refactor(D.5.4): rename ItemRepository->ClientObjectTable, ItemInstance->ClientObject
Broaden naming to the data side of every server object (retail weenie_object_table shape). Pure rename; no behavior change. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
2fc253d9ff
commit
b506f53633
8 changed files with 142 additions and 145 deletions
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@ -595,7 +595,7 @@ public sealed class GameWindow : IDisposable
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// SpellTable.Empty if the file is missing (e.g. tooling contexts).
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// SpellTable.Empty if the file is missing (e.g. tooling contexts).
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public readonly AcDream.Core.Spells.SpellTable SpellTable = LoadSpellTable();
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public readonly AcDream.Core.Spells.SpellTable SpellTable = LoadSpellTable();
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public readonly AcDream.Core.Spells.Spellbook SpellBook = null!;
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public readonly AcDream.Core.Spells.Spellbook SpellBook = null!;
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public readonly AcDream.Core.Items.ItemRepository Items = new();
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public readonly AcDream.Core.Items.ClientObjectTable Objects = new();
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/// <summary>Persisted hotbar shortcuts from the last PlayerDescription (D.5.1 toolbar source).</summary>
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/// <summary>Persisted hotbar shortcuts from the last PlayerDescription (D.5.1 toolbar source).</summary>
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public IReadOnlyList<AcDream.Core.Net.Messages.PlayerDescriptionParser.ShortcutEntry> Shortcuts { get; private set; }
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public IReadOnlyList<AcDream.Core.Net.Messages.PlayerDescriptionParser.ShortcutEntry> Shortcuts { get; private set; }
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= System.Array.Empty<AcDream.Core.Net.Messages.PlayerDescriptionParser.ShortcutEntry>();
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= System.Array.Empty<AcDream.Core.Net.Messages.PlayerDescriptionParser.ShortcutEntry>();
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@ -2000,7 +2000,7 @@ public sealed class GameWindow : IDisposable
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if (toolbarLayout is not null)
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if (toolbarLayout is not null)
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{
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{
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_toolbarController = AcDream.App.UI.Layout.ToolbarController.Bind(
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_toolbarController = AcDream.App.UI.Layout.ToolbarController.Bind(
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toolbarLayout, Items,
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toolbarLayout, Objects,
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() => Shortcuts,
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() => Shortcuts,
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iconIds: (type, icon, under, over, effects) => iconComposer.GetIcon(type, icon, under, over, effects),
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iconIds: (type, icon, under, over, effects) => iconComposer.GetIcon(type, icon, under, over, effects),
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useItem: guid => UseItemByGuid(guid),
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useItem: guid => UseItemByGuid(guid),
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@ -2411,7 +2411,7 @@ public sealed class GameWindow : IDisposable
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var skillTable = _dats?.Get<DatReaderWriter.DBObjs.SkillTable>(0x0E000004u);
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var skillTable = _dats?.Get<DatReaderWriter.DBObjs.SkillTable>(0x0E000004u);
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AcDream.Core.Net.GameEventWiring.WireAll(
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AcDream.Core.Net.GameEventWiring.WireAll(
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_liveSession.GameEvents, Items, Combat, SpellBook, Chat, LocalPlayer,
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_liveSession.GameEvents, Objects, Combat, SpellBook, Chat, LocalPlayer,
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TurbineChat,
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TurbineChat,
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resolveSkillFormulaBonus: (skillId, attrCurrents) =>
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resolveSkillFormulaBonus: (skillId, attrCurrents) =>
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{
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{
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@ -2636,8 +2636,8 @@ public sealed class GameWindow : IDisposable
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// repository so a draining/charging item re-composites its icon in real time.
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// repository so a draining/charging item re-composites its icon in real time.
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_liveSession.ObjectIntPropertyUpdated += u =>
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_liveSession.ObjectIntPropertyUpdated += u =>
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{
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{
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if (u.Property == AcDream.Core.Items.ItemRepository.UiEffectsPropertyId)
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if (u.Property == AcDream.Core.Items.ClientObjectTable.UiEffectsPropertyId)
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Items.UpdateIntProperty(u.Guid, u.Property, u.Value);
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Objects.UpdateIntProperty(u.Guid, u.Property, u.Value);
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};
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};
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}
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}
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@ -2652,7 +2652,7 @@ public sealed class GameWindow : IDisposable
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// with the icon/name/type its CreateObject carries, so the toolbar can render it.
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// with the icon/name/type its CreateObject carries, so the toolbar can render it.
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// D.5.1 (2026-06-17): also pass overlay/underlay ids from the extended
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// D.5.1 (2026-06-17): also pass overlay/underlay ids from the extended
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// WeenieHeader tail so IconComposer composites all icon layers.
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// WeenieHeader tail so IconComposer composites all icon layers.
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Items.EnrichItem(spawn.Guid, spawn.IconId, spawn.Name ?? string.Empty,
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Objects.EnrichItem(spawn.Guid, spawn.IconId, spawn.Name ?? string.Empty,
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(AcDream.Core.Items.ItemType)(spawn.ItemType ?? 0),
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(AcDream.Core.Items.ItemType)(spawn.ItemType ?? 0),
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spawn.IconOverlayId, spawn.IconUnderlayId, spawn.UiEffects);
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spawn.IconOverlayId, spawn.IconUnderlayId, spawn.UiEffects);
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@ -49,7 +49,7 @@ public sealed class ToolbarController
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private readonly UiItemList?[] _slots = new UiItemList?[SlotIds.Length];
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private readonly UiItemList?[] _slots = new UiItemList?[SlotIds.Length];
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private readonly UiElement?[] _combatIndicators = new UiElement?[CombatIndicatorIds.Length];
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private readonly UiElement?[] _combatIndicators = new UiElement?[CombatIndicatorIds.Length];
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private readonly ItemRepository _repo;
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private readonly ClientObjectTable _repo;
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private readonly Func<IReadOnlyList<PlayerDescriptionParser.ShortcutEntry>> _shortcuts;
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private readonly Func<IReadOnlyList<PlayerDescriptionParser.ShortcutEntry>> _shortcuts;
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private readonly Func<ItemType, uint, uint, uint, uint, uint> _iconIds; // (itemType, icon, underlay, overlay, effects) → GL tex
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private readonly Func<ItemType, uint, uint, uint, uint, uint> _iconIds; // (itemType, icon, underlay, overlay, effects) → GL tex
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private readonly Action<uint> _useItem; // guid → fire UseObject
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private readonly Action<uint> _useItem; // guid → fire UseObject
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@ -68,7 +68,7 @@ public sealed class ToolbarController
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private ToolbarController(
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private ToolbarController(
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ImportedLayout layout,
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ImportedLayout layout,
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ItemRepository repo,
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ClientObjectTable repo,
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Func<IReadOnlyList<PlayerDescriptionParser.ShortcutEntry>> shortcuts,
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Func<IReadOnlyList<PlayerDescriptionParser.ShortcutEntry>> shortcuts,
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Func<ItemType, uint, uint, uint, uint, uint> iconIds,
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Func<ItemType, uint, uint, uint, uint, uint> iconIds,
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Action<uint> useItem,
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Action<uint> useItem,
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@ -110,8 +110,8 @@ public sealed class ToolbarController
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combatState.CombatModeChanged += SetCombatMode;
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combatState.CombatModeChanged += SetCombatMode;
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// Re-bind any deferred slot whenever the repo learns about a new/updated item.
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// Re-bind any deferred slot whenever the repo learns about a new/updated item.
