Render assessed creatures through the shared private viewport with retail heading, bounding-box camera, and light. Build the exact authored nine-row stat list and resolve creature names from the retail EnumMapper while keeping remaining font/sequencer adaptations explicit. Co-authored-by: Codex <codex@openai.com>
304 lines
10 KiB
C#
304 lines
10 KiB
C#
using System.Globalization;
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using System.Numerics;
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using AcDream.Content;
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using AcDream.Core.Net.Messages;
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using DatReaderWriter;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Types;
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namespace AcDream.App.UI.Layout;
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public enum CreatureAppraisalValueStyle
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{
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Normal,
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Positive,
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Negative,
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Incomplete,
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}
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public readonly record struct CreatureAppraisalRow(
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string Label,
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string Value,
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CreatureAppraisalValueStyle Style);
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/// <summary>
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/// Pure projection of retail's six <c>AttributeInfoRegion</c> and three
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/// <c>Attribute2ndInfoRegion</c> tokens. Ordering and formatting come from
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/// <c>BasicCreatureExamineUI</c> and the two Update overloads at
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/// 0x004F1D90/0x004F1E80.
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/// </summary>
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public static class CreatureAppraisalRows
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{
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private const string Unknown = "???";
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public static IReadOnlyList<CreatureAppraisalRow> Build(
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AppraiseInfoParser.CreatureProfile profile,
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bool success)
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{
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return
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[
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Primary("Strength", profile.Strength, 0, profile, success),
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Primary("Endurance", profile.Endurance, 1, profile, success),
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Primary("Coordination", profile.Coordination, 3, profile, success),
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Primary("Quickness", profile.Quickness, 2, profile, success),
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Primary("Focus", profile.Focus, 4, profile, success),
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Primary("Self", profile.Self, 5, profile, success),
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Secondary(
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"Health",
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profile.Health,
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profile.HealthMax,
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showPercent: true,
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enchantmentBit: 6,
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profile,
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success),
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Secondary(
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"Stamina",
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profile.Stamina,
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profile.StaminaMax,
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showPercent: false,
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enchantmentBit: 7,
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profile,
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success),
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Secondary(
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"Mana",
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profile.Mana,
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profile.ManaMax,
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showPercent: false,
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enchantmentBit: 8,
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profile,
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success),
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];
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}
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private static CreatureAppraisalRow Primary(
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string label,
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uint? value,
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int enchantmentBit,
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AppraiseInfoParser.CreatureProfile profile,
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bool success)
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=> new(
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label,
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value is > 0
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? value.Value.ToString(CultureInfo.CurrentCulture)
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: Unknown,
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Style(enchantmentBit, profile, success));
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private static CreatureAppraisalRow Secondary(
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string label,
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uint? current,
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uint? maximum,
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bool showPercent,
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int enchantmentBit,
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AppraiseInfoParser.CreatureProfile profile,
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bool success)
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{
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string value = Unknown;
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if (current is > 0 && maximum is > 0)
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{
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int percent = RoundedPercent(current.Value, maximum.Value);
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if (success)
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{
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value = showPercent
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? $"{current.Value.ToString(CultureInfo.CurrentCulture)}/{maximum.Value.ToString(CultureInfo.CurrentCulture)} ({percent.ToString(CultureInfo.CurrentCulture)} %)"
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: $"{current.Value.ToString(CultureInfo.CurrentCulture)}/{maximum.Value.ToString(CultureInfo.CurrentCulture)}";
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}
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else if (showPercent)
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{
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value = $"{percent.ToString(CultureInfo.CurrentCulture)} %";
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}
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}
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return new CreatureAppraisalRow(
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label,
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value,
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Style(enchantmentBit, profile, success));
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}
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private static int RoundedPercent(uint numerator, uint denominator)
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=> denominator == 0u
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? 0
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: (int)Math.Min(
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int.MaxValue,
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((100L * numerator) + denominator / 2L) / denominator);
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private static CreatureAppraisalValueStyle Style(
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int bit,
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AppraiseInfoParser.CreatureProfile profile,
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bool success)
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{
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if (!success)
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return CreatureAppraisalValueStyle.Incomplete;
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ushort highlight = profile.AttributeHighlights ?? 0;
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if ((highlight & (1 << bit)) == 0)
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return CreatureAppraisalValueStyle.Normal;
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ushort color = profile.AttributeColors ?? 0;
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return (color & (1 << bit)) != 0
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? CreatureAppraisalValueStyle.Positive
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: CreatureAppraisalValueStyle.Negative;
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}
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}
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/// <summary>
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/// Instantiates LayoutDesc 0x2100006B's InfoRegion token template
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/// 0x10000166, matching <c>UIElement_ListBox::AddItemFromTemplateList</c>.
