docs: file #268 - panel vitae color, buff coloring, augmentation bonuses (promotes AP-127)

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Erik 2026-07-30 18:32:10 +02:00
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@ -98,6 +98,32 @@ Copy this block when adding a new issue:
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## #268 — Character panel: vitae color, buff coloring, and augmentation bonuses
**Status:** OPEN (user direction 2026-07-30, follow-up to #267)
**Severity:** MEDIUM (presentation parity)
**Component:** retained UI / character window
**User direction:** (a) the vitae parenthetical (text + number) renders in
light blue — VERIFY the exact retail color from the decomp/DAT before
hardcoding (the chat-color cdb recipe in
`claude-memory/reference_retail_chat_colors.md` is the fallback method);
(b) when a buff-like effect is active (including AUGMENTATIONS such as
+Acdream's +5-all-skills), affected skills AND attributes render green
(buff coloring) — #267's CurrentLevel/BaseLevel split made the green/red
coloring live, but augmentation bonuses are not part of the effective
value yet, so the color never triggers for them; (c) augmentation skill
bonuses must be included in the displayed effective values.
**Register link:** this PROMOTES AP-127 — the "two minor unmodeled retail
bonus properties" (0x146/0x158 family — the all-skills augmentation
terms feeding `CACQualities::InqRunRate`/`InqJumpVelocity` BEFORE
`EnchantSkill`) are user-visible in both the panel and potentially
movement speed. Port them into the CACQualities chain (movement) and the
panel's effective-value computation together, decomp-first.
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## #267 — Vitae does not update the character panel's skills/attributes display
**Status:** IMPLEMENTED 2026-07-30 (`cf2605fa`, merged) — closure pends