docs #137: window-climb gate PASSED (user-verified, regression sweep clean)

The corrected 1.835m collision capsule blocks the window alcove like
retail; doorways, seams, and stairs unaffected by the taller head.
Remaining #137 scope: the doors half (block/pass per open state, the
#175 pose fix's pending gate).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-05 20:01:30 +02:00
parent aa96d7ad77
commit bbfacc49df

View file

@ -1245,8 +1245,9 @@ matching the door's open/closed state.)
**✅ CORRIDOR GATE PASSED 2026-07-06 evening (user: "not collision anymore.
Good.")** — the corridor phantom arc (mechanisms 13) is user-verified
FIXED. REMAINING #137 scope from the same gate session:
- **Window/opening climb FIXED same day (pending gate): the player's
collision capsule TOPPED OUT AT 1.2 m.** The callers passed
- **Window/opening climb FIXED + GATE PASSED 2026-07-06 (user: "Looks
good", incl. the taller-capsule regression sweep — doorways/seams/stairs
clean): the player's collision capsule TOPPED OUT AT 1.2 m.** The callers passed
`sphereHeight: 1.2f` and `InitPath` places the head sphere center at
`height radius` = 0.72 — the top 0.63 m of a 1.83 m character had NO
collision. The dat human Setup 0x02000001 (dumped in