fix #270 closeout: strip investigation probes; close the issue

User-verified: casting fixed (exhaustion-edge gate) and monster attack
animations restored (spawn settle placement + lost-cell retry). Final
session evidence: 14/15 spawn settles grounded; Falling-refusal spam
collapsed 2,954 -> 15 transient pre-settle lines.

Strips the [UM-ACT]/[MT-FAIL]/[SPAWN-PLACE]/[remote-edge] probes, the
MotionInterpreter.DiagnosticGuid plumbing, and the two throwaway probe
tests (motion-table attack sweep, vitae color dump - both findings are
recorded in ISSUES/research). Complete Release suite: 10,030 passed /
5 skips / 0 failures.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-31 07:26:57 +02:00
parent 21b3a3f3d3
commit bb1640f777
7 changed files with 3 additions and 263 deletions

View file

@ -205,13 +205,6 @@ internal sealed class LiveEntityNetworkUpdateController
body: remote.Body,
moverFlags: moverFlags,
movingEntityId: entity.Id);
if (AcDream.Core.Physics.PhysicsDiagnostics.DumpMotionEnabled)
{
Console.WriteLine(
$"[SPAWN-PLACE] guid={serverGuid:X8} cell=0x{cellId:X8} ok={settle.Ok} "
+ $"contact={settle.InContact} walkable={settle.OnWalkable} "
+ $"z={worldPos.Z:F3}->{settle.Position.Z:F3}");
}
if (!settle.Ok || !settle.InContact)
return; // no floor within reach — stays airborne like retail's fall