diff --git a/docs/ISSUES.md b/docs/ISSUES.md index 0c0dab2f..530f6afa 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -39,6 +39,60 @@ confirmed closed by the owner, 11 need a focused live gate, and 43 are safe to remain closed. See [`docs/research/2026-08-28-owner-closed-issue-validity-audit.md`](research/2026-08-28-owner-closed-issue-validity-audit.md). +## #455 — Clicking an equipped item on the paperdoll does not dequip it + +**Status:** OPEN — needs retail investigation BEFORE any implementation. +**Severity:** MEDIUM (core inventory interaction missing) +**Component:** paperdoll viewport interaction / equipped-item picking + +**Symptom (owner, 2026-08-29):** clicking an equipped item on the inventory +paperdoll does nothing. The owner expects the click to dequip / pick up the +item; the exact retail gesture (single click pickup-to-cursor, click-drag, +or double-click) is NOT yet established and must come from the named decomp, +not a guess. + +**Retail investigation owed:** how `gmPaperDollUI` maps a doll-viewport +click to the equipped object — the hit test against the private +CreatureMode render and the handler that starts the pickup (class anchor +already known: `gmPaperDollUI::RedressCreature @ 0x004A3BC0`; the +click/drag handler functions are unmapped). Compare with the shipped +world-side equipped-child picking (M4 slice 4, user-accepted 2026-07-29), +which may share the pick primitive. + +**acdream side today:** `UiViewport` supports `Clicked`/`ClickedAt` +(viewport-local pixel coords), but the paperdoll wires no equipped-item hit +path at all — the click falls through, so "does nothing" is currently +by construction. + +--- + +## #454 — Timered quest-item pickup leaves the icon barred in the backpack + +**Status:** OPEN +**Severity:** LOW-MEDIUM (icon state presentation) +**Component:** inventory icon overlay state / pickup + quest-timer response +handling + +**Symptom (owner, 2026-08-29, with screenshot):** pick up a boss quest item +that carries a completion timer — ACE replies +`You may complete this quest again in 19h 59m 59s.` The item lands in the +backpack with the BARRED (unusable) icon overlay and stays barred; second +occurrence observed by the owner. Expected: the icon is clear immediately +once the item sits in the pack — the timer belongs in chat, not on the +icon. + +**Mechanism (unestablished — candidates only, verify before fixing):** +(a) the quest-timer/use-refusal response stamps an unusable icon state that +is never cleared when the pickup transaction completes; (b) the icon +overlay state machine misses a refresh on container placement. Retail +oracle to establish: how retail presents a freshly picked-up timered quest +item's icon (expected no bar). + +**Repro:** any boss quest item with a reuse timer on the local ACE server; +pick it up, watch the backpack icon. + +--- + ## #453 — Rain and thunder audio disappears while the Rainy sky remains active **Status:** DONE — USER-ACCEPTED 2026-08-28