feat(ui): port retail creature appraisal presentation
Render assessed creatures through the shared private viewport with retail heading, bounding-box camera, and light. Build the exact authored nine-row stat list and resolve creature names from the retail EnumMapper while keeping remaining font/sequencer adaptations explicit. Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
parent
f1a7912160
commit
7eaa68a5f4
26 changed files with 2780 additions and 237 deletions
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@ -441,7 +441,9 @@ internal sealed class FrameRootCompositionPhase
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session.LocalTeleport,
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host.CameraController),
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renderFrameResources,
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live.PaperdollPresenter,
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new PrivateEntityViewportFrameGroup(
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live.PaperdollPresenter,
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live.CreatureAppraisalPresenter),
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retainedGameplayUi,
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settings.DevTools?.Presenter,
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privateScreenshot);
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@ -94,6 +94,8 @@ internal sealed record LivePresentationResult(
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RetainedUiGameplayBinding? RetainedGameplay,
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PaperdollViewportRenderer? PaperdollRenderer,
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PaperdollFramePresenter? PaperdollPresenter,
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CreatureAppraisalViewportRenderer? CreatureAppraisalRenderer,
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CreatureAppraisalFramePresenter? CreatureAppraisalPresenter,
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WbFrustum EnvCellFrustum,
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EnvCellRenderer EnvCellRenderer,
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LandblockPresentationPipeline LandblockPipeline,
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@ -120,7 +122,7 @@ internal enum LivePresentationCompositionPoint
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EffectRoutingBound,
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SelectionAndRadarBound,
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RetainedGameplayBound,
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PaperdollCreated,
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PrivateCreatureViewportsCreated,
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EnvironmentCellsCreated,
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LandblockPipelineCreated,
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PortalResourcesCreated,
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@ -694,7 +696,48 @@ internal sealed class LivePresentationCompositionPhase
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content.AnimationLoader,
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d.DatLock)));
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}
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Fault(LivePresentationCompositionPoint.PaperdollCreated);
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CompositionAcquisitionScope.CompositionAcquisitionLease<
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CreatureAppraisalViewportRenderer>? creatureAppraisalLease = null;
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CreatureAppraisalFramePresenter? creatureAppraisalPresenter = null;
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if (interaction.RetainedUi?.Runtime.CreatureAppraisalViewportWidget
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is { } creatureViewport
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&& interaction.RetainedUi.Runtime.ExaminationFrame
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is { } examinationFrame
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&& interaction.RetainedUi.Runtime.AppraisalController
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is { } appraisalController)
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{
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creatureAppraisalLease = scope.Acquire(
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"creature appraisal viewport",
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() => new CreatureAppraisalViewportRenderer(
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d.Gl,
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dispatcherLease.Resource,
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foundation.SceneLighting,
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foundation.TextureCache),
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static value => value.Dispose());
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IUiViewportRenderer? previousRenderer = creatureViewport.Renderer;
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creatureViewport.Renderer = creatureAppraisalLease.Resource;
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bindings.AdoptRelease(
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"creature appraisal viewport target",
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() =>
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{
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if (ReferenceEquals(
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creatureViewport.Renderer,
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creatureAppraisalLease.Resource))
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{
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creatureViewport.Renderer = previousRenderer;
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}
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});
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creatureAppraisalPresenter = new CreatureAppraisalFramePresenter(
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creatureAppraisalLease.Resource,
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new RetailCreatureAppraisalFrameView(
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creatureViewport,
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examinationFrame,
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appraisalController),
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new RetailCreatureAppraisalCloneFactory(
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new LiveCreatureAppraisalEntityLookup(liveEntities)));
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}
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Fault(LivePresentationCompositionPoint.PrivateCreatureViewportsCreated);
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var envCellFrustum = new WbFrustum();
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var envCellLease = scope.Acquire(
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@ -890,6 +933,8 @@ internal sealed class LivePresentationCompositionPhase
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retainedGameplayLease?.Resource,
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paperdollLease?.Resource,
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paperdollPresenter,
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creatureAppraisalLease?.Resource,
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creatureAppraisalPresenter,
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envCellFrustum,
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envCellLease.Resource,
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landblockPipeline,
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@ -910,6 +955,7 @@ internal sealed class LivePresentationCompositionPhase
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dispatcherLease.Transfer();
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retainedGameplayLease?.Transfer();
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paperdollLease?.Transfer();
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creatureAppraisalLease?.Transfer();
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envCellLease.Transfer();
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clipFrameLease.Transfer();
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portalDepthLease.Transfer();
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407
src/AcDream.App/Rendering/CreatureAppraisalPresentation.cs
Normal file
407
src/AcDream.App/Rendering/CreatureAppraisalPresentation.cs
Normal file
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@ -0,0 +1,407 @@
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using System.Numerics;
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using AcDream.App.Rendering.Wb;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.App.World;
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using AcDream.Core.Lighting;
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using AcDream.Core.World;
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using Silk.NET.OpenGL;
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namespace AcDream.App.Rendering;
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internal interface ICreatureAppraisalRenderer
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{
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void SetCreature(
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WorldEntity? creature,
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Vector3 boundsMin,
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Vector3 boundsMax);
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uint Render(int width, int height);
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}
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internal interface ICreatureAppraisalFrameView
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{
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bool TryGetVisibleTarget(
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out uint serverGuid,
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out int width,
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out int height);
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void SetTextureHandle(uint textureHandle);
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}
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internal interface ICreatureAppraisalEntityLookup
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{
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bool TryGet(uint serverGuid, out WorldEntity entity);
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}
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internal interface ICreatureAppraisalCloneFactory
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{
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bool TrySynchronize(
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uint serverGuid,
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WorldEntity? currentClone,
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out WorldEntity? synchronizedClone,
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out Vector3 boundsMin,
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out Vector3 boundsMax);
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}
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/// <summary>
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/// Per-frame owner for retail's examination <c>CreatureMode</c>. Unlike the
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/// inventory doll's held pose, the examination clone follows the live target's
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/// current animated part transforms every frame.
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/// </summary>
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internal sealed class CreatureAppraisalFramePresenter :
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IPrivateEntityViewportFrame
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{
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private readonly ICreatureAppraisalRenderer _renderer;
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private readonly ICreatureAppraisalFrameView _view;
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private readonly ICreatureAppraisalCloneFactory _factory;
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private WorldEntity? _clone;
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private uint _serverGuid;
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public CreatureAppraisalFramePresenter(
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ICreatureAppraisalRenderer renderer,
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ICreatureAppraisalFrameView view,
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ICreatureAppraisalCloneFactory factory)
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{
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_renderer = renderer ?? throw new ArgumentNullException(nameof(renderer));
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_view = view ?? throw new ArgumentNullException(nameof(view));
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_factory = factory ?? throw new ArgumentNullException(nameof(factory));
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}
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public void Render()
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{
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if (!_view.TryGetVisibleTarget(
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out uint serverGuid,
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out int width,
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out int height))
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{
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return;
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}
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if (_serverGuid != serverGuid)
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{
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_serverGuid = serverGuid;
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_clone = null;
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}
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if (!_factory.TrySynchronize(
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serverGuid,
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_clone,
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out WorldEntity? synchronized,
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out Vector3 boundsMin,
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out Vector3 boundsMax))
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{
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_clone = null;
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_renderer.SetCreature(null, Vector3.Zero, Vector3.Zero);
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_view.SetTextureHandle(0u);
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return;
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}
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_clone = synchronized;
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_renderer.SetCreature(_clone, boundsMin, boundsMax);
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_view.SetTextureHandle(_renderer.Render(width, height));
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}
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}
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/// <summary>
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/// Retained-view adapter for LayoutDesc 0x2100006B element 0x10000148.
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/// Parent visibility is checked explicitly because the viewport remains locally
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/// visible while retail switches the examination subview to an item.
