feat(ui): D.2b item interaction + retail cursors + live character sheet

Lands the codex-worktree D.2b stream plus the extraction the 2026-07-02
UI architecture review mandated before commit:

- ItemInteractionController: single owner of double-click use/equip/
  container-open, targeted-use mode (health kits), drag-out drop;
  toolbar shortcut drags don't drop the real item. ItemEquipRules for
  multi-slot (coat) coverage via equip masks.
- Cursor phase: CursorFeedbackController (semantic priority chain:
  drag > resize > window-move > target-mode > text) + RetailCursorCatalog
  (enums 0x27/0x28/0x29, hotspot 14,14; ClientUISystem::UpdateCursorState
  0x00564630) resolved through the portal EnumIDMap chain by
  RetailCursorResolver; RetailCursorManager applies dat cursor art to the
  OS cursor. Register row AP-72 covers the OS standard-cursor fallback.
- Character window goes live: CharacterSheetProvider owns sheet assembly,
  XP-curve/raise-cost math and the raise flow — extracted out of
  GameWindow per Code Structure Rule 1 instead of committing the ~430-line
  feature body there. Optimistic XP/credit debits go through eventful
  store APIs (new ClientObjectTable.UpdateInt64Property +
  LocalPlayerState.DebitIntProperty/DebitInt64Property) instead of raw
  property-dictionary writes; register row AP-73 covers the still-missing
  raise ledger (#163).
- RetailWindowFrame: the shared nine-slice window mount recipe; the
  character window uses it, remaining windows migrate via #164.
- Status-bar buttons toggle inventory/character windows; retail row-major
  backpack ordering; WorldSession.SendUseWithTarget + raise/train sends.

GameWindow shrinks 14,214 -> 13,877 lines despite the new features; the
sheet/raise logic is unit-tested in CharacterSheetProviderTests instead
of trapped in the god object. Build green; full suite 3,286 tests pass.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-03 09:18:43 +02:00
parent e3fc7ac5ba
commit b7dc91a053
74 changed files with 6669 additions and 238 deletions

View file

@ -0,0 +1,68 @@
namespace AcDream.App.UI.Layout;
/// <summary>
/// Retail character identity display helpers for gmStatManagementUI.
/// Sources: gmStatManagementUI::UpdateCharacterInfo (0x004f0770) calls
/// AppraisalSystem::InqGenderHeritageDisplay(gender 0x71, heritage 0xBC, 0),
/// then appends the current CharacterTitleTable title when one is active.
/// </summary>
internal static class CharacterIdentityText
{
public const uint GenderPropertyId = 0x71u;
public const uint HeritageGroupPropertyId = 0xBCu;
public static string StatHeaderLine(CharacterSheet sheet)
{
string? heritage = !string.IsNullOrWhiteSpace(sheet.Heritage)
? sheet.Heritage
: sheet.Race;
string? title = StripLeadingArticle(sheet.Title);
if (string.IsNullOrWhiteSpace(sheet.Gender))
return Join(heritage, title);
return Join(sheet.Gender, heritage, title);
}
public static string? GenderDisplayName(int gender) => gender switch
{
1 => "Male",
2 => "Female",
_ => null,
};
public static string? HeritageGroupDisplayName(int heritageGroup) => heritageGroup switch
{
1 => "Aluvian",
2 => "Gharu'ndim",
3 => "Sho",
4 => "Viamontian",
5 => "Umbraen",
6 => "Gearknight",
7 => "Tumerok",
8 => "Lugian",
9 => "Empyrean",
10 => "Penumbraen",
11 => "Undead",
12 => "Olthoi",
13 => "Olthoi",
_ => null,
};
private static string Join(params string?[] parts)
{
return string.Join(" ", parts
.Where(p => !string.IsNullOrWhiteSpace(p))
.Select(p => p!.Trim()));
}
private static string? StripLeadingArticle(string? title)
{
if (string.IsNullOrWhiteSpace(title)) return null;
string trimmed = title.Trim();
return trimmed.StartsWith("the ", System.StringComparison.OrdinalIgnoreCase)
? trimmed[4..]
: trimmed;
}
}