From bbfacc49df363b531e72378f1e3ac06b18cee4f6 Mon Sep 17 00:00:00 2001 From: Erik Date: Sun, 5 Jul 2026 20:01:30 +0200 Subject: [PATCH] docs #137: window-climb gate PASSED (user-verified, regression sweep clean) The corrected 1.835m collision capsule blocks the window alcove like retail; doorways, seams, and stairs unaffected by the taller head. Remaining #137 scope: the doors half (block/pass per open state, the #175 pose fix's pending gate). Co-Authored-By: Claude Fable 5 --- docs/ISSUES.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/docs/ISSUES.md b/docs/ISSUES.md index c9091b1b..aef849a5 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -1245,8 +1245,9 @@ matching the door's open/closed state.) **✅ CORRIDOR GATE PASSED 2026-07-06 evening (user: "not collision anymore. Good.")** — the corridor phantom arc (mechanisms 1–3) is user-verified FIXED. REMAINING #137 scope from the same gate session: -- **Window/opening climb FIXED same day (pending gate): the player's - collision capsule TOPPED OUT AT 1.2 m.** The callers passed +- **Window/opening climb FIXED + GATE PASSED 2026-07-06 (user: "Looks + good", incl. the taller-capsule regression sweep — doorways/seams/stairs + clean): the player's collision capsule TOPPED OUT AT 1.2 m.** The callers passed `sphereHeight: 1.2f` and `InitPath` places the head sphere center at `height − radius` = 0.72 — the top 0.63 m of a 1.83 m character had NO collision. The dat human Setup 0x02000001 (dumped in