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/// </summary>
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internal sealed class RetailCreatureAppraisalFrameView :
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ICreatureAppraisalFrameView
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{
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private readonly UiViewport _viewport;
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private readonly UiElement _windowFrame;
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private readonly AppraisalUiController _controller;
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public RetailCreatureAppraisalFrameView(
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UiViewport viewport,
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UiElement windowFrame,
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AppraisalUiController controller)
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{
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_viewport = viewport ?? throw new ArgumentNullException(nameof(viewport));
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_windowFrame = windowFrame ?? throw new ArgumentNullException(nameof(windowFrame));
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_controller = controller ?? throw new ArgumentNullException(nameof(controller));
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}
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public bool TryGetVisibleTarget(
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out uint serverGuid,
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out int width,
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out int height)
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{
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serverGuid = 0u;
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width = 0;
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height = 0;
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if (_controller.ActiveView is not (
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AppraisalView.Creature or AppraisalView.Character)
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|| !IsEffectivelyVisible(_windowFrame)
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|| !IsEffectivelyVisible(_viewport)
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|| _controller.CurrentObjectId == 0u)
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{
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return false;
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}
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serverGuid = _controller.CurrentObjectId;
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width = (int)_viewport.Width;
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height = (int)_viewport.Height;
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return width > 0 && height > 0;
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}
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public void SetTextureHandle(uint textureHandle) =>
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_viewport.TextureHandle = textureHandle;
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private static bool IsEffectivelyVisible(UiElement element)
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{
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for (UiElement? current = element; current is not null; current = current.Parent)
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if (!current.Visible)
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return false;
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return true;
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}
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}
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internal sealed class LiveCreatureAppraisalEntityLookup :
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ICreatureAppraisalEntityLookup
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{
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private readonly LiveEntityRuntime _liveEntities;
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public LiveCreatureAppraisalEntityLookup(LiveEntityRuntime liveEntities)
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{
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_liveEntities = liveEntities
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?? throw new ArgumentNullException(nameof(liveEntities));
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}
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public bool TryGet(uint serverGuid, out WorldEntity entity) =>
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_liveEntities.TryGetWorldEntity(serverGuid, out entity);
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}
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/// <summary>
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/// Retail <c>BasicCreatureExamineUI::Init @ 0x004AB9C0</c> clones the selected
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/// physics object, fixes its heading at 191.367905 degrees, and lets the private
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/// CreatureMode animate that clone. ACDream shares the already-resolved live
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/// MeshRefs and updates that reference every frame, giving the private clone the
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/// same current animated pose without registering a second gameplay entity.
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/// </summary>
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internal sealed class RetailCreatureAppraisalCloneFactory :
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ICreatureAppraisalCloneFactory
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{
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private readonly ICreatureAppraisalEntityLookup _entities;
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public RetailCreatureAppraisalCloneFactory(
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ICreatureAppraisalEntityLookup entities)
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{
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_entities = entities ?? throw new ArgumentNullException(nameof(entities));
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}
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public bool TrySynchronize(
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uint serverGuid,
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WorldEntity? currentClone,
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out WorldEntity? synchronizedClone,
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out Vector3 boundsMin,
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out Vector3 boundsMax)
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{
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synchronizedClone = null;
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boundsMin = Vector3.Zero;
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boundsMax = Vector3.Zero;
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if (!_entities.TryGet(serverGuid, out WorldEntity source)
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|| source.MeshRefs.Count == 0)
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{
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return false;
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}
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WorldEntity clone = currentClone is not null
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&& currentClone.SourceGfxObjOrSetupId == source.SourceGfxObjOrSetupId
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? currentClone
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: CreatureAppraisalEntityBuilder.Build(source);
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clone.ApplyAppearance(
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source.MeshRefs,
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source.PaletteOverride,
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source.PartOverrides);
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clone.IsDrawVisible = source.IsDrawVisible;
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clone.IsAncestorDrawVisible = source.IsAncestorDrawVisible;
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if (source.HasLocalBounds)
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clone.SetLocalBounds(source.LocalBoundMin, source.LocalBoundMax);
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(boundsMin, boundsMax) =
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CreatureAppraisalEntityBuilder.RotatedBounds(source);
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synchronizedClone = clone;
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return true;
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}
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}
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internal static class CreatureAppraisalEntityBuilder
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{
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public const uint RenderId = 0xDA11_D022u;
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public const uint ServerGuid = 0xDA11_D021u;
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private const float HeadingDegrees = 191.367905f;
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private static readonly Quaternion Heading = Quaternion.CreateFromAxisAngle(
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Vector3.UnitZ,
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-HeadingDegrees * (MathF.PI / 180f));
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public static WorldEntity Build(WorldEntity source)
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{
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ArgumentNullException.ThrowIfNull(source);
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var clone = new WorldEntity
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{
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Id = RenderId,
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ServerGuid = ServerGuid,
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SourceGfxObjOrSetupId = source.SourceGfxObjOrSetupId,
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Position = Vector3.Zero,
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Rotation = Heading,
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MeshRefs = source.MeshRefs,
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PaletteOverride = source.PaletteOverride,
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PartOverrides = source.PartOverrides,
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HiddenPartsMask = source.HiddenPartsMask,
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Scale = source.Scale,
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ParentCellId = null,
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EffectCellId = null,
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};
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if (source.HasLocalBounds)
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clone.SetLocalBounds(source.LocalBoundMin, source.LocalBoundMax);
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return clone;
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}
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public static (Vector3 Min, Vector3 Max) RotatedBounds(
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WorldEntity source)
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{
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Vector3 min;
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Vector3 max;
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if (source.HasLocalBounds)
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{
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min = source.LocalBoundMin;
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max = source.LocalBoundMax;
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}
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else
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{
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min = new Vector3(-0.5f, -0.5f, 0f);
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max = new Vector3(0.5f, 0.5f, 2f);
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foreach (MeshRef mesh in source.MeshRefs)
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{
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Vector3 p = mesh.PartTransform.Translation;
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min = Vector3.Min(min, p - new Vector3(0.5f));
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max = Vector3.Max(max, p + new Vector3(0.5f));
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}
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}
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Vector3 rotatedMin = default;
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Vector3 rotatedMax = default;
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for (int corner = 0; corner < 8; corner++)
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{
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Vector3 point = new(
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(corner & 1) == 0 ? min.X : max.X,
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(corner & 2) == 0 ? min.Y : max.Y,
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(corner & 4) == 0 ? min.Z : max.Z);
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point = Vector3.Transform(point, Heading);
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if (corner == 0)
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rotatedMin = rotatedMax = point;
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else
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{
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rotatedMin = Vector3.Min(rotatedMin, point);
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rotatedMax = Vector3.Max(rotatedMax, point);
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}
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}
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return (rotatedMin, rotatedMax);
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}
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}
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/// <summary>
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/// Bounding-box camera from <c>BasicCreatureExamineUI::Init @ 0x004AB9C0</c>.
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/// The camera keeps retail's identity direction (+Y) and 45-degree vertical
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/// field of view. Its distance is the fitted vertical span times 1.20710683,
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/// plus half the creature's front-to-back depth.
