diff --git a/docs/ISSUES.md b/docs/ISSUES.md
index 3b74a38f..49ecb19a 100644
--- a/docs/ISSUES.md
+++ b/docs/ISSUES.md
@@ -100,7 +100,7 @@ Copy this block when adding a new issue:
## #270 — Stuck spell animations + intermittently missing monster attack animations
-**Status:** LOCAL CAUSE FIXED 2026-07-30 (pending user re-test); remote
+**Status:** CLOSED 2026-07-31 — both symptoms user-verified fixed (stuck casts: exhaustion-edge gate `a46c8e65`; missing monster attack animations: spawn settle placement `21b3a3f3` + lost-cell retry `807fdb5f`). Final settle-session log: 14/15 spawn settles grounded; Falling-refusal spam 2,954 → 15 transient pre-settle lines. All #270 probes stripped.
attack-animation misses under investigation with the [remote-edge] probe
**Severity:** HIGH (combat/casting presentation)
**Component:** motion re-dispatch cadence / remote action animations
diff --git a/src/AcDream.App/Physics/LiveEntityMotionRuntimeController.cs b/src/AcDream.App/Physics/LiveEntityMotionRuntimeController.cs
index 37d631ab..db8a635b 100644
--- a/src/AcDream.App/Physics/LiveEntityMotionRuntimeController.cs
+++ b/src/AcDream.App/Physics/LiveEntityMotionRuntimeController.cs
@@ -45,8 +45,6 @@ internal sealed class LiveEntityMotionRuntimeController
rm.Sink = new AcDream.Core.Physics.Motion.MotionTableDispatchSink(sequencer);
rm.Motion.DefaultSink = rm.Sink;
}
- // #270 probe identity — strip with the probes.
- rm.Motion.DiagnosticGuid = serverGuid;
// #174 (2026-07-05): the RemoveLinkAnimations seam is retail
// CPhysicsObj::RemoveLinkAnimations 0x0050fe20 — a TAILCALL to
// CPartArray::HandleEnterWorld 0x00517d70 →
diff --git a/src/AcDream.App/Physics/LiveEntityNetworkUpdateController.cs b/src/AcDream.App/Physics/LiveEntityNetworkUpdateController.cs
index 866becb7..8ea2bffb 100644
--- a/src/AcDream.App/Physics/LiveEntityNetworkUpdateController.cs
+++ b/src/AcDream.App/Physics/LiveEntityNetworkUpdateController.cs
@@ -205,13 +205,6 @@ internal sealed class LiveEntityNetworkUpdateController
body: remote.Body,
moverFlags: moverFlags,
movingEntityId: entity.Id);
- if (AcDream.Core.Physics.PhysicsDiagnostics.DumpMotionEnabled)
- {
- Console.WriteLine(
- $"[SPAWN-PLACE] guid={serverGuid:X8} cell=0x{cellId:X8} ok={settle.Ok} "
- + $"contact={settle.InContact} walkable={settle.OnWalkable} "
- + $"z={worldPos.Z:F3}->{settle.Position.Z:F3}");
- }
if (!settle.Ok || !settle.InContact)
return; // no floor within reach — stays airborne like retail's fall
diff --git a/src/AcDream.Core/Physics/MotionInterpreter.cs b/src/AcDream.Core/Physics/MotionInterpreter.cs
index 0e6ed006..5aed4aec 100644
--- a/src/AcDream.Core/Physics/MotionInterpreter.cs
+++ b/src/AcDream.Core/Physics/MotionInterpreter.cs
@@ -678,13 +678,6 @@ public sealed class MotionInterpreter : IMotionDoneSink
///
public Action? RemoveLinkAnimations { get; set; }
- ///
- /// #270 diagnostic identity (2026-07-30): the owning entity's server
- /// guid, stamped by the binding layer so [UM-ACT]/[MT-FAIL] probe lines
- /// are attributable (probe-identity-attribution lesson). 0 = unset.
- /// Strip with the #270 probes.
