refactor(D.5.4): rename ItemRepository->ClientObjectTable, ItemInstance->ClientObject
Broaden naming to the data side of every server object (retail weenie_object_table shape). Pure rename; no behavior change. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
2fc253d9ff
commit
b506f53633
8 changed files with 142 additions and 145 deletions
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@ -47,8 +47,8 @@ public class ToolbarControllerTests
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public void Populate_bindsShortcutToCorrectSlot()
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{
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var (layout, slots, _) = FakeToolbar();
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var repo = new ItemRepository();
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repo.AddOrUpdate(new ItemInstance { ObjectId = 0x5001u, WeenieClassId = 1u, IconId = 0x06001234u });
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var repo = new ClientObjectTable();
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repo.AddOrUpdate(new ClientObject { ObjectId = 0x5001u, WeenieClassId = 1u, IconId = 0x06001234u });
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var shortcuts = new List<PlayerDescriptionParser.ShortcutEntry>
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{ new(Index: 0, ObjectGuid: 0x5001u, SpellId: 0, Layer: 0) };
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@ -64,7 +64,7 @@ public class ToolbarControllerTests
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public void DeferredRebind_whenItemArrivesLate()
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{
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var (layout, slots, _) = FakeToolbar();
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var repo = new ItemRepository(); // item NOT present yet
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var repo = new ClientObjectTable(); // item NOT present yet
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var shortcuts = new List<PlayerDescriptionParser.ShortcutEntry>
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{ new(Index: 2, ObjectGuid: 0x5002u, SpellId: 0, Layer: 0) };
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@ -72,7 +72,7 @@ public class ToolbarControllerTests
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iconIds: (_,_,_,_,_) => 0x88u, useItem: _ => { });
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Assert.Equal(0u, slots[Row1[2]].Cell.ItemId); // not bound yet
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repo.AddOrUpdate(new ItemInstance { ObjectId = 0x5002u, WeenieClassId = 1u, IconId = 0x06005678u });
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repo.AddOrUpdate(new ClientObject { ObjectId = 0x5002u, WeenieClassId = 1u, IconId = 0x06005678u });
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Assert.Equal(0x5002u, slots[Row1[2]].Cell.ItemId); // rebound on ItemAdded
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}
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@ -81,8 +81,8 @@ public class ToolbarControllerTests
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public void Click_emitsUseForBoundItem()
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{
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var (layout, slots, _) = FakeToolbar();
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var repo = new ItemRepository();
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repo.AddOrUpdate(new ItemInstance { ObjectId = 0x5001u, WeenieClassId = 1u, IconId = 0x06001234u });
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var repo = new ClientObjectTable();
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repo.AddOrUpdate(new ClientObject { ObjectId = 0x5001u, WeenieClassId = 1u, IconId = 0x06001234u });
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var shortcuts = new List<PlayerDescriptionParser.ShortcutEntry>
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{ new(Index: 0, ObjectGuid: 0x5001u, SpellId: 0, Layer: 0) };
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uint used = 0;
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@ -106,7 +106,7 @@ public class ToolbarControllerTests
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public void CombatIndicator_defaultNonCombat_onlyPeaceVisible()
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{
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var (layout, _, indicators) = FakeToolbar();
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var repo = new ItemRepository();
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var repo = new ClientObjectTable();
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ToolbarController.Bind(layout, repo,
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() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
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@ -126,7 +126,7 @@ public class ToolbarControllerTests
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public void CombatIndicator_setCombatModeMelee_onlyMeleeVisible()
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{
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var (layout, _, indicators) = FakeToolbar();
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var repo = new ItemRepository();
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var repo = new ClientObjectTable();
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var ctrl = ToolbarController.Bind(layout, repo,
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() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
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@ -147,7 +147,7 @@ public class ToolbarControllerTests
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public void CombatIndicator_liveSignal_updatesWhenCombatStateChanges()
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{
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var (layout, _, indicators) = FakeToolbar();
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var repo = new ItemRepository();
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var repo = new ClientObjectTable();
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var combat = new CombatState();
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ToolbarController.Bind(layout, repo,
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@ -187,7 +187,7 @@ public class ToolbarControllerTests
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public void ShortcutNumbers_afterBind_topRowHasNumbers_bottomRowEmpty()
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{
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var (layout, slots, _) = FakeToolbar();
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var repo = new ItemRepository();
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var repo = new ClientObjectTable();
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ToolbarController.Bind(layout, repo,
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() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
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@ -213,7 +213,7 @@ public class ToolbarControllerTests
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public void ShortcutNumbers_setCombatModeWar_topRowUsesWarDigits()
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{
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var (layout, slots, _) = FakeToolbar();
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var repo = new ItemRepository();
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var repo = new ClientObjectTable();
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var ctrl = ToolbarController.Bind(layout, repo,
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() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
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iconIds: (_,_,_,_,_) => 0u, useItem: _ => { },
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@ -240,7 +240,7 @@ public class ToolbarControllerTests
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public void ShortcutNumbers_backToNonCombat_restoresPeaceDigits()
