal/pickup/approach transaction identity and ordered +execution into Runtime. World rays, cursor/selection lighting, toasts, +drag/drop visuals, and retained pending-slot drawing remain App presentation.