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repo.ItemAdded += _ => Populate();
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repo.ObjectAdded += _ => Populate();
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repo.ItemPropertiesUpdated += _ => Populate();
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repo.ObjectUpdated += _ => Populate();
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}
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}
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/// <summary>
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/// <summary>
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@ -146,7 +146,7 @@ public sealed class ToolbarController
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/// </param>
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/// </param>
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public static ToolbarController Bind(
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public static ToolbarController Bind(
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ImportedLayout layout,
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ImportedLayout layout,
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ItemRepository repo,
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ClientObjectTable repo,
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Func<IReadOnlyList<PlayerDescriptionParser.ShortcutEntry>> shortcuts,
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Func<IReadOnlyList<PlayerDescriptionParser.ShortcutEntry>> shortcuts,
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Func<ItemType, uint, uint, uint, uint, uint> iconIds,
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Func<ItemType, uint, uint, uint, uint, uint> iconIds,
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Action<uint> useItem,
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Action<uint> useItem,
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@ -165,7 +165,7 @@ public sealed class ToolbarController
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/// Port of <c>gmToolbarUI::UpdateFromPlayerDesc</c>: clear all slots, then bind
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/// Port of <c>gmToolbarUI::UpdateFromPlayerDesc</c>: clear all slots, then bind
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/// each shortcut entry that has a resolved item in the repository.
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/// each shortcut entry that has a resolved item in the repository.
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/// Entries whose item is not yet in the repo are silently skipped here; the
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/// Entries whose item is not yet in the repo are silently skipped here; the
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/// <c>ItemAdded</c> event re-fires this method when the item arrives
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/// <c>ObjectAdded</c> event re-fires this method when the item arrives
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/// (matching retail's <c>SetDelayedShortcutNum</c> deferred-rebind path).
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/// (matching retail's <c>SetDelayedShortcutNum</c> deferred-rebind path).
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/// </summary>
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/// </summary>
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public void Populate()
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public void Populate()
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@ -180,8 +180,8 @@ public sealed class ToolbarController
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var list = _slots[(int)sc.Index];
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var list = _slots[(int)sc.Index];
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if (list is null) continue;
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if (list is null) continue;
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var item = _repo.GetItem(sc.ObjectGuid);
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var item = _repo.Get(sc.ObjectGuid);
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if (item is null) continue; // deferred: ItemAdded will re-call Populate
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if (item is null) continue; // deferred: ObjectAdded will re-call Populate
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uint tex = _iconIds(item.Type, item.IconId, item.IconUnderlayId, item.IconOverlayId, item.Effects);
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uint tex = _iconIds(item.Type, item.IconId, item.IconUnderlayId, item.IconOverlayId, item.Effects);
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list.Cell.SetItem(sc.ObjectGuid, tex);
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list.Cell.SetItem(sc.ObjectGuid, tex);
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@ -11,7 +11,7 @@ namespace AcDream.Core.Net;
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/// <summary>
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/// <summary>
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/// Central registration point that wires every parsed GameEvent from
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/// Central registration point that wires every parsed GameEvent from
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/// <see cref="GameEventDispatcher"/> into the appropriate Core state
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/// <see cref="GameEventDispatcher"/> into the appropriate Core state
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/// class (<see cref="ItemRepository"/>, <see cref="CombatState"/>,
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/// class (<see cref="ClientObjectTable"/>, <see cref="CombatState"/>,
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/// <see cref="Spellbook"/>, <see cref="ChatLog"/>).
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/// <see cref="Spellbook"/>, <see cref="ChatLog"/>).
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///
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///
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/// <para>
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/// <para>
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@ -32,7 +32,7 @@ public static class GameEventWiring
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{
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{
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public static void WireAll(
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public static void WireAll(
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GameEventDispatcher dispatcher,
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GameEventDispatcher dispatcher,
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ItemRepository items,
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ClientObjectTable items,
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CombatState combat,
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CombatState combat,
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Spellbook spellbook,
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Spellbook spellbook,
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ChatLog chat,
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ChatLog chat,
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@ -251,7 +251,7 @@ public static class GameEventWiring
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var p = AppraiseInfoParser.TryParse(e.Payload.Span);
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var p = AppraiseInfoParser.TryParse(e.Payload.Span);
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if (p is null || !p.Value.Success) return;
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if (p is null || !p.Value.Success) return;
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// Merge parsed properties into the item if we know about it.
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// Merge parsed properties into the item if we know about it.
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if (items.GetItem(p.Value.Guid) is not null)
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if (items.Get(p.Value.Guid) is not null)
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items.UpdateProperties(p.Value.Guid, p.Value.Properties);
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items.UpdateProperties(p.Value.Guid, p.Value.Properties);
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// Spellbook from appraise: for caster items / scrolls this is
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// Spellbook from appraise: for caster items / scrolls this is
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// the cast-on-use list. The local player's full learned
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// the cast-on-use list. The local player's full learned
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Console.WriteLine($"vitals: PD-ench spell={ench.SpellId} layer={ench.Layer} bucket={ench.Bucket} key={ench.StatModKey} val={ench.StatModValue}");
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Console.WriteLine($"vitals: PD-ench spell={ench.SpellId} layer={ench.Layer} bucket={ench.Bucket} key={ench.StatModKey} val={ench.StatModValue}");
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}
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}
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// Issue #13 — register inventory entries with ItemRepository so
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// Issue #13 — register inventory entries with ClientObjectTable so
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// panels (inventory, paperdoll, hotbars) light up after login.
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// panels (inventory, paperdoll, hotbars) light up after login.
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// Equipped entries share the same ObjectId as inventory entries
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// Equipped entries share the same ObjectId as inventory entries
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// (an equipped item is also in inventory) — register both, but
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// (an equipped item is also in inventory) — register both, but
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@ -408,9 +408,9 @@ public static class GameEventWiring
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// MoveItem so paperdoll can render.
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// MoveItem so paperdoll can render.
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foreach (var inv in p.Value.Inventory)
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foreach (var inv in p.Value.Inventory)
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{
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{
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if (items.GetItem(inv.Guid) is null)
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if (items.Get(inv.Guid) is null)
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{
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{
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items.AddOrUpdate(new ItemInstance
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items.AddOrUpdate(new ClientObject
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{
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{
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ObjectId = inv.Guid,
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ObjectId = inv.Guid,
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WeenieClassId = inv.ContainerType,
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WeenieClassId = inv.ContainerType,
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}
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}
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foreach (var eq in p.Value.Equipped)
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foreach (var eq in p.Value.Equipped)
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{
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{
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if (items.GetItem(eq.Guid) is null)
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if (items.Get(eq.Guid) is null)
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{
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{
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items.AddOrUpdate(new ItemInstance
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items.AddOrUpdate(new ClientObject
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{
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{
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ObjectId = eq.Guid,
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ObjectId = eq.Guid,
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WeenieClassId = 0,
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WeenieClassId = 0,
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@ -121,11 +121,10 @@ public sealed class PropertyBundle
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}
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}
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/// <summary>
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/// <summary>
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/// Per-item live state. The server owns item identity (ObjectId);
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/// Per-object live state (the data side of every server object — items and creatures alike).
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/// acdream mirrors properties here on <c>CreateObject</c> and updates
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/// Retail <c>ACCWeenieObject</c>.
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/// via <c>UpdateProperty*</c> messages.