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{
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var (layout, slots, _) = FakeToolbar();
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var repo = new ItemRepository();
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var repo = new ClientObjectTable();
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var ctrl = ToolbarController.Bind(layout, repo,
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() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
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iconIds: (_,_,_,_,_) => 0u, useItem: _ => { },
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@ -261,7 +261,7 @@ public class ToolbarControllerTests
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public void ShortcutNumbers_digitArraysInjected()
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{
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var (layout, slots, _) = FakeToolbar();
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var repo = new ItemRepository();
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var repo = new ClientObjectTable();
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ToolbarController.Bind(layout, repo,
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() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
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@ -283,7 +283,7 @@ public class ToolbarControllerTests
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public void ShortcutNumbers_emptyDigitArrayInjected()
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{
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var (layout, slots, _) = FakeToolbar();
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var repo = new ItemRepository();
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var repo = new ClientObjectTable();
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ToolbarController.Bind(layout, repo,
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() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
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@ -304,7 +304,7 @@ public class ToolbarControllerTests
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public void ShortcutNumbers_nullEmptyDigits_cellsHaveNullEmptyDigits()
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{
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var (layout, slots, _) = FakeToolbar();
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var repo = new ItemRepository();
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var repo = new ClientObjectTable();
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ToolbarController.Bind(layout, repo,
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() => Array.Empty<PlayerDescriptionParser.ShortcutEntry>(),
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@ -37,10 +37,10 @@ public sealed class GameEventWiringTests
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return body;
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}
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private static (GameEventDispatcher, ItemRepository, CombatState, Spellbook, ChatLog) MakeAll()
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private static (GameEventDispatcher, ClientObjectTable, CombatState, Spellbook, ChatLog) MakeAll()
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{
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var dispatcher = new GameEventDispatcher();
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var items = new ItemRepository();
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var items = new ClientObjectTable();
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var combat = new CombatState();
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var spellbook = new Spellbook();
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var chat = new ChatLog();
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@ -101,10 +101,10 @@ public sealed class GameEventWiringTests
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}
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[Fact]
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public void WireAll_WieldObject_RoutesToItemRepository()
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public void WireAll_WieldObject_RoutesToClientObjectTable()
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{
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var (d, items, _, _, _) = MakeAll();
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items.AddOrUpdate(new ItemInstance { ObjectId = 0x1000, WeenieClassId = 1 });
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items.AddOrUpdate(new ClientObject { ObjectId = 0x1000, WeenieClassId = 1 });
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byte[] payload = new byte[12];
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BinaryPrimitives.WriteUInt32LittleEndian(payload, 0x1000);
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@ -114,7 +114,7 @@ public sealed class GameEventWiringTests
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var env = GameEventEnvelope.TryParse(WrapEnvelope(GameEventType.WieldObject, payload));
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d.Dispatch(env!.Value);
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var item = items.GetItem(0x1000);
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var item = items.Get(0x1000);
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Assert.NotNull(item);
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Assert.Equal(EquipMask.MeleeWeapon, item!.CurrentlyEquippedLocation);
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Assert.Equal(0x2000u, item.ContainerId);
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@ -141,7 +141,7 @@ public sealed class GameEventWiringTests
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// through WireAll, lands in LocalPlayerState with the right
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// ranks/start/current values.
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var dispatcher = new GameEventDispatcher();
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var items = new ItemRepository();
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var items = new ClientObjectTable();
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var combat = new CombatState();
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var spellbook = new Spellbook();
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var chat = new ChatLog();
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@ -200,7 +200,7 @@ public sealed class GameEventWiringTests
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public void WireAll_PlayerDescription_FeedsSpellbook()
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{
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var dispatcher = new GameEventDispatcher();
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var items = new ItemRepository();
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var items = new ClientObjectTable();
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var combat = new CombatState();
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var spellbook = new Spellbook();
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var chat = new ChatLog();
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@ -330,20 +330,20 @@ public sealed class GameEventWiringTests
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}
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[Fact]
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public void PlayerDescription_RegistersInventoryEntries_InItemRepository()
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public void PlayerDescription_RegistersInventoryEntries_InClientObjectTable()
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{
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// Issue #13 acceptance test: after a PlayerDescription with non-empty
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// Inventory is dispatched through WireAll, ItemRepository.ItemCount > 0.
