docs(runtime): close canonical action ownership
Record J5.1's exact Runtime selection, combat, and target-mode owner, its automated and connected acceptance evidence, rollback, and the J5.2 interaction-transaction boundary. Synchronize architecture, roadmap, milestones, issues, and agent handoff state. Co-authored-by: Codex <codex@openai.com>
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# acdream — strategic roadmap
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**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5 movement/physics/interaction/combat ownership is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, and J5.2 interaction transactions are active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Purpose:** One source of truth for where the project is and where it's going. Every observed defect or missing feature has a named phase that owns it; when something looks wrong in-game, look here to find the phase that'll address it. Implementation details live in per-phase specs under `docs/superpowers/specs/`, not in this file.
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---
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@ -1737,8 +1737,13 @@ port in any phase — no separate listing here.
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> item-use UI cannot construct a second transaction gate, and the combined
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> failure-safe ledger converges. Its 175 Runtime tests, 3,780 App tests / 3
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> skips, 8,544-test / 5-skip complete Release suite, exact-binary
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> lifecycle/reconnect gate, and canonical nine-stop route pass. J5
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> movement/physics/interaction/combat ownership is active.
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> lifecycle/reconnect gate, and canonical nine-stop route pass. J5.1 is
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> complete at `b298f99f`: Runtime owns one exact selection, combat, and
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> temporary target-mode graph; every graphical/direct consumer borrows it,
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> and the App fallback owner is deleted. Its 182 Runtime tests, 3,779 App
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> tests / 3 skips, 8,550-test / 5-skip complete Release suite, and
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> exact-binary seven-checkpoint lifecycle/reconnect gate pass. J5.2
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> interaction-transaction ownership is active.
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> The historical exact cutover
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> rollback remains
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> `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. Slice H is complete:
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@ -213,7 +213,12 @@ residency is `0/0/0` at every stable checkpoint and teardown converges. Slice I
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the combined failure-safe ownership ledger converges. Its 175 Runtime
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tests, 3,780 App tests / 3 skips, 8,544 full Release tests / 5 skips,
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exact-binary lifecycle/reconnect gate, and canonical nine-stop route pass.
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J5 movement/physics/interaction/combat ownership is active under
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J5.1 completed at `b298f99f`: one `RuntimeActionState` owns selection,
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combat, and temporary target mode; every graphical/direct consumer borrows
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those exact children, and the App fallback owner is deleted. Its 182 Runtime
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tests, 3,779 App tests / 3 skips, 8,550 full Release tests / 5 skips, and
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exact-binary seven-checkpoint lifecycle/reconnect route pass. J5.2
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interaction-transaction ownership is active under
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[`2026-07-25-modern-runtime-slice-j.md`](2026-07-25-modern-runtime-slice-j.md).
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Slice-I closeout evidence is
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[`../research/2026-07-25-slice-i7-closeout.md`](../research/2026-07-25-slice-i7-closeout.md).
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@ -235,6 +240,8 @@ Slice-J4.4 closeout evidence is
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[`../research/2026-07-26-slice-j4-4-character-projections.md`](../research/2026-07-26-slice-j4-4-character-projections.md).
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Slice-J4.5 closeout evidence is
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[`../research/2026-07-26-slice-j4-5-gameplay-state-closeout.md`](../research/2026-07-26-slice-j4-5-gameplay-state-closeout.md).
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Slice-J5.1 closeout evidence is
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[`../research/2026-07-26-slice-j5-1-canonical-action-state.md`](../research/2026-07-26-slice-j5-1-canonical-action-state.md).
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The historical exact G4 visual rollback remains
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`git revert ef1d263337997bb030eadb7b8e71d73dc659907a`.
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@ -284,6 +284,15 @@ The executable sub-slice ledger, presentation boundary, acceptance gates, and
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rollback discipline live in
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[`2026-07-26-modern-runtime-slice-j5.md`](2026-07-26-modern-runtime-slice-j5.md).
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J5.1 completed at `b298f99f`. `RuntimeActionState` owns the one exact
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selection, combat, and temporary target-mode graph. Program, plugins, retained
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UI, session routing, typed commands/views, and shutdown borrow its children;
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the App interaction-state class and private controller fallback are gone.
