feat(app): load landblock from dats and upload mesh to GPU
GameWindow now owns a DatCollection + TerrainRenderer. On load it opens the dat directory passed as argv[0] (or ACDREAM_DAT_DIR), finds Holtburg (landblock 0xA9B4FFFF) by default with a fallback to the first landblock in the cell b-tree, builds the CPU mesh from LandblockMesh.Build, and uploads VBO+EBO+VAO with a 3f/3f/2f attribute layout. No draw call yet — shader and matrix uniforms land in Task 9. Enabled AllowUnsafeBlocks on the App csproj so the fixed-buffer upload in TerrainRenderer compiles. Uses dats.Get<LandBlock>(id) instead of TryGet(..., out T) to sidestep the [MaybeNullWhen(false)] analysis that TreatWarningsAsErrors was flagging. Smoke verified against the real retail dats: prints "loaded landblock 0xA9B4FFFF" and the window stays alive with no GL errors or exceptions. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
6d18e0bd38
commit
8356fe65a0
4 changed files with 113 additions and 1 deletions
|
|
@ -7,6 +7,7 @@
|
|||
<LangVersion>latest</LangVersion>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
<RootNamespace>AcDream.App</RootNamespace>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Silk.NET.OpenGL" Version="2.23.0" />
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue