diff --git a/docs/research/2026-06-15-layoutdesc-format.md b/docs/research/2026-06-15-layoutdesc-format.md
index 10e66e8f..e3fb8b45 100644
--- a/docs/research/2026-06-15-layoutdesc-format.md
+++ b/docs/research/2026-06-15-layoutdesc-format.md
@@ -139,38 +139,40 @@ These are `uint` fields on `ElementDesc`. The values found across all four vital
| Value | Meaning | Where observed |
|-------|---------|---------------|
| `0` | Not present / no constraint | Base layout `0x2100003F` (zero-size elements) |
-| `1` | **Pinned to near edge** (left for LeftEdge, top for TopEdge) | Everywhere in vitals |
-| `2` | **Pinned to far edge** (right for LeftEdge, bottom for TopEdge) | Corners/bottom elements |
-| `3` | **Centered / pinned to both far edges** (floated, centered between two sides) | The expand-detail overlay child `0x100004A9` |
-| `4` | **Stretch / pinned to BOTH sides** | Meter elements in `0x21000014`/`0x21000075`; means the element stretches with parent resize |
+| `1` | **Stretch / track-far** — for LeftEdge: pin left (near); for RightEdge: stretch (track parent's right edge); for TopEdge: pin top; for BottomEdge: stretch (track parent's bottom) | Most vitals pieces |
+| `2` | **Track-right (for LeftEdge) / fixed-far (for RightEdge)** — LeftEdge=2 means the element's LEFT side tracks the parent's RIGHT edge (fixed-width piece that moves right); RightEdge=2 means the right edge is fixed relative to the parent right (no stretch) | Corners/right-side pieces |
+| `3` | **Centered / floating** — contributes no anchor on that axis | The expand-detail overlay child `0x100004A9` |
+| `4` | **Both-sides** — both near AND far edges fire simultaneously | Seen in child layout meter elements |
-### Anchor logic (correcting the plan's assumption)
+### Anchor logic (retail-faithful, per `UIElement::UpdateForParentSizeChange @0x00462640`)
-**The plan assumed value `4` = "pinned to that side."** The correct semantics are:
+The **far-axis fields** (RightEdge, BottomEdge) drive stretch:
+- **RightEdge==1** ⇒ the right edge tracks the parent's right edge (**STRETCH**; designRight+delta)
+- **RightEdge==2** ⇒ designRight is fixed (no stretch)
+- **LeftEdge==2** ⇒ a fixed-width piece's left side tracks the parent's right edge (it **moves right**)
+- **LeftEdge==1** ⇒ pin left at designX (near-pin)
+- **value==4** ⇒ both near AND far fire simultaneously (stretch + keep near)
+- **value==3** ⇒ centered / floating (no anchor on that axis)
+- **value==0** ⇒ no anchor (prototype-only)
-- `1` = pinned to the **near** edge of that axis (left, or top)
-- `2` = pinned to the **far** edge (right, or bottom)
-- `3` = pinned to BOTH far edges (centered/floating between the two anchors on that axis)
-- `4` = stretch anchor: pinned to BOTH the near AND far edges simultaneously (element stretches)
-- `0` = no anchor (zero-size elements used as font/style prototypes in the base layout)
+This is the INVERSE of the earlier §Corrections reading ("1=near, 2=far"), which was wrong. The decomp is authoritative: `UIElement::UpdateForParentSizeChange @0x00462640` in `docs/research/named-retail/acclient_2013_pseudo_c.txt` lines 108459–108668.
-Evidence from the `0x21000014` dump: the health meter (`0x100000E6`) has `LeftEdge=1, RightEdge=4` meaning "pin left edge, stretch right" — the meter fills from the left to the window's right edge. The stamina meter (`0x100000EC`) has `LeftEdge=4, RightEdge=4` meaning it stretches on both sides (centered at 270px, fills width with parent).
