docs: file #268 - panel vitae color, buff coloring, augmentation bonuses (promotes AP-127)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -98,6 +98,32 @@ Copy this block when adding a new issue:
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## #268 — Character panel: vitae color, buff coloring, and augmentation bonuses
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**Status:** OPEN (user direction 2026-07-30, follow-up to #267)
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**Severity:** MEDIUM (presentation parity)
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**Component:** retained UI / character window
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**User direction:** (a) the vitae parenthetical (text + number) renders in
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light blue — VERIFY the exact retail color from the decomp/DAT before
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hardcoding (the chat-color cdb recipe in
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`claude-memory/reference_retail_chat_colors.md` is the fallback method);
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(b) when a buff-like effect is active (including AUGMENTATIONS such as
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+Acdream's +5-all-skills), affected skills AND attributes render green
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(buff coloring) — #267's CurrentLevel/BaseLevel split made the green/red
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coloring live, but augmentation bonuses are not part of the effective
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value yet, so the color never triggers for them; (c) augmentation skill
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bonuses must be included in the displayed effective values.
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**Register link:** this PROMOTES AP-127 — the "two minor unmodeled retail
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bonus properties" (0x146/0x158 family — the all-skills augmentation
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terms feeding `CACQualities::InqRunRate`/`InqJumpVelocity` BEFORE
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`EnchantSkill`) are user-visible in both the panel and potentially
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movement speed. Port them into the CACQualities chain (movement) and the
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panel's effective-value computation together, decomp-first.
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---
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## #267 — Vitae does not update the character panel's skills/attributes display
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**Status:** IMPLEMENTED 2026-07-30 (`cf2605fa`, merged) — closure pends
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