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// Inventory is dispatched through WireAll, ClientObjectTable.ObjectCount > 0.
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// Wire format: strict path (no GAMEPLAY_OPTIONS bit) so inventory +
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// equipped follow directly after spellbook_filters.
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var dispatcher = new GameEventDispatcher();
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var items = new ItemRepository();
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var items = new ClientObjectTable();
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var combat = new CombatState();
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var spellbook = new Spellbook();
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var chat = new ChatLog();
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GameEventWiring.WireAll(dispatcher, items, combat, spellbook, chat);
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Assert.Equal(0, items.ItemCount); // pre-condition
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Assert.Equal(0, items.ObjectCount); // pre-condition
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var sb = new MemoryStream();
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using var w = new BinaryWriter(sb);
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@ -370,9 +370,9 @@ public sealed class GameEventWiringTests
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var env = GameEventEnvelope.TryParse(WrapEnvelope(GameEventType.PlayerDescription, sb.ToArray()));
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dispatcher.Dispatch(env!.Value);
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Assert.Equal(2, items.ItemCount);
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Assert.NotNull(items.GetItem(0x50000A01u));
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Assert.NotNull(items.GetItem(0x50000A02u));
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Assert.Equal(2, items.ObjectCount);
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Assert.NotNull(items.Get(0x50000A01u));
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Assert.NotNull(items.Get(0x50000A02u));
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}
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[Fact]
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@ -380,14 +380,14 @@ public sealed class GameEventWiringTests
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{
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// D.5.1 Task 4: WireAll must forward parsed.Shortcuts to the onShortcuts
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// callback so the toolbar can read them without keeping a parser reference.
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// Mirrors PlayerDescription_RegistersInventoryEntries_InItemRepository
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// Mirrors PlayerDescription_RegistersInventoryEntries_InClientObjectTable
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// for the harness pattern; adds the Shortcut flag (0x1) + one 12-byte
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// entry, followed by the legacy-hotbar count (0) + spellbook_filters (0)
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// then empty inventory and equipped.
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IReadOnlyList<PlayerDescriptionParser.ShortcutEntry>? got = null;
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var dispatcher = new GameEventDispatcher();
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var items = new ItemRepository();
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var items = new ClientObjectTable();
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var combat = new CombatState();
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var spellbook = new Spellbook();
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var chat = new ChatLog();
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@ -3,10 +3,10 @@ using Xunit;
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namespace AcDream.Core.Tests.Items;
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public sealed class ItemRepositoryTests
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public sealed class ClientObjectTableTests
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{
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private static ItemInstance MakeItem(uint id, string name = "Widget") =>
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new ItemInstance
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private static ClientObject MakeItem(uint id, string name = "Widget") =>
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new ClientObject
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{
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ObjectId = id,
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WeenieClassId = 1,
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@ -20,27 +20,27 @@ public sealed class ItemRepositoryTests
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[Fact]
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public void AddOrUpdate_FiresAddedEvent()
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{
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var repo = new ItemRepository();
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ItemInstance? added = null;
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repo.ItemAdded += i => added = i;
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var repo = new ClientObjectTable();
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ClientObject? added = null;
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repo.ObjectAdded += i => added = i;
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var item = MakeItem(100);
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repo.AddOrUpdate(item);
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Assert.Same(item, added);
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Assert.Equal(1, repo.ItemCount);
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Assert.Same(item, repo.GetItem(100));
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Assert.Equal(1, repo.ObjectCount);
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Assert.Same(item, repo.Get(100));
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}
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[Fact]
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public void AddOrUpdate_ExistingItem_FiresPropertiesUpdated()
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{