-
-**Revised `ToAnchors` logic:**
+**Correct `ToAnchors` logic (as implemented in `ElementReader.cs`):**
```csharp
+// Per UIElement::UpdateForParentSizeChange @0x00462640
public static AnchorEdges ToAnchors(uint left, uint top, uint right, uint bottom)
{
- // 1 = near-pin, 2 = far-pin, 3 = both-far (floating center), 4 = stretch (both sides)
var a = AnchorEdges.None;
- if (left == 1 || left == 4) a |= AnchorEdges.Left;
- if (top == 1 || top == 4) a |= AnchorEdges.Top;
- if (right == 2 || right == 4) a |= AnchorEdges.Right;
- if (bottom == 2 || bottom == 4) a |= AnchorEdges.Bottom;
+ if (left == 1 || left == 4) a |= AnchorEdges.Left;
+ if (right == 1 || right == 4 || left == 2) a |= AnchorEdges.Right;
+ if (top == 1 || top == 4) a |= AnchorEdges.Top;
+ if (bottom == 1 || bottom == 4 || top == 2) a |= AnchorEdges.Bottom;
if (a == AnchorEdges.None) a = AnchorEdges.Left | AnchorEdges.Top; // default: pin top-left
return a;
}
```
-Value `3` (floating center) is a "pin far but not near" on both axes — maps to Right+Bottom anchors but NOT Left+Top. This shows up only on the hide/show-detail overlay child (`0x100004A9`) which is visually centered in the bar.
+
+**Verified against all 19 vitals pieces** (format doc §11). At-rest render (no resize) is pixel-identical — anchors only fire on resize. Value `3` contributes no anchor on its axis and falls through to the Left|Top default only when all four values are 3 or 0.
---
@@ -407,28 +409,31 @@ Each meter has:
## § Corrections to plan assumptions
-### 1. Edge-flag "pinned" value is NOT simply `4`
+### 1. Edge-flag semantics are INVERTED from the earlier §4 reading
-**Plan assumed:** `if (left == 4) a |= AnchorEdges.Left;`
-**Correct semantics:**
+**Original §4 reading (Task 2 shipped):** `1=near, 2=far, 4=stretch` → `right==2||right==4` for Right anchor.
+**That was wrong.** The correct semantics, per `UIElement::UpdateForParentSizeChange @0x00462640`:
-| Edge value | Meaning |
-|-----------|---------|
-| 0 | no anchor (prototype-only elements) |
-| 1 | pinned to **near** edge (left/top) |
-| 2 | pinned to **far** edge (right/bottom) |
-| 3 | pinned to BOTH far edges (centered/floating) |
-| 4 | stretch: pinned to BOTH near AND far edges simultaneously |
+| Edge value | LeftEdge meaning | RightEdge meaning |
+|-----------|-----------------|------------------|
+| 0 | no anchor | no anchor |
+| 1 | pin left (near) → **Left** | track parent's right edge (stretch) → **Right** |
+| 2 | track parent's right edge (moves right) → **Right** | fixed right (no stretch) |
+| 3 | centered / floating (no anchor) | centered / floating (no anchor) |
+| 4 | both-sides → **Left + Right** | both-sides → **Left + Right** |
-**Fix for Task 2:**
+The far-axis field (RightEdge, BottomEdge) value `1` means **stretch** (track the parent's far edge), NOT "near-pin." This is the INVERSE of what was documented in the original §4.