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/// </summary>
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internal sealed class CreatureAppraisalCamera :
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IPrivateEntityViewportCamera
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{
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private const float FitDistanceFactor = 1.20710683f;
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private Vector3 _boundsMin = new(-0.5f, -0.5f, 0f);
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private Vector3 _boundsMax = new(0.5f, 0.5f, 2f);
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private float _aspect = 1f;
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private Vector3 _eye;
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public CreatureAppraisalCamera() => Recalculate();
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public float Aspect
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{
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get => _aspect;
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set
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{
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_aspect = float.IsFinite(value) && value > 0f ? value : 1f;
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Recalculate();
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}
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}
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public Vector3 Eye => _eye;
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public float FovRadians { get; set; } = MathF.PI / 4f;
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public float Near { get; set; } = 0.1f;
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public float Far { get; set; } = 2048f;
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public Matrix4x4 View =>
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Matrix4x4.CreateLookAt(_eye, _eye + Vector3.UnitY, Vector3.UnitZ);
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public Matrix4x4 Projection => Matrix4x4.CreatePerspectiveFieldOfView(
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FovRadians,
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_aspect,
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Near,
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Far);
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public void Fit(Vector3 min, Vector3 max)
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{
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_boundsMin = Vector3.Min(min, max);
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_boundsMax = Vector3.Max(min, max);
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Recalculate();
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}
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private void Recalculate()
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{
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Vector3 span = Vector3.Max(
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_boundsMax - _boundsMin,
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new Vector3(0.001f));
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Vector3 center = (_boundsMin + _boundsMax) * 0.5f;
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float fittedVertical = MathF.Max(span.Z, span.X / _aspect);
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float distance = fittedVertical * FitDistanceFactor + span.Y * 0.5f;
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_eye = new Vector3(center.X, center.Y - distance, center.Z);
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}
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}
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/// <summary>Examination-specific facade over the shared private renderer.</summary>
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internal sealed class CreatureAppraisalViewportRenderer :
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IUiViewportRenderer,
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ICreatureAppraisalRenderer,
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IDisposable
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{
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private readonly CreatureAppraisalCamera _camera = new();
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private readonly PrivateEntityViewportRenderer _renderer;
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public CreatureAppraisalViewportRenderer(
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GL gl,
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WbDrawDispatcher dispatcher,
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SceneLightingUboBinding lightUbo,
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IEntityTextureLifetime textureLifetime)
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{
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_renderer = new PrivateEntityViewportRenderer(
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gl,
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dispatcher,
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lightUbo,
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textureLifetime,
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CreatureAppraisalEntityBuilder.RenderId,
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_camera,
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"creature examination");
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}
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public void SetCreature(
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WorldEntity? creature,
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Vector3 boundsMin,
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||||
Vector3 boundsMax)
|
||||
{
|
||||
if (creature is not null)
|
||||
_camera.Fit(boundsMin, boundsMax);
|
||||
_renderer.SetEntity(creature);
|
||||
}
|
||||
|
||||
public uint Render(int width, int height) =>
|
||||
_renderer.Render(width, height);
|
||||
|
||||
public void Dispose() => _renderer.Dispose();
|
||||
}
|
||||
|
|
@ -31,7 +31,7 @@ namespace AcDream.App.Rendering;
|
|||
public sealed class DollCamera : ICamera
|
||||
{
|
||||
// Retail paperdoll camera origin (decomp 0x004a5a51–0x004a5a61).
|
||||
private static readonly Vector3 Eye = new(0.12f, -2.4f, 0.88f);
|
||||
internal static readonly Vector3 RetailEye = new(0.12f, -2.4f, 0.88f);
|
||||
// Identity view orientation ⇒ look straight down +Y (no yaw/pitch). Target = Eye + (0,1,0).
|
||||
private static readonly Vector3 Target = new(0.12f, -1.4f, 0.88f);
|
||||
private static readonly Vector3 Up = Vector3.UnitZ; // AC up-axis = +Z, same as ChaseCamera
|
||||
|
|
@ -45,9 +45,42 @@ public sealed class DollCamera : ICamera
|
|||
|
||||
/// <inheritdoc/>
|
||||
public Matrix4x4 View =>
|
||||
Matrix4x4.CreateLookAt(Eye, Target, Up);
|
||||
Matrix4x4.CreateLookAt(RetailEye, Target, Up);
|
||||
|
||||
/// <inheritdoc/>
|
||||
public Matrix4x4 Projection =>
|
||||
Matrix4x4.CreatePerspectiveFieldOfView(FovRadians, Aspect <= 0f ? 1f : Aspect, Near, Far);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Internal private-viewport adapter that preserves <see cref="DollCamera"/>'s
|
||||
/// existing public camera contract.
|
||||
/// </summary>
|
||||
internal sealed class DollViewportCamera : IPrivateEntityViewportCamera
|
||||
{
|
||||
private readonly DollCamera _camera = new();
|
||||
|
||||
public Vector3 Eye => DollCamera.RetailEye;
|
||||
public float FovRadians
|
||||
{
|
||||
get => _camera.FovRadians;
|
||||
set => _camera.FovRadians = value;
|
||||
}
|
||||
public float Near
|
||||
{
|
||||
get => _camera.Near;
|
||||
set => _camera.Near = value;
|
||||
}
|
||||
public float Far
|
||||
{
|
||||
get => _camera.Far;
|
||||
set => _camera.Far = value;
|
||||
}
|
||||
public float Aspect
|
||||
{
|
||||
get => _camera.Aspect;
|
||||
set => _camera.Aspect = value;
|
||||
}
|
||||
public Matrix4x4 View => _camera.View;
|
||||
public Matrix4x4 Projection => _camera.Projection;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -378,6 +378,10 @@ public sealed class GameWindow :
|
|||
// widget that blits it, the inventory frame (for the open-gate), and a dirty flag (re-dress on 0xF625).
|
||||
private AcDream.App.Rendering.PaperdollViewportRenderer? _paperdollViewportRenderer;
|
||||
private AcDream.App.Rendering.PaperdollFramePresenter? _paperdollFramePresenter;
|
||||
private AcDream.App.Rendering.CreatureAppraisalViewportRenderer?
|
||||
_creatureAppraisalViewportRenderer;
|
||||
private AcDream.App.Rendering.CreatureAppraisalFramePresenter?
|
||||
_creatureAppraisalFramePresenter;
|
||||
// Phase D.2b Task 9 — plugin UI registrations buffered before OnLoad; drained in OnLoad.
|
||||
private readonly AcDream.App.Plugins.BufferedUiRegistry? _uiRegistry;
|
||||
// Phase I.2: ImGui debug panel ViewModel. The devtools presenter owns
|
||||
|
|
@ -948,6 +952,8 @@ public sealed class GameWindow :
|
|||
|| _animationPresenter is not null
|
||||
|| _paperdollViewportRenderer is not null
|
||||
|| _paperdollFramePresenter is not null
|
||||
|| _creatureAppraisalViewportRenderer is not null
|
||||
|| _creatureAppraisalFramePresenter is not null
|
||||
|| _envCellRenderer is not null
|
||||
|| _envCellFrustum is not null
|
||||
|| _landblockPresentationPipeline is not null
|
||||
|
|
@ -983,6 +989,8 @@ public sealed class GameWindow :
|
|||
_retainedUiGameplayBinding = result.RetainedGameplay;
|
||||
_paperdollViewportRenderer = result.PaperdollRenderer;
|
||||
_paperdollFramePresenter = result.PaperdollPresenter;
|
||||
_creatureAppraisalViewportRenderer = result.CreatureAppraisalRenderer;
|
||||
_creatureAppraisalFramePresenter = result.CreatureAppraisalPresenter;
|
||||
_envCellFrustum = result.EnvCellFrustum;
|
||||
_envCellRenderer = result.EnvCellRenderer;
|
||||
_landblockPresentationPipeline = result.LandblockPipeline;
|
||||
|
|
@ -1581,6 +1589,7 @@ public sealed class GameWindow :
|
|||
_localPlayerTeleport,
|
||||
_portalTunnelFallback,
|
||||
_paperdollViewportRenderer,
|
||||
_creatureAppraisalViewportRenderer,
|
||||
_wbDrawDispatcher,
|
||||
_envCellRenderer,
|
||||
_portalDepthMask,
|
||||
|
|
|
|||
|
|
@ -96,6 +96,7 @@ internal sealed record RenderShutdownRoots(
|
|||
LocalPlayerTeleportController? LocalTeleport,
|
||||
TransferableResourceSlot<PortalTunnelPresentation> PortalTunnelFallback,
|
||||
PaperdollViewportRenderer? Paperdoll,
|
||||
CreatureAppraisalViewportRenderer? CreatureAppraisal,
|
||||
WbDrawDispatcher? DrawDispatcher,
|
||||
EnvCellRenderer? EnvironmentCells,
|
||||
PortalDepthMaskRenderer? PortalDepthMask,
|
||||
|
|
@ -413,6 +414,9 @@ internal static class GameWindowShutdownManifest
|
|||
render.PortalTunnelFallback.ReleaseFallback();
|
||||
}),
|
||||
Hard("paperdoll viewport", () => render.Paperdoll?.Dispose()),
|
||||
Hard(
|
||||
"creature appraisal viewport",
|
||||
() => render.CreatureAppraisal?.Dispose()),
|
||||
Hard("mesh draw dispatcher", () => render.DrawDispatcher?.Dispose()),
|
||||
Hard("environment cells", () => render.EnvironmentCells?.Dispose()),
|
||||
Hard("portal depth mask", () => render.PortalDepthMask?.Dispose()),
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ internal interface IPaperdollPoseApplicator
|
|||
/// The GL renderer remains a borrowed resource disposed by the existing window
|
||||
/// shutdown transaction.
