fix(streaming): commit EnvCell landblocks atomically (#214)

Carry one complete cell payload with each streaming completion and publish visibility, physics, and render state on the render thread. Remove the obsolete post-readiness login reload that triggered a duplicate dungeon build.

Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-13 18:45:24 +02:00
parent 85980fe13f
commit b0c175afc0
26 changed files with 973 additions and 617 deletions

View file

@ -67,12 +67,4 @@ public class EnvCellSceneryInstanceTests
Assert.Equal(2, lb.BuildingPartGroups[0x01000001UL].Count);
}
[Fact]
public void Landblock_PendingInstancesNullByDefault()
{
var lb = new EnvCellLandblock();
Assert.Null(lb.PendingInstances);
Assert.Null(lb.PendingEnvCellBounds);
Assert.Null(lb.PendingSeenOutsideCells);
}
}