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/// </summary>
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public sealed class CreatureAppraisalRowTemplateFactory
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{
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public const uint TemplateId = 0x10000166u;
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public const uint LabelId = 0x1000012Au;
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public const uint ValueId = 0x1000012Bu;
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private readonly ElementInfo _template;
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private readonly Func<uint, (uint Texture, int Width, int Height)> _resolveSprite;
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private readonly UiDatFont? _defaultFont;
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private readonly IReadOnlyDictionary<uint, UiDatFont?> _fonts;
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public CreatureAppraisalRowTemplateFactory(
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ElementInfo template,
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Func<uint, (uint Texture, int Width, int Height)> resolveSprite,
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UiDatFont? defaultFont,
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IReadOnlyDictionary<uint, UiDatFont?>? fonts = null)
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{
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_template = template ?? throw new ArgumentNullException(nameof(template));
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_resolveSprite = resolveSprite ?? throw new ArgumentNullException(nameof(resolveSprite));
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_defaultFont = defaultFont;
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_fonts = fonts ?? new Dictionary<uint, UiDatFont?>();
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}
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public float Width => _template.Width;
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public float Height => _template.Height;
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public static CreatureAppraisalRowTemplateFactory? TryLoad(
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IDatReaderWriter dats,
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Func<uint, (uint Texture, int Width, int Height)> resolveSprite,
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UiDatFont? defaultFont,
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Func<uint, UiDatFont?>? resolveFont)
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{
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ElementInfo? template = LayoutImporter.ImportInfos(
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dats,
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AppraisalUiController.LayoutId,
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TemplateId);
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if (template is null
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|| Find(template, LabelId) is null
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|| Find(template, ValueId) is null
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|| template.Width <= 0f
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|| template.Height <= 0f)
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{
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return null;
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}
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var fonts = new Dictionary<uint, UiDatFont?>();
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CaptureFonts(template, resolveFont, fonts);
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return new CreatureAppraisalRowTemplateFactory(
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template,
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resolveSprite,
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defaultFont,
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fonts);
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}
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public UiTemplateListSlot Create(CreatureAppraisalRow row)
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{
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ImportedLayout content = LayoutImporter.Build(
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_template,
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_resolveSprite,
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_defaultFont,
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did => _fonts.TryGetValue(did, out UiDatFont? font)
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? font
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: _defaultFont);
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UiText label = Required<UiText>(content, LabelId);
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UiText value = Required<UiText>(content, ValueId);
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label.LinesProvider = () =>
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[new UiText.Line(row.Label, label.DefaultColor)];
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value.LinesProvider = () =>
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[new UiText.Line(row.Value, ResolveColor(row.Style, value.DefaultColor))];
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return new UiTemplateListSlot(
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content,
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entryId: 0u,
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content.Root is IUiDatStateful stateful
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? stateful.ActiveRetailStateId
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: UiStateInfo.DirectStateId,
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selectedState: null);
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}
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private static Vector4 ResolveColor(
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CreatureAppraisalValueStyle style,
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Vector4 normal)
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{
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// Retail selects one of four authored FontInfo entries here. Keep the
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// semantic state in the row model, but do not invent substitute RGB
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// values while that FontInfo-list binding remains unported (AP-110).
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_ = style;
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return normal;
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}
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private static T Required<T>(ImportedLayout content, uint id)
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where T : UiElement
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=> content.FindElement(id) as T
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?? throw new InvalidOperationException(
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$"Retail creature appraisal template element 0x{id:X8} did not resolve to {typeof(T).Name}.");
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private static ElementInfo? Find(ElementInfo root, uint id)
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{
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if (root.Id == id)
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return root;
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foreach (ElementInfo child in root.Children)
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if (Find(child, id) is { } found)
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return found;
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return null;
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}
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private static void CaptureFonts(
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ElementInfo info,
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Func<uint, UiDatFont?>? resolveFont,
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Dictionary<uint, UiDatFont?> fonts)
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{
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if (info.FontDid != 0u && !fonts.ContainsKey(info.FontDid))
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fonts[info.FontDid] = resolveFont?.Invoke(info.FontDid);
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foreach (ElementInfo child in info.Children)
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CaptureFonts(child, resolveFont, fonts);
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}
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}
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/// <summary>
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/// Retail <c>AppraisalSystem::InqCreatureDisplayName @ 0x005B59E0</c> resolves
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/// creature enum 0x10000005 through portal EnumMapper 0x2200000E and replaces
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/// underscores with spaces.
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/// </summary>
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public sealed class CreatureDisplayNameResolver
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{
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public const uint MapperDid = 0x2200000Eu;
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private readonly IReadOnlyDictionary<uint, string> _names;
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public CreatureDisplayNameResolver(
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IReadOnlyDictionary<uint, string> names)
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{
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_names = names ?? throw new ArgumentNullException(nameof(names));
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}
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public static CreatureDisplayNameResolver Load(IDatReaderWriter dats)
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{
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ArgumentNullException.ThrowIfNull(dats);
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var names = new Dictionary<uint, string>();
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var visited = new HashSet<uint>();
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uint did = MapperDid;
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while (did != 0u && visited.Add(did))
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{
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EnumMapper? mapper = dats.Get<EnumMapper>(did);
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if (mapper is null)
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break;
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foreach ((uint id, PStringBase<byte> text) in mapper.IdToStringMap)
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names.TryAdd(id, text.Value.Replace('_', ' '));
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did = mapper.BaseEnumMap;
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}
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return new CreatureDisplayNameResolver(names);
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}
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public string Resolve(int creatureType)
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=> creatureType > 0
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&& _names.TryGetValue((uint)creatureType, out string? name)
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? name
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: string.Empty;
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}
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