Port the authored Link Status, Vitae, and Mini Game detail roots and register every indicator page with retail's one-active gmPanelUI owner. Helpful/Harmful and the new pages now replace Inventory, Character, or Magic at one canonical window position while preserving the DAT restore-previous flag. Correct the retail ping wire to its payload-free request/response, publish measured RTT, and port Vitae recovery XP from the live modifier and player properties. Keep transport packet-loss averaging and mini-game gameplay explicitly tracked under AP-110. Release build and all 5,814 tests pass with five intentional skips. Connected visual gate pending. Co-authored-by: OpenAI Codex <codex@openai.com>
179 lines
7.6 KiB
C#
179 lines
7.6 KiB
C#
using System.IO;
|
|
using System.Text.Json;
|
|
using AcDream.App.UI.Layout;
|
|
|
|
namespace AcDream.App.Tests.UI.Layout;
|
|
|
|
/// <summary>
|
|
/// Loads the committed layout ElementInfo fixtures and builds widget trees —
|
|
/// no dats required. Fixtures were generated from the real portal.dat and
|
|
/// serialized with <see cref="System.Text.Json"/>.
|
|
/// </summary>
|
|
public static class FixtureLoader
|
|
{
|
|
private static readonly JsonSerializerOptions _opts = new()
|
|
{
|
|
IncludeFields = true,
|
|
};
|
|
|
|
/// <summary>
|
|
/// Deserializes the committed <c>vitals_2100006C.json</c> fixture (copied to
|
|
/// the test output directory via the csproj <c>CopyToOutputDirectory</c> item)
|
|
/// into an <see cref="ElementInfo"/> tree, then builds and returns the
|
|
/// <see cref="ImportedLayout"/> using a null-returning sprite resolver and no
|
|
/// dat font — sufficient for conformance checks on tree structure and slice ids.
|
|
/// </summary>
|
|
public static ImportedLayout LoadVitals()
|
|
{
|
|
var root = LoadVitalsInfos();
|
|
return LayoutImporter.Build(root, _ => (0u, 0, 0), null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deserializes the committed <c>vitals_2100006C.json</c> fixture into a raw
|
|
/// <see cref="ElementInfo"/> tree WITHOUT calling <see cref="LayoutImporter.Build"/>.
|
|
/// Use this when the test needs to inspect the resolved <see cref="ElementInfo"/>
|
|
/// tree directly (e.g. inheritance-resolution checks) without exercising the
|
|
/// widget factory.
|
|
/// </summary>
|
|
public static AcDream.App.UI.Layout.ElementInfo LoadVitalsInfos()
|
|
=> LoadInfos("vitals_2100006C.json");
|
|
|
|
/// <summary>
|
|
/// Deserializes the committed <c>chat_21000006.json</c> fixture into a raw
|
|
/// <see cref="ElementInfo"/> tree and builds the <see cref="ImportedLayout"/>
|
|
/// using a null-returning sprite resolver and no dat font — sufficient for
|
|
/// conformance checks on tree structure and resolved types.
|
|
/// </summary>
|
|
public static ImportedLayout LoadChat()
|
|
=> LayoutImporter.Build(LoadChatInfos(), _ => (0u, 0, 0), null);
|
|
|
|
/// <summary>
|
|
/// Deserializes the committed <c>chat_21000006.json</c> fixture into a raw
|
|
/// <see cref="ElementInfo"/> tree WITHOUT calling <see cref="LayoutImporter.Build"/>.
|
|
/// Use this when the test needs to inspect the resolved <see cref="ElementInfo"/>
|
|
/// tree directly (e.g. resolved Type values per element id).
|
|
/// </summary>
|
|
public static AcDream.App.UI.Layout.ElementInfo LoadChatInfos()
|
|
=> LoadInfos("chat_21000006.json");
|
|
|
|
/// <summary>Builds the committed retail radar LayoutDesc 0x21000074 fixture.</summary>
|
|
public static ImportedLayout LoadRadar()
|
|
=> LayoutImporter.Build(LoadRadarInfos(), _ => (0u, 0, 0), null);
|
|
|
|
/// <summary>Returns the resolved ElementInfo tree for retail radar LayoutDesc 0x21000074.</summary>
|
|
public static AcDream.App.UI.Layout.ElementInfo LoadRadarInfos()
|
|
=> LoadInfos("radar_21000074.json");
|
|
|
|
public static ImportedLayout LoadToolbar()
|
|
=> LayoutImporter.Build(LoadToolbarInfos(), _ => (0u, 0, 0), null);
|
|
|
|
public static ElementInfo LoadToolbarInfos()
|
|
=> LoadInfos("toolbar_21000016.json");
|
|
|
|
public static ImportedLayout LoadInventory()
|
|
=> LayoutImporter.Build(LoadInventoryInfos(), _ => (0u, 0, 0), null);
|
|
|
|
public static ElementInfo LoadInventoryInfos()