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/// </summary>
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/// </summary>
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public sealed class ItemInstance
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public sealed class ClientObject
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{
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{
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public uint ObjectId { get; init; }
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public uint ObjectId { get; init; }
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public uint WeenieClassId { get; init; } // "blueprint"
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public uint WeenieClassId { get; init; } // "blueprint"
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@ -164,7 +163,7 @@ public sealed class Container
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public int Capacity { get; set; } = 102; // main inv default
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public int Capacity { get; set; } = 102; // main inv default
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public int SideCapacity { get; set; } = 0; // 0 for side-pack
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public int SideCapacity { get; set; } = 0; // 0 for side-pack
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public int BurdenLimit { get; set; }
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public int BurdenLimit { get; set; }
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public List<ItemInstance> Items { get; } = new();
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public List<ClientObject> Items { get; } = new();
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public List<Container> SidePacks { get; } = new(); // empty for side-pack
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public List<Container> SidePacks { get; } = new(); // empty for side-pack
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public bool IsSidePack => SideCapacity == 0;
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public bool IsSidePack => SideCapacity == 0;
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}
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}
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@ -5,16 +5,14 @@ using System.Collections.Generic;
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namespace AcDream.Core.Items;
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namespace AcDream.Core.Items;
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/// <summary>
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/// <summary>
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/// Live item-state mirror — the client-side view of every item the
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/// The client's table of every server object (retail <c>weenie_object_table</c> /
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/// server has spawned for this session. Owns <see cref="ItemInstance"/>
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/// <c>CObjectMaint</c>). Resolve by guid via <c>Get</c>.
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/// records, tracks which container holds each item, and fires events so
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/// UI panels (inventory, paperdoll, hotbars) can redraw on change.
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///
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///
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/// <para>
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/// <para>
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/// Retail semantics (r06):
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/// Retail semantics (r06):
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/// <list type="bullet">
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/// <list type="bullet">
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/// <item><description>
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/// <item><description>
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/// Every item is a <see cref="ItemInstance"/> with a unique
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/// Every object is a <see cref="ClientObject"/> with a unique
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/// <c>ObjectId</c>. CreateObject seeds it when the server tells us
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/// <c>ObjectId</c>. CreateObject seeds it when the server tells us
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/// the item exists (in our inventory, on the ground, in a
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/// the item exists (in our inventory, on the ground, in a
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/// vendor's list, etc).
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/// vendor's list, etc).
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@ -40,42 +38,42 @@ namespace AcDream.Core.Items;
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/// corrupting state.
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/// corrupting state.
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/// </para>
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/// </para>
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/// </summary>
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/// </summary>
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public sealed class ItemRepository
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public sealed class ClientObjectTable
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{
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{
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private readonly ConcurrentDictionary<uint, ItemInstance> _items = new();
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private readonly ConcurrentDictionary<uint, ClientObject> _items = new();
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private readonly ConcurrentDictionary<uint, Container> _containers = new();
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private readonly ConcurrentDictionary<uint, Container> _containers = new();
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/// <summary>Fires when an item is first added to the session.</summary>
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/// <summary>Fires when an object is first added to the session.</summary>
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public event Action<ItemInstance>? ItemAdded;
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public event Action<ClientObject>? ObjectAdded;
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/// <summary>
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/// <summary>
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/// Fires when an item's container / slot changes (moved between
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/// Fires when an object's container / slot changes (moved between
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/// packs, equipped, unequipped, dropped on ground). Old and new
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/// packs, equipped, unequipped, dropped on ground). Old and new
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/// container ids are 0 if origin or destination is "world" / "nowhere".
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/// container ids are 0 if origin or destination is "world" / "nowhere".
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/// </summary>
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/// </summary>
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public event Action<ItemInstance, uint, uint>? ItemMoved;
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public event Action<ClientObject, uint, uint>? ObjectMoved;
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/// <summary>Fires when an item is removed from the session.</summary>
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/// <summary>Fires when an object is removed from the session.</summary>
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public event Action<ItemInstance>? ItemRemoved;
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public event Action<ClientObject>? ObjectRemoved;
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/// <summary>Fires when an item's properties are updated (typically after Appraise).</summary>
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/// <summary>Fires when an object's properties are updated (typically after Appraise).</summary>
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public event Action<ItemInstance>? ItemPropertiesUpdated;
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public event Action<ClientObject>? ObjectUpdated;
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/// <summary>PropertyInt.UiEffects (ACE enum value 18) — the icon effect bitfield;
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/// <summary>PropertyInt.UiEffects (ACE enum value 18) — the icon effect bitfield;
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/// the typed mirror <see cref="UpdateIntProperty"/> maintains on
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/// the typed mirror <see cref="UpdateIntProperty"/> maintains on
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/// <see cref="ItemInstance.Effects"/>.</summary>
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/// <see cref="ClientObject.Effects"/>.</summary>
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public const uint UiEffectsPropertyId = 18u;
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public const uint UiEffectsPropertyId = 18u;
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public int ItemCount => _items.Count;
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public int ObjectCount => _items.Count;
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public int ContainerCount => _containers.Count;
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public int ContainerCount => _containers.Count;
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public IEnumerable<ItemInstance> Items => _items.Values;
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public IEnumerable<ClientObject> Objects => _items.Values;
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public IEnumerable<Container> Containers => _containers.Values;
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public IEnumerable<Container> Containers => _containers.Values;
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/// <summary>
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/// <summary>
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/// Look up an item by its server-assigned <c>ObjectId</c>.
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/// Look up an object by its server-assigned <c>ObjectId</c>.
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/// </summary>
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/// </summary>
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public ItemInstance? GetItem(uint objectId) =>
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public ClientObject? Get(uint objectId) =>
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_items.TryGetValue(objectId, out var item) ? item : null;
|
_items.TryGetValue(objectId, out var item) ? item : null;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -88,17 +86,17 @@ public sealed class ItemRepository
|
||||||
_containers.TryGetValue(objectId, out var c) ? c : null;
|
_containers.TryGetValue(objectId, out var c) ? c : null;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Register / refresh an item in the repository. Called on
|
/// Register / refresh an object in the table. Called on
|
||||||
/// CreateObject for item-typed weenies and on IdentifyObjectResponse
|
/// CreateObject for item-typed weenies and on IdentifyObjectResponse
|
||||||
/// to fill in detail properties.
|
/// to fill in detail properties.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void AddOrUpdate(ItemInstance item)
|
public void AddOrUpdate(ClientObject item)
|
||||||
{
|
{
|
||||||
ArgumentNullException.ThrowIfNull(item);
|
ArgumentNullException.ThrowIfNull(item);
|
||||||
bool existed = _items.ContainsKey(item.ObjectId);
|
bool existed = _items.ContainsKey(item.ObjectId);
|
||||||
_items[item.ObjectId] = item;
|
_items[item.ObjectId] = item;
|
||||||
if (!existed) ItemAdded?.Invoke(item);
|
if (!existed) ObjectAdded?.Invoke(item);
|
||||||
else ItemPropertiesUpdated?.Invoke(item);
|
else ObjectUpdated?.Invoke(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -114,7 +112,7 @@ public sealed class ItemRepository
|
||||||
/// Handle a server-driven move — called from
|
/// Handle a server-driven move — called from
|
||||||
/// InventoryPutObjInContainer (0x0022) and WieldObject (0x0023)
|
/// InventoryPutObjInContainer (0x0022) and WieldObject (0x0023)
|
||||||
/// handlers. Updates ContainerId / ContainerSlot / CurrentlyEquippedLocation
|
/// handlers. Updates ContainerId / ContainerSlot / CurrentlyEquippedLocation
|
||||||
/// and fires ItemMoved.