|
||||
/// </summary>
|
||||
internal sealed class PaperdollFramePresenter : IPrivatePaperdollFrame
|
||||
internal sealed class PaperdollFramePresenter : IPrivateEntityViewportFrame
|
||||
{
|
||||
private readonly IPaperdollDollRenderer _renderer;
|
||||
private readonly IPaperdollFrameView _view;
|
||||
|
|
|
|||
|
|
@ -1,6 +1,3 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using AcDream.App.Rendering.Wb;
|
||||
using AcDream.App.UI;
|
||||
using AcDream.Core.Lighting;
|
||||
|
|
@ -10,52 +7,15 @@ using Silk.NET.OpenGL;
|
|||
namespace AcDream.App.Rendering;
|
||||
|
||||
/// <summary>
|
||||
/// Render-to-texture renderer for the paperdoll 3-D doll (the C# analog of retail
|
||||
/// <c>CreatureMode::Render</c>). Draws ONE re-dressed player clone (a <see cref="WorldEntity"/>,
|
||||
/// built by <see cref="DollEntityBuilder"/> + wired by <see cref="PaperdollFramePresenter"/>) into a private off-screen
|
||||
/// framebuffer with a fixed <see cref="DollCamera"/> + one distant light, then hands the color
|
||||
/// texture to the <see cref="UiViewport"/> widget which blits it as a normal 2-D sprite.
|
||||
///
|
||||
/// <para>The whole 3-D pass is sealed in a <see cref="GLStateScope"/> so it can't disturb the
|
||||
/// surrounding world / UI GL state ([[feedback_render_self_contained_gl_state]]). It runs in the
|
||||
/// per-frame pre-UI hook, gated on inventory-open ∧ doll-view — NOT from the widget's
|
||||
/// 2-D OnDraw.</para>
|
||||
///
|
||||
/// <para>Reuses the existing <see cref="WbDrawDispatcher"/> + the player's already-resolved,
|
||||
/// already-GPU-resident MeshRefs (the doll clones them), so no separate mesh/texture upload is
|
||||
/// needed. With <c>frustum: null</c> the doll's synthetic landblock is always "visible" and the
|
||||
/// entity is walked from <c>entry.Entities</c> and drawn from its current MeshRefs — a static held pose.</para>
|
||||
/// Paperdoll-specific facade over the shared private creature viewport. The
|
||||
/// fixed camera remains the verbatim retail <c>gmPaperDollUI</c> camera.
|
||||
/// </summary>
|
||||
public sealed unsafe class PaperdollViewportRenderer :
|
||||
public sealed class PaperdollViewportRenderer :
|
||||
IUiViewportRenderer,
|
||||
IPaperdollDollRenderer,
|
||||
IDisposable
|
||||
{
|
||||
private readonly GL _gl;
|
||||
private readonly WbDrawDispatcher _dispatcher;
|
||||
private readonly SceneLightingUboBinding _lightUbo;
|
||||
private readonly FixedEntityTextureOwnerLease _textureOwnerLease;
|
||||
private readonly DollCamera _camera = new();
|
||||
|
||||
// Off-screen target (lazily (re)created on size change).
|
||||
private uint _fbo;
|
||||
private uint _colorTex;
|
||||
private uint _depthRbo;
|
||||
private int _fbW;
|
||||
private int _fbH;
|
||||
|
||||
// The static held-pose doll. null = nothing to draw.
|
||||
private WorldEntity? _doll;
|
||||
|
||||
// Synthetic landblock for the doll's one-entry Draw tuple. With frustum:null + this as
|
||||
// neverCullLandblockId the entity is never culled. 0 is unused by live streaming on the doll path.
|
||||
private const uint DollLandblockId = 0u;
|
||||
|
||||
// The doll's render id, passed as "animated" so the dispatcher bypasses the Tier-1 classification
|
||||
// cache (WbDrawDispatcher.cs:1142) and re-classifies from the current MeshRefs every frame. This is
|
||||
// what makes a re-dress (a new WorldEntity built with the same DollRenderId) actually take effect,
|
||||
// AND what lets the idle animation (later slice, TickAnimations rebuilds MeshRefs) show.
|
||||
private static readonly HashSet<uint> _dollAnimatedIds = new() { DollEntityBuilder.DollRenderId };
|
||||
private readonly PrivateEntityViewportRenderer _renderer;
|
||||
|
||||
public PaperdollViewportRenderer(
|
||||
GL gl,
|
||||
|
|
@ -63,151 +23,20 @@ public sealed unsafe class PaperdollViewportRenderer :
|
|||
SceneLightingUboBinding lightUbo,
|
||||
IEntityTextureLifetime textureLifetime)
|
||||
{
|
||||
_gl = gl ?? throw new ArgumentNullException(nameof(gl));
|
||||
_dispatcher = dispatcher ?? throw new ArgumentNullException(nameof(dispatcher));
|
||||
_lightUbo = lightUbo ?? throw new ArgumentNullException(nameof(lightUbo));
|
||||
_textureOwnerLease = new FixedEntityTextureOwnerLease(
|
||||
_renderer = new PrivateEntityViewportRenderer(
|
||||
gl,
|
||||
dispatcher,
|
||||
lightUbo,
|
||||
textureLifetime,
|
||||
DollEntityBuilder.DollRenderId);
|
||||
DollEntityBuilder.DollRenderId,
|
||||
new DollViewportCamera(),
|
||||
"paperdoll");
|
||||
}
|
||||
|
||||
/// <summary>Set (or clear) the doll entity built from the live player projection.</summary>
|
||||
public void SetDoll(WorldEntity? doll)
|
||||
{
|
||||
if (ReferenceEquals(_doll, doll))
|
||||
return;
|
||||
_textureOwnerLease.Replace(doll is not null);
|
||||
_doll = doll;
|
||||
}
|
||||
public void SetDoll(WorldEntity? doll) => _renderer.SetEntity(doll);
|
||||
|
||||
/// <inheritdoc/>
|
||||
public uint Render(int width, int height)
|
||||
{
|
||||
var doll = _doll;
|
||||
if (doll is null || doll.MeshRefs.Count == 0 || width <= 0 || height <= 0)
|
||||
return 0u;
|
||||
public uint Render(int width, int height) =>
|
||||
_renderer.Render(width, height);
|
||||
|
||||
EnsureFramebuffer(width, height);
|
||||
if (_fbo == 0) return 0u;
|
||||
_camera.Aspect = width / (float)height;
|
||||
|
||||
// Seal the entire 3-D pass — GLStateScope restores viewport/scissor/depth/cull/blend/program/
|
||||
// FBO bindings on dispose, so the surrounding world + 2-D UI passes are untouched.
|
||||
using var scope = new GLStateScope(_gl);
|
||||
|
||||
_gl.BindFramebuffer(FramebufferTarget.Framebuffer, _fbo);
|
||||
_gl.Viewport(0, 0, (uint)width, (uint)height);
|
||||
_gl.Disable(EnableCap.ScissorTest);
|
||||
_gl.ClearColor(0f, 0f, 0f, 0f); // transparent — the window backdrop shows through behind the doll
|
||||
_gl.ClearDepth(1.0);
|
||||
_gl.DepthMask(true); // depth clears honor glDepthMask
|
||||
_gl.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
||||
|
||||
_gl.Enable(EnableCap.DepthTest);
|
||||
_gl.DepthFunc(DepthFunction.Less);
|
||||
_gl.Enable(EnableCap.CullFace);
|
||||
_gl.CullFace(TriangleFace.Back);
|
||||
_gl.FrontFace(FrontFaceDirection.Ccw); // matches the world object pass; if the doll renders inside-out at the gate, flip to Cw
|
||||
_gl.Disable(EnableCap.Blend);
|
||||
|
||||
UploadDollLight();
|
||||
|
||||
// One synthetic landblock entry holding just the doll. frustum:null ⇒ always "visible" ⇒
|
||||
// walked from entry.Entities and drawn from doll.MeshRefs (WbDrawDispatcher.cs:692,1190).