- ///
- public uint DiagnosticGuid { get; set; }
///
/// R3-W4 no-op seam standing in for retail
@@ -2781,16 +2774,6 @@ public sealed class MotionInterpreter : IMotionDoneSink
int diff = incoming >= stored ? incoming - stored : stored - incoming;
bool newer = diff <= 0x3FFF ? stored < incoming : incoming < stored;
- // #270 missing-attack investigation (2026-07-30): one line per
- // wire action item with the gate verdict — rides
- // ACDREAM_DUMP_MOTION=1. Strip when #270 closes.
- if (PhysicsDiagnostics.DumpMotionEnabled)
- {
- Console.WriteLine(
- $"[UM-ACT] guid={DiagnosticGuid:X8} cmd=0x{a.Command:X8} stamp={incoming} stored={stored} "
- + $"newer={newer} auton={a.Autonomous} localSkip={IsLocalPlayer && a.Autonomous}");
- }
-
if (!newer) continue;
// Local player skips its own autonomous echoes (305977).
@@ -3039,19 +3022,6 @@ public sealed class MotionInterpreter : IMotionDoneSink
// non-action" apply-only path below — but WITHOUT writing state.
bool dispatchOk = sink?.ApplyMotion(motion, p.Speed) ?? true;
- // #270 missing-attack investigation (2026-07-30): surface FAILED
- // animation dispatches — a silently-failing sink is the "monster
- // attacks but the animation never fires" candidate. Rides
- // ACDREAM_DUMP_MOTION=1. Strip when #270 closes.
- if (!dispatchOk && PhysicsDiagnostics.DumpMotionEnabled)
- {
- Console.WriteLine(
- $"[MT-FAIL] guid={DiagnosticGuid:X8} motion=0x{motion:X8} speed={p.Speed:F2} "
- + $"style=0x{InterpretedState.CurrentStyle:X8} substate=0x{InterpretedState.ForwardCommand:X8} "
- + $"contact={PhysicsObj.TransientState.HasFlag(TransientStateFlags.Contact)} "
- + $"walkable={PhysicsObj.TransientState.HasFlag(TransientStateFlags.OnWalkable)}");
- }
-
if (!dispatchOk)
{
// Retail: `result = CPhysicsObj::DoInterpretedMotion(...)` is
diff --git a/src/AcDream.Runtime/Physics/RuntimeRemotePhysicsUpdater.cs b/src/AcDream.Runtime/Physics/RuntimeRemotePhysicsUpdater.cs
index 3f0adf7a..c6da0114 100644
--- a/src/AcDream.Runtime/Physics/RuntimeRemotePhysicsUpdater.cs
+++ b/src/AcDream.Runtime/Physics/RuntimeRemotePhysicsUpdater.cs
@@ -747,26 +747,6 @@ internal sealed class RuntimeRemotePhysicsUpdater
rm.Body.Position = resolved.Position;
if (resolved.CellId != 0)
committedCellId = resolved.CellId;
- // [remote-edge] probe (stuck-cast/missing-attack investigation,
- // 2026-07-30): each ground edge drains the mover's pending
- // action animations (retail HandleEnterWorld) — one line per
- // edge correlates eaten attack gestures with contact flickers.
- Action hitGround = rm.Movement.HitGround;
- Action leaveGround = rm.Motion.LeaveGround;
- if (AcDream.Core.Physics.PhysicsDiagnostics.DumpMotionEnabled)
- {
- uint edgeGuid = record.ServerGuid;
- hitGround = () =>
- {
- Console.WriteLine($"[remote-edge] guid={edgeGuid:X8} HitGround");
- rm.Movement.HitGround();
- };
- leaveGround = () =>
- {
- Console.WriteLine($"[remote-edge] guid={edgeGuid:X8} LeaveGround");
- rm.Motion.LeaveGround();
- };
- }
if (!AcDream.Core.Physics.PhysicsObjUpdate.CommitSetPositionTransition(
rm.Body,
resolved.InContact,
@@ -775,8 +755,8 @@ internal sealed class RuntimeRemotePhysicsUpdater
resolved.CollisionNormal,
previousContact,
previousOnWalkable,
- hitGround,
- leaveGround,
+ rm.Movement.HitGround,
+ rm.Motion.LeaveGround,
() => IsCurrentOwner(
record,
rm,
diff --git a/tests/AcDream.App.Tests/Physics/MotionTableAttackDispatchProbe.cs b/tests/AcDream.App.Tests/Physics/MotionTableAttackDispatchProbe.cs
deleted file mode 100644
index 2b14baea..00000000
--- a/tests/AcDream.App.Tests/Physics/MotionTableAttackDispatchProbe.cs
+++ /dev/null
@@ -1,124 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Text;
-using AcDream.Core.Physics.Motion;
-using DatReaderWriter;
-using DatReaderWriter.Options;
-using Xunit;
-
-namespace AcDream.App.Tests.Physics;
-
-// THROWAWAY probe (#270): sweep every MotionTable in the installed portal
-// dat and attempt the EXACT wire dispatch observed in the stuck-attack
-// session (style 0x8000003C, ready substate, target attack 0x400000D3 at
-// speed 2.0). A silent GetObjectSequence failure = "monster attacks but the
-// animation never fires". Delete after #270 closes.