+
+**Correct `ToAnchors` (as fixed in `ElementReader.cs` 2026-06-15):**
```csharp
+// Per UIElement::UpdateForParentSizeChange @0x00462640
public static AnchorEdges ToAnchors(uint left, uint top, uint right, uint bottom)
{
var a = AnchorEdges.None;
- if (left == 1 || left == 4) a |= AnchorEdges.Left;
- if (top == 1 || top == 4) a |= AnchorEdges.Top;
- if (right == 2 || right == 4) a |= AnchorEdges.Right;
- if (bottom == 2 || bottom == 4) a |= AnchorEdges.Bottom;
+ if (left == 1 || left == 4) a |= AnchorEdges.Left;
+ if (right == 1 || right == 4 || left == 2) a |= AnchorEdges.Right;
+ if (top == 1 || top == 4) a |= AnchorEdges.Top;
+ if (bottom == 1 || bottom == 4 || top == 2) a |= AnchorEdges.Bottom;
if (a == AnchorEdges.None) a = AnchorEdges.Left | AnchorEdges.Top;
return a;
}
diff --git a/src/AcDream.App/Rendering/GameWindow.cs b/src/AcDream.App/Rendering/GameWindow.cs
index c4b55885..d4c33d71 100644
--- a/src/AcDream.App/Rendering/GameWindow.cs
+++ b/src/AcDream.App/Rendering/GameWindow.cs
@@ -1810,16 +1810,21 @@ public sealed class GameWindow : IDisposable
healthText: () => (_vitalsVm!.HealthCurrent, _vitalsVm.HealthMax) is (uint c, uint m) ? $"{c}/{m}" : "",
staminaText: () => (_vitalsVm!.StaminaCurrent, _vitalsVm.StaminaMax) is (uint c, uint m) ? $"{c}/{m}" : "",
manaText: () => (_vitalsVm!.ManaCurrent, _vitalsVm.ManaMax) is (uint c, uint m) ? $"{c}/{m}" : "");
- // Top-level window: user-positioned (Anchors.None so the per-frame anchor
- // pass doesn't reset it) + movable, like the retired hand-authored panel.
- // Resize is left off — the dat stacked-vitals layout (0x2100006C) is
- // fixed-size (chrome edges near-pinned); faithful grip/dragbar-driven
- // resize is the Plan-2 window manager.
+ // Top-level retail window: user-positioned (Anchors.None so the per-frame
+ // anchor pass doesn't reset it), movable, and horizontally resizable like
+ // retail. On a width change the dat edge-anchors reflow the pieces
+ // (UIElement::UpdateForParentSizeChange @0x00462640): top/bottom edges +
+ // the three bars stretch, corners stay 5px, the right edge/corners track
+ // the right side. Vertical resize is off (the layout has no vertical stretch).
var vitalsRoot = imported.Root;
vitalsRoot.Left = 10; vitalsRoot.Top = 30;
vitalsRoot.ClickThrough = false;
vitalsRoot.Anchors = AcDream.App.UI.AnchorEdges.None;
vitalsRoot.Draggable = true;
+ vitalsRoot.Resizable = true;
+ vitalsRoot.ResizeX = true;
+ vitalsRoot.ResizeY = false;
+ vitalsRoot.MinWidth = 40f;
_uiHost.Root.AddChild(vitalsRoot);
Console.WriteLine("[D.2b] retail UI active — vitals window from LayoutDesc importer (0x2100006C).");
}
diff --git a/src/AcDream.App/UI/Layout/ElementReader.cs b/src/AcDream.App/UI/Layout/ElementReader.cs
index 31a402b3..061d59e9 100644
--- a/src/AcDream.App/UI/Layout/ElementReader.cs
+++ b/src/AcDream.App/UI/Layout/ElementReader.cs
@@ -68,42 +68,23 @@ public sealed class ElementInfo
///
public static class ElementReader
{
- ///
- /// Maps the four raw edge-anchor flag values from ElementDesc to the
- /// bit-flag used by the UI layout engine.
- ///
- ///
- /// The dat stores one uint per edge with these semantics (§4 of the
- /// LayoutDesc format reference, 2026-06-15):
- ///
- /// - 0 = no anchor (prototype-only elements — zero-size style stores)
- /// - 1 = pinned to the near edge (left for LeftEdge, top for TopEdge)
- /// - 2 = pinned to the far edge (right for RightEdge, bottom for BottomEdge)
- /// - 3 = floating / centered between both far edges (maps to neither Left nor Right)
- /// - 4 = stretch: pinned to BOTH near AND far edges simultaneously (element stretches with parent)
- ///
- ///
- ///
- ///
- /// Default when no flags resolve: Left | Top (pin top-left, fixed size).