|
||||
var entities = new WorldEntity[] { doll };
|
||||
var entries = new (uint, Vector3, Vector3, IReadOnlyList<WorldEntity>, IReadOnlyDictionary<uint, WorldEntity>?)[]
|
||||
{
|
||||
(DollLandblockId, new Vector3(-4f, -4f, -4f), new Vector3(4f, 4f, 4f), entities, null),
|
||||
};
|
||||
|
||||
_dispatcher.Draw(
|
||||
_camera,
|
||||
entries,
|
||||
frustum: null,
|
||||
neverCullLandblockId: DollLandblockId,
|
||||
visibleCellIds: null,
|
||||
animatedEntityIds: _dollAnimatedIds); // doll treated as animated ⇒ cache-bypass (re-dress correctness)
|
||||
|
||||
return _colorTex;
|
||||
}
|
||||
|
||||
/// <summary>Overwrite the shared scene-lighting UBO (binding=1) with the doll's single distant
|
||||
/// light. Safe: nothing else draws 3-D after the doll this frame, and GameWindow rebuilds the
|
||||
/// world UBO at the start of the next frame. Retail values: DISTANT_LIGHT dir (0.3,1.9,0.65)
|
||||
/// intensity 2.0 (gmPaperDollUI::PostInit decomp 175529-175533).</summary>
|
||||
private void UploadDollLight()
|
||||
{
|
||||
var dir = Vector3.Normalize(new Vector3(0.3f, 1.9f, 0.65f));
|
||||
var ubo = new SceneLightingUbo
|
||||
{
|
||||
Light0 = new UboLight
|
||||
{
|
||||
PosAndKind = new Vector4(0f, 0f, 0f, 0f), // kind 0 = directional
|
||||
DirAndRange = new Vector4(dir, 1e9f), // huge range = no distance cutoff
|
||||
ColorAndIntensity = new Vector4(1f, 1f, 1f, 2.0f), // white @ retail intensity 2.0
|
||||
ConeAngleEtc = Vector4.Zero,
|
||||
},
|
||||
CellAmbient = new Vector4(0.30f, 0.30f, 0.30f, 1f), // retail CreatureMode default ambient (ctor 0x004543cf = 0.3,0.3,0.3)
|
||||
FogParams = new Vector4(1e9f, 1e9f, 0f, 0f), // fog pushed to infinity = no fog on the doll
|
||||
FogColor = Vector4.Zero,
|
||||
CameraAndTime = new Vector4(0.12f, -2.4f, 0.88f, 0f), // camera world pos (matches DollCamera eye)
|
||||
};
|
||||
_lightUbo.Upload(ubo);
|
||||
}
|
||||
|
||||
/// <summary>(Re)create the FBO + color texture + depth-stencil renderbuffer when the requested
|
||||
/// size changes. Color is RGBA8 with linear filtering + clamp; depth is Depth24Stencil8.</summary>
|
||||
private void EnsureFramebuffer(int width, int height)
|
||||
{
|
||||
if (_fbo != 0 && width == _fbW && height == _fbH) return;
|
||||
DeleteFramebuffer();
|
||||
|
||||
_fbW = width;
|
||||
_fbH = height;
|
||||
|
||||
_colorTex = _gl.GenTexture();
|
||||
_gl.BindTexture(TextureTarget.Texture2D, _colorTex);
|
||||
_gl.TexImage2D(TextureTarget.Texture2D, 0, InternalFormat.Rgba8, (uint)width, (uint)height, 0,
|
||||
PixelFormat.Rgba, PixelType.UnsignedByte, (void*)0);
|
||||
_gl.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
|
||||
_gl.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMinFilter.Linear);
|
||||
_gl.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.ClampToEdge);
|
||||
_gl.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.ClampToEdge);
|
||||
_gl.BindTexture(TextureTarget.Texture2D, 0);
|
||||
|
||||
_depthRbo = _gl.GenRenderbuffer();
|
||||
_gl.BindRenderbuffer(RenderbufferTarget.Renderbuffer, _depthRbo);
|
||||
_gl.RenderbufferStorage(RenderbufferTarget.Renderbuffer, InternalFormat.Depth24Stencil8, (uint)width, (uint)height);
|
||||
_gl.BindRenderbuffer(RenderbufferTarget.Renderbuffer, 0);
|
||||
|
||||
_fbo = _gl.GenFramebuffer();
|
||||
_gl.BindFramebuffer(FramebufferTarget.Framebuffer, _fbo);
|
||||
_gl.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0,
|
||||
TextureTarget.Texture2D, _colorTex, 0);
|
||||
_gl.FramebufferRenderbuffer(FramebufferTarget.Framebuffer, FramebufferAttachment.DepthStencilAttachment,
|
||||
RenderbufferTarget.Renderbuffer, _depthRbo);
|
||||
|
||||
var status = _gl.CheckFramebufferStatus(FramebufferTarget.Framebuffer);
|
||||
_gl.BindFramebuffer(FramebufferTarget.Framebuffer, 0);
|
||||
if (status != GLEnum.FramebufferComplete)
|
||||
{
|
||||
Console.WriteLine($"[paperdoll] framebuffer incomplete: {status} ({width}x{height})");
|
||||
DeleteFramebuffer();
|
||||
}
|
||||
}
|
||||
|
||||
private void DeleteFramebuffer()
|
||||
{
|
||||
if (_fbo != 0) { _gl.DeleteFramebuffer(_fbo); _fbo = 0; }
|
||||
if (_colorTex != 0) { _gl.DeleteTexture(_colorTex); _colorTex = 0; }
|
||||
if (_depthRbo != 0) { _gl.DeleteRenderbuffer(_depthRbo); _depthRbo = 0; }
|
||||
_fbW = _fbH = 0;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_doll = null;
|
||||
_textureOwnerLease.Dispose();
|
||||
DeleteFramebuffer();
|
||||
}
|
||||
public void Dispose() => _renderer.Dispose();
|
||||
}
|
||||
|
|
|
|||
252
src/AcDream.App/Rendering/PrivateEntityViewportRenderer.cs
Normal file
252
src/AcDream.App/Rendering/PrivateEntityViewportRenderer.cs
Normal file
|
|
@ -0,0 +1,252 @@
|
|||
using System.Numerics;
|
||||
using AcDream.App.Rendering.Wb;
|
||||
using AcDream.App.UI;
|
||||
using AcDream.Core.Lighting;
|
||||
using AcDream.Core.World;
|
||||
using Silk.NET.OpenGL;
|
||||
|
||||
namespace AcDream.App.Rendering;
|
||||
|
||||
/// <summary>
|
||||
/// Camera contract for retail <c>CreatureMode</c>-style UI viewports. The
|
||||
/// renderer supplies the authored viewport aspect before each draw and uses
|
||||
/// <see cref="Eye"/> when it publishes the private scene lighting UBO.
|
||||
/// </summary>
|
||||
internal interface IPrivateEntityViewportCamera : ICamera
|
||||
{
|
||||
Vector3 Eye { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shared render-to-texture implementation for the private 3-D creature
|
||||
/// viewports used by paperdoll and examination UI. Each instance owns one FBO,
|
||||
/// one synthetic render identity, and one balanced texture-owner lease.
