feat(ui): port retail creature appraisal presentation

Render assessed creatures through the shared private viewport with retail heading, bounding-box camera, and light. Build the exact authored nine-row stat list and resolve creature names from the retail EnumMapper while keeping remaining font/sequencer adaptations explicit.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-23 12:55:24 +02:00
parent f1a7912160
commit 7eaa68a5f4
26 changed files with 2780 additions and 237 deletions

View file

@ -27,6 +27,10 @@ public sealed class AppraisalUiController : IRetainedPanelController
public const uint SignatureTextId = 0x1000013Fu;
public const uint InscriptionScrollbarId = 0x1000046Eu;
public const uint CreaturePanelId = 0x10000140u;
public const uint CreatureViewportId = 0x10000148u;
public const uint CreatureStatsListId = 0x10000149u;
public const uint CreatureDisplayNameId = 0x1000014Eu;
public const uint CreatureLevelValueId = 0x1000014Cu;
public const uint SpellPanelId = 0x10000153u;
private const uint TemplateStringProperty = 5u;
@ -53,6 +57,9 @@ public sealed class AppraisalUiController : IRetainedPanelController
private readonly UiText? _signature;
private readonly UiDatElement? _inscriptionBackground;
private readonly UiButton? _close;
private readonly UiItemList? _creatureStats;
private readonly CreatureAppraisalRowTemplateFactory? _creatureRowTemplates;
private readonly CreatureDisplayNameResolver _creatureNames;
private AppraisalView _activeView;
private uint _itemObjectId;
private uint _creatureObjectId;
@ -81,7 +88,9 @@ public sealed class AppraisalUiController : IRetainedPanelController
UiElement itemPanel,
UiElement creaturePanel,
UiText title,
UiText itemText)
UiText itemText,
CreatureAppraisalRowTemplateFactory? creatureRowTemplates,
CreatureDisplayNameResolver? creatureNames)
{
_layout = layout;
_objects = objects;
@ -97,6 +106,10 @@ public sealed class AppraisalUiController : IRetainedPanelController
_spellPanel = layout.FindElement(SpellPanelId);
_title = title;
_itemText = itemText;
_creatureRowTemplates = creatureRowTemplates;
_creatureNames = creatureNames
?? new CreatureDisplayNameResolver(
new Dictionary<uint, string>());
_inscriptionText = layout.FindElement(InscriptionTextId) as UiText;
_inscriptionField = layout.FindElement(InscriptionTextId) as UiField;
_signature = layout.FindElement(SignatureTextId) as UiText;
@ -136,6 +149,25 @@ public sealed class AppraisalUiController : IRetainedPanelController
_inscriptionBackground.ClickThrough = false;
}
if (creatureRowTemplates is not null
&& layout.FindElement(CreatureStatsListId) is { } statsHost)
{
_creatureStats = statsHost as UiItemList
?? new UiItemList
{
Width = statsHost.Width,
Height = statsHost.Height,
Anchors = AnchorEdges.Left | AnchorEdges.Top
| AnchorEdges.Right | AnchorEdges.Bottom,
};
if (!ReferenceEquals(_creatureStats, statsHost))
statsHost.AddChild(_creatureStats);
_creatureStats.Flush();
_creatureStats.Columns = 1;
_creatureStats.CellWidth = creatureRowTemplates.Width;
_creatureStats.CellHeight = creatureRowTemplates.Height;
}
SetActiveView(AppraisalView.Item);
}
@ -152,7 +184,9 @@ public sealed class AppraisalUiController : IRetainedPanelController
Action<uint, string> sendSetInscription,
Action<string> systemMessage,
Action show,
Action close)
Action close,
CreatureAppraisalRowTemplateFactory? creatureRowTemplates = null,
CreatureDisplayNameResolver? creatureNames = null)
{
ArgumentNullException.ThrowIfNull(layout);
ArgumentNullException.ThrowIfNull(objects);
@ -185,7 +219,9 @@ public sealed class AppraisalUiController : IRetainedPanelController
itemPanel,
creaturePanel,
title,
itemText);
itemText,
creatureRowTemplates,
creatureNames);
}
/// <summary>
@ -452,17 +488,12 @@ public sealed class AppraisalUiController : IRetainedPanelController
{
ClearCreatureText();
PropertyBundle p = appraisal.Properties;
SetText(0x1000014Au, character
? GetString(p, 4u)
: AppraisalTextFormatter.CreatureTypeName(GetInt(p, 2u)));
SetText(0x1000014Bu, GetString(p, 2u));
SetText(0x1000014Cu, GetString(p, 14u));
string report = AppraisalTextFormatter.BuildCreature(
obj,
appraisal,
character);
SetText(0x1000014Eu, report, scrollable: true);
int level = GetInt(p, 25u);
SetText(
CreatureLevelValueId,
level > 0
? level.ToString(CultureInfo.CurrentCulture)
: "???");
if (character)
{
@ -470,6 +501,14 @@ public sealed class AppraisalUiController : IRetainedPanelController
SetText(0x10000151u, GetString(p, 47u));
SetText(0x10000152u, GetString(p, 11u));
}
else
{
SetText(
CreatureDisplayNameId,
_creatureNames.Resolve(GetInt(p, 2u)));
}
RebuildCreatureStats(appraisal);
SetText(0x1000053Au, appraisal.Success
? string.Empty
@ -478,6 +517,25 @@ public sealed class AppraisalUiController : IRetainedPanelController
ResetCreatureScroll();
}
private void RebuildCreatureStats(AppraiseInfoParser.Parsed appraisal)
{
if (_creatureStats is null || _creatureRowTemplates is null)
return;
using (_creatureStats.DeferLayout())
{
_creatureStats.Flush();
if (appraisal.CreatureProfile is not { } profile)
return;
foreach (CreatureAppraisalRow row in CreatureAppraisalRows.Build(
profile,
appraisal.Success))
{
_creatureStats.AddItem(_creatureRowTemplates.Create(row));
}
}
}
private void ConfigureScrollableText(
UiText text,
uint scrollbarId,
@ -513,15 +571,17 @@ public sealed class AppraisalUiController : IRetainedPanelController
{
foreach (uint id in new uint[]
{
0x1000014Au, 0x1000014Bu, 0x1000014Cu, 0x1000014Eu,
CreatureLevelValueId, CreatureDisplayNameId,
0x10000150u, 0x10000151u, 0x10000152u, 0x1000053Au,
})
if (_layout.FindElement(id) is UiText text)
text.LinesProvider = static () => Array.Empty<UiText.Line>();
_creatureStats?.Flush();
}
private void ResetCreatureScroll()
{
_creatureStats?.Scroll.SetScrollY(0);
foreach (UiText text in Descendants(_creaturePanel).OfType<UiText>())
text.Scroll.SetScrollY(0);
}

