Move ordered resource begin, clear/state setup, live upload/reveal, weather timing, and display pacing behind focused owners while preserving the accepted frame order and retryable shutdown ownership. Co-authored-by: Codex <codex@openai.com>
188 lines
6.8 KiB
C#
188 lines
6.8 KiB
C#
using AcDream.App.Rendering;
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namespace AcDream.App.Tests.Rendering;
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public sealed class GameWindowRenderLeafCompositionTests
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{
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[Fact]
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public void ProductionRender_PreservesPrivatePresentationAndCaptureOrder()
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{
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string source = GameWindowSource();
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AssertAppearsInOrder(
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source,
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"_localPlayerTeleport?.DrawPortalViewport(",
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"_paperdollFramePresenter?.Render();",
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"_retailUiRuntime.Tick(deltaSeconds);",
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"_devToolsFramePresenter?.Render(",
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"_frameScreenshots?.CapturePending() == true;",
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"_renderFrameDiagnostics?.Publish(");
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}
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[Fact]
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public void ProductionRender_Prepares_resources_then_devtools_weather_and_world()
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{
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string source = GameWindowSource();
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AssertAppearsInOrder(
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source,
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"_renderFrameResources!.Prepare(frameInput);",
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"_devToolsFramePresenter?.BeginFrame((float)deltaSeconds);",
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"_renderWeatherFrame!.Tick(deltaSeconds);",
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"_retailSelectionScene?.BeginFrame();");
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Assert.DoesNotContain("_wbDrawDispatcher?.BeginFrame(", source);
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Assert.DoesNotContain("_wbMeshAdapter?.Tick();", source);
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Assert.DoesNotContain("_particleRenderer?.BeginFrame(", source);
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}
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[Fact]
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public void Composition_transfers_portal_tunnel_before_constructing_frame_borrowers()
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{
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string source = GameWindowSource();
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AssertAppearsInOrder(
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source,
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"new AcDream.App.Streaming.LocalPlayerTeleportController(",
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"_portalTunnel = null;",
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"_localPlayerTeleportSink.Bind(_localPlayerTeleport);",
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"new AcDream.App.Rendering.LocalPlayerTeleportRenderStateSource(",
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"new AcDream.App.Rendering.RenderFrameResourceController(");
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}
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[Fact]
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public void ProductionComposition_RemovesLegacyLeafOwnership()
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{
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string source = GameWindowSource();
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string[] removed =
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[
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"_imguiBootstrap",
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"_panelHost",
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"_paperdollDollDirty",
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"RefreshPaperdollDoll",
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"ApplyPaperdollPose",
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"ResolvePaperdollPoseDid",
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"EnumerateDebugPanel",
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"ResetPanelLayout",
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"SetPanelLayout",
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"_lastRenderSignature",
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"private void EmitRenderSignatureIfChanged(",
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"private void EmitRetailPViewDiagnostics(",
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"EmitGlStateTripwireIfChanged();",
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"EmitClipRouteScissorProbe(scissor",
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"_lastVisibleLandblocks",
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"_perfAccum",
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"_entityUploadTiming",
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"_weatherAccum",
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"TryGetLoginWorldCell",
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"ApplyFramePacingPreference",
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"RefreshActiveMonitorFramePacing",
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"private void OnFrameRendered(",
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];
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foreach (string identifier in removed)
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Assert.DoesNotContain(identifier, source, StringComparison.Ordinal);
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Assert.Contains("new AcDream.App.Rendering.PaperdollFramePresenter(", source);
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Assert.Contains("new AcDream.App.Rendering.DevToolsFramePresenter(", source);
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Assert.Contains("new AcDream.App.Rendering.RenderFrameResourceController(", source);
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Assert.Contains("new AcDream.App.Rendering.RenderWeatherFrameController(", source);
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Assert.Contains("new DisplayFramePacingController(", source);
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Assert.Contains("_inputCapture.WantCaptureMouse", source);
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}
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[Fact]
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public void Shutdown_PreservesBorrowedDevtoolsLifetimeAndDrainsGpuBeforeFrontends()
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{
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string source = GameWindowSource();
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AssertAppearsInOrder(
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source,
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"new ResourceShutdownStage(\"submitted GPU work\"",
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"new ResourceShutdownStage(\"render frontends\"",
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"new(\"frame composition\"",
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"new(\"portal tunnel\"",
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"new(\"paperdoll viewport\"",
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"new ResourceShutdownStage(\"OpenGL context\"");
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Assert.Contains("_renderFrameResources = null;", source);
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Assert.Contains("_renderFrameLivePreparation = null;", source);
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Assert.Contains("_renderWeatherFrame = null;", source);
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AssertAppearsInOrder(
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source,
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"new(\"frame pacing\", _displayFramePacing.Dispose)",
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"new(\"frame profiler\", _frameProfiler.Dispose)");
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Assert.DoesNotContain("_devToolsBackend?.Dispose()", source);
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}
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[Fact]
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public void ProductionOutcome_UsesObservedWorldAndScreenshotFacts()
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{
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string source = GameWindowSource();
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Assert.Contains("bool normalWorldDrawn = false;", source);
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AssertAppearsInOrder(
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source,
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"if (IsLiveModeWaitingForLogin)",
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"goto SkipWorldGeometry;",
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"normalWorldDrawn = true;",
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"bool screenshotCaptured = _frameScreenshots?.CapturePending() == true;",
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"normalWorldDrawn),",
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"screenshotCaptured)));");
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}
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[Fact]
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public void PaperdollComposition_SkipsEitherMissingOptionalUiSurface()
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{
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string source = GameWindowSource();
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AssertAppearsInOrder(
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source,
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"PaperdollViewportWidget is { } paperdollViewport",
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"InventoryFrame is { } paperdollInventoryFrame",
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"new AcDream.App.Rendering.PaperdollFramePresenter(");
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Assert.DoesNotContain("Paperdoll inventory frame is required.", source);
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}
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[Fact]
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public void TerrainAndFrameDiagnostics_CommitOneSharedCadenceAfterBothWrites()
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{
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string source = GameWindowSource();
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AssertAppearsInOrder(
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source,
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"_worldRenderDiagnostics?.PublishTerrainDiagnostics(",
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"PublishFrameDiagnostics();",
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"_frameDiagLastPublicationMilliseconds = now;");
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}
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private static string GameWindowSource() => File.ReadAllText(Path.Combine(
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FindRepoRoot(),
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"src",
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"AcDream.App",
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"Rendering",
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"GameWindow.cs"));
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private static void AssertAppearsInOrder(string source, params string[] needles)
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{
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int cursor = -1;
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foreach (string needle in needles)
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{
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int next = source.IndexOf(needle, cursor + 1, StringComparison.Ordinal);
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Assert.True(next >= 0, $"Missing expected source fragment: {needle}");
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Assert.True(next > cursor, $"Out-of-order source fragment: {needle}");
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cursor = next;
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}
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}
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private static string FindRepoRoot()
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{
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DirectoryInfo? directory = new(AppContext.BaseDirectory);
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while (directory is not null)
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{
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if (File.Exists(Path.Combine(directory.FullName, "AcDream.slnx")))
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return directory.FullName;
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directory = directory.Parent;
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}
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throw new DirectoryNotFoundException("Could not find AcDream.slnx.");
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}
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}
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