refactor(render): extract frame resource preparation

Move ordered resource begin, clear/state setup, live upload/reveal, weather timing, and display pacing behind focused owners while preserving the accepted frame order and retryable shutdown ownership.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-22 05:23:46 +02:00
parent 733126a272
commit bc6f09f987
8 changed files with 1068 additions and 205 deletions

View file

@ -0,0 +1,208 @@
using AcDream.App.Diagnostics;
using AcDream.App.Rendering;
namespace AcDream.App.Tests.Rendering;
public sealed class DisplayFramePacingControllerTests
{
[Fact]
public void Binding_surface_preserves_startup_fallback_until_monitor_refresh()
{
using var profiler = new FrameProfiler();
using var controller = new DisplayFramePacingController(
uncappedRendering: false,
profiler,
new FramePacingController(
new FakeClock(1_000),
new RecordingWaiter()));
var surface = new FakeSurface
{
VSync = true,
ActiveMonitorRefreshHz = 144,
};
FramePacingPolicy startup = controller.InitializeStartup(
requestedVSync: false);
controller.BindSurface(surface);
Assert.Equal(FramePacingPolicy.FallbackRefreshHz, startup.SoftwareLimitHz);
Assert.Equal(startup, controller.Policy);
controller.RefreshActiveMonitor();
Assert.Equal(new FramePacingPolicy(false, 144d), controller.Policy);
Assert.False(surface.VSync);
}
[Fact]
public void Preference_and_monitor_changes_resolve_one_owned_policy()
{
using var profiler = new FrameProfiler();
using var controller = new DisplayFramePacingController(
uncappedRendering: false,
profiler,
new FramePacingController(
new FakeClock(1_000),
new RecordingWaiter()));
var surface = new FakeSurface
{
VSync = false,
ActiveMonitorRefreshHz = 120,
};
controller.InitializeStartup(requestedVSync: false);
controller.BindSurface(surface);
controller.RefreshActiveMonitor();
controller.ApplyPreference(requestedVSync: true);
Assert.Equal(new FramePacingPolicy(true, null), controller.Policy);
Assert.True(surface.VSync);
surface.ActiveMonitorRefreshHz = 165;
controller.ApplyPreference(requestedVSync: false);
Assert.Equal(new FramePacingPolicy(false, 120d), controller.Policy);
Assert.False(surface.VSync);
controller.OnWindowStateChanged(default);
Assert.Equal(new FramePacingPolicy(false, 165d), controller.Policy);
surface.ActiveMonitorRefreshHz = 75;
controller.OnWindowMoved(default);
Assert.Equal(new FramePacingPolicy(false, 75d), controller.Policy);
}
[Fact]
public void Repeated_preference_preview_uses_the_event_refreshed_monitor_cache()
{
using var profiler = new FrameProfiler();
using var controller = new DisplayFramePacingController(
uncappedRendering: false,
profiler,
new FramePacingController(
new FakeClock(1_000),
new RecordingWaiter()));
var surface = new FakeSurface
{
VSync = false,
ActiveMonitorRefreshHz = 144,
};
controller.InitializeStartup(requestedVSync: false);
controller.BindSurface(surface);
