diff --git a/src/AcDream.App/Rendering/GameWindow.cs b/src/AcDream.App/Rendering/GameWindow.cs
index 8439d051..fef89e87 100644
--- a/src/AcDream.App/Rendering/GameWindow.cs
+++ b/src/AcDream.App/Rendering/GameWindow.cs
@@ -595,7 +595,7 @@ public sealed class GameWindow : IDisposable
// SpellTable.Empty if the file is missing (e.g. tooling contexts).
public readonly AcDream.Core.Spells.SpellTable SpellTable = LoadSpellTable();
public readonly AcDream.Core.Spells.Spellbook SpellBook = null!;
- public readonly AcDream.Core.Items.ItemRepository Items = new();
+ public readonly AcDream.Core.Items.ClientObjectTable Objects = new();
/// Persisted hotbar shortcuts from the last PlayerDescription (D.5.1 toolbar source).
public IReadOnlyList Shortcuts { get; private set; }
= System.Array.Empty();
@@ -2000,7 +2000,7 @@ public sealed class GameWindow : IDisposable
if (toolbarLayout is not null)
{
_toolbarController = AcDream.App.UI.Layout.ToolbarController.Bind(
- toolbarLayout, Items,
+ toolbarLayout, Objects,
() => Shortcuts,
iconIds: (type, icon, under, over, effects) => iconComposer.GetIcon(type, icon, under, over, effects),
useItem: guid => UseItemByGuid(guid),
@@ -2411,7 +2411,7 @@ public sealed class GameWindow : IDisposable
var skillTable = _dats?.Get(0x0E000004u);
AcDream.Core.Net.GameEventWiring.WireAll(
- _liveSession.GameEvents, Items, Combat, SpellBook, Chat, LocalPlayer,
+ _liveSession.GameEvents, Objects, Combat, SpellBook, Chat, LocalPlayer,
TurbineChat,
resolveSkillFormulaBonus: (skillId, attrCurrents) =>
{
@@ -2636,8 +2636,8 @@ public sealed class GameWindow : IDisposable
// repository so a draining/charging item re-composites its icon in real time.
_liveSession.ObjectIntPropertyUpdated += u =>
{
- if (u.Property == AcDream.Core.Items.ItemRepository.UiEffectsPropertyId)
- Items.UpdateIntProperty(u.Guid, u.Property, u.Value);
+ if (u.Property == AcDream.Core.Items.ClientObjectTable.UiEffectsPropertyId)
+ Objects.UpdateIntProperty(u.Guid, u.Property, u.Value);
};
}
@@ -2652,7 +2652,7 @@ public sealed class GameWindow : IDisposable
// with the icon/name/type its CreateObject carries, so the toolbar can render it.
// D.5.1 (2026-06-17): also pass overlay/underlay ids from the extended
// WeenieHeader tail so IconComposer composites all icon layers.
- Items.EnrichItem(spawn.Guid, spawn.IconId, spawn.Name ?? string.Empty,
+ Objects.EnrichItem(spawn.Guid, spawn.IconId, spawn.Name ?? string.Empty,
(AcDream.Core.Items.ItemType)(spawn.ItemType ?? 0),
spawn.IconOverlayId, spawn.IconUnderlayId, spawn.UiEffects);
diff --git a/src/AcDream.App/UI/Layout/ToolbarController.cs b/src/AcDream.App/UI/Layout/ToolbarController.cs
index f33ddfe2..12b4f77b 100644
--- a/src/AcDream.App/UI/Layout/ToolbarController.cs
+++ b/src/AcDream.App/UI/Layout/ToolbarController.cs
@@ -49,7 +49,7 @@ public sealed class ToolbarController
private readonly UiItemList?[] _slots = new UiItemList?[SlotIds.Length];
private readonly UiElement?[] _combatIndicators = new UiElement?[CombatIndicatorIds.Length];
- private readonly ItemRepository _repo;
+ private readonly ClientObjectTable _repo;
private readonly Func> _shortcuts;
private readonly Func _iconIds; // (itemType, icon, underlay, overlay, effects) → GL tex
private readonly Action _useItem; // guid → fire UseObject
@@ -68,7 +68,7 @@ public sealed class ToolbarController
private ToolbarController(
ImportedLayout layout,
- ItemRepository repo,
+ ClientObjectTable repo,
Func> shortcuts,
Func iconIds,
Action useItem,
@@ -110,8 +110,8 @@ public sealed class ToolbarController
combatState.CombatModeChanged += SetCombatMode;
// Re-bind any deferred slot whenever the repo learns about a new/updated item.
- repo.ItemAdded += _ => Populate();
- repo.ItemPropertiesUpdated += _ => Populate();
+ repo.ObjectAdded += _ => Populate();
+ repo.ObjectUpdated += _ => Populate();
}
///
@@ -146,7 +146,7 @@ public sealed class ToolbarController
///
public static ToolbarController Bind(
ImportedLayout layout,
- ItemRepository repo,
+ ClientObjectTable repo,
Func> shortcuts,
Func iconIds,
Action useItem,
@@ -165,7 +165,7 @@ public sealed class ToolbarController
/// Port of gmToolbarUI::UpdateFromPlayerDesc: clear all slots, then bind
/// each shortcut entry that has a resolved item in the repository.