View file

@ -0,0 +1,304 @@
using System.Globalization;
using System.Numerics;
using AcDream.Content;
using AcDream.Core.Net.Messages;
using DatReaderWriter;
using DatReaderWriter.DBObjs;
using DatReaderWriter.Types;
namespace AcDream.App.UI.Layout;
public enum CreatureAppraisalValueStyle
{
Normal,
Positive,
Negative,
Incomplete,
}
public readonly record struct CreatureAppraisalRow(
string Label,
string Value,
CreatureAppraisalValueStyle Style);
/// <summary>
/// Pure projection of retail's six <c>AttributeInfoRegion</c> and three
/// <c>Attribute2ndInfoRegion</c> tokens. Ordering and formatting come from
/// <c>BasicCreatureExamineUI</c> and the two Update overloads at
/// 0x004F1D90/0x004F1E80.
/// </summary>
public static class CreatureAppraisalRows
{
private const string Unknown = "???";
public static IReadOnlyList<CreatureAppraisalRow> Build(
AppraiseInfoParser.CreatureProfile profile,
bool success)
{
return
[
Primary("Strength", profile.Strength, 0, profile, success),
Primary("Endurance", profile.Endurance, 1, profile, success),
Primary("Coordination", profile.Coordination, 3, profile, success),
Primary("Quickness", profile.Quickness, 2, profile, success),
Primary("Focus", profile.Focus, 4, profile, success),
Primary("Self", profile.Self, 5, profile, success),
Secondary(
"Health",
profile.Health,
profile.HealthMax,
showPercent: true,
enchantmentBit: 6,
profile,
success),
Secondary(
"Stamina",
profile.Stamina,
profile.StaminaMax,
showPercent: false,
enchantmentBit: 7,
profile,
success),
Secondary(
"Mana",
profile.Mana,
profile.ManaMax,
showPercent: false,
enchantmentBit: 8,
profile,
success),
];
}
private static CreatureAppraisalRow Primary(
string label,
uint? value,
int enchantmentBit,
AppraiseInfoParser.CreatureProfile profile,
bool success)
=> new(
label,
value is > 0
? value.Value.ToString(CultureInfo.CurrentCulture)
: Unknown,
Style(enchantmentBit, profile, success));
private static CreatureAppraisalRow Secondary(
string label,
uint? current,
uint? maximum,
bool showPercent,
int enchantmentBit,
AppraiseInfoParser.CreatureProfile profile,
bool success)
{
string value = Unknown;
if (current is > 0 && maximum is > 0)
{
int percent = RoundedPercent(current.Value, maximum.Value);
if (success)
{
value = showPercent
? $"{current.Value.ToString(CultureInfo.CurrentCulture)}/{maximum.Value.ToString(CultureInfo.CurrentCulture)} ({percent.ToString(CultureInfo.CurrentCulture)} %)"
: $"{current.Value.ToString(CultureInfo.CurrentCulture)}/{maximum.Value.ToString(CultureInfo.CurrentCulture)}";
}
else if (showPercent)
{
value = $"{percent.ToString(CultureInfo.CurrentCulture)} %";
}
}
return new CreatureAppraisalRow(
label,
value,
Style(enchantmentBit, profile, success));
}
private static int RoundedPercent(uint numerator, uint denominator)
=> denominator == 0u
? 0
: (int)Math.Min(
int.MaxValue,
((100L * numerator) + denominator / 2L) / denominator);
private static CreatureAppraisalValueStyle Style(
int bit,
AppraiseInfoParser.CreatureProfile profile,
bool success)
{
if (!success)
return CreatureAppraisalValueStyle.Incomplete;
ushort highlight = profile.AttributeHighlights ?? 0;
if ((highlight & (1 << bit)) == 0)
return CreatureAppraisalValueStyle.Normal;
ushort color = profile.AttributeColors ?? 0;
return (color & (1 << bit)) != 0
? CreatureAppraisalValueStyle.Positive
: CreatureAppraisalValueStyle.Negative;
}
}
/// <summary>
/// Instantiates LayoutDesc 0x2100006B's InfoRegion token template
/// 0x10000166, matching <c>UIElement_ListBox::AddItemFromTemplateList</c>.
/// </summary>
public sealed class CreatureAppraisalRowTemplateFactory
{
public const uint TemplateId = 0x10000166u;
public const uint LabelId = 0x1000012Au;
public const uint ValueId = 0x1000012Bu;
private readonly ElementInfo _template;
private readonly Func<uint, (uint Texture, int Width, int Height)> _resolveSprite;
private readonly UiDatFont? _defaultFont;
private readonly IReadOnlyDictionary<uint, UiDatFont?> _fonts;
public CreatureAppraisalRowTemplateFactory(
ElementInfo template,
Func<uint, (uint Texture, int Width, int Height)> resolveSprite,