controller.RefreshActiveMonitor();
Assert.Equal(1, surface.RefreshReadCount);
controller.ApplyPreference(requestedVSync: false);
controller.ApplyPreference(requestedVSync: false);
controller.ApplyPreference(requestedVSync: false);
Assert.Equal(1, surface.RefreshReadCount);
Assert.Equal(new FramePacingPolicy(false, 144d), controller.Policy);
}
[Fact]
public void Explicit_uncapped_mode_disables_both_pacing_mechanisms()
{
using var profiler = new FrameProfiler();
using var controller = new DisplayFramePacingController(
uncappedRendering: true,
profiler,
new FramePacingController(
new FakeClock(1_000),
new RecordingWaiter()));
var surface = new FakeSurface
{
VSync = true,
ActiveMonitorRefreshHz = 240,
};
controller.InitializeStartup(requestedVSync: true);
controller.BindSurface(surface);
controller.RefreshActiveMonitor();
Assert.Equal(new FramePacingPolicy(false, null), controller.Policy);
Assert.False(surface.VSync);
}
[Fact]
public void Render_completion_delegates_to_the_owned_software_pacer()
{
var clock = new FakeClock(1_000);
var waiter = new RecordingWaiter(clock);
using var profiler = new FrameProfiler();
using var controller = new DisplayFramePacingController(
uncappedRendering: false,
profiler,
new FramePacingController(clock, waiter));
controller.InitializeStartup(requestedVSync: false);
clock.Timestamp = 10;
controller.OnFrameRendered(0d);
Assert.Equal([7L], waiter.Durations);
}
[Fact]
public void Dispose_releases_borrowed_surface_and_profiler_without_disposing_surface()
{
using var profiler = new FrameProfiler();
var controller = new DisplayFramePacingController(
uncappedRendering: false,
profiler,
new FramePacingController(
new FakeClock(1_000),
new RecordingWaiter()));
var surface = new FakeSurface();
controller.BindSurface(surface);
Assert.True(controller.IsSurfaceBound);
controller.Dispose();
controller.Dispose();
Assert.False(controller.IsSurfaceBound);
Assert.Throws<ObjectDisposedException>(() => controller.OnFrameRendered(0d));
Assert.False(surface.Disposed);
}
private sealed class FakeSurface : IDisplayFramePacingSurface, IDisposable
{
public bool Disposed { get; private set; }
public bool VSync { get; set; }
private int? _activeMonitorRefreshHz;
public int RefreshReadCount { get; private set; }
public int? ActiveMonitorRefreshHz
{
get
{
RefreshReadCount++;
return _activeMonitorRefreshHz;
}
set => _activeMonitorRefreshHz = value;
}
public void Dispose() => Disposed = true;
}
private sealed class FakeClock(long frequency) : IFramePacingClock
{
public long Frequency { get; } = frequency;
public long Timestamp { get; set; }
public long GetTimestamp() => Timestamp;
}
private sealed class RecordingWaiter(FakeClock? clock = null) : IFramePacingWaiter
{
public List<long> Durations { get; } = [];
public void Wait(long durationTicks, long clockFrequency)
{
Durations.Add(durationTicks);
if (clock is not null)
clock.Timestamp += durationTicks;
}
}
}

