feat(ui): share indicator detail panels
Port the authored Link Status, Vitae, and Mini Game detail roots and register every indicator page with retail's one-active gmPanelUI owner. Helpful/Harmful and the new pages now replace Inventory, Character, or Magic at one canonical window position while preserving the DAT restore-previous flag. Correct the retail ping wire to its payload-free request/response, publish measured RTT, and port Vitae recovery XP from the live modifier and player properties. Keep transport packet-loss averaging and mini-game gameplay explicitly tracked under AP-110. Release build and all 5,814 tests pass with five intentional skips. Connected visual gate pending. Co-authored-by: OpenAI Codex <codex@openai.com>
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28 changed files with 6539 additions and 32 deletions
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@ -143,6 +143,24 @@ public static class FixtureLoader
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public static ElementInfo LoadIndicatorsInfos()
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=> LoadInfos("indicators_21000071.json");
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public static ImportedLayout LoadLinkStatus()
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=> LayoutImporter.Build(LoadLinkStatusInfos(), _ => (0u, 0, 0), null);
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public static ElementInfo LoadLinkStatusInfos()
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=> LoadInfos("link_status_2100001D.json");
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public static ImportedLayout LoadVitae()
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=> LayoutImporter.Build(LoadVitaeInfos(), _ => (0u, 0, 0), null);
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public static ElementInfo LoadVitaeInfos()
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=> LoadInfos("vitae_21000020.json");
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public static ImportedLayout LoadMiniGame()
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=> LayoutImporter.Build(LoadMiniGameInfos(), _ => (0u, 0, 0), null);
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public static ElementInfo LoadMiniGameInfos()
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=> LoadInfos("mini_game_2100001E.json");
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// ── Shared loader ────────────────────────────────────────────────────────
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private static AcDream.App.UI.Layout.ElementInfo LoadInfos(string fileName)
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