- /// This matches elements whose all-zero edge flags indicate a no-reflow prototype.
- ///
- ///
+ /// Edge-anchor flags → AnchorEdges, per retail UIElement::UpdateForParentSizeChange
+ /// @0x00462640. The far-axis fields drive stretch: RightEdge==1 ⇒ the right edge tracks the
+ /// parent's right edge (stretch); LeftEdge==2 ⇒ a fixed-width element's left tracks the right
+ /// edge (it moves right). ==4 (not present in the vitals layout) = both-sides stretch; ==3 =
+ /// centered (no edge anchor → falls back to pin-top-left). This is the INVERSE of the earlier
+ /// format-doc §4 reading, which was wrong (it made every piece fixed-width).
/// LeftEdge dat field value (0–4).
/// TopEdge dat field value (0–4).
/// RightEdge dat field value (0–4).
/// BottomEdge dat field value (0–4).
public static AnchorEdges ToAnchors(uint left, uint top, uint right, uint bottom)
{
- // 1 = near-pin, 2 = far-pin, 3 = both-far (floating center), 4 = stretch (both sides).
- // Only 1 and 4 contribute the NEAR (Left/Top) anchor.
- // Only 2 and 4 contribute the FAR (Right/Bottom) anchor.
- // Value 3 contributes neither (floating center is handled by the UI engine differently).
var a = AnchorEdges.None;
- if (left == 1 || left == 4) a |= AnchorEdges.Left;
- if (top == 1 || top == 4) a |= AnchorEdges.Top;
- if (right == 2 || right == 4) a |= AnchorEdges.Right;
- if (bottom == 2 || bottom == 4) a |= AnchorEdges.Bottom;
+ if (left == 1 || left == 4) a |= AnchorEdges.Left;
+ if (right == 1 || right == 4 || left == 2) a |= AnchorEdges.Right;
+ if (top == 1 || top == 4) a |= AnchorEdges.Top;
+ if (bottom == 1 || bottom == 4 || top == 2) a |= AnchorEdges.Bottom;
if (a == AnchorEdges.None) a = AnchorEdges.Left | AnchorEdges.Top; // default: pin top-left
return a;
}
diff --git a/tests/AcDream.App.Tests/UI/Layout/DatWidgetFactoryTests.cs b/tests/AcDream.App.Tests/UI/Layout/DatWidgetFactoryTests.cs
index c2a66de1..15dc8355 100644
--- a/tests/AcDream.App.Tests/UI/Layout/DatWidgetFactoryTests.cs
+++ b/tests/AcDream.App.Tests/UI/Layout/DatWidgetFactoryTests.cs
@@ -36,10 +36,11 @@ public class DatWidgetFactoryTests
// ── Test 4: Rect + anchors set from ElementInfo ───────────────────────────
///
- /// A Type-3 element with X=5,Y=21,W=150,H=16, Left=1,Top=1,Right=2 should have
+ /// A Type-3 element with X=5,Y=21,W=150,H=16, Left=1,Top=1,Right=1 should have
/// its rect + anchors copied onto the returned widget.
- /// Left=1 (near-pin → AnchorEdges.Left), Top=1 (near-pin → AnchorEdges.Top),
- /// Right=2 (far-pin → AnchorEdges.Right), Bottom=0 (no anchor → neither).
+ /// Per UIElement::UpdateForParentSizeChange @0x00462640:
+ /// Left=1 → AnchorEdges.Left (near-pin); Top=1 → AnchorEdges.Top;
+ /// Right=1 → AnchorEdges.Right (stretch / track parent right); Bottom=0 → neither.
/// Combined: Left | Top | Right.
