feat(render): Phase A8.F — Camera menu toggle for spring-arm collision
Adds a checkable "Collide Camera (spring arm)" item to the Camera submenu. Clicking it flips CameraDiagnostics.CollideCamera, matching the live A/B toggle pattern used for UseRetailChaseCamera. The checkmark reflects the current flag value so state is always visible in the menu. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@ -7942,6 +7942,11 @@ public sealed class GameWindow : IDisposable
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if (ImGuiNET.ImGui.MenuItem(flyLabel, "Ctrl+Shift+F"))
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ToggleFlyOrChase();
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}
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// A8.F: spring-arm camera collision (live A/B toggle).
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if (ImGuiNET.ImGui.MenuItem("Collide Camera (spring arm)", "",
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AcDream.Core.Rendering.CameraDiagnostics.CollideCamera))
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AcDream.Core.Rendering.CameraDiagnostics.CollideCamera =
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!AcDream.Core.Rendering.CameraDiagnostics.CollideCamera;
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ImGuiNET.ImGui.EndMenu();
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}
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ImGuiNET.ImGui.EndMainMenuBar();
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