refactor(input): own pointer and callback lifetime
Move camera pointer, framebuffer resize, and retained/devtools input edges behind focused reversible owners. Preserve input priority while making shutdown deactivate callbacks before live-session retirement and retry physical detach without stranding transport teardown.
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42 changed files with 4029 additions and 461 deletions
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@ -39,10 +39,11 @@ public sealed class LiveObjectFrameControllerTests
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private static SettingsVM CreateSettings()
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{
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var dispatcher = new InputDispatcher(
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var dispatcher = InputDispatcher.CreateDetached(
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new NullKeyboardSource(),
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new NullMouseSource(),
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new KeyBindings());
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dispatcher.Attach();
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return new SettingsVM(
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new KeyBindings(),
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dispatcher,
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