phase(N.5) Task 9: BuildIndirectArrays — CPU layout for indirect dispatch

Pure CPU helper that lays out a group list into a contiguous indirect
buffer (DrawElementsIndirectCommand[]) and parallel BatchData[] —
opaque section first, transparent section second. Returns counts +
byte offset for the transparent section.

Tests cover: spec §5 walk-through layout; empty group list edge case;
ClipMap classification (treated as opaque, not transparent).

Static + public so tests can exercise without a GL context. Task 10
wires it into the rewritten Draw() method.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-05-08 20:38:22 +02:00
parent 424d7b9015
commit 9a7a250b62
2 changed files with 196 additions and 0 deletions

View file

@ -0,0 +1,94 @@
using System.Numerics;
using AcDream.App.Rendering.Wb;
using AcDream.Core.Meshing;
using Xunit;
namespace AcDream.Core.Tests.Rendering.Wb;
/// <summary>
/// Pure CPU test of <see cref="WbDrawDispatcher.BuildIndirectArrays"/>.
/// Verifies that a synthetic group set lays out into the indirect buffer
/// + parallel batch data with opaque section first, transparent second,
/// per-group fields propagated correctly.
/// </summary>
public sealed class WbDrawDispatcherIndirectBuilderTests
{
[Fact]
public void TwoOpaqueGroupsAndOneTransparent_LaysOutContiguouslyOpaqueFirst()
{
// Arrange — three groups: 2 opaque (12+1 instances) + 1 transparent (12 instances)
var groups = new List<WbDrawDispatcher.IndirectGroupInput>
{
new(IndexCount: 100, FirstIndex: 0, BaseVertex: 0, InstanceCount: 12, FirstInstance: 0, TextureHandle: 0xAA, TextureLayer: 0, Translucency: TranslucencyKind.Opaque),
new(IndexCount: 200, FirstIndex: 100, BaseVertex: 0, InstanceCount: 12, FirstInstance: 12, TextureHandle: 0xBB, TextureLayer: 0, Translucency: TranslucencyKind.AlphaBlend),
new(IndexCount: 50, FirstIndex: 300, BaseVertex: 100, InstanceCount: 1, FirstInstance: 24, TextureHandle: 0xCC, TextureLayer: 0, Translucency: TranslucencyKind.Opaque),
};
var indirect = new DrawElementsIndirectCommand[16];
var batch = new WbDrawDispatcher.BatchDataPublic[16];
// Act
var result = WbDrawDispatcher.BuildIndirectArrays(groups, indirect, batch);
// Assert layout
Assert.Equal(2, result.OpaqueCount);
Assert.Equal(1, result.TransparentCount);
Assert.Equal(2 * 20, result.TransparentByteOffset); // sizeof(DEIC) = 20
// Opaque section, in input order (Task 10 callers sort)
Assert.Equal(100u, indirect[0].Count);
Assert.Equal(0u, indirect[0].FirstIndex);
Assert.Equal(0, indirect[0].BaseVertex);
Assert.Equal(12u, indirect[0].InstanceCount);
Assert.Equal(0u, indirect[0].BaseInstance);
Assert.Equal(50u, indirect[1].Count);
Assert.Equal(300u, indirect[1].FirstIndex);
Assert.Equal(100, indirect[1].BaseVertex);
Assert.Equal(1u, indirect[1].InstanceCount);
Assert.Equal(24u, indirect[1].BaseInstance);
// Transparent section
Assert.Equal(200u, indirect[2].Count);
Assert.Equal(100u, indirect[2].FirstIndex);
Assert.Equal(12u, indirect[2].InstanceCount);
Assert.Equal(12u, indirect[2].BaseInstance);
// BatchData parallel — same indices as indirect
Assert.Equal(0xAAul, batch[0].TextureHandle);
Assert.Equal(0xCCul, batch[1].TextureHandle);
Assert.Equal(0xBBul, batch[2].TextureHandle);
}
[Fact]
public void EmptyGroupList_ProducesZeroCounts()
{
var groups = new List<WbDrawDispatcher.IndirectGroupInput>();
var indirect = new DrawElementsIndirectCommand[0];
var batch = new WbDrawDispatcher.BatchDataPublic[0];
var result = WbDrawDispatcher.BuildIndirectArrays(groups, indirect, batch);
Assert.Equal(0, result.OpaqueCount);
Assert.Equal(0, result.TransparentCount);
Assert.Equal(0, result.TransparentByteOffset);
}
[Fact]
public void ClipMapTreatedAsOpaque()
{
// ClipMap surfaces (alpha-cutout) belong with the opaque pass
// because the discard handles transparency, not blending.
var groups = new List<WbDrawDispatcher.IndirectGroupInput>
{
new(IndexCount: 10, FirstIndex: 0, BaseVertex: 0, InstanceCount: 1, FirstInstance: 0, TextureHandle: 0x1, TextureLayer: 0, Translucency: TranslucencyKind.ClipMap),
};
var indirect = new DrawElementsIndirectCommand[4];
var batch = new WbDrawDispatcher.BatchDataPublic[4];
var result = WbDrawDispatcher.BuildIndirectArrays(groups, indirect, batch);
Assert.Equal(1, result.OpaqueCount);
Assert.Equal(0, result.TransparentCount);
}
}