|
/// and fires ObjectMoved.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool MoveItem(uint itemId, uint newContainerId, int newSlot = -1,
|
public bool MoveItem(uint itemId, uint newContainerId, int newSlot = -1,
|
||||||
EquipMask newEquipLocation = EquipMask.None)
|
EquipMask newEquipLocation = EquipMask.None)
|
||||||
|
|
@ -126,7 +124,7 @@ public sealed class ItemRepository
|
||||||
item.ContainerSlot = newSlot;
|
item.ContainerSlot = newSlot;
|
||||||
item.CurrentlyEquippedLocation = newEquipLocation;
|
item.CurrentlyEquippedLocation = newEquipLocation;
|
||||||
|
|
||||||
ItemMoved?.Invoke(item, oldContainer, newContainerId);
|
ObjectMoved?.Invoke(item, oldContainer, newContainerId);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -137,16 +135,16 @@ public sealed class ItemRepository
|
||||||
public bool Remove(uint itemId)
|
public bool Remove(uint itemId)
|
||||||
{
|
{
|
||||||
if (!_items.TryRemove(itemId, out var item)) return false;
|
if (!_items.TryRemove(itemId, out var item)) return false;
|
||||||
ItemRemoved?.Invoke(item);
|
ObjectRemoved?.Invoke(item);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Enrich an already-known item (a stub created from PlayerDescription) with the
|
/// Enrich an already-known object (a stub created from PlayerDescription) with the
|
||||||
/// fuller data carried by its CreateObject (icon, name, type). Returns false if the
|
/// fuller data carried by its CreateObject (icon, name, type). Returns false if the
|
||||||
/// item isn't tracked yet — phase 1 enriches existing items only; full
|
/// object isn't tracked yet — phase 1 enriches existing objects only; full
|
||||||
/// CreateObject ingestion of newly-acquired items is the inventory phase.
|
/// CreateObject ingestion of newly-acquired items is the inventory phase.
|
||||||
/// Raises ItemPropertiesUpdated whenever the item is found (matching the
|
/// Raises ObjectUpdated whenever the object is found (matching the
|
||||||
/// UpdateProperties convention — it fires on found regardless of whether a field
|
/// UpdateProperties convention — it fires on found regardless of whether a field
|
||||||
/// actually changed) so bound widgets (the toolbar) re-render.
|
/// actually changed) so bound widgets (the toolbar) re-render.
|
||||||
/// <para>
|
/// <para>
|
||||||
|
|
@ -168,13 +166,13 @@ public sealed class ItemRepository
|
||||||
// D.5.2: 0 is a meaningful "no effect" state (e.g. a caster out of mana),
|
// D.5.2: 0 is a meaningful "no effect" state (e.g. a caster out of mana),
|
||||||
// so assign unconditionally — re-composition reflects the CURRENT state.
|
// so assign unconditionally — re-composition reflects the CURRENT state.
|
||||||
item.Effects = effects;
|
item.Effects = effects;
|
||||||
ItemPropertiesUpdated?.Invoke(item);
|
ObjectUpdated?.Invoke(item);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Apply a <see cref="PropertyBundle"/> patch (e.g. from an
|
/// Apply a <see cref="PropertyBundle"/> patch (e.g. from an
|
||||||
/// <c>IdentifyObjectResponse</c>) to an existing item. Individual
|
/// <c>IdentifyObjectResponse</c>) to an existing object. Individual
|
||||||
/// keys in the incoming bundle overwrite existing values; keys not
|
/// keys in the incoming bundle overwrite existing values; keys not
|
||||||
/// present are left untouched.
|
/// present are left untouched.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
@ -188,29 +186,29 @@ public sealed class ItemRepository
|
||||||
foreach (var kv in incoming.Strings) item.Properties.Strings[kv.Key] = kv.Value;
|
foreach (var kv in incoming.Strings) item.Properties.Strings[kv.Key] = kv.Value;
|
||||||
foreach (var kv in incoming.DataIds) item.Properties.DataIds[kv.Key] = kv.Value;
|
foreach (var kv in incoming.DataIds) item.Properties.DataIds[kv.Key] = kv.Value;
|
||||||
foreach (var kv in incoming.InstanceIds) item.Properties.InstanceIds[kv.Key] = kv.Value;
|
foreach (var kv in incoming.InstanceIds) item.Properties.InstanceIds[kv.Key] = kv.Value;
|
||||||
ItemPropertiesUpdated?.Invoke(item);
|
ObjectUpdated?.Invoke(item);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Apply a single PropertyInt update (from PublicUpdatePropertyInt 0x02CE) to an
|
/// Apply a single PropertyInt update (from PublicUpdatePropertyInt 0x02CE) to an
|
||||||
/// item: store it in the bundle and, for known typed ints, mirror to the typed
|
/// object: store it in the bundle and, for known typed ints, mirror to the typed
|
||||||
/// field. Today: UiEffects (18) → <see cref="ItemInstance.Effects"/>. Fires
|
/// field. Today: UiEffects (18) → <see cref="ClientObject.Effects"/>. Fires
|
||||||
/// ItemPropertiesUpdated so bound widgets re-composite. Extensible hook for future
|
/// ObjectUpdated so bound widgets re-composite. Extensible hook for future
|
||||||
/// typed PropertyInts (StackSize, Structure, …). False if the item is unknown.
|
/// typed PropertyInts (StackSize, Structure, …). False if the object is unknown.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool UpdateIntProperty(uint itemId, uint propertyId, int value)
|
public bool UpdateIntProperty(uint itemId, uint propertyId, int value)
|
||||||
{
|
{
|
||||||
if (!_items.TryGetValue(itemId, out var item)) return false;
|
if (!_items.TryGetValue(itemId, out var item)) return false;
|
||||||
item.Properties.Ints[propertyId] = value;
|
item.Properties.Ints[propertyId] = value;
|
||||||
if (propertyId == UiEffectsPropertyId) item.Effects = (uint)value;
|
if (propertyId == UiEffectsPropertyId) item.Effects = (uint)value;
|
||||||
ItemPropertiesUpdated?.Invoke(item);
|
ObjectUpdated?.Invoke(item);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Flush the repository — typically called on logoff or teleport
|
/// Flush the table — typically called on logoff or teleport
|
||||||
/// that drops the session's item state.