-public sealed class MotionTableAttackDispatchProbe
-{
- private sealed class NullLoader : AcDream.Core.Physics.IAnimationLoader
- {
- public DatReaderWriter.DBObjs.Animation? LoadAnimation(uint id) => null;
- }
-
- [Fact]
- public void Sweep_attack_dispatch_across_all_motion_tables()
- {
- var datDir = Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
- ?? Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
- "Documents", "Asheron's Call");
- if (!Directory.Exists(datDir)) return;
-
- using var dats = new DatCollection(datDir, DatAccessType.Read);
- var loader = new NullLoader();
-
- int total = 0, okCount = 0;
- var failures = new List();
- var styleMisses = new List();
- foreach (var entry in dats.Portal.Tree.GetFilesInRange(0x09000000u, 0x09FFFFFFu))
- {
- if (!dats.Portal.TryGet(entry.Id, out var mt)
- || mt is null)
- continue;
- total++;
-
- var cmt = new CMotionTable(mt);
- var state = new MotionState
- {
- Style = 0x8000003Cu,
- Substate = 0x41000003u,
- };
- var seq = new CSequence(loader);
-
- // Seed exactly like the live path: install the combat style +
- // ready substate first (SetDefaultState equivalent would use the
- // table default; the wire showed the monsters already standing in
- // style 0x3C ready).
- bool ok;
- try
- {
- ok = cmt.GetObjectSequence(0x400000D3u, state, seq, 2.0f, out _, stopCall: false);
- }
- catch (Exception ex)
- {
- failures.Add($"0x{entry.Id:X8} THREW {ex.GetType().Name}");
- continue;
- }
-
- if (ok) okCount++;
- else
- {
- // Distinguish "table has no 0x3C style at all" (never a
- // combat monster) from "style exists but dispatch failed".
- bool hasStyle = mt.StyleDefaults.ContainsKey(
- (DatReaderWriter.Enums.MotionCommand)0x8000003Cu);
- if (hasStyle)
- failures.Add($"0x{entry.Id:X8} FAILED (has 0x3C style)");
- else
- styleMisses.Add($"0x{entry.Id:X8}");
- }
- }
-
- var sb = new StringBuilder();
- sb.AppendLine($"total={total} ok={okCount} failedWithStyle={failures.Count} noStyle={styleMisses.Count}");
- foreach (var f in failures) sb.AppendLine(f);
-
- // For the first few failing tables: dump what IS authored for the
- // CastSpell substate (0xD3) so "un-authored data" vs "lookup bug"
- // is decidable offline.