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var repo = new ItemRepository();
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var repo = new ClientObjectTable();
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var item = MakeItem(100);
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repo.AddOrUpdate(item);
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int propUpdateCount = 0;
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repo.ItemPropertiesUpdated += _ => propUpdateCount++;
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repo.ObjectUpdated += _ => propUpdateCount++;
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repo.AddOrUpdate(item); // second call is an update
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Assert.Equal(1, propUpdateCount);
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@ -49,12 +49,12 @@ public sealed class ItemRepositoryTests
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[Fact]
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public void MoveItem_UpdatesContainerAndFiresEvent()
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{
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var repo = new ItemRepository();
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var repo = new ClientObjectTable();
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var item = MakeItem(100);
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repo.AddOrUpdate(item);
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uint seenOld = 999, seenNew = 999;
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repo.ItemMoved += (it, oldC, newC) => { seenOld = oldC; seenNew = newC; };
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repo.ObjectMoved += (it, oldC, newC) => { seenOld = oldC; seenNew = newC; };
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repo.MoveItem(100, 42, newSlot: 3);
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@ -67,29 +67,29 @@ public sealed class ItemRepositoryTests
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[Fact]
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public void MoveItem_Nonexistent_ReturnsFalse()
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{
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var repo = new ItemRepository();
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var repo = new ClientObjectTable();
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Assert.False(repo.MoveItem(999, 42));
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}
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[Fact]
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public void Remove_FiresEventAndRemoves()
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{
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var repo = new ItemRepository();
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var repo = new ClientObjectTable();
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var item = MakeItem(100);
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repo.AddOrUpdate(item);
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ItemInstance? removed = null;
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repo.ItemRemoved += i => removed = i;
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ClientObject? removed = null;
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repo.ObjectRemoved += i => removed = i;
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Assert.True(repo.Remove(100));
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Assert.Same(item, removed);
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Assert.Null(repo.GetItem(100));
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Assert.Null(repo.Get(100));
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}
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[Fact]
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public void UpdateProperties_MergesIncomingBundle()
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{
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var repo = new ItemRepository();
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var repo = new ClientObjectTable();
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var item = MakeItem(100);
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item.Properties.Ints[1] = 10;
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repo.AddOrUpdate(item);
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@ -108,67 +108,67 @@ public sealed class ItemRepositoryTests
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[Fact]
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public void Clear_RemovesAllItems()
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{
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var repo = new ItemRepository();
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var repo = new ClientObjectTable();
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repo.AddOrUpdate(MakeItem(1));
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repo.AddOrUpdate(MakeItem(2));
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repo.AddOrUpdate(MakeItem(3));
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repo.Clear();
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Assert.Equal(0, repo.ItemCount);
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Assert.Equal(0, repo.ObjectCount);
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}
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[Fact]
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public void EnrichItem_updatesIconOnExistingStub_andRaisesUpdated()
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{
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var repo = new ItemRepository();
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repo.AddOrUpdate(new ItemInstance { ObjectId = 0x5001u, WeenieClassId = 42u }); // stub from PlayerDescription
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ItemInstance? updated = null;
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repo.ItemPropertiesUpdated += i => updated = i;
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var repo = new ClientObjectTable();
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repo.AddOrUpdate(new ClientObject { ObjectId = 0x5001u, WeenieClassId = 42u }); // stub from PlayerDescription
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ClientObject? updated = null;
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repo.ObjectUpdated += i => updated = i;
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bool hit = repo.EnrichItem(0x5001u, iconId: 0x06001234u, name: "Mana Stone", type: ItemType.Misc);
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Assert.True(hit);