/// Entries whose item is not yet in the repo are silently skipped here; the
- /// ItemAdded event re-fires this method when the item arrives
+ /// ObjectAdded event re-fires this method when the item arrives
/// (matching retail's SetDelayedShortcutNum deferred-rebind path).
///
public void Populate()
@@ -180,8 +180,8 @@ public sealed class ToolbarController
var list = _slots[(int)sc.Index];
if (list is null) continue;
- var item = _repo.GetItem(sc.ObjectGuid);
- if (item is null) continue; // deferred: ItemAdded will re-call Populate
+ var item = _repo.Get(sc.ObjectGuid);
+ if (item is null) continue; // deferred: ObjectAdded will re-call Populate
uint tex = _iconIds(item.Type, item.IconId, item.IconUnderlayId, item.IconOverlayId, item.Effects);
list.Cell.SetItem(sc.ObjectGuid, tex);
diff --git a/src/AcDream.Core.Net/GameEventWiring.cs b/src/AcDream.Core.Net/GameEventWiring.cs
index 1aeefe2a..83030988 100644
--- a/src/AcDream.Core.Net/GameEventWiring.cs
+++ b/src/AcDream.Core.Net/GameEventWiring.cs
@@ -11,7 +11,7 @@ namespace AcDream.Core.Net;
///
/// Central registration point that wires every parsed GameEvent from
/// into the appropriate Core state
-/// class (, ,
+/// class (, ,
/// , ).
///
///
@@ -32,7 +32,7 @@ public static class GameEventWiring
{
public static void WireAll(
GameEventDispatcher dispatcher,
- ItemRepository items,
+ ClientObjectTable items,
CombatState combat,
Spellbook spellbook,
ChatLog chat,
@@ -251,7 +251,7 @@ public static class GameEventWiring
var p = AppraiseInfoParser.TryParse(e.Payload.Span);
if (p is null || !p.Value.Success) return;
// Merge parsed properties into the item if we know about it.
- if (items.GetItem(p.Value.Guid) is not null)
+ if (items.Get(p.Value.Guid) is not null)
items.UpdateProperties(p.Value.Guid, p.Value.Properties);
// Spellbook from appraise: for caster items / scrolls this is
// the cast-on-use list. The local player's full learned
@@ -400,7 +400,7 @@ public static class GameEventWiring
Console.WriteLine($"vitals: PD-ench spell={ench.SpellId} layer={ench.Layer} bucket={ench.Bucket} key={ench.StatModKey} val={ench.StatModValue}");
}
- // Issue #13 — register inventory entries with ItemRepository so
+ // Issue #13 — register inventory entries with ClientObjectTable so
// panels (inventory, paperdoll, hotbars) light up after login.
// Equipped entries share the same ObjectId as inventory entries
// (an equipped item is also in inventory) — register both, but
@@ -408,9 +408,9 @@ public static class GameEventWiring
// MoveItem so paperdoll can render.
foreach (var inv in p.Value.Inventory)
{
- if (items.GetItem(inv.Guid) is null)
+ if (items.Get(inv.Guid) is null)
{
- items.AddOrUpdate(new ItemInstance
+ items.AddOrUpdate(new ClientObject
{
ObjectId = inv.Guid,
WeenieClassId = inv.ContainerType,
@@ -419,9 +419,9 @@ public static class GameEventWiring
}
foreach (var eq in p.Value.Equipped)
{
- if (items.GetItem(eq.Guid) is null)
+ if (items.Get(eq.Guid) is null)
{
- items.AddOrUpdate(new ItemInstance
+ items.AddOrUpdate(new ClientObject
{
ObjectId = eq.Guid,
WeenieClassId = 0,
diff --git a/src/AcDream.Core/Items/ItemInstance.cs b/src/AcDream.Core/Items/ClientObject.cs
similarity index 96%
rename from src/AcDream.Core/Items/ItemInstance.cs
rename to src/AcDream.Core/Items/ClientObject.cs
index 496958a8..773c1c4e 100644
--- a/src/AcDream.Core/Items/ItemInstance.cs
+++ b/src/AcDream.Core/Items/ClientObject.cs
@@ -121,11 +121,10 @@ public sealed class PropertyBundle
}
///
-/// Per-item live state. The server owns item identity (ObjectId);
-/// acdream mirrors properties here on CreateObject and updates
-/// via UpdateProperty* messages.
+/// Per-object live state (the data side of every server object — items and creatures alike).
+/// Retail ACCWeenieObject.