|
||||
/// </summary>
|
||||
internal sealed unsafe class PrivateEntityViewportRenderer :
|
||||
IUiViewportRenderer,
|
||||
IDisposable
|
||||
{
|
||||
private const uint PrivateLandblockId = 0u;
|
||||
|
||||
private readonly GL _gl;
|
||||
private readonly WbDrawDispatcher _dispatcher;
|
||||
private readonly SceneLightingUboBinding _lightUbo;
|
||||
private readonly FixedEntityTextureOwnerLease _textureOwnerLease;
|
||||
private readonly IPrivateEntityViewportCamera _camera;
|
||||
private readonly HashSet<uint> _animatedIds;
|
||||
private readonly string _diagnosticName;
|
||||
|
||||
private uint _fbo;
|
||||
private uint _colorTex;
|
||||
private uint _depthRbo;
|
||||
private int _fbW;
|
||||
private int _fbH;
|
||||
private WorldEntity? _entity;
|
||||
|
||||
public PrivateEntityViewportRenderer(
|
||||
GL gl,
|
||||
WbDrawDispatcher dispatcher,
|
||||
SceneLightingUboBinding lightUbo,
|
||||
IEntityTextureLifetime textureLifetime,
|
||||
uint renderId,
|
||||
IPrivateEntityViewportCamera camera,
|
||||
string diagnosticName)
|
||||
{
|
||||
if (renderId == 0u)
|
||||
throw new ArgumentOutOfRangeException(nameof(renderId));
|
||||
_gl = gl ?? throw new ArgumentNullException(nameof(gl));
|
||||
_dispatcher = dispatcher ?? throw new ArgumentNullException(nameof(dispatcher));
|
||||
_lightUbo = lightUbo ?? throw new ArgumentNullException(nameof(lightUbo));
|
||||
_camera = camera ?? throw new ArgumentNullException(nameof(camera));
|
||||
_diagnosticName = string.IsNullOrWhiteSpace(diagnosticName)
|
||||
? "creature viewport"
|
||||
: diagnosticName;
|
||||
_animatedIds = [renderId];
|
||||
_textureOwnerLease = new FixedEntityTextureOwnerLease(
|
||||
textureLifetime ?? throw new ArgumentNullException(nameof(textureLifetime)),
|
||||
renderId);
|
||||
}
|
||||
|
||||
public void SetEntity(WorldEntity? entity)
|
||||
{
|
||||
if (ReferenceEquals(_entity, entity))
|
||||
return;
|
||||
_textureOwnerLease.Replace(entity is not null);
|
||||
_entity = entity;
|
||||
}
|
||||
|
||||
public uint Render(int width, int height)
|
||||
{
|
||||
WorldEntity? entity = _entity;
|
||||
if (entity is null || entity.MeshRefs.Count == 0 || width <= 0 || height <= 0)
|
||||
return 0u;
|
||||
|
||||
EnsureFramebuffer(width, height);
|
||||
if (_fbo == 0u)
|
||||
return 0u;
|
||||
_camera.Aspect = width / (float)height;
|
||||
|
||||
using var scope = new GLStateScope(_gl);
|
||||
_gl.BindFramebuffer(FramebufferTarget.Framebuffer, _fbo);
|
||||
_gl.Viewport(0, 0, (uint)width, (uint)height);
|
||||
_gl.Disable(EnableCap.ScissorTest);
|
||||
_gl.ClearColor(0f, 0f, 0f, 0f);
|
||||
_gl.ClearDepth(1.0);
|
||||
_gl.DepthMask(true);
|
||||
_gl.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
||||
|
||||
_gl.Enable(EnableCap.DepthTest);
|
||||
_gl.DepthFunc(DepthFunction.Less);
|
||||
_gl.Enable(EnableCap.CullFace);
|
||||
_gl.CullFace(TriangleFace.Back);
|
||||
_gl.FrontFace(FrontFaceDirection.Ccw);
|
||||
_gl.Disable(EnableCap.Blend);
|
||||
|
||||
UploadCreatureLight();
|
||||
|
||||
WorldEntity[] entities = [entity];
|
||||
var entries =
|
||||
new (uint, Vector3, Vector3, IReadOnlyList<WorldEntity>,
|
||||
IReadOnlyDictionary<uint, WorldEntity>?)[]
|
||||
{
|
||||
(
|
||||
PrivateLandblockId,
|
||||
new Vector3(-1024f),
|
||||
new Vector3(1024f),
|
||||
entities,
|
||||
null),
|
||||
};
|
||||
|
||||
_dispatcher.Draw(
|
||||
_camera,
|
||||
entries,
|
||||
frustum: null,
|
||||
neverCullLandblockId: PrivateLandblockId,
|
||||
visibleCellIds: null,
|
||||
animatedEntityIds: _animatedIds);
|
||||
return _colorTex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Both retail paperdoll and creature examination call
|
||||
/// <c>UIElement_Viewport::SetLight(DISTANT_LIGHT, 2, (0.3,1.9,0.65))</c>.
|
||||
/// </summary>
|
||||
private void UploadCreatureLight()
|
||||
{
|
||||
Vector3 direction = Vector3.Normalize(new Vector3(0.3f, 1.9f, 0.65f));
|
||||
_lightUbo.Upload(new SceneLightingUbo
|
||||
{
|
||||
Light0 = new UboLight
|
||||
{
|
||||
PosAndKind = Vector4.Zero,
|
||||
DirAndRange = new Vector4(direction, 1e9f),
|
||||
ColorAndIntensity = new Vector4(1f, 1f, 1f, 2f),
|
||||
ConeAngleEtc = Vector4.Zero,
|
||||
},
|
||||
CellAmbient = new Vector4(0.3f, 0.3f, 0.3f, 1f),
|
||||
FogParams = new Vector4(1e9f, 1e9f, 0f, 0f),
|
||||
FogColor = Vector4.Zero,
|
||||
CameraAndTime = new Vector4(_camera.Eye, 0f),
|
||||
});
|
||||
}
|
||||
|
||||
private void EnsureFramebuffer(int width, int height)
|
||||
{
|
||||
if (_fbo != 0u && width == _fbW && height == _fbH)
|
||||
return;
|
||||
DeleteFramebuffer();
|
||||
|
||||
_fbW = width;
|
||||
_fbH = height;
|
||||
_colorTex = _gl.GenTexture();
|
||||
_gl.BindTexture(TextureTarget.Texture2D, _colorTex);
|
||||
_gl.TexImage2D(
|
||||
TextureTarget.Texture2D,
|
||||
0,
|
||||
InternalFormat.Rgba8,
|
||||
(uint)width,
|
||||
(uint)height,
|
||||
0,
|
||||
PixelFormat.Rgba,
|
||||
PixelType.UnsignedByte,
|
||||
(void*)0);
|
||||
_gl.TexParameter(
|
||||
TextureTarget.Texture2D,
|
||||
TextureParameterName.TextureMinFilter,
|
||||
(int)TextureMinFilter.Linear);
|
||||
_gl.TexParameter(
|
||||
TextureTarget.Texture2D,
|
||||
TextureParameterName.TextureMagFilter,
|
||||
(int)TextureMinFilter.Linear);
|
||||
_gl.TexParameter(
|
||||
TextureTarget.Texture2D,
|
||||
TextureParameterName.TextureWrapS,
|
||||
(int)TextureWrapMode.ClampToEdge);
|
||||
_gl.TexParameter(
|
||||
TextureTarget.Texture2D,
|
||||
TextureParameterName.TextureWrapT,
|
||||
(int)TextureWrapMode.ClampToEdge);
|
||||
_gl.BindTexture(TextureTarget.Texture2D, 0u);
|
||||
|
||||
_depthRbo = _gl.GenRenderbuffer();
|
||||
_gl.BindRenderbuffer(RenderbufferTarget.Renderbuffer, _depthRbo);
|
||||
_gl.RenderbufferStorage(
|
||||
RenderbufferTarget.Renderbuffer,
|
||||
InternalFormat.Depth24Stencil8,
|
||||
(uint)width,
|
||||
(uint)height);
|
||||
_gl.BindRenderbuffer(RenderbufferTarget.Renderbuffer, 0u);
|
||||
|
||||
_fbo = _gl.GenFramebuffer();
|
||||
_gl.BindFramebuffer(FramebufferTarget.Framebuffer, _fbo);
|
||||
_gl.FramebufferTexture2D(
|
||||
FramebufferTarget.Framebuffer,
|
||||
FramebufferAttachment.ColorAttachment0,
|
||||
TextureTarget.Texture2D,
|
||||
_colorTex,
|
||||
0);
|
||||
_gl.FramebufferRenderbuffer(
|
||||
FramebufferTarget.Framebuffer,
|
||||
FramebufferAttachment.DepthStencilAttachment,
|
||||
RenderbufferTarget.Renderbuffer,
|
||||
_depthRbo);
|
||||
|
||||
GLEnum status = _gl.CheckFramebufferStatus(
|
||||
FramebufferTarget.Framebuffer);
|
||||