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Its 182 Runtime tests, 3,779 App tests / 3 skips, 8,550 complete Release tests /
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5 skips, and exact-binary seven-checkpoint lifecycle/reconnect gate pass.
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J5.2 interaction-transaction ownership is next. Evidence:
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[`../research/2026-07-26-slice-j5-1-canonical-action-state.md`](../research/2026-07-26-slice-j5-1-canonical-action-state.md).
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- Move presentation-free movement interpretation, authoritative/predicted
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physics state, selection identity, approach/use transactions, combat intent,
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projectiles, and outbound movement cadence.
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# Modern runtime Slice J5 — movement, physics, interaction, and combat
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**Status:** ACTIVE — J5.1 next
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**Status:** ACTIVE — J5.1 complete; J5.2 next
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**Parent:** `2026-07-25-modern-runtime-slice-j.md`, J5
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**Production base:** `2c67a2c3`
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**Authorization:** the user approved Slices F–L, including the Slice J
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@ -85,7 +85,7 @@ commands to Runtime. The camera may not write the player heading directly.
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| Sub-slice | Status | Result/evidence |
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|---|---|---|
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| J5.0 owner/retail inventory | complete | `docs/research/2026-07-26-slice-j5-owner-and-retail-order-inventory.md` |
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| J5.1 canonical action state | next | selection, combat state, target-mode owner |
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| J5.1 canonical action state | complete | `b298f99f913249d299796e6a71f7a9b6b283ac1a`; one Runtime selection/combat/target-mode owner; 182 Runtime tests, 3,779 App tests / 3 skips, 8,550 complete Release tests / 5 skips, exact-binary connected lifecycle/reconnect pass |
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| J5.2 interaction transactions | pending | use/appraisal/pickup/approach state and transport ordering |
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| J5.3 combat and magic intent | pending | attack/mode/target/cast owners and typed input |
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| J5.4 local movement and outbound cadence | pending | controller, body, movement managers, MTS/AP/jump cadence |
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@ -128,6 +128,20 @@ Gate:
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- focused Runtime/App tests, Release build, full Release suite, connected
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lifecycle/reconnect route.
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Completed 2026-07-26 at
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`b298f99f913249d299796e6a71f7a9b6b283ac1a`. `RuntimeActionState` now
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constructs the exact selection, combat, and temporary interaction-mode
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children. Program, plugins, retained UI, session routing, typed commands/views,
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and terminal shutdown borrow those exact instances. The App-owned
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`InteractionState` and `ItemInteractionController` fallback are deleted.
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Failure-safe reset/disposal, two-instance isolation, normalized checkpoints,
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dependency closure, and production source guards pass. The exact-binary
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connected report is
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`logs/connected-world-gate-20260726-104445/report.json`: 7/7 ready
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checkpoints, two graceful code-zero exits, zero failures, and only the 25
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expected world-edge landblock misses. Evidence:
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[`../research/2026-07-26-slice-j5-1-canonical-action-state.md`](../research/2026-07-26-slice-j5-1-canonical-action-state.md).
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## J5.2 — interaction transactions
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Split App orchestration into:
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@ -349,6 +363,7 @@ by a documentation/evidence checkpoint where needed.
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Planned production commit sequence:
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1. `refactor(runtime): own canonical action state`
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(`b298f99f913249d299796e6a71f7a9b6b283ac1a`)
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2. `refactor(runtime): own interaction transactions`
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3. `refactor(runtime): own combat and magic intent`
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4. `refactor(runtime): own local movement and outbound cadence`
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@ -360,6 +375,12 @@ Record each full SHA and exact `git revert <sha>` command in this file before
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running its connected gate. Revert J5 groups in reverse order. Do not revert
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J4 or the flat-collision Slice I cutover to mask a J5 ownership failure.
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J5.1 rollback:
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```text
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git revert b298f99f913249d299796e6a71f7a9b6b283ac1a
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```
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## Acceptance
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J5 is complete only when:
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