///
-public sealed class ItemInstance
+public sealed class ClientObject
{
public uint ObjectId { get; init; }
public uint WeenieClassId { get; init; } // "blueprint"
@@ -164,7 +163,7 @@ public sealed class Container
public int Capacity { get; set; } = 102; // main inv default
public int SideCapacity { get; set; } = 0; // 0 for side-pack
public int BurdenLimit { get; set; }
- public List Items { get; } = new();
+ public List Items { get; } = new();
public List SidePacks { get; } = new(); // empty for side-pack
public bool IsSidePack => SideCapacity == 0;
}
diff --git a/src/AcDream.Core/Items/ItemRepository.cs b/src/AcDream.Core/Items/ClientObjectTable.cs
similarity index 74%
rename from src/AcDream.Core/Items/ItemRepository.cs
rename to src/AcDream.Core/Items/ClientObjectTable.cs
index 5543c958..6e4e088e 100644
--- a/src/AcDream.Core/Items/ItemRepository.cs
+++ b/src/AcDream.Core/Items/ClientObjectTable.cs
@@ -5,16 +5,14 @@ using System.Collections.Generic;
namespace AcDream.Core.Items;
///
-/// Live item-state mirror — the client-side view of every item the
-/// server has spawned for this session. Owns
-/// records, tracks which container holds each item, and fires events so
-/// UI panels (inventory, paperdoll, hotbars) can redraw on change.
+/// The client's table of every server object (retail weenie_object_table /
+/// CObjectMaint). Resolve by guid via Get.
///
///
/// Retail semantics (r06):
///
/// -
-/// Every item is a with a unique
+/// Every object is a with a unique
/// ObjectId. CreateObject seeds it when the server tells us
/// the item exists (in our inventory, on the ground, in a
/// vendor's list, etc).
@@ -40,42 +38,42 @@ namespace AcDream.Core.Items;
/// corrupting state.
///
///
-public sealed class ItemRepository
+public sealed class ClientObjectTable
{
- private readonly ConcurrentDictionary _items = new();
+ private readonly ConcurrentDictionary _items = new();
private readonly ConcurrentDictionary _containers = new();
- /// Fires when an item is first added to the session.
- public event Action? ItemAdded;
+ /// Fires when an object is first added to the session.
+ public event Action? ObjectAdded;
///
- /// Fires when an item's container / slot changes (moved between
+ /// Fires when an object's container / slot changes (moved between
/// packs, equipped, unequipped, dropped on ground). Old and new
/// container ids are 0 if origin or destination is "world" / "nowhere".
///
- public event Action? ItemMoved;
+ public event Action? ObjectMoved;
- /// Fires when an item is removed from the session.
- public event Action? ItemRemoved;
+ /// Fires when an object is removed from the session.
+ public event Action? ObjectRemoved;
- /// Fires when an item's properties are updated (typically after Appraise).
- public event Action? ItemPropertiesUpdated;
+ /// Fires when an object's properties are updated (typically after Appraise).
+ public event Action? ObjectUpdated;
/// PropertyInt.UiEffects (ACE enum value 18) — the icon effect bitfield;
/// the typed mirror maintains on
- /// .
+ /// .
public const uint UiEffectsPropertyId = 18u;
- public int ItemCount => _items.Count;
+ public int ObjectCount => _items.Count;
public int ContainerCount => _containers.Count;
- public IEnumerable Items => _items.Values;
+ public IEnumerable Objects => _items.Values;
public IEnumerable Containers => _containers.Values;
///
- /// Look up an item by its server-assigned ObjectId.
+ /// Look up an object by its server-assigned ObjectId.
///
- public ItemInstance? GetItem(uint objectId) =>
+ public ClientObject? Get(uint objectId) =>
_items.TryGetValue(objectId, out var item) ? item : null;
///
@@ -88,17 +86,17 @@ public sealed class ItemRepository
_containers.TryGetValue(objectId, out var c) ? c : null;
///
- /// Register / refresh an item in the repository. Called on
+ /// Register / refresh an object in the table. Called on
/// CreateObject for item-typed weenies and on IdentifyObjectResponse
/// to fill in detail properties.
///
- public void AddOrUpdate(ItemInstance item)
+ public void AddOrUpdate(ClientObject item)
{
ArgumentNullException.ThrowIfNull(item);
bool existed = _items.ContainsKey(item.ObjectId);
_items[item.ObjectId] = item;
- if (!existed) ItemAdded?.Invoke(item);
- else ItemPropertiesUpdated?.Invoke(item);
+ if (!existed) ObjectAdded?.Invoke(item);
+ else ObjectUpdated?.Invoke(item);
}
///
@@ -114,7 +112,7 @@ public sealed class ItemRepository
/// Handle a server-driven move — called from
/// InventoryPutObjInContainer (0x0022) and WieldObject (0x0023)
/// handlers. Updates ContainerId / ContainerSlot / CurrentlyEquippedLocation
- /// and fires ItemMoved.
+ /// and fires ObjectMoved.
///
public bool MoveItem(uint itemId, uint newContainerId, int newSlot = -1,
EquipMask newEquipLocation = EquipMask.None)
@@ -126,7 +124,7 @@ public sealed class ItemRepository
item.ContainerSlot = newSlot;
item.CurrentlyEquippedLocation = newEquipLocation;
- ItemMoved?.Invoke(item, oldContainer, newContainerId);
+ ObjectMoved?.Invoke(item, oldContainer, newContainerId);
return true;
}
@@ -137,16 +135,16 @@ public sealed class ItemRepository
public bool Remove(uint itemId)
{
if (!_items.TryRemove(itemId, out var item)) return false;
- ItemRemoved?.Invoke(item);
+ ObjectRemoved?.Invoke(item);
return true;
}
///
- /// Enrich an already-known item (a stub created from PlayerDescription) with the
+ /// Enrich an already-known object (a stub created from PlayerDescription) with the
/// fuller data carried by its CreateObject (icon, name, type). Returns false if the
- /// item isn't tracked yet — phase 1 enriches existing items only; full
+ /// object isn't tracked yet — phase 1 enriches existing objects only; full
/// CreateObject ingestion of newly-acquired items is the inventory phase.