_gl.BindFramebuffer(FramebufferTarget.Framebuffer, 0u);
|
||||
if (status != GLEnum.FramebufferComplete)
|
||||
{
|
||||
Console.WriteLine(
|
||||
$"[{_diagnosticName}] framebuffer incomplete: {status} ({width}x{height})");
|
||||
DeleteFramebuffer();
|
||||
}
|
||||
}
|
||||
|
||||
private void DeleteFramebuffer()
|
||||
{
|
||||
if (_fbo != 0u)
|
||||
{
|
||||
_gl.DeleteFramebuffer(_fbo);
|
||||
_fbo = 0u;
|
||||
}
|
||||
if (_colorTex != 0u)
|
||||
{
|
||||
_gl.DeleteTexture(_colorTex);
|
||||
_colorTex = 0u;
|
||||
}
|
||||
if (_depthRbo != 0u)
|
||||
{
|
||||
_gl.DeleteRenderbuffer(_depthRbo);
|
||||
_depthRbo = 0u;
|
||||
}
|
||||
_fbW = 0;
|
||||
_fbH = 0;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_entity = null;
|
||||
_textureOwnerLease.Dispose();
|
||||
DeleteFramebuffer();
|
||||
}
|
||||
}
|
||||
|
|
@ -11,7 +11,7 @@ internal interface IPrivatePortalViewport
|
|||
void Draw(int width, int height);
|
||||
}
|
||||
|
||||
internal interface IPrivatePaperdollFrame
|
||||
internal interface IPrivateEntityViewportFrame
|
||||
{
|
||||
void Render();
|
||||
}
|
||||
|
|
@ -35,7 +35,7 @@ internal sealed class PrivatePresentationRenderer : IPrivatePresentationFramePha
|
|||
{
|
||||
private readonly IPrivatePortalViewport _portal;
|
||||
private readonly IRenderFrameFoundationSource _foundation;
|
||||
private readonly IPrivatePaperdollFrame? _paperdoll;
|
||||
private readonly IPrivateEntityViewportFrame? _entityViewports;
|
||||
private readonly IRetainedGameplayUiFrame? _gameplayUi;
|
||||
private readonly IDevToolsFrameLifecycle? _devTools;
|
||||
private readonly IPrivateFrameScreenshot? _screenshots;
|
||||
|
|
@ -43,7 +43,7 @@ internal sealed class PrivatePresentationRenderer : IPrivatePresentationFramePha
|
|||
public PrivatePresentationRenderer(
|
||||
IPrivatePortalViewport portal,
|
||||
IRenderFrameFoundationSource foundation,
|
||||
IPrivatePaperdollFrame? paperdoll,
|
||||
IPrivateEntityViewportFrame? entityViewports,
|
||||
IRetainedGameplayUiFrame? gameplayUi,
|
||||
IDevToolsFrameLifecycle? devTools,
|
||||
IPrivateFrameScreenshot? screenshots)
|
||||
|
|
@ -51,7 +51,7 @@ internal sealed class PrivatePresentationRenderer : IPrivatePresentationFramePha
|
|||
_portal = portal ?? throw new ArgumentNullException(nameof(portal));
|
||||
_foundation = foundation
|
||||
?? throw new ArgumentNullException(nameof(foundation));
|
||||
_paperdoll = paperdoll;
|
||||
_entityViewports = entityViewports;
|
||||
_gameplayUi = gameplayUi;
|
||||
_devTools = devTools;
|
||||
_screenshots = screenshots;
|
||||
|
|
@ -68,7 +68,7 @@ internal sealed class PrivatePresentationRenderer : IPrivatePresentationFramePha
|
|||
bool portalViewportVisible =
|
||||
_foundation.Foundation.PortalViewportVisible;
|
||||
_portal.Draw(input.ViewportWidth, input.ViewportHeight);
|
||||
_paperdoll?.Render();
|
||||
_entityViewports?.Render();
|
||||
_gameplayUi?.Render(
|
||||
input.DeltaSeconds,
|
||||
input.ViewportWidth,
|
||||
|
|
@ -86,6 +86,30 @@ internal sealed class PrivatePresentationRenderer : IPrivatePresentationFramePha
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ordered private creature-view presentation. Retail renders each visible
|
||||
/// <c>CreatureMode</c> before the retained 2-D tree that displays its texture.
|
||||
/// </summary>
|
||||
internal sealed class PrivateEntityViewportFrameGroup :
|
||||
IPrivateEntityViewportFrame
|
||||
{
|
||||
private readonly IPrivateEntityViewportFrame[] _frames;
|
||||
|
||||
public PrivateEntityViewportFrameGroup(
|
||||
params IPrivateEntityViewportFrame?[] frames)
|
||||
{
|
||||
_frames = frames.Where(static frame => frame is not null)
|
||||
.Cast<IPrivateEntityViewportFrame>()
|
||||
.ToArray();
|
||||
}
|
||||
|
||||
public void Render()
|
||||
{
|
||||
foreach (IPrivateEntityViewportFrame frame in _frames)
|
||||
frame.Render();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Typed portal viewport adapter over the canonical teleport owner.</summary>
|
||||
internal sealed class LocalPlayerPortalViewport : IPrivatePortalViewport
|
||||
{
|
||||
|
|
|
|||
|
|
@ -27,6 +27,10 @@ public sealed class AppraisalUiController : IRetainedPanelController
|
|||
public const uint SignatureTextId = 0x1000013Fu;
|
||||
public const uint InscriptionScrollbarId = 0x1000046Eu;
|
||||
public const uint CreaturePanelId = 0x10000140u;
|
||||
public const uint CreatureViewportId = 0x10000148u;
|
||||
public const uint CreatureStatsListId = 0x10000149u;
|
||||
public const uint CreatureDisplayNameId = 0x1000014Eu;
|
||||
public const uint CreatureLevelValueId = 0x1000014Cu;
|
||||
public const uint SpellPanelId = 0x10000153u;
|
||||
|
||||
private const uint TemplateStringProperty = 5u;
|
||||
|
|
@ -53,6 +57,9 @@ public sealed class AppraisalUiController : IRetainedPanelController
|
|||
private readonly UiText? _signature;
|
||||
private readonly UiDatElement? _inscriptionBackground;
|
||||
private readonly UiButton? _close;
|
||||
private readonly UiItemList? _creatureStats;
|
||||
private readonly CreatureAppraisalRowTemplateFactory? _creatureRowTemplates;
|
||||
private readonly CreatureDisplayNameResolver _creatureNames;
|
||||
private AppraisalView _activeView;
|
||||
private uint _itemObjectId;
|
||||
private uint _creatureObjectId;
|
||||
|
|
@ -81,7 +88,9 @@ public sealed class AppraisalUiController : IRetainedPanelController
|
|||
UiElement itemPanel,
|
||||
UiElement creaturePanel,
|
||||
UiText title,
|
||||
UiText itemText)
|
||||
UiText itemText,
|
||||
CreatureAppraisalRowTemplateFactory? creatureRowTemplates,
|
||||
CreatureDisplayNameResolver? creatureNames)
|
||||
{
|
||||
_layout = layout;
|
||||
_objects = objects;
|
||||
|
|
@ -97,6 +106,10 @@ public sealed class AppraisalUiController : IRetainedPanelController
|
|||
_spellPanel = layout.FindElement(SpellPanelId);
|
||||
_title = title;
|
||||
_itemText = itemText;
|
||||
_creatureRowTemplates = creatureRowTemplates;
|
||||
_creatureNames = creatureNames
|
||||
?? new CreatureDisplayNameResolver(
|
||||
new Dictionary<uint, string>());
|
||||
_inscriptionText = layout.FindElement(InscriptionTextId) as UiText;
|
||||
_inscriptionField = layout.FindElement(InscriptionTextId) as UiField;
|
||||
_signature = layout.FindElement(SignatureTextId) as UiText;
|
||||
|
|
@ -136,6 +149,25 @@ public sealed class AppraisalUiController : IRetainedPanelController
|
|||
_inscriptionBackground.ClickThrough = false;
|
||||
}
|
||||
|
||||
if (creatureRowTemplates is not null