View file

@ -20,16 +20,33 @@ public sealed class GameWindowRenderLeafCompositionTests
}
[Fact]
public void ProductionRender_BeginsDevToolsBeforeWorldAndBeginsDispatcherOnce()
public void ProductionRender_Prepares_resources_then_devtools_weather_and_world()
{
string source = GameWindowSource();
AssertAppearsInOrder(
source,
"_renderFrameResources!.Prepare(frameInput);",
"_devToolsFramePresenter?.BeginFrame((float)deltaSeconds);",
"Weather.Tick(nowSeconds: _weatherAccum",
"_renderWeatherFrame!.Tick(deltaSeconds);",
"_retailSelectionScene?.BeginFrame();");
Assert.Equal(1, CountOccurrences(source, "_wbDrawDispatcher?.BeginFrame("));
Assert.DoesNotContain("_wbDrawDispatcher?.BeginFrame(", source);
Assert.DoesNotContain("_wbMeshAdapter?.Tick();", source);
Assert.DoesNotContain("_particleRenderer?.BeginFrame(", source);
}
[Fact]
public void Composition_transfers_portal_tunnel_before_constructing_frame_borrowers()
{
string source = GameWindowSource();
AssertAppearsInOrder(
source,
"new AcDream.App.Streaming.LocalPlayerTeleportController(",
"_portalTunnel = null;",
"_localPlayerTeleportSink.Bind(_localPlayerTeleport);",
"new AcDream.App.Rendering.LocalPlayerTeleportRenderStateSource(",
"new AcDream.App.Rendering.RenderFrameResourceController(");
}
[Fact]
@ -55,12 +72,21 @@ public sealed class GameWindowRenderLeafCompositionTests
"EmitClipRouteScissorProbe(scissor",
"_lastVisibleLandblocks",
"_perfAccum",
"_entityUploadTiming",
"_weatherAccum",
"TryGetLoginWorldCell",
"ApplyFramePacingPreference",
"RefreshActiveMonitorFramePacing",
"private void OnFrameRendered(",
];
foreach (string identifier in removed)
Assert.DoesNotContain(identifier, source, StringComparison.Ordinal);
Assert.Contains("new AcDream.App.Rendering.PaperdollFramePresenter(", source);
Assert.Contains("new AcDream.App.Rendering.DevToolsFramePresenter(", source);
Assert.Contains("new AcDream.App.Rendering.RenderFrameResourceController(", source);
Assert.Contains("new AcDream.App.Rendering.RenderWeatherFrameController(", source);
Assert.Contains("new DisplayFramePacingController(", source);
Assert.Contains("_inputCapture.WantCaptureMouse", source);
}
@ -73,9 +99,17 @@ public sealed class GameWindowRenderLeafCompositionTests
source,
"new ResourceShutdownStage(\"submitted GPU work\"",
"new ResourceShutdownStage(\"render frontends\"",
"new(\"frame composition\"",
"new(\"portal tunnel\"",
"new(\"paperdoll viewport\"",
"new ResourceShutdownStage(\"OpenGL context\"");
Assert.Contains("_renderFrameResources = null;", source);
Assert.Contains("_renderFrameLivePreparation = null;", source);
Assert.Contains("_renderWeatherFrame = null;", source);
AssertAppearsInOrder(
source,
"new(\"frame pacing\", _displayFramePacing.Dispose)",
"new(\"frame profiler\", _frameProfiler.Dispose)");
Assert.DoesNotContain("_devToolsBackend?.Dispose()", source);
}
@ -139,19 +173,6 @@ public sealed class GameWindowRenderLeafCompositionTests
}
}
private static int CountOccurrences(string source, string needle)
{
int count = 0;
int cursor = 0;
while ((cursor = source.IndexOf(needle, cursor, StringComparison.Ordinal)) >= 0)
{
count++;
cursor += needle.Length;
}
return count;
}
private static string FindRepoRoot()
{
DirectoryInfo? directory = new(AppContext.BaseDirectory);

View file

@ -0,0 +1,194 @@
using AcDream.App.Rendering;
namespace AcDream.App.Tests.Rendering;
public sealed class RenderFrameResourceControllerTests
{
[Fact]
public void Prepare_runs_begin_clear_and_live_in_order_for_one_gpu_slot()
{
List<string> calls = [];
var clearResult = new RenderFrameFoundation(
PortalViewportVisible: true,
Sky: default,
Atmosphere: default);
var slots = new AdvancingSlotSource(2);
var controller = new RenderFrameResourceController(
slots,
new RecordingBegin(calls),
new RecordingClear(calls, clearResult),
new RecordingLive(calls));
controller.Prepare(new RenderFrameInput(1d / 60d, 1280, 720));
Assert.Equal(["begin:2", "clear", "live:2"], calls);
Assert.Equal(1, slots.ReadCount);
Assert.Equal(clearResult, controller.Foundation);
}
[Fact]
public void Required_phase_dependencies_fail_fast()
{
var slots = new AdvancingSlotSource(0);
var begin = new RecordingBegin([]);
var clear = new RecordingClear([], default);
var live = new RecordingLive([]);
Assert.Throws<ArgumentNullException>(() =>
new RenderFrameResourceController(null!, begin, clear, live));
Assert.Throws<ArgumentNullException>(() =>
new RenderFrameResourceController(slots, null!, clear, live));
Assert.Throws<ArgumentNullException>(() =>
new RenderFrameResourceController(slots, begin, null!, live));
Assert.Throws<ArgumentNullException>(() =>
new RenderFrameResourceController(slots, begin, clear, null!));
}
[Fact]
public void Production_begin_resources_preserve_the_exact_frame_order()
{
string source = ResourceSource();
AssertAppearsInOrder(
source,
"_textures?.BeginCompositeTextureFrame();",
"_textures?.TickCompositeTextureCache();",
"_dispatcher?.BeginFrame(gpuSlot);",
"_environmentCells?.BeginFrame(gpuSlot);",
"_portalDepth?.BeginFrame(gpuSlot);",
"_worldText?.BeginFrame(gpuSlot);",
"_uiText?.BeginFrame(gpuSlot);",
"_clip?.BeginFrame(gpuSlot);",
"_terrain?.BeginFrame(gpuSlot);",
"_lighting?.BeginFrame(gpuSlot);",
"_profiler.FrameBoundary(_gl);");
}
[Fact]
public void Production_live_preparation_publishes_meshes_before_reveal_and_particles()
{
string source = ResourceSource();
AssertAppearsInOrder(
source,
"_meshes?.Tick();",
"_worldReveal?.PrepareAndEvaluate(revealCell);",
"_particles?.BeginFrame(gpuSlot);");
}
[Fact]
public void Production_clear_phase_preserves_atmosphere_and_gl_state_order()
{
string source = ResourceSource();
AssertAppearsInOrder(
source,
"bool portalViewportVisible = _portal.IsPortalViewportVisible;",
"_particleVisibility.Reset();",
"SkyKeyframe sky = _worldTime.CurrentSky;",
"AtmosphereSnapshot atmosphere = _weather.Snapshot(in sky);",
"_gl.DepthMask(true);",
"_gl.Clear(",
"_gl.CullFace(TriangleFace.Back);",
"_gl.FrontFace(FrontFaceDirection.CW);",
"_diagnostics.EmitGlStateTripwireIfChanged(");
}
[Fact]
public void Weather_frame_clock_advances_only_after_the_weather_tick()
{
var controller = new RenderWeatherFrameController(
new AcDream.Core.World.WorldTimeService(
AcDream.Core.World.SkyStateProvider.Default()),
new AcDream.Core.World.WeatherSystem());
controller.Tick(0.25d);
controller.Tick(0.5d);
Assert.Equal(0.75d, controller.ElapsedSeconds);
AssertAppearsInOrder(
ResourceSource(),
"_weather.Tick(",
"nowSeconds: _elapsedSeconds,",
"_elapsedSeconds += deltaSeconds;");
}
[Fact]
public void Login_state_is_latched_by_the_shared_player_mode_source()
{
var mode = new AcDream.App.Input.LocalPlayerModeState();
var live = new AcDream.App.Rendering.RenderLoginStateSource(
liveMode: true,
mode);
var offline = new AcDream.App.Rendering.RenderLoginStateSource(
liveMode: false,
mode);
Assert.True(live.IsWaitingForLogin);
Assert.False(offline.IsWaitingForLogin);
mode.ChaseModeEverEntered = true;
Assert.False(live.IsWaitingForLogin);
}
private static string ResourceSource() => File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Rendering",
"RenderFrameResourceController.cs"));
private static void AssertAppearsInOrder(string source, params string[] needles)
{
int cursor = -1;
foreach (string needle in needles)
{
int next = source.IndexOf(needle, cursor + 1, StringComparison.Ordinal);
Assert.True(next >= 0, $"Missing expected source fragment: {needle}");
Assert.True(next > cursor, $"Out-of-order source fragment: {needle}");
cursor = next;
}
}
private static string FindRepoRoot()
{
DirectoryInfo? directory = new(AppContext.BaseDirectory);
while (directory is not null)
{
if (File.Exists(Path.Combine(directory.FullName, "AcDream.slnx")))
return directory.FullName;
directory = directory.Parent;
}
throw new DirectoryNotFoundException("Could not find AcDream.slnx.");
}
private sealed class AdvancingSlotSource(int firstSlot) : IRenderFrameSlotSource
{
public int ReadCount { get; private set; }
public int CurrentSlot => firstSlot + ReadCount++;
}
private sealed class RecordingBegin(List<string> calls) : IRenderFrameBeginResources
{
public void Begin(int gpuSlot) => calls.Add($"begin:{gpuSlot}");
}
private sealed class RecordingClear(
List<string> calls,
RenderFrameFoundation result) : IRenderFrameClearPhase
{
public RenderFrameFoundation Clear()
{
calls.Add("clear");
return result;
}
}
private sealed class RecordingLive(List<string> calls) : IRenderFrameLivePreparation
{
public void Prepare(int gpuSlot) => calls.Add($"live:{gpuSlot}");
}
}