///
[Fact]
@@ -51,7 +52,7 @@ public class DatWidgetFactoryTests
X = 5, Y = 21,
Width = 150, Height = 16,
Left = 1, Top = 1,
- Right = 2, Bottom = 0,
+ Right = 1, Bottom = 0,
};
var e = DatWidgetFactory.Create(info, NoTex, null)!;
Assert.Equal(5f, e.Left);
diff --git a/tests/AcDream.App.Tests/UI/Layout/ElementReaderTests.cs b/tests/AcDream.App.Tests/UI/Layout/ElementReaderTests.cs
index c489f88c..9d79f58d 100644
--- a/tests/AcDream.App.Tests/UI/Layout/ElementReaderTests.cs
+++ b/tests/AcDream.App.Tests/UI/Layout/ElementReaderTests.cs
@@ -4,34 +4,33 @@ namespace AcDream.App.Tests.UI.Layout;
public class ElementReaderTests
{
- // ── ToAnchors ────────────────────────────────────────────────────────────
+ // ── ToAnchors (decomp-backed: UIElement::UpdateForParentSizeChange @0x00462640) ─────────────
///
- /// Edge value 4 = stretch (pinned to BOTH near AND far sides simultaneously).
- /// LeftEdge=4 → Left anchor; RightEdge=4 → Right anchor.
- /// TopEdge=1 → Top only (near-pin); BottomEdge=1 → near-pin (left/top axis), NOT Bottom.
+ /// Top edge (L=1,T=1,R=1,B=2): LeftEdge==1 → Left; RightEdge==1 → Right (stretch);
+ /// TopEdge==1 → Top; BottomEdge==2 (not 1/4, top≠2) → no Bottom.
+ /// This is the top chrome edge — it pins left, stretches width, pins top, fixed height.
+ /// Real vitals values from format doc §11 (0x10000634).
///
[Fact]
- public void EdgeFlagsToAnchors_LeftRight_Stretches()
+ public void ToAnchors_TopEdge_StretchesWidth()
{
- // left=4 (stretch ⇒ Left), top=1 (near-pin ⇒ Top), right=4 (stretch ⇒ Right), bottom=1 (near-pin of bottom axis ⇒ not Bottom)
- var a = ElementReader.ToAnchors(left: 4, top: 1, right: 4, bottom: 1);
+ var a = ElementReader.ToAnchors(left: 1, top: 1, right: 1, bottom: 2);
Assert.True(a.HasFlag(AnchorEdges.Left));
+ Assert.True(a.HasFlag(AnchorEdges.Top));
Assert.True(a.HasFlag(AnchorEdges.Right));
Assert.False(a.HasFlag(AnchorEdges.Bottom));
}
///
- /// Edge value 1 = pinned to the NEAR edge of that axis.
- /// For LeftEdge: near = Left. For TopEdge: near = Top.
- /// For RightEdge: value 1 means near-pin of the right axis → does NOT map to Right anchor.
- /// For BottomEdge: value 1 means near-pin of the bottom axis → does NOT map to Bottom anchor.
+ /// TL corner (L=1,T=1,R=2,B=2): LeftEdge==1 → Left; RightEdge==2 (not 1/4), left≠2 → no Right;
+ /// TopEdge==1 → Top; BottomEdge==2, top≠2 → no Bottom. Fixed size, pinned top-left.
+ /// Real vitals values from format doc §11 (0x10000633).
///
[Fact]
- public void EdgeFlagsToAnchors_AllOnes_PinsTopLeftOnly()
+ public void ToAnchors_TlCorner_PinsTopLeftFixed()
{
- // 1 everywhere: only Left and Top anchors set (near-pins). Right/Bottom are far edges and value 1 is near-pin.
- var a = ElementReader.ToAnchors(left: 1, top: 1, right: 1, bottom: 1);
+ var a = ElementReader.ToAnchors(left: 1, top: 1, right: 2, bottom: 2);
Assert.True(a.HasFlag(AnchorEdges.Left));
Assert.True(a.HasFlag(AnchorEdges.Top));
Assert.False(a.HasFlag(AnchorEdges.Right));
@@ -39,18 +38,46 @@ public class ElementReaderTests
}
///
- /// Edge value 2 = pinned to the FAR edge of that axis.
- /// For RightEdge: far = Right anchor. For BottomEdge: far = Bottom anchor.
