refactor(input): own pointer and callback lifetime

Move camera pointer, framebuffer resize, and retained/devtools input edges behind focused reversible owners. Preserve input priority while making shutdown deactivate callbacks before live-session retirement and retry physical detach without stranding transport teardown.
This commit is contained in:
Erik 2026-07-22 11:59:33 +02:00
parent d09e246d3a
commit 8b8afeefa3
42 changed files with 4029 additions and 461 deletions

View file

@ -39,10 +39,11 @@ public sealed class LiveObjectFrameControllerTests
private static SettingsVM CreateSettings()
{
var dispatcher = new InputDispatcher(
var dispatcher = InputDispatcher.CreateDetached(
new NullKeyboardSource(),
new NullMouseSource(),
new KeyBindings());
dispatcher.Attach();
return new SettingsVM(
new KeyBindings(),
dispatcher,