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Assert.Equal(0x06001234u, repo.GetItem(0x5001u)!.IconId);
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Assert.Equal("Mana Stone", repo.GetItem(0x5001u)!.Name);
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Assert.Equal(0x06001234u, repo.Get(0x5001u)!.IconId);
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Assert.Equal("Mana Stone", repo.Get(0x5001u)!.Name);
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Assert.NotNull(updated);
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}
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[Fact]
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public void EnrichItem_returnsFalse_whenItemUnknown()
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{
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var repo = new ItemRepository();
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var repo = new ClientObjectTable();
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Assert.False(repo.EnrichItem(0x9999u, 0x06001234u, "x", ItemType.Misc));
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}
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[Fact]
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public void EnrichItem_carriesEffects()
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{
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var repo = new ItemRepository();
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repo.AddOrUpdate(new ItemInstance { ObjectId = 0x500000AAu });
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var repo = new ClientObjectTable();
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repo.AddOrUpdate(new ClientObject { ObjectId = 0x500000AAu });
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bool ok = repo.EnrichItem(0x500000AAu, iconId: 0x06001234u, name: "Wand",
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type: ItemType.Caster, iconOverlayId: 0, iconUnderlayId: 0, effects: 0x1u);
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Assert.True(ok);
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Assert.Equal(0x1u, repo.GetItem(0x500000AAu)!.Effects);
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Assert.Equal(0x1u, repo.Get(0x500000AAu)!.Effects);
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}
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[Fact]
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public void UpdateIntProperty_uiEffects_setsEffectsAndFires()
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{
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var repo = new ItemRepository();
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repo.AddOrUpdate(new ItemInstance { ObjectId = 0x500000ABu });
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ItemInstance? fired = null;
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repo.ItemPropertiesUpdated += i => fired = i;
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bool ok = repo.UpdateIntProperty(0x500000ABu, ItemRepository.UiEffectsPropertyId, value: 0x9);
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var repo = new ClientObjectTable();
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repo.AddOrUpdate(new ClientObject { ObjectId = 0x500000ABu });
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ClientObject? fired = null;
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repo.ObjectUpdated += i => fired = i;
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bool ok = repo.UpdateIntProperty(0x500000ABu, ClientObjectTable.UiEffectsPropertyId, value: 0x9);
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Assert.True(ok);
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Assert.Equal(0x9u, repo.GetItem(0x500000ABu)!.Effects);
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Assert.Equal(0x9, repo.GetItem(0x500000ABu)!.Properties.Ints[ItemRepository.UiEffectsPropertyId]);
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Assert.Equal(0x9u, repo.Get(0x500000ABu)!.Effects);
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Assert.Equal(0x9, repo.Get(0x500000ABu)!.Properties.Ints[ClientObjectTable.UiEffectsPropertyId]);
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Assert.NotNull(fired);
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}
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[Fact]
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||||
public void UpdateIntProperty_unknownItem_returnsFalse()
|
||||
{
|
||||
var repo = new ItemRepository();
|
||||
var repo = new ClientObjectTable();
|
||||
Assert.False(repo.UpdateIntProperty(0xDEADBEEFu, 18u, 1));
|
||||
}
|
||||
|
||||
|
|
@ -178,12 +178,12 @@ public sealed class ItemRepositoryTests
|
|||
// The core "item with mana vs out of mana" promise: a draining item whose
|
||||
// UiEffects clears to 0 must return to its base (un-tinted) icon. Guards
|
||||
// against a future `if (value != 0)` regression on the unconditional assign.
|
||||
var repo = new ItemRepository();
|
||||
repo.AddOrUpdate(new ItemInstance { ObjectId = 0x500000ACu, Effects = 0x1u });
|
||||
repo.UpdateIntProperty(0x500000ACu, ItemRepository.UiEffectsPropertyId, value: 0x1);
|
||||
Assert.Equal(0x1u, repo.GetItem(0x500000ACu)!.Effects);
|
||||
repo.UpdateIntProperty(0x500000ACu, ItemRepository.UiEffectsPropertyId, value: 0);
|
||||
Assert.Equal(0u, repo.GetItem(0x500000ACu)!.Effects);
|
||||
var repo = new ClientObjectTable();
|
||||
repo.AddOrUpdate(new ClientObject { ObjectId = 0x500000ACu, Effects = 0x1u });
|
||||
repo.UpdateIntProperty(0x500000ACu, ClientObjectTable.UiEffectsPropertyId, value: 0x1);
|
||||
Assert.Equal(0x1u, repo.Get(0x500000ACu)!.Effects);
|
||||
repo.UpdateIntProperty(0x500000ACu, ClientObjectTable.UiEffectsPropertyId, value: 0);
|
||||
Assert.Equal(0u, repo.Get(0x500000ACu)!.Effects);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
|
@ -191,11 +191,11 @@ public sealed class ItemRepositoryTests
|
|||
{
|
||||
// A re-spawn (CreateObject) of a now-inert item carries effects=0; it must
|
||||
// clear a previously-set effect (unconditional assign, not gated on != 0).
|
||||
var repo = new ItemRepository();
|
||||
repo.AddOrUpdate(new ItemInstance { ObjectId = 0x500000ADu, Effects = 0x1u });
|
||||
var repo = new ClientObjectTable();
|
||||
repo.AddOrUpdate(new ClientObject { ObjectId = 0x500000ADu, Effects = 0x1u });
|
||||
bool ok = repo.EnrichItem(0x500000ADu, iconId: 0x06001234u, name: "Wand",
|
||||
type: ItemType.Caster, effects: 0u);
|
||||
Assert.True(ok);
|
||||
Assert.Equal(0u, repo.GetItem(0x500000ADu)!.Effects);
|
||||
Assert.Equal(0u, repo.Get(0x500000ADu)!.Effects);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue