docs #137: window-climb gate PASSED (user-verified, regression sweep clean)
The corrected 1.835m collision capsule blocks the window alcove like retail; doorways, seams, and stairs unaffected by the taller head. Remaining #137 scope: the doors half (block/pass per open state, the #175 pose fix's pending gate). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -1245,8 +1245,9 @@ matching the door's open/closed state.)
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**✅ CORRIDOR GATE PASSED 2026-07-06 evening (user: "not collision anymore.
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Good.")** — the corridor phantom arc (mechanisms 1–3) is user-verified
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FIXED. REMAINING #137 scope from the same gate session:
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- **Window/opening climb FIXED same day (pending gate): the player's
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collision capsule TOPPED OUT AT 1.2 m.** The callers passed
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- **Window/opening climb FIXED + GATE PASSED 2026-07-06 (user: "Looks
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good", incl. the taller-capsule regression sweep — doorways/seams/stairs
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clean): the player's collision capsule TOPPED OUT AT 1.2 m.** The callers passed
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`sphereHeight: 1.2f` and `InitPath` places the head sphere center at
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`height − radius` = 0.72 — the top 0.63 m of a 1.83 m character had NO
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collision. The dat human Setup 0x02000001 (dumped in
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