fix(studio): match skill row selection layout

This commit is contained in:
Erik 2026-06-26 17:31:30 +02:00
parent ffaf593c76
commit e3fc7ac5ba
3 changed files with 15 additions and 14 deletions

View file

@ -138,7 +138,6 @@ public static class CharacterStatController
/// <summary>Row highlight color — semi-translucent gold, matches retail
/// UIStateId.Highlight (0x06) sprite 0x06001397 visual intent.</summary>
private static readonly Vector4 HighlightBg = new(1f, 0.75f, 0.2f, 0.25f);
private static readonly Vector4 SkillRowBackground = new(0f, 0f, 0f, 1f);
private static readonly Vector4 BuffedSkillGreen = new(0.55f, 1f, 0.55f, 1f);
// ── Row layout constants ─────────────────────────────────────────────────
@ -608,9 +607,7 @@ public static class CharacterStatController
nameText: skill.Name,
valueProvider: () => skill.CurrentLevel.ToString(),
valueColorProvider: () => SkillValueColor(skill),
nameColor: Vector4.One,
backgroundColor: SkillRowBackground,
useSelectionBars: false);
nameColor: Vector4.One);
row.OnClick = () => HandleSkillRowClick(rowIndex, sel, bindings, spriteResolve, data, allRaise1, allRaise10);
bindings.Add(new SkillRowBinding(row, skill));
entries.Add(row);
@ -784,7 +781,7 @@ public static class CharacterStatController
{
if (spriteResolve is not null)
{
row.BackgroundColor = SkillRowBackground;
row.BackgroundColor = Vector4.Zero;
row.BackgroundSprite = RowHighlightSprite;
row.SpriteResolve = id => { var (h, w, ht) = spriteResolve(id); return (h, w, ht); };
row.UseSelectionBars = true;
@ -799,10 +796,10 @@ public static class CharacterStatController
}
else
{
row.BackgroundColor = SkillRowBackground;
row.BackgroundColor = Vector4.Zero;
row.BackgroundSprite = 0u;
row.SpriteResolve = null;
row.UseSelectionBars = false;
row.UseSelectionBars = true;
}
}
@ -933,7 +930,6 @@ public static class CharacterStatController
Func<string> valueProvider,
Func<Vector4>? valueColorProvider = null,
Vector4? nameColor = null,
Vector4? backgroundColor = null,
uint backgroundSprite = 0u,
bool useSelectionBars = true)
{
@ -943,7 +939,7 @@ public static class CharacterStatController
Top = top,
Width = width,
Height = height,
BackgroundColor = backgroundColor ?? Vector4.Zero,
BackgroundColor = Vector4.Zero, // transparent until selected
BackgroundSprite = spriteResolve is not null ? backgroundSprite : 0u,
SpriteResolve = spriteResolve is not null && backgroundSprite != 0u
? id => { var (h, w, ht) = spriteResolve(id); return (h, w, ht); }

View file

@ -175,9 +175,6 @@ public class UiClickablePanel : UiPanel
{
if (UseSelectionBars && BackgroundSprite != 0 && SpriteResolve is { } sr)
{
if (BackgroundColor.W > 0f)
ctx.DrawRect(0, 0, Width, Height, BackgroundColor);
// Draw the selection highlight as a thin bar at the TOP and BOTTOM of the row.
// The sprite (0x06001397) is 300×32 px — we draw it as horizontal strips at
// native height (SelectionBarHeight), stretched to full panel width (UV tile

View file

@ -658,8 +658,9 @@ public class CharacterStatControllerTests
Assert.Equal(12, rows.Count);
Assert.All(rows, row =>
{
Assert.Equal(new Vector4(0f, 0f, 0f, 1f), row.BackgroundColor);
Assert.Equal(Vector4.Zero, row.BackgroundColor);
Assert.Equal(0u, row.BackgroundSprite);
Assert.True(row.UseSelectionBars);
});
var rowNames = rows
.Select(r => r.Children.OfType<UiText>().ToList()[1].LinesProvider()[0].Text)
@ -760,13 +761,20 @@ public class CharacterStatControllerTests
spriteResolve: id => (id, 16, 16));
ClickTab(layout, left: 92f);
list.Children.OfType<UiClickablePanel>().ToList()[1].OnClick!();
var rows = list.Children.OfType<UiClickablePanel>().ToList();
rows[1].OnClick!();
Assert.Equal("War Magic: 285", title.LinesProvider()[0].Text);
Assert.Equal("Experience To Raise:", l1Label.LinesProvider()[0].Text);
Assert.Equal((11_100_000L).ToString("N0"), l1Value.LinesProvider()[0].Text);
Assert.Equal("Unassigned Experience:", l2Label.LinesProvider()[0].Text);
Assert.Equal((87_757_321_741L).ToString("N0"), l2Value.LinesProvider()[0].Text);
Assert.Equal(0x06001397u, rows[1].BackgroundSprite);
Assert.True(rows[1].UseSelectionBars);
Assert.Equal(Vector4.Zero, rows[1].BackgroundColor);
Assert.Equal(0u, rows[0].BackgroundSprite);
Assert.True(rows[0].UseSelectionBars);
Assert.Equal(Vector4.Zero, rows[0].BackgroundColor);
}
[Fact]