fix #270 closeout: strip investigation probes; close the issue

User-verified: casting fixed (exhaustion-edge gate) and monster attack
animations restored (spawn settle placement + lost-cell retry). Final
session evidence: 14/15 spawn settles grounded; Falling-refusal spam
collapsed 2,954 -> 15 transient pre-settle lines.

Strips the [UM-ACT]/[MT-FAIL]/[SPAWN-PLACE]/[remote-edge] probes, the
MotionInterpreter.DiagnosticGuid plumbing, and the two throwaway probe
tests (motion-table attack sweep, vitae color dump - both findings are
recorded in ISSUES/research). Complete Release suite: 10,030 passed /
5 skips / 0 failures.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-31 07:26:57 +02:00
parent 21b3a3f3d3
commit bb1640f777
7 changed files with 3 additions and 263 deletions

View file

@ -100,7 +100,7 @@ Copy this block when adding a new issue:
## #270 — Stuck spell animations + intermittently missing monster attack animations
**Status:** LOCAL CAUSE FIXED 2026-07-30 (pending user re-test); remote
**Status:** CLOSED 2026-07-31 — both symptoms user-verified fixed (stuck casts: exhaustion-edge gate `a46c8e65`; missing monster attack animations: spawn settle placement `21b3a3f3` + lost-cell retry `807fdb5f`). Final settle-session log: 14/15 spawn settles grounded; Falling-refusal spam 2,954 → 15 transient pre-settle lines. All #270 probes stripped.
attack-animation misses under investigation with the [remote-edge] probe
**Severity:** HIGH (combat/casting presentation)
**Component:** motion re-dispatch cadence / remote action animations