feat(ui): D.2b item interaction + retail cursors + live character sheet
Lands the codex-worktree D.2b stream plus the extraction the 2026-07-02 UI architecture review mandated before commit: - ItemInteractionController: single owner of double-click use/equip/ container-open, targeted-use mode (health kits), drag-out drop; toolbar shortcut drags don't drop the real item. ItemEquipRules for multi-slot (coat) coverage via equip masks. - Cursor phase: CursorFeedbackController (semantic priority chain: drag > resize > window-move > target-mode > text) + RetailCursorCatalog (enums 0x27/0x28/0x29, hotspot 14,14; ClientUISystem::UpdateCursorState 0x00564630) resolved through the portal EnumIDMap chain by RetailCursorResolver; RetailCursorManager applies dat cursor art to the OS cursor. Register row AP-72 covers the OS standard-cursor fallback. - Character window goes live: CharacterSheetProvider owns sheet assembly, XP-curve/raise-cost math and the raise flow — extracted out of GameWindow per Code Structure Rule 1 instead of committing the ~430-line feature body there. Optimistic XP/credit debits go through eventful store APIs (new ClientObjectTable.UpdateInt64Property + LocalPlayerState.DebitIntProperty/DebitInt64Property) instead of raw property-dictionary writes; register row AP-73 covers the still-missing raise ledger (#163). - RetailWindowFrame: the shared nine-slice window mount recipe; the character window uses it, remaining windows migrate via #164. - Status-bar buttons toggle inventory/character windows; retail row-major backpack ordering; WorldSession.SendUseWithTarget + raise/train sends. GameWindow shrinks 14,214 -> 13,877 lines despite the new features; the sheet/raise logic is unit-tested in CharacterSheetProviderTests instead of trapped in the god object. Build green; full suite 3,286 tests pass. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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74 changed files with 6669 additions and 238 deletions
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@ -22,6 +22,7 @@ public class InventoryControllerTests
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private const uint BurdenText = 0x100001D8u;
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private const uint BurdenCaption = 0x100001D7u;
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private const uint ContentsCaption = 0x100001C5u;
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private const uint TitleText = 0x100001D3u;
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private const uint ContentsScrollbar = 0x100001C7u;
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private static (ImportedLayout layout, UiItemList grid, UiItemList containers,
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@ -35,16 +36,17 @@ public class InventoryControllerTests
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var burdenText = new TestElement { Width = 36, Height = 15 };
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var burdenCap = new TestElement { Width = 36, Height = 15 };
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var contentsCap = new TestElement { Width = 192, Height = 15 };
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var titleText = new TestElement { Width = 276, Height = 25 };
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var scrollbar = new UiScrollbar { Width = 16, Height = 96 };
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var root = new TestElement { Width = 300, Height = 362 };
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root.AddChild(grid); root.AddChild(containers); root.AddChild(top);
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root.AddChild(meter); root.AddChild(burdenText); root.AddChild(burdenCap);
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root.AddChild(contentsCap); root.AddChild(scrollbar);
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root.AddChild(contentsCap); root.AddChild(titleText); root.AddChild(scrollbar);
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var byId = new Dictionary<uint, UiElement>
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{
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[ContentsGrid] = grid, [ContainerList] = containers, [TopContainer] = top,
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[BurdenMeter] = meter, [BurdenText] = burdenText, [BurdenCaption] = burdenCap,
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[ContentsCaption] = contentsCap, [ContentsScrollbar] = scrollbar,
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[ContentsCaption] = contentsCap, [TitleText] = titleText, [ContentsScrollbar] = scrollbar,
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};
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return (new ImportedLayout(root, byId), grid, containers, top, meter,
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burdenText, burdenCap, contentsCap);
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@ -52,13 +54,23 @@ public class InventoryControllerTests
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private static InventoryController Bind(ImportedLayout layout, ClientObjectTable objects,
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int? strength = 100, List<uint>? uses = null, List<uint>? closes = null,
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List<(uint item, uint container, int placement)>? puts = null)
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List<(uint item, uint container, int placement)>? puts = null,
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string? ownerName = null,
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Action? onClose = null)
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=> InventoryController.Bind(layout, objects, () => Player,
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iconIds: (_, _, _, _, _) => 0u,
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strength: () => strength, datFont: null,
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ownerName: ownerName is null ? null : () => ownerName,
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sendUse: uses is null ? null : g => uses.Add(g),
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sendNoLongerViewing: closes is null ? null : g => closes.Add(g),
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sendPutItemInContainer: puts is null ? null : (i, c, p) => puts.Add((i, c, p)));
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sendPutItemInContainer: puts is null ? null : (i, c, p) => puts.Add((i, c, p)),
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onClose: onClose);
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private static UiButton MakeButton(uint id)
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{
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var info = new ElementInfo { Id = id, Type = 1 };
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return new UiButton(info, static _ => (0u, 0, 0)) { Width = 16, Height = 16 };
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}
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// Seed a side bag (a container) in the player's pack, plus optionally its own contents.
