fix #270 closeout: strip investigation probes; close the issue
User-verified: casting fixed (exhaustion-edge gate) and monster attack animations restored (spawn settle placement + lost-cell retry). Final session evidence: 14/15 spawn settles grounded; Falling-refusal spam collapsed 2,954 -> 15 transient pre-settle lines. Strips the [UM-ACT]/[MT-FAIL]/[SPAWN-PLACE]/[remote-edge] probes, the MotionInterpreter.DiagnosticGuid plumbing, and the two throwaway probe tests (motion-table attack sweep, vitae color dump - both findings are recorded in ISSUES/research). Complete Release suite: 10,030 passed / 5 skips / 0 failures. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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7 changed files with 3 additions and 263 deletions
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@ -45,8 +45,6 @@ internal sealed class LiveEntityMotionRuntimeController
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rm.Sink = new AcDream.Core.Physics.Motion.MotionTableDispatchSink(sequencer);
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rm.Motion.DefaultSink = rm.Sink;
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}
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// #270 probe identity — strip with the probes.
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rm.Motion.DiagnosticGuid = serverGuid;
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// #174 (2026-07-05): the RemoveLinkAnimations seam is retail
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// CPhysicsObj::RemoveLinkAnimations 0x0050fe20 — a TAILCALL to
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// CPartArray::HandleEnterWorld 0x00517d70 →
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