docs: phase 1 implementation plan
Ten bite-sized tasks covering: solution reorg into four projects, TDD-driven PluginManifest parsing + discovery + collectible-ALC loader (with a real fixture DLL), LandblockMesh pure generator, Silk.NET window smoke, dat-backed landblock mesh upload, height- ramp shader + orbit camera, and finally the end-to-end smoke plugin round-trip. Manual visual smoke only for the GL bits; xUnit TDD for everything testable. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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