|
/// that drops the session's object state.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void Clear()
|
public void Clear()
|
||||||
{
|
{
|
||||||
|
|
@ -47,8 +47,8 @@ public class ToolbarControllerTests
|
||||||
public void Populate_bindsShortcutToCorrectSlot()
|
public void Populate_bindsShortcutToCorrectSlot()
|
||||||
{
|
{
|
||||||
var (layout, slots, _) = FakeToolbar();
|
var (layout, slots, _) = FakeToolbar();
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
repo.AddOrUpdate(new ItemInstance { ObjectId = 0x5001u, WeenieClassId = 1u, IconId = 0x06001234u });
|
repo.AddOrUpdate(new ClientObject { ObjectId = 0x5001u, WeenieClassId = 1u, IconId = 0x06001234u });
|
||||||
var shortcuts = new List<PlayerDescriptionParser.ShortcutEntry>
|
var shortcuts = new List<PlayerDescriptionParser.ShortcutEntry>
|
||||||
{ new(Index: 0, ObjectGuid: 0x5001u, SpellId: 0, Layer: 0) };
|
{ new(Index: 0, ObjectGuid: 0x5001u, SpellId: 0, Layer: 0) };
|
||||||
|
|
||||||
|
|
@ -64,7 +64,7 @@ public class ToolbarControllerTests
|
||||||
public void DeferredRebind_whenItemArrivesLate()
|
public void DeferredRebind_whenItemArrivesLate()
|
||||||
{
|
{
|
||||||
var (layout, slots, _) = FakeToolbar();
|
var (layout, slots, _) = FakeToolbar();
|
||||||
var repo = new ItemRepository(); // item NOT present yet
|
var repo = new ClientObjectTable(); // item NOT present yet
|
||||||
var shortcuts = new List<PlayerDescriptionParser.ShortcutEntry>
|
var shortcuts = new List<PlayerDescriptionParser.ShortcutEntry>
|
||||||
{ new(Index: 2, ObjectGuid: 0x5002u, SpellId: 0, Layer: 0) };
|
{ new(Index: 2, ObjectGuid: 0x5002u, SpellId: 0, Layer: 0) };
|
||||||
|
|
||||||
|
|
@ -72,7 +72,7 @@ public class ToolbarControllerTests
|
||||||
iconIds: (_,_,_,_,_) => 0x88u, useItem: _ => { });
|
iconIds: (_,_,_,_,_) => 0x88u, useItem: _ => { });
|
||||||
Assert.Equal(0u, slots[Row1[2]].Cell.ItemId); // not bound yet
|
Assert.Equal(0u, slots[Row1[2]].Cell.ItemId); // not bound yet
|
||||||
|
|
||||||
repo.AddOrUpdate(new ItemInstance { ObjectId = 0x5002u, WeenieClassId = 1u, IconId = 0x06005678u });
|
repo.AddOrUpdate(new ClientObject { ObjectId = 0x5002u, WeenieClassId = 1u, IconId = 0x06005678u });
|
||||||
|
|
||||||
Assert.Equal(0x5002u, slots[Row1[2]].Cell.ItemId); // rebound on ItemAdded
|
Assert.Equal(0x5002u, slots[Row1[2]].Cell.ItemId); // rebound on ItemAdded
|
||||||
}
|
}
|
||||||
|
|
@ -81,8 +81,8 @@ public class ToolbarControllerTests
|
||||||
public void Click_emitsUseForBoundItem()
|
public void Click_emitsUseForBoundItem()
|
||||||
{
|
{
|
||||||
var (layout, slots, _) = FakeToolbar();
|
var (layout, slots, _) = FakeToolbar();
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
repo.AddOrUpdate(new ItemInstance { ObjectId = 0x5001u, WeenieClassId = 1u, IconId = 0x06001234u });
|
repo.AddOrUpdate(new ClientObject { ObjectId = 0x5001u, WeenieClassId = 1u, IconId = 0x06001234u });
|
||||||
var shortcuts = new List<PlayerDescriptionParser.ShortcutEntry>
|
var shortcuts = new List<PlayerDescriptionParser.ShortcutEntry>
|
||||||
{ new(Index: 0, ObjectGuid: 0x5001u, SpellId: 0, Layer: 0) };
|
{ new(Index: 0, ObjectGuid: 0x5001u, SpellId: 0, Layer: 0) };
|
||||||
uint used = 0;
|
uint used = 0;
|
||||||
|
|
@ -106,7 +106,7 @@ public class ToolbarControllerTests
|
||||||
public void CombatIndicator_defaultNonCombat_onlyPeaceVisible()
|
public void CombatIndicator_defaultNonCombat_onlyPeaceVisible()
|
||||||
{
|
{
|
||||||
var (layout, _, indicators) = FakeToolbar();
|
var (layout, _, indicators) = FakeToolbar();
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
|
|
||||||
ToolbarController.Bind(layout, repo,
|
ToolbarController.Bind(layout, repo,
|
||||||
() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
|
() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
|
||||||
|
|
@ -126,7 +126,7 @@ public class ToolbarControllerTests
|
||||||
public void CombatIndicator_setCombatModeMelee_onlyMeleeVisible()
|
public void CombatIndicator_setCombatModeMelee_onlyMeleeVisible()
|
||||||
{
|
{
|
||||||
var (layout, _, indicators) = FakeToolbar();
|
var (layout, _, indicators) = FakeToolbar();
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
|
|
||||||
var ctrl = ToolbarController.Bind(layout, repo,
|
var ctrl = ToolbarController.Bind(layout, repo,
|
||||||
() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
|
() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
|
||||||
|
|
@ -147,7 +147,7 @@ public class ToolbarControllerTests
|
||||||
public void CombatIndicator_liveSignal_updatesWhenCombatStateChanges()
|
public void CombatIndicator_liveSignal_updatesWhenCombatStateChanges()
|
||||||
{
|
{
|
||||||
var (layout, _, indicators) = FakeToolbar();
|
var (layout, _, indicators) = FakeToolbar();
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
var combat = new CombatState();
|
var combat = new CombatState();
|
||||||
|
|
||||||
ToolbarController.Bind(layout, repo,
|
ToolbarController.Bind(layout, repo,
|
||||||
|
|
@ -187,7 +187,7 @@ public class ToolbarControllerTests
|
||||||
public void ShortcutNumbers_afterBind_topRowHasNumbers_bottomRowEmpty()
|
public void ShortcutNumbers_afterBind_topRowHasNumbers_bottomRowEmpty()
|
||||||
{
|
{
|
||||||
var (layout, slots, _) = FakeToolbar();
|
var (layout, slots, _) = FakeToolbar();
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
|
|
||||||
ToolbarController.Bind(layout, repo,
|
ToolbarController.Bind(layout, repo,
|
||||||
() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
|
() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
|
||||||
|
|
@ -213,7 +213,7 @@ public class ToolbarControllerTests
|
||||||
public void ShortcutNumbers_setCombatModeWar_topRowUsesWarDigits()
|
public void ShortcutNumbers_setCombatModeWar_topRowUsesWarDigits()
|
||||||
{
|
{
|
||||||
var (layout, slots, _) = FakeToolbar();
|
var (layout, slots, _) = FakeToolbar();
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
var ctrl = ToolbarController.Bind(layout, repo,
|
var ctrl = ToolbarController.Bind(layout, repo,
|
||||||
() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
|
() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
|
||||||
iconIds: (_,_,_,_,_) => 0u, useItem: _ => { },
|
iconIds: (_,_,_,_,_) => 0u, useItem: _ => { },
|
||||||
|
|
@ -240,7 +240,7 @@ public class ToolbarControllerTests
|
||||||
public void ShortcutNumbers_backToNonCombat_restoresPeaceDigits()
|
public void ShortcutNumbers_backToNonCombat_restoresPeaceDigits()
|
||||||
{
|
{
|
||||||
var (layout, slots, _) = FakeToolbar();
|
var (layout, slots, _) = FakeToolbar();
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
var ctrl = ToolbarController.Bind(layout, repo,
|
var ctrl = ToolbarController.Bind(layout, repo,
|
||||||
() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
|
() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
|
||||||
iconIds: (_,_,_,_,_) => 0u, useItem: _ => { },
|
iconIds: (_,_,_,_,_) => 0u, useItem: _ => { },
|
||||||
|
|
@ -261,7 +261,7 @@ public class ToolbarControllerTests
|
||||||
public void ShortcutNumbers_digitArraysInjected()
|
public void ShortcutNumbers_digitArraysInjected()
|
||||||
{
|
{
|
||||||
var (layout, slots, _) = FakeToolbar();
|
var (layout, slots, _) = FakeToolbar();
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
|
|
||||||
ToolbarController.Bind(layout, repo,
|
ToolbarController.Bind(layout, repo,
|
||||||
() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
|
() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
|
||||||
|
|
@ -283,7 +283,7 @@ public class ToolbarControllerTests
|
||||||
public void ShortcutNumbers_emptyDigitArrayInjected()
|
public void ShortcutNumbers_emptyDigitArrayInjected()
|
||||||
{
|
{
|
||||||
var (layout, slots, _) = FakeToolbar();
|
var (layout, slots, _) = FakeToolbar();
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
|
|
||||||
ToolbarController.Bind(layout, repo,
|
ToolbarController.Bind(layout, repo,
|
||||||
() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
|
() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
|
||||||
|
|
@ -304,7 +304,7 @@ public class ToolbarControllerTests
|
||||||
public void ShortcutNumbers_nullEmptyDigits_cellsHaveNullEmptyDigits()
|
public void ShortcutNumbers_nullEmptyDigits_cellsHaveNullEmptyDigits()
|
||||||
{
|
{
|
||||||
var (layout, slots, _) = FakeToolbar();
|
var (layout, slots, _) = FakeToolbar();
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
|
|
||||||
ToolbarController.Bind(layout, repo,
|
ToolbarController.Bind(layout, repo,
|
||||||
() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
|
() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
|
||||||
|
|
|
||||||
|
|
@ -37,10 +37,10 @@ public sealed class GameEventWiringTests
|
||||||
return body;
|
return body;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static (GameEventDispatcher, ItemRepository, CombatState, Spellbook, ChatLog) MakeAll()
|
private static (GameEventDispatcher, ClientObjectTable, CombatState, Spellbook, ChatLog) MakeAll()
|
||||||
{
|
{
|
||||||
var dispatcher = new GameEventDispatcher();
|
var dispatcher = new GameEventDispatcher();
|
||||||
var items = new ItemRepository();
|
var items = new ClientObjectTable();
|
||||||
var combat = new CombatState();
|
var combat = new CombatState();
|
||||||
var spellbook = new Spellbook();
|
var spellbook = new Spellbook();
|
||||||
var chat = new ChatLog();
|
var chat = new ChatLog();
|
||||||
|
|
@ -101,10 +101,10 @@ public sealed class GameEventWiringTests
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
public void WireAll_WieldObject_RoutesToItemRepository()
|
public void WireAll_WieldObject_RoutesToClientObjectTable()
|
||||||
{
|
{
|
||||||
var (d, items, _, _, _) = MakeAll();
|
var (d, items, _, _, _) = MakeAll();
|
||||||
items.AddOrUpdate(new ItemInstance { ObjectId = 0x1000, WeenieClassId = 1 });
|
items.AddOrUpdate(new ClientObject { ObjectId = 0x1000, WeenieClassId = 1 });
|
||||||
|
|
||||||
byte[] payload = new byte[12];
|
byte[] payload = new byte[12];
|
||||||
BinaryPrimitives.WriteUInt32LittleEndian(payload, 0x1000);
|
BinaryPrimitives.WriteUInt32LittleEndian(payload, 0x1000);
|
||||||
|
|
@ -114,7 +114,7 @@ public sealed class GameEventWiringTests
|
||||||
var env = GameEventEnvelope.TryParse(WrapEnvelope(GameEventType.WieldObject, payload));
|
var env = GameEventEnvelope.TryParse(WrapEnvelope(GameEventType.WieldObject, payload));
|
||||||
d.Dispatch(env!.Value);
|
d.Dispatch(env!.Value);
|
||||||
|
|
||||||
var item = items.GetItem(0x1000);
|
var item = items.Get(0x1000);
|
||||||
Assert.NotNull(item);
|
Assert.NotNull(item);
|
||||||
Assert.Equal(EquipMask.MeleeWeapon, item!.CurrentlyEquippedLocation);
|
Assert.Equal(EquipMask.MeleeWeapon, item!.CurrentlyEquippedLocation);
|
||||||
Assert.Equal(0x2000u, item.ContainerId);
|
Assert.Equal(0x2000u, item.ContainerId);
|
||||||
|
|
@ -141,7 +141,7 @@ public sealed class GameEventWiringTests
|
||||||
// through WireAll, lands in LocalPlayerState with the right
|
// through WireAll, lands in LocalPlayerState with the right
|
||||||
// ranks/start/current values.
|
// ranks/start/current values.
|
||||||
var dispatcher = new GameEventDispatcher();
|
var dispatcher = new GameEventDispatcher();
|
||||||
var items = new ItemRepository();
|
var items = new ClientObjectTable();
|
||||||
var combat = new CombatState();
|
var combat = new CombatState();
|
||||||
var spellbook = new Spellbook();
|
var spellbook = new Spellbook();
|
||||||
var chat = new ChatLog();
|
var chat = new ChatLog();
|
||||||
|
|
@ -200,7 +200,7 @@ public sealed class GameEventWiringTests
|
||||||
public void WireAll_PlayerDescription_FeedsSpellbook()
|
public void WireAll_PlayerDescription_FeedsSpellbook()
|
||||||
{
|
{
|
||||||
var dispatcher = new GameEventDispatcher();
|
var dispatcher = new GameEventDispatcher();
|
||||||
var items = new ItemRepository();
|
var items = new ClientObjectTable();
|
||||||
var combat = new CombatState();
|
var combat = new CombatState();
|
||||||
var spellbook = new Spellbook();
|
var spellbook = new Spellbook();
|
||||||
var chat = new ChatLog();
|
var chat = new ChatLog();
|
||||||
|
|
@ -330,20 +330,20 @@ public sealed class GameEventWiringTests
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
public void PlayerDescription_RegistersInventoryEntries_InItemRepository()
|
public void PlayerDescription_RegistersInventoryEntries_InClientObjectTable()
|
||||||
{
|
{
|
||||||
// Issue #13 acceptance test: after a PlayerDescription with non-empty
|
// Issue #13 acceptance test: after a PlayerDescription with non-empty
|
||||||
// Inventory is dispatched through WireAll, ItemRepository.ItemCount > 0.
|
// Inventory is dispatched through WireAll, ClientObjectTable.ObjectCount > 0.
|
||||||
// Wire format: strict path (no GAMEPLAY_OPTIONS bit) so inventory +
|
// Wire format: strict path (no GAMEPLAY_OPTIONS bit) so inventory +
|
||||||
// equipped follow directly after spellbook_filters.
|
// equipped follow directly after spellbook_filters.
|
||||||
var dispatcher = new GameEventDispatcher();
|
var dispatcher = new GameEventDispatcher();
|
||||||
var items = new ItemRepository();
|
var items = new ClientObjectTable();
|
||||||
var combat = new CombatState();
|
var combat = new CombatState();
|
||||||
var spellbook = new Spellbook();
|
var spellbook = new Spellbook();
|
||||||
var chat = new ChatLog();
|
var chat = new ChatLog();
|
||||||
GameEventWiring.WireAll(dispatcher, items, combat, spellbook, chat);
|
GameEventWiring.WireAll(dispatcher, items, combat, spellbook, chat);
|
||||||
|
|
||||||
Assert.Equal(0, items.ItemCount); // pre-condition
|
Assert.Equal(0, items.ObjectCount); // pre-condition
|
||||||
|
|
||||||
var sb = new MemoryStream();
|
var sb = new MemoryStream();
|
||||||
using var w = new BinaryWriter(sb);
|
using var w = new BinaryWriter(sb);
|
||||||
|
|
@ -370,9 +370,9 @@ public sealed class GameEventWiringTests
|
||||||
var env = GameEventEnvelope.TryParse(WrapEnvelope(GameEventType.PlayerDescription, sb.ToArray()));
|
var env = GameEventEnvelope.TryParse(WrapEnvelope(GameEventType.PlayerDescription, sb.ToArray()));
|
||||||
dispatcher.Dispatch(env!.Value);
|
dispatcher.Dispatch(env!.Value);
|
||||||
|
|
||||||
Assert.Equal(2, items.ItemCount);
|
Assert.Equal(2, items.ObjectCount);
|
||||||
Assert.NotNull(items.GetItem(0x50000A01u));
|
Assert.NotNull(items.Get(0x50000A01u));
|
||||||
Assert.NotNull(items.GetItem(0x50000A02u));
|
Assert.NotNull(items.Get(0x50000A02u));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
|
|
@ -380,14 +380,14 @@ public sealed class GameEventWiringTests
|
||||||
{
|
{
|
||||||
// D.5.1 Task 4: WireAll must forward parsed.Shortcuts to the onShortcuts
|
// D.5.1 Task 4: WireAll must forward parsed.Shortcuts to the onShortcuts
|
||||||
// callback so the toolbar can read them without keeping a parser reference.
|
// callback so the toolbar can read them without keeping a parser reference.
