refactor(render): extract frame resource preparation
Move ordered resource begin, clear/state setup, live upload/reveal, weather timing, and display pacing behind focused owners while preserving the accepted frame order and retryable shutdown ownership. Co-authored-by: Codex <codex@openai.com>
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parent
733126a272
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8 changed files with 1068 additions and 205 deletions
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@ -20,16 +20,33 @@ public sealed class GameWindowRenderLeafCompositionTests
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}
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[Fact]
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public void ProductionRender_BeginsDevToolsBeforeWorldAndBeginsDispatcherOnce()
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public void ProductionRender_Prepares_resources_then_devtools_weather_and_world()
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{
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string source = GameWindowSource();
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AssertAppearsInOrder(
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source,
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"_renderFrameResources!.Prepare(frameInput);",
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"_devToolsFramePresenter?.BeginFrame((float)deltaSeconds);",
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"Weather.Tick(nowSeconds: _weatherAccum",
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"_renderWeatherFrame!.Tick(deltaSeconds);",
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"_retailSelectionScene?.BeginFrame();");
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Assert.Equal(1, CountOccurrences(source, "_wbDrawDispatcher?.BeginFrame("));
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Assert.DoesNotContain("_wbDrawDispatcher?.BeginFrame(", source);
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Assert.DoesNotContain("_wbMeshAdapter?.Tick();", source);
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Assert.DoesNotContain("_particleRenderer?.BeginFrame(", source);
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}
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[Fact]
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public void Composition_transfers_portal_tunnel_before_constructing_frame_borrowers()
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{
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string source = GameWindowSource();
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AssertAppearsInOrder(
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source,
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"new AcDream.App.Streaming.LocalPlayerTeleportController(",
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"_portalTunnel = null;",
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"_localPlayerTeleportSink.Bind(_localPlayerTeleport);",
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"new AcDream.App.Rendering.LocalPlayerTeleportRenderStateSource(",
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"new AcDream.App.Rendering.RenderFrameResourceController(");
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}
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[Fact]
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@ -55,12 +72,21 @@ public sealed class GameWindowRenderLeafCompositionTests
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"EmitClipRouteScissorProbe(scissor",
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"_lastVisibleLandblocks",
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"_perfAccum",
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"_entityUploadTiming",
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"_weatherAccum",
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"TryGetLoginWorldCell",
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"ApplyFramePacingPreference",
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"RefreshActiveMonitorFramePacing",
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"private void OnFrameRendered(",
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];
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foreach (string identifier in removed)
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Assert.DoesNotContain(identifier, source, StringComparison.Ordinal);
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Assert.Contains("new AcDream.App.Rendering.PaperdollFramePresenter(", source);
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Assert.Contains("new AcDream.App.Rendering.DevToolsFramePresenter(", source);
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Assert.Contains("new AcDream.App.Rendering.RenderFrameResourceController(", source);
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Assert.Contains("new AcDream.App.Rendering.RenderWeatherFrameController(", source);
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Assert.Contains("new DisplayFramePacingController(", source);
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Assert.Contains("_inputCapture.WantCaptureMouse", source);
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}
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@ -73,9 +99,17 @@ public sealed class GameWindowRenderLeafCompositionTests
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source,
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"new ResourceShutdownStage(\"submitted GPU work\"",
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"new ResourceShutdownStage(\"render frontends\"",
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"new(\"frame composition\"",
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"new(\"portal tunnel\"",
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"new(\"paperdoll viewport\"",
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"new ResourceShutdownStage(\"OpenGL context\"");
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Assert.Contains("_renderFrameResources = null;", source);
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Assert.Contains("_renderFrameLivePreparation = null;", source);
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Assert.Contains("_renderWeatherFrame = null;", source);
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AssertAppearsInOrder(
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source,
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"new(\"frame pacing\", _displayFramePacing.Dispose)",
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"new(\"frame profiler\", _frameProfiler.Dispose)");
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Assert.DoesNotContain("_devToolsBackend?.Dispose()", source);
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}
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@ -139,19 +173,6 @@ public sealed class GameWindowRenderLeafCompositionTests
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}
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}
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private static int CountOccurrences(string source, string needle)
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{
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int count = 0;
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int cursor = 0;
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while ((cursor = source.IndexOf(needle, cursor, StringComparison.Ordinal)) >= 0)
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{
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count++;
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cursor += needle.Length;
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}
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return count;
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}
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private static string FindRepoRoot()
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{
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DirectoryInfo? directory = new(AppContext.BaseDirectory);
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