|
|
=> LoadInfos("inventory_21000023.json");
|
|
|
|
public static ImportedLayout LoadPaperdoll()
|
|
=> LayoutImporter.Build(LoadPaperdollInfos(), _ => (0u, 0, 0), null);
|
|
|
|
public static ElementInfo LoadPaperdollInfos()
|
|
=> LoadInfos("paperdoll_21000024.json");
|
|
|
|
public static ImportedLayout LoadCharacter()
|
|
=> LayoutImporter.Build(LoadCharacterInfos(), _ => (0u, 0, 0), null);
|
|
|
|
public static ElementInfo LoadCharacterInfos()
|
|
=> LoadInfos("character_2100002E.json");
|
|
|
|
public static ImportedLayout LoadCombat()
|
|
=> LayoutImporter.Build(LoadCombatInfos(), _ => (0u, 0, 0), null);
|
|
|
|
public static ElementInfo LoadCombatInfos()
|
|
=> LoadInfos("combat_21000073.json");
|
|
|
|
public static ImportedLayout LoadSpellbook()
|
|
=> LayoutImporter.Build(LoadSpellbookInfos(), _ => (0u, 0, 0), null);
|
|
|
|
public static ElementInfo LoadSpellbookInfos()
|
|
=> LoadInfos("spellbook_21000034.json");
|
|
|
|
public static ElementInfo LoadComponentCategoryTemplateInfos()
|
|
=> LoadInfos("component_category_21000033_10000466.json");
|
|
|
|
public static ElementInfo LoadComponentRowTemplateInfos()
|
|
=> LoadInfos("component_row_21000033_10000467.json");
|
|
|
|
public static ImportedLayout LoadPowerbar()
|
|
=> LayoutImporter.Build(LoadPowerbarInfos(), _ => (0u, 0, 0), null);
|
|
|
|
public static ElementInfo LoadPowerbarInfos()
|
|
=> LoadInfos("powerbar_21000072.json");
|
|
|
|
public static ImportedLayout LoadConfirmationDialog()
|
|
=> LayoutImporter.Build(LoadConfirmationDialogInfos(), _ => (0u, 0, 0), null);
|
|
|
|
public static ElementInfo LoadConfirmationDialogInfos()
|
|
=> LoadInfos("dialogs_2100003C.json");
|
|
|
|
public static ImportedLayout LoadFpsDisplay()
|
|
=> LayoutImporter.Build(LoadFpsDisplayInfos(), _ => (0u, 0, 0), null);
|
|
|
|
public static ElementInfo LoadFpsDisplayInfos()
|
|
=> LoadInfos("smartbox_fps_2100000F.json");
|
|
|
|
public static ImportedLayout LoadPositiveEffects()
|
|
=> LayoutImporter.Build(LoadPositiveEffectsInfos(), _ => (0u, 0, 0), null);
|
|
|
|
public static ElementInfo LoadPositiveEffectsInfos()
|
|
=> LoadInfos("effects_positive_2100001B.json");
|
|
|
|
public static ImportedLayout LoadNegativeEffects()
|
|
=> LayoutImporter.Build(LoadNegativeEffectsInfos(), _ => (0u, 0, 0), null);
|
|
|
|
public static ElementInfo LoadNegativeEffectsInfos()
|
|
=> LoadInfos("effects_negative_2100001B.json");
|
|
|
|
public static ImportedLayout LoadIndicators()
|
|
=> LayoutImporter.Build(LoadIndicatorsInfos(), _ => (0u, 0, 0), null);
|
|
|
|
public static ElementInfo LoadIndicatorsInfos()
|
|
=> LoadInfos("indicators_21000071.json");
|
|
|
|
public static ImportedLayout LoadLinkStatus()
|
|
=> LayoutImporter.Build(LoadLinkStatusInfos(), _ => (0u, 0, 0), null);
|
|
|
|
public static ElementInfo LoadLinkStatusInfos()
|
|
=> LoadInfos("link_status_2100001D.json");
|
|
|
|
public static ImportedLayout LoadVitae()
|
|
=> LayoutImporter.Build(LoadVitaeInfos(), _ => (0u, 0, 0), null);
|
|
|
|
public static ElementInfo LoadVitaeInfos()
|
|
=> LoadInfos("vitae_21000020.json");
|
|
|
|
public static ImportedLayout LoadMiniGame()
|
|
=> LayoutImporter.Build(LoadMiniGameInfos(), _ => (0u, 0, 0), null);
|
|
|
|
public static ElementInfo LoadMiniGameInfos()
|
|
=> LoadInfos("mini_game_2100001E.json");
|
|
|
|
// ── Shared loader ────────────────────────────────────────────────────────
|
|
|
|
private static AcDream.App.UI.Layout.ElementInfo LoadInfos(string fileName)
|
|
{
|
|
var path = Path.Combine(AppContext.BaseDirectory, "UI", "Layout", "fixtures", fileName);
|
|
if (!File.Exists(path)) throw new FileNotFoundException($"fixture not found at: {path}");
|
|
var bytes = File.ReadAllBytes(path);
|
|
// Strip UTF-8 BOM (EF BB BF) if present so JsonSerializer.Deserialize<T>(ReadOnlySpan<byte>)
|
|
// does not reject the first byte.
|
|
ReadOnlySpan<byte> span = bytes;
|
|
if (span.Length >= 3 && span[0] == 0xEF && span[1] == 0xBB && span[2] == 0xBF)
|
|
span = span[3..];
|
|
return JsonSerializer.Deserialize<AcDream.App.UI.Layout.ElementInfo>(span, _opts)
|
|
?? throw new InvalidOperationException($"fixture deserialized to null: {path}");
|
|
}
|
|
}
|