- /// Raises ItemPropertiesUpdated whenever the item is found (matching the
+ /// Raises ObjectUpdated whenever the object is found (matching the
/// UpdateProperties convention — it fires on found regardless of whether a field
/// actually changed) so bound widgets (the toolbar) re-render.
///
@@ -168,13 +166,13 @@ public sealed class ItemRepository
// D.5.2: 0 is a meaningful "no effect" state (e.g. a caster out of mana),
// so assign unconditionally — re-composition reflects the CURRENT state.
item.Effects = effects;
- ItemPropertiesUpdated?.Invoke(item);
+ ObjectUpdated?.Invoke(item);
return true;
}
///
/// Apply a patch (e.g. from an
- /// IdentifyObjectResponse) to an existing item. Individual
+ /// IdentifyObjectResponse) to an existing object. Individual
/// keys in the incoming bundle overwrite existing values; keys not
/// present are left untouched.
///
@@ -188,29 +186,29 @@ public sealed class ItemRepository
foreach (var kv in incoming.Strings) item.Properties.Strings[kv.Key] = kv.Value;
foreach (var kv in incoming.DataIds) item.Properties.DataIds[kv.Key] = kv.Value;
foreach (var kv in incoming.InstanceIds) item.Properties.InstanceIds[kv.Key] = kv.Value;
- ItemPropertiesUpdated?.Invoke(item);
+ ObjectUpdated?.Invoke(item);
return true;
}
///
/// Apply a single PropertyInt update (from PublicUpdatePropertyInt 0x02CE) to an
- /// item: store it in the bundle and, for known typed ints, mirror to the typed
- /// field. Today: UiEffects (18) → . Fires
- /// ItemPropertiesUpdated so bound widgets re-composite. Extensible hook for future
- /// typed PropertyInts (StackSize, Structure, …). False if the item is unknown.
+ /// object: store it in the bundle and, for known typed ints, mirror to the typed
+ /// field. Today: UiEffects (18) → . Fires
+ /// ObjectUpdated so bound widgets re-composite. Extensible hook for future
+ /// typed PropertyInts (StackSize, Structure, …). False if the object is unknown.
///
public bool UpdateIntProperty(uint itemId, uint propertyId, int value)
{
if (!_items.TryGetValue(itemId, out var item)) return false;
item.Properties.Ints[propertyId] = value;
if (propertyId == UiEffectsPropertyId) item.Effects = (uint)value;
- ItemPropertiesUpdated?.Invoke(item);
+ ObjectUpdated?.Invoke(item);
return true;
}
///
- /// Flush the repository — typically called on logoff or teleport
- /// that drops the session's item state.
+ /// Flush the table — typically called on logoff or teleport
+ /// that drops the session's object state.
///
public void Clear()
{
diff --git a/tests/AcDream.App.Tests/UI/Layout/ToolbarControllerTests.cs b/tests/AcDream.App.Tests/UI/Layout/ToolbarControllerTests.cs
index d8d0a6f9..9bd13b00 100644
--- a/tests/AcDream.App.Tests/UI/Layout/ToolbarControllerTests.cs
+++ b/tests/AcDream.App.Tests/UI/Layout/ToolbarControllerTests.cs
@@ -47,8 +47,8 @@ public class ToolbarControllerTests
public void Populate_bindsShortcutToCorrectSlot()
{
var (layout, slots, _) = FakeToolbar();
- var repo = new ItemRepository();
- repo.AddOrUpdate(new ItemInstance { ObjectId = 0x5001u, WeenieClassId = 1u, IconId = 0x06001234u });
+ var repo = new ClientObjectTable();
+ repo.AddOrUpdate(new ClientObject { ObjectId = 0x5001u, WeenieClassId = 1u, IconId = 0x06001234u });
var shortcuts = new List
{ new(Index: 0, ObjectGuid: 0x5001u, SpellId: 0, Layer: 0) };
@@ -64,7 +64,7 @@ public class ToolbarControllerTests
public void DeferredRebind_whenItemArrivesLate()
{
var (layout, slots, _) = FakeToolbar();
- var repo = new ItemRepository(); // item NOT present yet
+ var repo = new ClientObjectTable(); // item NOT present yet
var shortcuts = new List
{ new(Index: 2, ObjectGuid: 0x5002u, SpellId: 0, Layer: 0) };
@@ -72,7 +72,7 @@ public class ToolbarControllerTests
iconIds: (_,_,_,_,_) => 0x88u, useItem: _ => { });
Assert.Equal(0u, slots[Row1[2]].Cell.ItemId); // not bound yet
- repo.AddOrUpdate(new ItemInstance { ObjectId = 0x5002u, WeenieClassId = 1u, IconId = 0x06005678u });
+ repo.AddOrUpdate(new ClientObject { ObjectId = 0x5002u, WeenieClassId = 1u, IconId = 0x06005678u });
Assert.Equal(0x5002u, slots[Row1[2]].Cell.ItemId); // rebound on ItemAdded
}
@@ -81,8 +81,8 @@ public class ToolbarControllerTests
public void Click_emitsUseForBoundItem()
{
var (layout, slots, _) = FakeToolbar();
- var repo = new ItemRepository();
- repo.AddOrUpdate(new ItemInstance { ObjectId = 0x5001u, WeenieClassId = 1u, IconId = 0x06001234u });
+ var repo = new ClientObjectTable();
+ repo.AddOrUpdate(new ClientObject { ObjectId = 0x5001u, WeenieClassId = 1u, IconId = 0x06001234u });
var shortcuts = new List
{ new(Index: 0, ObjectGuid: 0x5001u, SpellId: 0, Layer: 0) };
uint used = 0;
@@ -106,7 +106,7 @@ public class ToolbarControllerTests
public void CombatIndicator_defaultNonCombat_onlyPeaceVisible()
{
var (layout, _, indicators) = FakeToolbar();
- var repo = new ItemRepository();
+ var repo = new ClientObjectTable();
ToolbarController.Bind(layout, repo,
() => Array.Empty(),
@@ -126,7 +126,7 @@ public class ToolbarControllerTests
public void CombatIndicator_setCombatModeMelee_onlyMeleeVisible()
{
var (layout, _, indicators) = FakeToolbar();
- var repo = new ItemRepository();
+ var repo = new ClientObjectTable();
var ctrl = ToolbarController.Bind(layout, repo,
() => Array.Empty(),
@@ -147,7 +147,7 @@ public class ToolbarControllerTests
public void CombatIndicator_liveSignal_updatesWhenCombatStateChanges()
{
var (layout, _, indicators) = FakeToolbar();
- var repo = new ItemRepository();
+ var repo = new ClientObjectTable();
var combat = new CombatState();
ToolbarController.Bind(layout, repo,
@@ -187,7 +187,7 @@ public class ToolbarControllerTests
public void ShortcutNumbers_afterBind_topRowHasNumbers_bottomRowEmpty()
{
var (layout, slots, _) = FakeToolbar();
- var repo = new ItemRepository();
+ var repo = new ClientObjectTable();
ToolbarController.Bind(layout, repo,
() => Array.Empty(),
@@ -213,7 +213,7 @@ public class ToolbarControllerTests
public void ShortcutNumbers_setCombatModeWar_topRowUsesWarDigits()
{
var (layout, slots, _) = FakeToolbar();
- var repo = new ItemRepository();
+ var repo = new ClientObjectTable();
var ctrl = ToolbarController.Bind(layout, repo,
() => Array.Empty(),
iconIds: (_,_,_,_,_) => 0u, useItem: _ => { },
@@ -240,7 +240,7 @@ public class ToolbarControllerTests
public void ShortcutNumbers_backToNonCombat_restoresPeaceDigits()
{
var (layout, slots, _) = FakeToolbar();
- var repo = new ItemRepository();
+ var repo = new ClientObjectTable();
var ctrl = ToolbarController.Bind(layout, repo,
() => Array.Empty(),
iconIds: (_,_,_,_,_) => 0u, useItem: _ => { },
@@ -261,7 +261,7 @@ public class ToolbarControllerTests
public void ShortcutNumbers_digitArraysInjected()
{
var (layout, slots, _) = FakeToolbar();
- var repo = new ItemRepository();
+ var repo = new ClientObjectTable();
ToolbarController.Bind(layout, repo,
() => Array.Empty(),
@@ -283,7 +283,7 @@ public class ToolbarControllerTests
public void ShortcutNumbers_emptyDigitArrayInjected()
{
var (layout, slots, _) = FakeToolbar();
- var repo = new ItemRepository();
+ var repo = new ClientObjectTable();
ToolbarController.Bind(layout, repo,
() => Array.Empty(),
@@ -304,7 +304,7 @@ public class ToolbarControllerTests
public void ShortcutNumbers_nullEmptyDigits_cellsHaveNullEmptyDigits()
{
var (layout, slots, _) = FakeToolbar();
- var repo = new ItemRepository();
+ var repo = new ClientObjectTable();
ToolbarController.Bind(layout, repo,
() => Array.Empty(),
diff --git a/tests/AcDream.Core.Net.Tests/GameEventWiringTests.cs b/tests/AcDream.Core.Net.Tests/GameEventWiringTests.cs
index daadaa1a..45008de9 100644
--- a/tests/AcDream.Core.Net.Tests/GameEventWiringTests.cs
+++ b/tests/AcDream.Core.Net.Tests/GameEventWiringTests.cs
@@ -37,10 +37,10 @@ public sealed class GameEventWiringTests
return body;
}
- private static (GameEventDispatcher, ItemRepository, CombatState, Spellbook, ChatLog) MakeAll()
+ private static (GameEventDispatcher, ClientObjectTable, CombatState, Spellbook, ChatLog) MakeAll()
{
var dispatcher = new GameEventDispatcher();
- var items = new ItemRepository();
+ var items = new ClientObjectTable();
var combat = new CombatState();
var spellbook = new Spellbook();
var chat = new ChatLog();
@@ -101,10 +101,10 @@ public sealed class GameEventWiringTests
}
[Fact]
- public void WireAll_WieldObject_RoutesToItemRepository()
+ public void WireAll_WieldObject_RoutesToClientObjectTable()
{
var (d, items, _, _, _) = MakeAll();
- items.AddOrUpdate(new ItemInstance { ObjectId = 0x1000, WeenieClassId = 1 });
+ items.AddOrUpdate(new ClientObject { ObjectId = 0x1000, WeenieClassId = 1 });
byte[] payload = new byte[12];
BinaryPrimitives.WriteUInt32LittleEndian(payload, 0x1000);
@@ -114,7 +114,7 @@ public sealed class GameEventWiringTests
var env = GameEventEnvelope.TryParse(WrapEnvelope(GameEventType.WieldObject, payload));
d.Dispatch(env!.Value);
- var item = items.GetItem(0x1000);
+ var item = items.Get(0x1000);
Assert.NotNull(item);
Assert.Equal(EquipMask.MeleeWeapon, item!.CurrentlyEquippedLocation);
Assert.Equal(0x2000u, item.ContainerId);
@@ -141,7 +141,7 @@ public sealed class GameEventWiringTests
// through WireAll, lands in LocalPlayerState with the right
// ranks/start/current values.