- int dumped = 0;
- foreach (var f in failures)
- {
- if (dumped >= 3 || !f.Contains("FAILED")) continue;
- uint id = Convert.ToUInt32(f.Substring(2, 8), 16);
- if (!dats.Portal.TryGet(id, out var mt) || mt is null)
- continue;
- dumped++;
- sb.AppendLine($"--- table 0x{id:X8} DefaultStyle=0x{(uint)mt.DefaultStyle:X8}");
- foreach (var kv in mt.Cycles)
- {
- uint key = (uint)kv.Key;
- if ((key & 0xFFFFFFu) == 0xD3u || (key & 0xFFFFu) == 0xD3u)
- sb.AppendLine($" cycle key=0x{key:X8}");
- }
- foreach (var kv in mt.Links)
- {
- uint key = (uint)kv.Key;
- sb.AppendLine($" linkFrom key=0x{key:X8} targets={kv.Value.MotionData.Count}");
- foreach (var t in kv.Value.MotionData.Keys)
- {
- uint tk = (uint)t;
- if ((tk & 0xFFFFFFu) == 0xD3u)
- sb.AppendLine($" -> target 0x{tk:X8} (CASTSPELL)");
- }
- }
- }
-
- File.WriteAllText(
- Path.Combine(AppContext.BaseDirectory, "attack-dispatch-sweep.txt"),
- sb.ToString());
- var outCopy = Environment.GetEnvironmentVariable("ACDREAM_PROBE_OUT");
- if (!string.IsNullOrEmpty(outCopy))
- File.WriteAllText(outCopy, sb.ToString());
- }
-}
diff --git a/tests/AcDream.App.Tests/UI/Layout/VitaeColorDumpProbe.cs b/tests/AcDream.App.Tests/UI/Layout/VitaeColorDumpProbe.cs
deleted file mode 100644
index 4c3aade8..00000000
--- a/tests/AcDream.App.Tests/UI/Layout/VitaeColorDumpProbe.cs
+++ /dev/null
@@ -1,77 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Text;
-using AcDream.App.UI.Layout;
-using DatReaderWriter;
-using DatReaderWriter.Options;
-using Xunit;
-
-namespace AcDream.App.Tests.UI.Layout;
-
-// THROWAWAY probe (#268): dump the authored 0x1B font-color arrays for the
-// character-panel footer labels so we can read retail's vitae parenthetical
-// color (AppendTextWithFont color index 3, gmSkillUI 0x0049b972). Delete
-// after the color constant is captured.
-public sealed class VitaeColorDumpProbe
-{
- [Fact]
- public void Dump_footer_font_color_arrays()
- {
- var datDir = Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
- ?? Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
- "Documents", "Asheron's Call");
- if (!Directory.Exists(datDir)) return;
-
- var sb = new StringBuilder();
- using var dats = new DatCollection(datDir, DatAccessType.Read);
- foreach (uint layoutId in new[] { 0x2100002Eu, 0x2100002Cu })
- {
- var root = LayoutImporter.ImportInfos(dats, layoutId);
- if (root is null) { sb.AppendLine($"layout {layoutId:X8}: NOT FOUND"); continue; }
- sb.AppendLine($"=== layout {layoutId:X8} ===");
- Walk(root, sb);
- }
-
- var outPath = Path.Combine(AppContext.BaseDirectory, "vitae-color-dump.txt");
- File.WriteAllText(outPath, sb.ToString());
- // Also drop a copy next to the repo artifacts when resolvable.
- var repoCopy = Environment.GetEnvironmentVariable("ACDREAM_PROBE_OUT");
- if (!string.IsNullOrEmpty(repoCopy))
- File.WriteAllText(repoCopy, sb.ToString());
- }
-
- private static void Walk(ElementInfo e, StringBuilder sb)
- {
- if (e.TryGetEffectiveProperty(0x1Bu, out var color))
- {
- if (color.Kind == UiPropertyKind.Array && color.ArrayValue.Count > 1)
- {
- sb.Append($"element {e.Id:X8} 0x1B array[{color.ArrayValue.Count}]:");
- for (int i = 0; i < color.ArrayValue.Count; i++)
- {
- var v = color.ArrayValue[i];
- if (v.Kind == UiPropertyKind.Color)
- {
- var c = v.ColorValue;
- sb.Append($" [{i}]=A{c.Alpha:D3},R{c.Red:D3},G{c.Green:D3},B{c.Blue:D3}");
- }
- else
- {
- sb.Append($" [{i}]=kind:{v.Kind}");
- }
- }
- sb.AppendLine();
- }
- else if (color.Kind == UiPropertyKind.Color)
- {
- var c = color.ColorValue;
- sb.AppendLine(
- $"element {e.Id:X8} 0x1B single: A{c.Alpha:D3},R{c.Red:D3},G{c.Green:D3},B{c.Blue:D3}");
- }
- }
-
- foreach (var child in e.Children)
- Walk(child, sb);
- }
-}