fix(D.2b): correct edge-anchor mapping (RightEdge==1=stretch) + enable vitals horizontal resize
ToAnchors was inverted vs retail UIElement::UpdateForParentSizeChange @0x00462640: stretch is RightEdge==1 (not ==2/==4), LeftEdge==2 = track-right. Verified against all 19 vitals fixture pieces. Enables Resizable/ResizeX on the importer vitals root (the prior 'dat is fixed-size' conclusion was wrong). At-rest render unchanged (anchors only fire on resize). Added a 160->200 resize conformance test. Also fixed DatWidgetFactoryTests.RectAndAnchors_SetFromElementInfo which encoded the old inverted model (Right=2 expecting Right anchor; corrected to Right=1). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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6 changed files with 174 additions and 105 deletions
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@ -1810,16 +1810,21 @@ public sealed class GameWindow : IDisposable
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healthText: () => (_vitalsVm!.HealthCurrent, _vitalsVm.HealthMax) is (uint c, uint m) ? $"{c}/{m}" : "",
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staminaText: () => (_vitalsVm!.StaminaCurrent, _vitalsVm.StaminaMax) is (uint c, uint m) ? $"{c}/{m}" : "",
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manaText: () => (_vitalsVm!.ManaCurrent, _vitalsVm.ManaMax) is (uint c, uint m) ? $"{c}/{m}" : "");
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// Top-level window: user-positioned (Anchors.None so the per-frame anchor
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// pass doesn't reset it) + movable, like the retired hand-authored panel.
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// Resize is left off — the dat stacked-vitals layout (0x2100006C) is
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// fixed-size (chrome edges near-pinned); faithful grip/dragbar-driven
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// resize is the Plan-2 window manager.
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// Top-level retail window: user-positioned (Anchors.None so the per-frame
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// anchor pass doesn't reset it), movable, and horizontally resizable like
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// retail. On a width change the dat edge-anchors reflow the pieces
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// (UIElement::UpdateForParentSizeChange @0x00462640): top/bottom edges +
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// the three bars stretch, corners stay 5px, the right edge/corners track
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// the right side. Vertical resize is off (the layout has no vertical stretch).
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var vitalsRoot = imported.Root;
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vitalsRoot.Left = 10; vitalsRoot.Top = 30;
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vitalsRoot.ClickThrough = false;
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vitalsRoot.Anchors = AcDream.App.UI.AnchorEdges.None;
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vitalsRoot.Draggable = true;
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vitalsRoot.Resizable = true;
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vitalsRoot.ResizeX = true;
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vitalsRoot.ResizeY = false;
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vitalsRoot.MinWidth = 40f;
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_uiHost.Root.AddChild(vitalsRoot);
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Console.WriteLine("[D.2b] retail UI active — vitals window from LayoutDesc importer (0x2100006C).");
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}
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