var dispatcher = new GameEventDispatcher();
- var items = new ItemRepository();
+ var items = new ClientObjectTable();
var combat = new CombatState();
var spellbook = new Spellbook();
var chat = new ChatLog();
@@ -200,7 +200,7 @@ public sealed class GameEventWiringTests
public void WireAll_PlayerDescription_FeedsSpellbook()
{
var dispatcher = new GameEventDispatcher();
- var items = new ItemRepository();
+ var items = new ClientObjectTable();
var combat = new CombatState();
var spellbook = new Spellbook();
var chat = new ChatLog();
@@ -330,20 +330,20 @@ public sealed class GameEventWiringTests
}
[Fact]
- public void PlayerDescription_RegistersInventoryEntries_InItemRepository()
+ public void PlayerDescription_RegistersInventoryEntries_InClientObjectTable()
{
// Issue #13 acceptance test: after a PlayerDescription with non-empty
- // Inventory is dispatched through WireAll, ItemRepository.ItemCount > 0.
+ // Inventory is dispatched through WireAll, ClientObjectTable.ObjectCount > 0.
// Wire format: strict path (no GAMEPLAY_OPTIONS bit) so inventory +
// equipped follow directly after spellbook_filters.
var dispatcher = new GameEventDispatcher();
- var items = new ItemRepository();
+ var items = new ClientObjectTable();
var combat = new CombatState();
var spellbook = new Spellbook();
var chat = new ChatLog();
GameEventWiring.WireAll(dispatcher, items, combat, spellbook, chat);
- Assert.Equal(0, items.ItemCount); // pre-condition
+ Assert.Equal(0, items.ObjectCount); // pre-condition
var sb = new MemoryStream();
using var w = new BinaryWriter(sb);
@@ -370,9 +370,9 @@ public sealed class GameEventWiringTests
var env = GameEventEnvelope.TryParse(WrapEnvelope(GameEventType.PlayerDescription, sb.ToArray()));
dispatcher.Dispatch(env!.Value);
- Assert.Equal(2, items.ItemCount);
- Assert.NotNull(items.GetItem(0x50000A01u));
- Assert.NotNull(items.GetItem(0x50000A02u));
+ Assert.Equal(2, items.ObjectCount);
+ Assert.NotNull(items.Get(0x50000A01u));
+ Assert.NotNull(items.Get(0x50000A02u));
}
[Fact]
@@ -380,14 +380,14 @@ public sealed class GameEventWiringTests
{
// D.5.1 Task 4: WireAll must forward parsed.Shortcuts to the onShortcuts
// callback so the toolbar can read them without keeping a parser reference.
- // Mirrors PlayerDescription_RegistersInventoryEntries_InItemRepository
+ // Mirrors PlayerDescription_RegistersInventoryEntries_InClientObjectTable
// for the harness pattern; adds the Shortcut flag (0x1) + one 12-byte
// entry, followed by the legacy-hotbar count (0) + spellbook_filters (0)
// then empty inventory and equipped.
IReadOnlyList? got = null;
var dispatcher = new GameEventDispatcher();
- var items = new ItemRepository();
+ var items = new ClientObjectTable();
var combat = new CombatState();
var spellbook = new Spellbook();
var chat = new ChatLog();
diff --git a/tests/AcDream.Core.Tests/Items/ItemRepositoryTests.cs b/tests/AcDream.Core.Tests/Items/ClientObjectTableTests.cs
similarity index 62%
rename from tests/AcDream.Core.Tests/Items/ItemRepositoryTests.cs
rename to tests/AcDream.Core.Tests/Items/ClientObjectTableTests.cs
index 9db4a454..e11de2b4 100644
--- a/tests/AcDream.Core.Tests/Items/ItemRepositoryTests.cs
+++ b/tests/AcDream.Core.Tests/Items/ClientObjectTableTests.cs
@@ -3,10 +3,10 @@ using Xunit;
namespace AcDream.Core.Tests.Items;
-public sealed class ItemRepositoryTests
+public sealed class ClientObjectTableTests
{
- private static ItemInstance MakeItem(uint id, string name = "Widget") =>
- new ItemInstance
+ private static ClientObject MakeItem(uint id, string name = "Widget") =>
+ new ClientObject
{
ObjectId = id,
WeenieClassId = 1,
@@ -20,27 +20,27 @@ public sealed class ItemRepositoryTests
[Fact]
public void AddOrUpdate_FiresAddedEvent()
{
- var repo = new ItemRepository();
- ItemInstance? added = null;
- repo.ItemAdded += i => added = i;
+ var repo = new ClientObjectTable();
+ ClientObject? added = null;
+ repo.ObjectAdded += i => added = i;
var item = MakeItem(100);
repo.AddOrUpdate(item);
Assert.Same(item, added);
- Assert.Equal(1, repo.ItemCount);
- Assert.Same(item, repo.GetItem(100));
+ Assert.Equal(1, repo.ObjectCount);
+ Assert.Same(item, repo.Get(100));
}
[Fact]
public void AddOrUpdate_ExistingItem_FiresPropertiesUpdated()
{
- var repo = new ItemRepository();
+ var repo = new ClientObjectTable();
var item = MakeItem(100);
repo.AddOrUpdate(item);
int propUpdateCount = 0;
- repo.ItemPropertiesUpdated += _ => propUpdateCount++;
+ repo.ObjectUpdated += _ => propUpdateCount++;
repo.AddOrUpdate(item); // second call is an update
Assert.Equal(1, propUpdateCount);
@@ -49,12 +49,12 @@ public sealed class ItemRepositoryTests
[Fact]
public void MoveItem_UpdatesContainerAndFiresEvent()
{
- var repo = new ItemRepository();
+ var repo = new ClientObjectTable();
var item = MakeItem(100);
repo.AddOrUpdate(item);
uint seenOld = 999, seenNew = 999;
- repo.ItemMoved += (it, oldC, newC) => { seenOld = oldC; seenNew = newC; };
+ repo.ObjectMoved += (it, oldC, newC) => { seenOld = oldC; seenNew = newC; };
repo.MoveItem(100, 42, newSlot: 3);
@@ -67,29 +67,29 @@ public sealed class ItemRepositoryTests
[Fact]
public void MoveItem_Nonexistent_ReturnsFalse()
{
- var repo = new ItemRepository();
+ var repo = new ClientObjectTable();
Assert.False(repo.MoveItem(999, 42));
}
[Fact]
public void Remove_FiresEventAndRemoves()
{
- var repo = new ItemRepository();
+ var repo = new ClientObjectTable();
var item = MakeItem(100);
repo.AddOrUpdate(item);
- ItemInstance? removed = null;
- repo.ItemRemoved += i => removed = i;
+ ClientObject? removed = null;
+ repo.ObjectRemoved += i => removed = i;
Assert.True(repo.Remove(100));
Assert.Same(item, removed);
- Assert.Null(repo.GetItem(100));
+ Assert.Null(repo.Get(100));
}
[Fact]
public void UpdateProperties_MergesIncomingBundle()
{
- var repo = new ItemRepository();
+ var repo = new ClientObjectTable();
var item = MakeItem(100);
item.Properties.Ints[1] = 10;
repo.AddOrUpdate(item);
@@ -108,67 +108,67 @@ public sealed class ItemRepositoryTests
[Fact]
public void Clear_RemovesAllItems()
{
- var repo = new ItemRepository();
+ var repo = new ClientObjectTable();
repo.AddOrUpdate(MakeItem(1));
repo.AddOrUpdate(MakeItem(2));
repo.AddOrUpdate(MakeItem(3));
repo.Clear();
- Assert.Equal(0, repo.ItemCount);
+ Assert.Equal(0, repo.ObjectCount);
}
[Fact]
public void EnrichItem_updatesIconOnExistingStub_andRaisesUpdated()
{
- var repo = new ItemRepository();
- repo.AddOrUpdate(new ItemInstance { ObjectId = 0x5001u, WeenieClassId = 42u }); // stub from PlayerDescription
- ItemInstance? updated = null;
- repo.ItemPropertiesUpdated += i => updated = i;
+ var repo = new ClientObjectTable();
+ repo.AddOrUpdate(new ClientObject { ObjectId = 0x5001u, WeenieClassId = 42u }); // stub from PlayerDescription