UiDatFont? defaultFont,
IReadOnlyDictionary<uint, UiDatFont?>? fonts = null)
{
_template = template ?? throw new ArgumentNullException(nameof(template));
_resolveSprite = resolveSprite ?? throw new ArgumentNullException(nameof(resolveSprite));
_defaultFont = defaultFont;
_fonts = fonts ?? new Dictionary<uint, UiDatFont?>();
}
public float Width => _template.Width;
public float Height => _template.Height;
public static CreatureAppraisalRowTemplateFactory? TryLoad(
IDatReaderWriter dats,
Func<uint, (uint Texture, int Width, int Height)> resolveSprite,
UiDatFont? defaultFont,
Func<uint, UiDatFont?>? resolveFont)
{
ElementInfo? template = LayoutImporter.ImportInfos(
dats,
AppraisalUiController.LayoutId,
TemplateId);
if (template is null
|| Find(template, LabelId) is null
|| Find(template, ValueId) is null
|| template.Width <= 0f
|| template.Height <= 0f)
{
return null;
}
var fonts = new Dictionary<uint, UiDatFont?>();
CaptureFonts(template, resolveFont, fonts);
return new CreatureAppraisalRowTemplateFactory(
template,
resolveSprite,
defaultFont,
fonts);
}
public UiTemplateListSlot Create(CreatureAppraisalRow row)
{
ImportedLayout content = LayoutImporter.Build(
_template,
_resolveSprite,
_defaultFont,
did => _fonts.TryGetValue(did, out UiDatFont? font)
? font
: _defaultFont);
UiText label = Required<UiText>(content, LabelId);
UiText value = Required<UiText>(content, ValueId);
label.LinesProvider = () =>
[new UiText.Line(row.Label, label.DefaultColor)];
value.LinesProvider = () =>
[new UiText.Line(row.Value, ResolveColor(row.Style, value.DefaultColor))];
return new UiTemplateListSlot(
content,
entryId: 0u,
content.Root is IUiDatStateful stateful
? stateful.ActiveRetailStateId
: UiStateInfo.DirectStateId,
selectedState: null);
}
private static Vector4 ResolveColor(
CreatureAppraisalValueStyle style,
Vector4 normal)
{
// Retail selects one of four authored FontInfo entries here. Keep the
// semantic state in the row model, but do not invent substitute RGB
// values while that FontInfo-list binding remains unported (AP-110).
_ = style;
return normal;
}
private static T Required<T>(ImportedLayout content, uint id)
where T : UiElement
=> content.FindElement(id) as T
?? throw new InvalidOperationException(
$"Retail creature appraisal template element 0x{id:X8} did not resolve to {typeof(T).Name}.");
private static ElementInfo? Find(ElementInfo root, uint id)
{
if (root.Id == id)
return root;
foreach (ElementInfo child in root.Children)
if (Find(child, id) is { } found)
return found;
return null;
}
private static void CaptureFonts(
ElementInfo info,
Func<uint, UiDatFont?>? resolveFont,
Dictionary<uint, UiDatFont?> fonts)
{
if (info.FontDid != 0u && !fonts.ContainsKey(info.FontDid))
fonts[info.FontDid] = resolveFont?.Invoke(info.FontDid);
foreach (ElementInfo child in info.Children)
CaptureFonts(child, resolveFont, fonts);
}
}
/// <summary>
/// Retail <c>AppraisalSystem::InqCreatureDisplayName @ 0x005B59E0</c> resolves
/// creature enum 0x10000005 through portal EnumMapper 0x2200000E and replaces
/// underscores with spaces.
/// </summary>
public sealed class CreatureDisplayNameResolver
{
public const uint MapperDid = 0x2200000Eu;
private readonly IReadOnlyDictionary<uint, string> _names;
public CreatureDisplayNameResolver(
IReadOnlyDictionary<uint, string> names)
{
_names = names ?? throw new ArgumentNullException(nameof(names));
}
public static CreatureDisplayNameResolver Load(IDatReaderWriter dats)
{
ArgumentNullException.ThrowIfNull(dats);
var names = new Dictionary<uint, string>();
var visited = new HashSet<uint>();
uint did = MapperDid;
while (did != 0u && visited.Add(did))
{
EnumMapper? mapper = dats.Get<EnumMapper>(did);
if (mapper is null)
break;
foreach ((uint id, PStringBase<byte> text) in mapper.IdToStringMap)
names.TryAdd(id, text.Value.Replace('_', ' '));
did = mapper.BaseEnumMap;
}
return new CreatureDisplayNameResolver(names);
}
public string Resolve(int creatureType)
=> creatureType > 0
&& _names.TryGetValue((uint)creatureType, out string? name)
? name
: string.Empty;
}

View file

@ -301,6 +301,8 @@ public sealed class RetailUiRuntime : IDisposable
public SpellcastingUiController? SpellcastingUiController { get; private set; }
public SpellbookWindowController? SpellbookWindowController { get; private set; }
public AppraisalUiController? AppraisalController { get; private set; }
public UiViewport? CreatureAppraisalViewportWidget { get; private set; }
public UiElement? ExaminationFrame { get; private set; }
public EffectsUiController? PositiveEffectsController { get; private set; }
public EffectsUiController? NegativeEffectsController { get; private set; }
public LinkStatusUiController? LinkStatusUiController { get; private set; }
@ -961,9 +963,26 @@ public sealed class RetailUiRuntime : IDisposable
private void MountAppraisal()
{
ImportedLayout? layout = Import(
AppraisalUiController.LayoutId,
AppraisalUiController.RootId);
ImportedLayout? layout;
CreatureAppraisalRowTemplateFactory? creatureRows;
CreatureDisplayNameResolver? creatureNames;
lock (_bindings.Assets.DatLock)
{
layout = LayoutImporter.Import(
_bindings.Assets.Dats,
AppraisalUiController.LayoutId,
AppraisalUiController.RootId,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont);
creatureRows = CreatureAppraisalRowTemplateFactory.TryLoad(
_bindings.Assets.Dats,
_bindings.Assets.ResolveSprite,
_bindings.Assets.DefaultFont,
_bindings.Assets.ResolveFont);
creatureNames = CreatureDisplayNameResolver.Load(
_bindings.Assets.Dats);
}
if (layout is null)
{
Console.WriteLine(
@ -981,7 +1000,9 @@ public sealed class RetailUiRuntime : IDisposable
_bindings.Appraisal.SendSetInscription,
_bindings.Appraisal.DisplaySystemMessage,
show: () => Host.ShowWindow(WindowNames.Examination),
close: () => CloseWindow(WindowNames.Examination));
close: () => CloseWindow(WindowNames.Examination),
creatureRowTemplates: creatureRows,
creatureNames: creatureNames);
if (controller is null)
{
Console.WriteLine(
@ -991,7 +1012,7 @@ public sealed class RetailUiRuntime : IDisposable
AppraisalController = controller;
UiElement root = layout.Root;
_ = RetailWindowFrame.Mount(
RetailWindowHandle handle = RetailWindowFrame.Mount(
Host.Root,
root,
_bindings.Assets.ResolveSprite,
@ -1013,6 +1034,10 @@ public sealed class RetailUiRuntime : IDisposable
ContentClickThrough = false,
Controller = controller,
});
CreatureAppraisalViewportWidget =
layout.FindElement(AppraisalUiController.CreatureViewportId)
as UiViewport;
ExaminationFrame = handle.OuterFrame;
Console.WriteLine(
"[M4] retail examination window from LayoutDesc 0x2100006B.");
}