- /// For LeftEdge: value 2 means far-pin of the left axis → does NOT map to Left anchor.
- /// For TopEdge: value 2 means far-pin of the top axis → does NOT map to Top anchor.
+ /// TR corner (L=2,T=1,R=1,B=2): LeftEdge==2 → triggers Right (track-right); RightEdge==1 → Right;
+ /// left≠1 → no Left; TopEdge==1 → Top; BottomEdge==2, top≠2 → no Bottom.
+ /// Fixed-width element whose left and right both track the parent's right edge.
+ /// Real vitals values from format doc §11 (0x10000635).
///
[Fact]
- public void EdgeFlagsToAnchors_AllTwos_PinsRightBottomOnly()
+ public void ToAnchors_TrCorner_TracksRight()
{
- // 2 everywhere: only Right and Bottom anchors set (far-pins).
- var a = ElementReader.ToAnchors(left: 2, top: 2, right: 2, bottom: 2);
+ var a = ElementReader.ToAnchors(left: 2, top: 1, right: 1, bottom: 2);
Assert.False(a.HasFlag(AnchorEdges.Left));
- Assert.False(a.HasFlag(AnchorEdges.Top));
+ Assert.True(a.HasFlag(AnchorEdges.Top));
+ Assert.True(a.HasFlag(AnchorEdges.Right));
+ Assert.False(a.HasFlag(AnchorEdges.Bottom));
+ }
+
+ ///
+ /// Left edge (L=1,T=1,R=2,B=1): LeftEdge==1 → Left; RightEdge==2, left≠2 → no Right;
+ /// TopEdge==1 → Top; BottomEdge==1 → Bottom. Pins left+top+bottom, fixed width, stretches height.
+ /// Real vitals values from format doc §11 (0x10000636).
+ ///
+ [Fact]
+ public void ToAnchors_LeftEdge_StretchesHeight()
+ {
+ var a = ElementReader.ToAnchors(left: 1, top: 1, right: 2, bottom: 1);
+ Assert.True(a.HasFlag(AnchorEdges.Left));
+ Assert.True(a.HasFlag(AnchorEdges.Top));
+ Assert.False(a.HasFlag(AnchorEdges.Right));
+ Assert.True(a.HasFlag(AnchorEdges.Bottom));
+ }
+
+ ///
+ /// All-ones (L=1,T=1,R=1,B=1): all four flags fire — Left, Right, Top, Bottom.
+ /// A piece pinned to all four sides stretches both horizontally and vertically.
+ ///
+ [Fact]
+ public void ToAnchors_Meter_StretchesBoth()
+ {
+ var a = ElementReader.ToAnchors(left: 1, top: 1, right: 1, bottom: 1);
+ Assert.True(a.HasFlag(AnchorEdges.Left));
+ Assert.True(a.HasFlag(AnchorEdges.Top));
Assert.True(a.HasFlag(AnchorEdges.Right));
Assert.True(a.HasFlag(AnchorEdges.Bottom));
}
@@ -66,19 +93,19 @@ public class ElementReaderTests
}
///
- /// Value 3 = floating/centered between both far edges on that axis (format doc §4).
- /// The anchor mapping fires on near-pin (1) and stretch (4) for Left/Top, and on
- /// far-pin (2) and stretch (4) for Right/Bottom — value 3 matches none of these rules.
- /// Therefore all-3 edge flags contribute no anchor bits and fall through to the
- /// Left|Top default (pin top-left, fixed size).
- /// This test covers that corner case (element 0x100004A9 — expand-detail overlay).
+ /// Value 3 on left and right axes contributes no Left/Right anchor;
+ /// TopEdge==1 → Top; BottomEdge==1 → Bottom.
+ /// left=3 (not 1/4) → no Left; right=3 (not 1/4), left≠2 → no Right;
+ /// top=1 → Top; bottom=1 → Bottom. Result: Top|Bottom.
///
[Fact]
- public void EdgeFlagsToAnchors_ValueThree_FallsBackToTopLeft()
+ public void EdgeFlagsToAnchors_ValueThree_HorizAxes_YieldsTopBottom()
{
- // value 3 doesn't match any anchor rule; falls back to Left|Top default.