|
||||||
// Mirrors PlayerDescription_RegistersInventoryEntries_InItemRepository
|
// Mirrors PlayerDescription_RegistersInventoryEntries_InClientObjectTable
|
||||||
// for the harness pattern; adds the Shortcut flag (0x1) + one 12-byte
|
// for the harness pattern; adds the Shortcut flag (0x1) + one 12-byte
|
||||||
// entry, followed by the legacy-hotbar count (0) + spellbook_filters (0)
|
// entry, followed by the legacy-hotbar count (0) + spellbook_filters (0)
|
||||||
// then empty inventory and equipped.
|
// then empty inventory and equipped.
|
||||||
IReadOnlyList<PlayerDescriptionParser.ShortcutEntry>? got = null;
|
IReadOnlyList<PlayerDescriptionParser.ShortcutEntry>? got = null;
|
||||||
|
|
||||||
var dispatcher = new GameEventDispatcher();
|
var dispatcher = new GameEventDispatcher();
|
||||||
var items = new ItemRepository();
|
var items = new ClientObjectTable();
|
||||||
var combat = new CombatState();
|
var combat = new CombatState();
|
||||||
var spellbook = new Spellbook();
|
var spellbook = new Spellbook();
|
||||||
var chat = new ChatLog();
|
var chat = new ChatLog();
|
||||||
|
|
|
||||||
|
|
@ -3,10 +3,10 @@ using Xunit;
|
||||||
|
|
||||||
namespace AcDream.Core.Tests.Items;
|
namespace AcDream.Core.Tests.Items;
|
||||||
|
|
||||||
public sealed class ItemRepositoryTests
|
public sealed class ClientObjectTableTests
|
||||||
{
|
{
|
||||||
private static ItemInstance MakeItem(uint id, string name = "Widget") =>
|
private static ClientObject MakeItem(uint id, string name = "Widget") =>
|
||||||
new ItemInstance
|
new ClientObject
|
||||||
{
|
{
|
||||||
ObjectId = id,
|
ObjectId = id,
|
||||||
WeenieClassId = 1,
|
WeenieClassId = 1,
|
||||||
|
|
@ -20,27 +20,27 @@ public sealed class ItemRepositoryTests
|
||||||
[Fact]
|
[Fact]
|
||||||
public void AddOrUpdate_FiresAddedEvent()
|
public void AddOrUpdate_FiresAddedEvent()
|
||||||
{
|
{
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
ItemInstance? added = null;
|
ClientObject? added = null;
|
||||||
repo.ItemAdded += i => added = i;
|
repo.ObjectAdded += i => added = i;
|
||||||
|
|
||||||
var item = MakeItem(100);
|
var item = MakeItem(100);
|
||||||
repo.AddOrUpdate(item);
|
repo.AddOrUpdate(item);
|
||||||
|
|
||||||
Assert.Same(item, added);
|
Assert.Same(item, added);
|
||||||
Assert.Equal(1, repo.ItemCount);
|
Assert.Equal(1, repo.ObjectCount);
|
||||||
Assert.Same(item, repo.GetItem(100));
|
Assert.Same(item, repo.Get(100));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
public void AddOrUpdate_ExistingItem_FiresPropertiesUpdated()
|
public void AddOrUpdate_ExistingItem_FiresPropertiesUpdated()
|
||||||
{
|
{
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
var item = MakeItem(100);
|
var item = MakeItem(100);
|
||||||
repo.AddOrUpdate(item);
|
repo.AddOrUpdate(item);
|
||||||
|
|
||||||
int propUpdateCount = 0;
|
int propUpdateCount = 0;
|
||||||
repo.ItemPropertiesUpdated += _ => propUpdateCount++;
|
repo.ObjectUpdated += _ => propUpdateCount++;
|
||||||
|
|
||||||
repo.AddOrUpdate(item); // second call is an update
|
repo.AddOrUpdate(item); // second call is an update
|
||||||
Assert.Equal(1, propUpdateCount);
|
Assert.Equal(1, propUpdateCount);
|
||||||
|
|
@ -49,12 +49,12 @@ public sealed class ItemRepositoryTests
|
||||||
[Fact]
|
[Fact]
|
||||||
public void MoveItem_UpdatesContainerAndFiresEvent()
|
public void MoveItem_UpdatesContainerAndFiresEvent()
|
||||||
{
|
{
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
var item = MakeItem(100);
|
var item = MakeItem(100);
|
||||||
repo.AddOrUpdate(item);
|
repo.AddOrUpdate(item);
|
||||||
|
|
||||||
uint seenOld = 999, seenNew = 999;
|
uint seenOld = 999, seenNew = 999;
|
||||||
repo.ItemMoved += (it, oldC, newC) => { seenOld = oldC; seenNew = newC; };
|
repo.ObjectMoved += (it, oldC, newC) => { seenOld = oldC; seenNew = newC; };
|
||||||
|
|
||||||
repo.MoveItem(100, 42, newSlot: 3);
|
repo.MoveItem(100, 42, newSlot: 3);
|
||||||
|
|
||||||
|
|
@ -67,29 +67,29 @@ public sealed class ItemRepositoryTests
|
||||||
[Fact]
|
[Fact]
|
||||||
public void MoveItem_Nonexistent_ReturnsFalse()
|
public void MoveItem_Nonexistent_ReturnsFalse()
|
||||||
{
|
{
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
Assert.False(repo.MoveItem(999, 42));
|
Assert.False(repo.MoveItem(999, 42));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
public void Remove_FiresEventAndRemoves()
|
public void Remove_FiresEventAndRemoves()
|
||||||
{
|
{
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
var item = MakeItem(100);
|
var item = MakeItem(100);
|
||||||
repo.AddOrUpdate(item);
|
repo.AddOrUpdate(item);
|
||||||
|
|
||||||
ItemInstance? removed = null;
|
ClientObject? removed = null;
|
||||||
repo.ItemRemoved += i => removed = i;
|
repo.ObjectRemoved += i => removed = i;
|
||||||
|
|
||||||
Assert.True(repo.Remove(100));
|
Assert.True(repo.Remove(100));
|
||||||
Assert.Same(item, removed);
|
Assert.Same(item, removed);
|
||||||
Assert.Null(repo.GetItem(100));
|
Assert.Null(repo.Get(100));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
public void UpdateProperties_MergesIncomingBundle()
|
public void UpdateProperties_MergesIncomingBundle()
|
||||||
{
|
{
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
var item = MakeItem(100);
|
var item = MakeItem(100);
|
||||||
item.Properties.Ints[1] = 10;
|
item.Properties.Ints[1] = 10;
|
||||||
repo.AddOrUpdate(item);
|
repo.AddOrUpdate(item);
|
||||||
|
|
@ -108,67 +108,67 @@ public sealed class ItemRepositoryTests
|
||||||
[Fact]
|
[Fact]
|
||||||
public void Clear_RemovesAllItems()
|
public void Clear_RemovesAllItems()
|
||||||
{
|
{
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
repo.AddOrUpdate(MakeItem(1));
|
repo.AddOrUpdate(MakeItem(1));
|
||||||
repo.AddOrUpdate(MakeItem(2));
|
repo.AddOrUpdate(MakeItem(2));
|
||||||
repo.AddOrUpdate(MakeItem(3));
|
repo.AddOrUpdate(MakeItem(3));
|
||||||
|
|
||||||
repo.Clear();
|
repo.Clear();
|
||||||
Assert.Equal(0, repo.ItemCount);
|
Assert.Equal(0, repo.ObjectCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
public void EnrichItem_updatesIconOnExistingStub_andRaisesUpdated()
|
public void EnrichItem_updatesIconOnExistingStub_andRaisesUpdated()
|
||||||
{
|
{
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
repo.AddOrUpdate(new ItemInstance { ObjectId = 0x5001u, WeenieClassId = 42u }); // stub from PlayerDescription
|
repo.AddOrUpdate(new ClientObject { ObjectId = 0x5001u, WeenieClassId = 42u }); // stub from PlayerDescription
|
||||||
ItemInstance? updated = null;
|
ClientObject? updated = null;
|
||||||
repo.ItemPropertiesUpdated += i => updated = i;
|
repo.ObjectUpdated += i => updated = i;
|
||||||
|
|
||||||
bool hit = repo.EnrichItem(0x5001u, iconId: 0x06001234u, name: "Mana Stone", type: ItemType.Misc);
|
bool hit = repo.EnrichItem(0x5001u, iconId: 0x06001234u, name: "Mana Stone", type: ItemType.Misc);
|
||||||
|
|
||||||
Assert.True(hit);
|
Assert.True(hit);
|
||||||
Assert.Equal(0x06001234u, repo.GetItem(0x5001u)!.IconId);
|
Assert.Equal(0x06001234u, repo.Get(0x5001u)!.IconId);
|
||||||
Assert.Equal("Mana Stone", repo.GetItem(0x5001u)!.Name);
|
Assert.Equal("Mana Stone", repo.Get(0x5001u)!.Name);
|
||||||
Assert.NotNull(updated);
|
Assert.NotNull(updated);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
public void EnrichItem_returnsFalse_whenItemUnknown()
|
public void EnrichItem_returnsFalse_whenItemUnknown()
|
||||||
{
|
{
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
Assert.False(repo.EnrichItem(0x9999u, 0x06001234u, "x", ItemType.Misc));
|
Assert.False(repo.EnrichItem(0x9999u, 0x06001234u, "x", ItemType.Misc));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
public void EnrichItem_carriesEffects()
|
public void EnrichItem_carriesEffects()
|
||||||
{
|
{
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
repo.AddOrUpdate(new ItemInstance { ObjectId = 0x500000AAu });
|
repo.AddOrUpdate(new ClientObject { ObjectId = 0x500000AAu });
|
||||||
bool ok = repo.EnrichItem(0x500000AAu, iconId: 0x06001234u, name: "Wand",
|
bool ok = repo.EnrichItem(0x500000AAu, iconId: 0x06001234u, name: "Wand",
|
||||||
type: ItemType.Caster, iconOverlayId: 0, iconUnderlayId: 0, effects: 0x1u);
|
type: ItemType.Caster, iconOverlayId: 0, iconUnderlayId: 0, effects: 0x1u);
|
||||||
Assert.True(ok);
|
Assert.True(ok);
|
||||||
Assert.Equal(0x1u, repo.GetItem(0x500000AAu)!.Effects);
|
Assert.Equal(0x1u, repo.Get(0x500000AAu)!.Effects);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
public void UpdateIntProperty_uiEffects_setsEffectsAndFires()
|
public void UpdateIntProperty_uiEffects_setsEffectsAndFires()
|
||||||
{
|
{
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
repo.AddOrUpdate(new ItemInstance { ObjectId = 0x500000ABu });
|
repo.AddOrUpdate(new ClientObject { ObjectId = 0x500000ABu });
|
||||||
ItemInstance? fired = null;
|
ClientObject? fired = null;
|
||||||
repo.ItemPropertiesUpdated += i => fired = i;
|
repo.ObjectUpdated += i => fired = i;
|
||||||
bool ok = repo.UpdateIntProperty(0x500000ABu, ItemRepository.UiEffectsPropertyId, value: 0x9);
|
bool ok = repo.UpdateIntProperty(0x500000ABu, ClientObjectTable.UiEffectsPropertyId, value: 0x9);
|
||||||
Assert.True(ok);
|
Assert.True(ok);
|
||||||
Assert.Equal(0x9u, repo.GetItem(0x500000ABu)!.Effects);
|
Assert.Equal(0x9u, repo.Get(0x500000ABu)!.Effects);
|
||||||
Assert.Equal(0x9, repo.GetItem(0x500000ABu)!.Properties.Ints[ItemRepository.UiEffectsPropertyId]);
|
Assert.Equal(0x9, repo.Get(0x500000ABu)!.Properties.Ints[ClientObjectTable.UiEffectsPropertyId]);
|
||||||
Assert.NotNull(fired);
|
Assert.NotNull(fired);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
public void UpdateIntProperty_unknownItem_returnsFalse()
|
public void UpdateIntProperty_unknownItem_returnsFalse()
|
||||||
{
|
{
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
Assert.False(repo.UpdateIntProperty(0xDEADBEEFu, 18u, 1));
|
Assert.False(repo.UpdateIntProperty(0xDEADBEEFu, 18u, 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -178,12 +178,12 @@ public sealed class ItemRepositoryTests
|
||||||
// The core "item with mana vs out of mana" promise: a draining item whose
|
// The core "item with mana vs out of mana" promise: a draining item whose
|
||||||
// UiEffects clears to 0 must return to its base (un-tinted) icon. Guards
|
// UiEffects clears to 0 must return to its base (un-tinted) icon. Guards
|
||||||
// against a future `if (value != 0)` regression on the unconditional assign.
|
// against a future `if (value != 0)` regression on the unconditional assign.
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
repo.AddOrUpdate(new ItemInstance { ObjectId = 0x500000ACu, Effects = 0x1u });
|
repo.AddOrUpdate(new ClientObject { ObjectId = 0x500000ACu, Effects = 0x1u });
|
||||||
repo.UpdateIntProperty(0x500000ACu, ItemRepository.UiEffectsPropertyId, value: 0x1);
|
repo.UpdateIntProperty(0x500000ACu, ClientObjectTable.UiEffectsPropertyId, value: 0x1);
|
||||||
Assert.Equal(0x1u, repo.GetItem(0x500000ACu)!.Effects);
|
Assert.Equal(0x1u, repo.Get(0x500000ACu)!.Effects);
|
||||||
repo.UpdateIntProperty(0x500000ACu, ItemRepository.UiEffectsPropertyId, value: 0);
|
repo.UpdateIntProperty(0x500000ACu, ClientObjectTable.UiEffectsPropertyId, value: 0);
|
||||||
Assert.Equal(0u, repo.GetItem(0x500000ACu)!.Effects);
|
Assert.Equal(0u, repo.Get(0x500000ACu)!.Effects);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
|
|
@ -191,11 +191,11 @@ public sealed class ItemRepositoryTests
|
||||||
{
|
{
|
||||||
// A re-spawn (CreateObject) of a now-inert item carries effects=0; it must
|
// A re-spawn (CreateObject) of a now-inert item carries effects=0; it must
|
||||||
// clear a previously-set effect (unconditional assign, not gated on != 0).
|
// clear a previously-set effect (unconditional assign, not gated on != 0).
|
||||||
var repo = new ItemRepository();
|
var repo = new ClientObjectTable();
|
||||||
repo.AddOrUpdate(new ItemInstance { ObjectId = 0x500000ADu, Effects = 0x1u });
|
repo.AddOrUpdate(new ClientObject { ObjectId = 0x500000ADu, Effects = 0x1u });
|
||||||
bool ok = repo.EnrichItem(0x500000ADu, iconId: 0x06001234u, name: "Wand",
|
bool ok = repo.EnrichItem(0x500000ADu, iconId: 0x06001234u, name: "Wand",
|
||||||
type: ItemType.Caster, effects: 0u);
|
type: ItemType.Caster, effects: 0u);
|
||||||
Assert.True(ok);
|
Assert.True(ok);
|
||||||
Assert.Equal(0u, repo.GetItem(0x500000ADu)!.Effects);
|
Assert.Equal(0u, repo.Get(0x500000ADu)!.Effects);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Loading…
Add table
Add a link
Reference in a new issue