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private static void SeedBag(ClientObjectTable t, uint bag, int slot, int itemsCapacity = 24)
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@ -100,6 +112,23 @@ public class InventoryControllerTests
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Assert.Equal(0u, containers.GetItem(1)!.ItemId); // padded empty frame
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}
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[Fact]
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public void Populate_uses_manifest_container_hint_before_create_object_details()
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{
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var (layout, grid, containers, _, _, _, _, _) = BuildLayout();
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var objects = new ClientObjectTable();
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objects.ReplaceContents(Player, new[]
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{
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new ContainerContentEntry(0xC, 1u),
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new ContainerContentEntry(0xA, 0u),
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});
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Bind(layout, objects);
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Assert.Equal(0xCu, containers.GetItem(0)!.ItemId);
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Assert.Equal(0xAu, grid.GetItem(0)!.ItemId);
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}
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[Fact]
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public void Equipped_items_are_excluded_from_the_grid_and_selector()
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{
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@ -125,6 +154,7 @@ public class InventoryControllerTests
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var (layout, grid, _, _, _, _, _, _) = BuildLayout();
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Bind(layout, new ClientObjectTable());
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Assert.Equal(6, grid.Columns);
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Assert.Equal(UiItemListFlow.RowMajor, grid.Flow);
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Assert.Equal(32f, grid.CellWidth);
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Assert.Equal(32f, grid.CellHeight);
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}
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@ -164,11 +194,27 @@ public class InventoryControllerTests
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public void Captions_render_known_strings()
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{
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var (layout, _, _, _, _, _, burdenCap, contentsCap) = BuildLayout();
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Bind(layout, new ClientObjectTable());
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var title = layout.FindElement(TitleText)!;
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Bind(layout, new ClientObjectTable(), ownerName: "Horan");
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Assert.Contains("Inventory of Horan", CaptionText(title));
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Assert.Contains("Burden", CaptionText(burdenCap));
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Assert.Contains("Contents of Backpack", CaptionText(contentsCap));
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}
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[Fact]
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public void Window_chrome_button_invokes_close_callback()
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{
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var (layout, _, _, _, _, _, _, _) = BuildLayout();
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var close = MakeButton(WindowChromeController.InventoryCloseButtonId);
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layout.Root.AddChild(close);
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int closes = 0;
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Bind(layout, new ClientObjectTable(), onClose: () => closes++);
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close.OnEvent(new UiEvent(0u, close, UiEventType.Click));
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Assert.Equal(1, closes);
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}
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[Fact]
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public void Burden_reads_wire_EncumbranceVal_over_carried_sum()
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{
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@ -354,6 +400,42 @@ public class InventoryControllerTests
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Assert.Empty(closes);
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}
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[Fact]
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public void TargetMode_suppressesSelectedSquare_onPendingSource()
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{
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var (layout, grid, _, _, _, _, _, _) = BuildLayout();
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var objects = new ClientObjectTable();
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = Player,
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Type = ItemType.Creature,
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ItemsCapacity = 102,
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});
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SeedContained(objects, 0xA, Player, slot: 0);
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objects.Get(0xA)!.Useability = 0x000A0008u;
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var interaction = new ItemInteractionController(
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objects,
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playerGuid: () => Player,
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sendUse: null,
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sendUseWithTarget: null,
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sendWield: null,
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sendDrop: null,
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nowMs: () => 1_000);
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InventoryController.Bind(layout, objects, () => Player,
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iconIds: (_, _, _, _, _) => 0u,
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strength: () => 100,
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datFont: null,
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itemInteraction: interaction);
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grid.GetItem(0)!.Clicked!();
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Assert.True(grid.GetItem(0)!.Selected);
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Assert.True(interaction.ActivateItem(0xAu));
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Assert.True(interaction.IsTargetModeActive);
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Assert.False(grid.GetItem(0)!.Selected);
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}
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[Fact]
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public void Default_mainPackCell_isOpenContainer()
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{
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