Both owner-reported 2026-08-29 after the #443 fix gate. #454: a boss quest item with a reuse timer lands in the backpack with the barred (unusable) icon overlay and stays barred; expected clear immediately, timer text is chat-only. #455: clicking an equipped item on the paperdoll does nothing; the retail gesture and gmPaperDollUI click handling must come from the named decomp before implementation. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
cd1cdee0e5
commit
8acb544d44
1 changed files with 54 additions and 0 deletions
|
|
@ -39,6 +39,60 @@ confirmed closed by the owner, 11 need a focused live gate, and 43 are safe to
|
|||
remain closed. See
|
||||
[`docs/research/2026-08-28-owner-closed-issue-validity-audit.md`](research/2026-08-28-owner-closed-issue-validity-audit.md).
|
||||
|
||||
## #455 — Clicking an equipped item on the paperdoll does not dequip it
|
||||
|
||||
**Status:** OPEN — needs retail investigation BEFORE any implementation.
|
||||
**Severity:** MEDIUM (core inventory interaction missing)
|
||||
**Component:** paperdoll viewport interaction / equipped-item picking
|
||||
|
||||
**Symptom (owner, 2026-08-29):** clicking an equipped item on the inventory
|
||||
paperdoll does nothing. The owner expects the click to dequip / pick up the
|
||||
item; the exact retail gesture (single click pickup-to-cursor, click-drag,
|
||||
or double-click) is NOT yet established and must come from the named decomp,
|
||||
not a guess.
|
||||
|
||||
**Retail investigation owed:** how `gmPaperDollUI` maps a doll-viewport
|
||||
click to the equipped object — the hit test against the private
|
||||
CreatureMode render and the handler that starts the pickup (class anchor
|
||||
already known: `gmPaperDollUI::RedressCreature @ 0x004A3BC0`; the
|
||||
click/drag handler functions are unmapped). Compare with the shipped
|
||||
world-side equipped-child picking (M4 slice 4, user-accepted 2026-07-29),
|
||||
which may share the pick primitive.
|
||||
|
||||
**acdream side today:** `UiViewport` supports `Clicked`/`ClickedAt`
|
||||
(viewport-local pixel coords), but the paperdoll wires no equipped-item hit
|
||||
path at all — the click falls through, so "does nothing" is currently
|
||||
by construction.
|
||||
|
||||
---
|
||||
|
||||
## #454 — Timered quest-item pickup leaves the icon barred in the backpack
|
||||
|
||||
**Status:** OPEN
|
||||
**Severity:** LOW-MEDIUM (icon state presentation)
|
||||
**Component:** inventory icon overlay state / pickup + quest-timer response
|
||||
handling
|
||||
|
||||
**Symptom (owner, 2026-08-29, with screenshot):** pick up a boss quest item
|
||||
that carries a completion timer — ACE replies
|
||||
`You may complete this quest again in 19h 59m 59s.` The item lands in the
|
||||
backpack with the BARRED (unusable) icon overlay and stays barred; second
|
||||
occurrence observed by the owner. Expected: the icon is clear immediately
|
||||
once the item sits in the pack — the timer belongs in chat, not on the
|
||||
icon.
|
||||
|
||||
**Mechanism (unestablished — candidates only, verify before fixing):**
|
||||
(a) the quest-timer/use-refusal response stamps an unusable icon state that
|
||||
is never cleared when the pickup transaction completes; (b) the icon
|
||||
overlay state machine misses a refresh on container placement. Retail
|
||||
oracle to establish: how retail presents a freshly picked-up timered quest
|
||||
item's icon (expected no bar).
|
||||
|
||||
**Repro:** any boss quest item with a reuse timer on the local ACE server;
|
||||
pick it up, watch the backpack icon.
|
||||
|
||||
---
|
||||
|
||||
## #453 — Rain and thunder audio disappears while the Rainy sky remains active
|
||||
|
||||
**Status:** DONE — USER-ACCEPTED 2026-08-28
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue