From bd3ade625f0b1cb0682cd4ceaaf85425d6e2f978 Mon Sep 17 00:00:00 2001 From: Erik Date: Thu, 30 Jul 2026 18:32:10 +0200 Subject: [PATCH] docs: file #268 - panel vitae color, buff coloring, augmentation bonuses (promotes AP-127) Co-Authored-By: Claude Opus 5 --- docs/ISSUES.md | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/docs/ISSUES.md b/docs/ISSUES.md index 3782b521..01cffdbe 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -98,6 +98,32 @@ Copy this block when adding a new issue: --- +## #268 — Character panel: vitae color, buff coloring, and augmentation bonuses + +**Status:** OPEN (user direction 2026-07-30, follow-up to #267) +**Severity:** MEDIUM (presentation parity) +**Component:** retained UI / character window + +**User direction:** (a) the vitae parenthetical (text + number) renders in +light blue — VERIFY the exact retail color from the decomp/DAT before +hardcoding (the chat-color cdb recipe in +`claude-memory/reference_retail_chat_colors.md` is the fallback method); +(b) when a buff-like effect is active (including AUGMENTATIONS such as ++Acdream's +5-all-skills), affected skills AND attributes render green +(buff coloring) — #267's CurrentLevel/BaseLevel split made the green/red +coloring live, but augmentation bonuses are not part of the effective +value yet, so the color never triggers for them; (c) augmentation skill +bonuses must be included in the displayed effective values. + +**Register link:** this PROMOTES AP-127 — the "two minor unmodeled retail +bonus properties" (0x146/0x158 family — the all-skills augmentation +terms feeding `CACQualities::InqRunRate`/`InqJumpVelocity` BEFORE +`EnchantSkill`) are user-visible in both the panel and potentially +movement speed. Port them into the CACQualities chain (movement) and the +panel's effective-value computation together, decomp-first. + +--- + ## #267 — Vitae does not update the character panel's skills/attributes display **Status:** IMPLEMENTED 2026-07-30 (`cf2605fa`, merged) — closure pends