- var a = ElementReader.ToAnchors(left: 3, top: 3, right: 3, bottom: 3);
- Assert.Equal(AnchorEdges.Left | AnchorEdges.Top, a);
+ var a = ElementReader.ToAnchors(left: 3, top: 1, right: 3, bottom: 1);
+ Assert.False(a.HasFlag(AnchorEdges.Left));
+ Assert.True(a.HasFlag(AnchorEdges.Top));
+ Assert.False(a.HasFlag(AnchorEdges.Right));
+ Assert.True(a.HasFlag(AnchorEdges.Bottom));
}
// ── Merge ────────────────────────────────────────────────────────────────
diff --git a/tests/AcDream.App.Tests/UI/Layout/LayoutConformanceTests.cs b/tests/AcDream.App.Tests/UI/Layout/LayoutConformanceTests.cs
index a2bcfe08..6e86b988 100644
--- a/tests/AcDream.App.Tests/UI/Layout/LayoutConformanceTests.cs
+++ b/tests/AcDream.App.Tests/UI/Layout/LayoutConformanceTests.cs
@@ -138,4 +138,54 @@ public class LayoutConformanceTests
foreach (var child in node.Children)
CollectFontDids(child, acc);
}
+
+ // ── Test 5: Horizontal resize conformance (160→200) ──────────────────────
+
+ ///
+ /// Proves end-to-end reflow for a 160→200 width change using the corrected
+ /// ToAnchors mapping (UIElement::UpdateForParentSizeChange @0x00462640).
+ ///
+ /// For each piece, margins are computed from the 160-wide design rect and then
+ /// is applied at parentW=200.
+ ///
+ /// Expected outcomes:
+ /// - TL corner (L=1,R=2): Left only → fixed at x=0, w=5
+ /// - top edge (L=1,R=1): Left+Right → stretches to w=190 at x=5
+ /// - TR corner (L=2,R=1): Right only → tracks right at x=195, w=5
+ /// - meter (L=1,R=1): Left+Right → stretches to w=190 at x=5
+ ///
+ [Fact]
+ public void HorizontalResize_160to200_ReflowsCorrectly()
+ {
+ const float designParentW = 160f;
+ const float newParentW = 200f;
+ const float parentH = 58f;
+
+ // (piece, designX, designW, LeftEdge, RightEdge, expectedX, expectedW)
+ (string Piece, float DesignX, float DesignW, uint L, uint R, float ExpX, float ExpW)[] cases =
+ [
+ ("TL corner", 0f, 5f, 1u, 2u, 0f, 5f ),
+ ("top edge", 5f, 150f, 1u, 1u, 5f, 190f),
+ ("TR corner", 155f, 5f, 2u, 1u, 195f, 5f ),
+ ("meter", 5f, 150f, 1u, 1u, 5f, 190f),
+ ];
+
+ foreach (var (piece, dX, dW, l, r, expX, expW) in cases)
+ {
+ // T/B values don't affect x/w; use real vitals values (top=1, bottom=2)
+ var anchors = ElementReader.ToAnchors(l, top: 1u, r, bottom: 2u);
+
+ // Margins from the design rect at parentW=160
+ float mL = dX;
+ float mR = designParentW - (dX + dW);
+
+ // Reflow at parentW=200 (parentH irrelevant for x/w assertions)
+ var (x, _, w, _) = UiElement.ComputeAnchoredRect(
+ anchors, mL, mT: 0f, mR, mB: 0f, w0: dW, h0: 5f, parentW: newParentW, parentH);
+
+ // xUnit 2.x Assert.Equal(float,float,int) = decimal-place precision
+ Assert.True(Math.Abs(x - expX) < 0.5f, $"{piece}: expected x={expX} got {x}");
+ Assert.True(Math.Abs(w - expW) < 0.5f, $"{piece}: expected w={expW} got {w}");
+ }
+ }
}