+ ClientObject? updated = null;
+ repo.ObjectUpdated += i => updated = i;
bool hit = repo.EnrichItem(0x5001u, iconId: 0x06001234u, name: "Mana Stone", type: ItemType.Misc);
Assert.True(hit);
- Assert.Equal(0x06001234u, repo.GetItem(0x5001u)!.IconId);
- Assert.Equal("Mana Stone", repo.GetItem(0x5001u)!.Name);
+ Assert.Equal(0x06001234u, repo.Get(0x5001u)!.IconId);
+ Assert.Equal("Mana Stone", repo.Get(0x5001u)!.Name);
Assert.NotNull(updated);
}
[Fact]
public void EnrichItem_returnsFalse_whenItemUnknown()
{
- var repo = new ItemRepository();
+ var repo = new ClientObjectTable();
Assert.False(repo.EnrichItem(0x9999u, 0x06001234u, "x", ItemType.Misc));
}
[Fact]
public void EnrichItem_carriesEffects()
{
- var repo = new ItemRepository();
- repo.AddOrUpdate(new ItemInstance { ObjectId = 0x500000AAu });
+ var repo = new ClientObjectTable();
+ repo.AddOrUpdate(new ClientObject { ObjectId = 0x500000AAu });
bool ok = repo.EnrichItem(0x500000AAu, iconId: 0x06001234u, name: "Wand",
type: ItemType.Caster, iconOverlayId: 0, iconUnderlayId: 0, effects: 0x1u);
Assert.True(ok);
- Assert.Equal(0x1u, repo.GetItem(0x500000AAu)!.Effects);
+ Assert.Equal(0x1u, repo.Get(0x500000AAu)!.Effects);
}
[Fact]
public void UpdateIntProperty_uiEffects_setsEffectsAndFires()
{
- var repo = new ItemRepository();
- repo.AddOrUpdate(new ItemInstance { ObjectId = 0x500000ABu });
- ItemInstance? fired = null;
- repo.ItemPropertiesUpdated += i => fired = i;
- bool ok = repo.UpdateIntProperty(0x500000ABu, ItemRepository.UiEffectsPropertyId, value: 0x9);
+ var repo = new ClientObjectTable();
+ repo.AddOrUpdate(new ClientObject { ObjectId = 0x500000ABu });
+ ClientObject? fired = null;
+ repo.ObjectUpdated += i => fired = i;
+ bool ok = repo.UpdateIntProperty(0x500000ABu, ClientObjectTable.UiEffectsPropertyId, value: 0x9);
Assert.True(ok);
- Assert.Equal(0x9u, repo.GetItem(0x500000ABu)!.Effects);
- Assert.Equal(0x9, repo.GetItem(0x500000ABu)!.Properties.Ints[ItemRepository.UiEffectsPropertyId]);
+ Assert.Equal(0x9u, repo.Get(0x500000ABu)!.Effects);
+ Assert.Equal(0x9, repo.Get(0x500000ABu)!.Properties.Ints[ClientObjectTable.UiEffectsPropertyId]);
Assert.NotNull(fired);
}
[Fact]
public void UpdateIntProperty_unknownItem_returnsFalse()
{
- var repo = new ItemRepository();
+ var repo = new ClientObjectTable();
Assert.False(repo.UpdateIntProperty(0xDEADBEEFu, 18u, 1));
}
@@ -178,12 +178,12 @@ public sealed class ItemRepositoryTests
// The core "item with mana vs out of mana" promise: a draining item whose
// UiEffects clears to 0 must return to its base (un-tinted) icon. Guards
// against a future `if (value != 0)` regression on the unconditional assign.
- var repo = new ItemRepository();
- repo.AddOrUpdate(new ItemInstance { ObjectId = 0x500000ACu, Effects = 0x1u });
- repo.UpdateIntProperty(0x500000ACu, ItemRepository.UiEffectsPropertyId, value: 0x1);
- Assert.Equal(0x1u, repo.GetItem(0x500000ACu)!.Effects);
- repo.UpdateIntProperty(0x500000ACu, ItemRepository.UiEffectsPropertyId, value: 0);
- Assert.Equal(0u, repo.GetItem(0x500000ACu)!.Effects);
+ var repo = new ClientObjectTable();
+ repo.AddOrUpdate(new ClientObject { ObjectId = 0x500000ACu, Effects = 0x1u });
+ repo.UpdateIntProperty(0x500000ACu, ClientObjectTable.UiEffectsPropertyId, value: 0x1);
+ Assert.Equal(0x1u, repo.Get(0x500000ACu)!.Effects);
+ repo.UpdateIntProperty(0x500000ACu, ClientObjectTable.UiEffectsPropertyId, value: 0);
+ Assert.Equal(0u, repo.Get(0x500000ACu)!.Effects);
}
[Fact]
@@ -191,11 +191,11 @@ public sealed class ItemRepositoryTests
{
// A re-spawn (CreateObject) of a now-inert item carries effects=0; it must
// clear a previously-set effect (unconditional assign, not gated on != 0).
- var repo = new ItemRepository();
- repo.AddOrUpdate(new ItemInstance { ObjectId = 0x500000ADu, Effects = 0x1u });
+ var repo = new ClientObjectTable();
+ repo.AddOrUpdate(new ClientObject { ObjectId = 0x500000ADu, Effects = 0x1u });
bool ok = repo.EnrichItem(0x500000ADu, iconId: 0x06001234u, name: "Wand",
type: ItemType.Caster, effects: 0u);
Assert.True(ok);
- Assert.Equal(0u, repo.GetItem(0x500000ADu)!.Effects);
+ Assert.Equal(0u, repo.Get(0x500000ADu)!.Effects);
}
}