|
||||
&& layout.FindElement(CreatureStatsListId) is { } statsHost)
|
||||
{
|
||||
_creatureStats = statsHost as UiItemList
|
||||
?? new UiItemList
|
||||
{
|
||||
Width = statsHost.Width,
|
||||
Height = statsHost.Height,
|
||||
Anchors = AnchorEdges.Left | AnchorEdges.Top
|
||||
| AnchorEdges.Right | AnchorEdges.Bottom,
|
||||
};
|
||||
if (!ReferenceEquals(_creatureStats, statsHost))
|
||||
statsHost.AddChild(_creatureStats);
|
||||
_creatureStats.Flush();
|
||||
_creatureStats.Columns = 1;
|
||||
_creatureStats.CellWidth = creatureRowTemplates.Width;
|
||||
_creatureStats.CellHeight = creatureRowTemplates.Height;
|
||||
}
|
||||
|
||||
SetActiveView(AppraisalView.Item);
|
||||
}
|
||||
|
||||
|
|
@ -152,7 +184,9 @@ public sealed class AppraisalUiController : IRetainedPanelController
|
|||
Action<uint, string> sendSetInscription,
|
||||
Action<string> systemMessage,
|
||||
Action show,
|
||||
Action close)
|
||||
Action close,
|
||||
CreatureAppraisalRowTemplateFactory? creatureRowTemplates = null,
|
||||
CreatureDisplayNameResolver? creatureNames = null)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(layout);
|
||||
ArgumentNullException.ThrowIfNull(objects);
|
||||
|
|
@ -185,7 +219,9 @@ public sealed class AppraisalUiController : IRetainedPanelController
|
|||
itemPanel,
|
||||
creaturePanel,
|
||||
title,
|
||||
itemText);
|
||||
itemText,
|
||||
creatureRowTemplates,
|
||||
creatureNames);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -452,17 +488,12 @@ public sealed class AppraisalUiController : IRetainedPanelController
|
|||
{
|
||||
ClearCreatureText();
|
||||
PropertyBundle p = appraisal.Properties;
|
||||
SetText(0x1000014Au, character
|
||||
? GetString(p, 4u)
|
||||
: AppraisalTextFormatter.CreatureTypeName(GetInt(p, 2u)));
|
||||
SetText(0x1000014Bu, GetString(p, 2u));
|
||||
SetText(0x1000014Cu, GetString(p, 14u));
|
||||
|
||||
string report = AppraisalTextFormatter.BuildCreature(
|
||||
obj,
|
||||
appraisal,
|
||||
character);
|
||||
SetText(0x1000014Eu, report, scrollable: true);
|
||||
int level = GetInt(p, 25u);
|
||||
SetText(
|
||||
CreatureLevelValueId,
|
||||
level > 0
|
||||
? level.ToString(CultureInfo.CurrentCulture)
|
||||
: "???");
|
||||
|
||||
if (character)
|
||||
{
|
||||
|
|
@ -470,6 +501,14 @@ public sealed class AppraisalUiController : IRetainedPanelController
|
|||
SetText(0x10000151u, GetString(p, 47u));
|
||||
SetText(0x10000152u, GetString(p, 11u));
|
||||
}
|
||||
else
|
||||
{
|
||||
SetText(
|
||||
CreatureDisplayNameId,
|
||||
_creatureNames.Resolve(GetInt(p, 2u)));
|
||||
}
|
||||
|
||||
RebuildCreatureStats(appraisal);
|
||||
|
||||
SetText(0x1000053Au, appraisal.Success
|
||||
? string.Empty
|
||||
|
|
@ -478,6 +517,25 @@ public sealed class AppraisalUiController : IRetainedPanelController
|
|||
ResetCreatureScroll();
|
||||
}
|
||||
|
||||
private void RebuildCreatureStats(AppraiseInfoParser.Parsed appraisal)
|
||||
{
|
||||
if (_creatureStats is null || _creatureRowTemplates is null)
|
||||
return;
|
||||
|
||||
using (_creatureStats.DeferLayout())
|
||||
{
|
||||
_creatureStats.Flush();
|
||||
if (appraisal.CreatureProfile is not { } profile)
|
||||
return;
|
||||
foreach (CreatureAppraisalRow row in CreatureAppraisalRows.Build(
|
||||
profile,
|
||||
appraisal.Success))
|
||||
{
|
||||
_creatureStats.AddItem(_creatureRowTemplates.Create(row));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ConfigureScrollableText(
|
||||
UiText text,
|
||||
uint scrollbarId,
|
||||
|
|
@ -513,15 +571,17 @@ public sealed class AppraisalUiController : IRetainedPanelController
|
|||
{
|
||||
foreach (uint id in new uint[]
|
||||
{
|
||||
0x1000014Au, 0x1000014Bu, 0x1000014Cu, 0x1000014Eu,
|
||||
CreatureLevelValueId, CreatureDisplayNameId,
|
||||
0x10000150u, 0x10000151u, 0x10000152u, 0x1000053Au,
|
||||
})
|
||||
if (_layout.FindElement(id) is UiText text)
|
||||
text.LinesProvider = static () => Array.Empty<UiText.Line>();
|
||||
_creatureStats?.Flush();
|
||||
}
|
||||
|
||||
private void ResetCreatureScroll()
|
||||
{
|
||||
_creatureStats?.Scroll.SetScrollY(0);
|
||||
foreach (UiText text in Descendants(_creaturePanel).OfType<UiText>())
|
||||
text.Scroll.SetScrollY(0);
|
||||
}
|
||||
|
|
|
|||
304
src/AcDream.App/UI/Layout/CreatureAppraisalRows.cs
Normal file
304
src/AcDream.App/UI/Layout/CreatureAppraisalRows.cs
Normal file
|
|
@ -0,0 +1,304 @@
|
|||
using System.Globalization;
|
||||
using System.Numerics;
|
||||
using AcDream.Content;
|
||||
using AcDream.Core.Net.Messages;
|
||||
using DatReaderWriter;
|
||||
using DatReaderWriter.DBObjs;
|
||||
using DatReaderWriter.Types;
|
||||
|
||||
namespace AcDream.App.UI.Layout;
|
||||
|
||||
public enum CreatureAppraisalValueStyle
|
||||
{
|
||||
Normal,
|
||||
Positive,
|
||||
Negative,
|
||||
Incomplete,
|
||||
}
|
||||
|
||||
public readonly record struct CreatureAppraisalRow(
|
||||
string Label,
|
||||
string Value,
|
||||
CreatureAppraisalValueStyle Style);
|
||||
|
||||
/// <summary>
|
||||
/// Pure projection of retail's six <c>AttributeInfoRegion</c> and three
|
||||
/// <c>Attribute2ndInfoRegion</c> tokens. Ordering and formatting come from
|
||||
/// <c>BasicCreatureExamineUI</c> and the two Update overloads at
|
||||
/// 0x004F1D90/0x004F1E80.
|
||||
/// </summary>
|
||||
public static class CreatureAppraisalRows
|
||||
{
|
||||
private const string Unknown = "???";
|
||||
|
||||
public static IReadOnlyList<CreatureAppraisalRow> Build(
|
||||
AppraiseInfoParser.CreatureProfile profile,
|
||||
bool success)
|
||||
{
|
||||
return
|
||||
[
|
||||
Primary("Strength", profile.Strength, 0, profile, success),
|
||||
Primary("Endurance", profile.Endurance, 1, profile, success),
|
||||
Primary("Coordination", profile.Coordination, 3, profile, success),
|
||||
Primary("Quickness", profile.Quickness, 2, profile, success),
|
||||
Primary("Focus", profile.Focus, 4, profile, success),
|
||||
Primary("Self", profile.Self, 5, profile, success),
|
||||
Secondary(
|
||||
"Health",
|
||||
profile.Health,
|
||||
profile.HealthMax,
|
||||
showPercent: true,
|
||||
enchantmentBit: 6,
|
||||
profile,
|
||||
success),
|
||||
Secondary(
|
||||
"Stamina",
|
||||
profile.Stamina,
|
||||
profile.StaminaMax,
|
||||
showPercent: false,
|
||||
enchantmentBit: 7,
|
||||
profile,
|
||||
success),
|
||||
Secondary(
|
||||
"Mana",
|
||||
profile.Mana,
|
||||
profile.ManaMax,
|
||||
showPercent: false,
|
||||
enchantmentBit: 8,
|
||||
profile,
|
||||
success),
|
||||
];
|
||||
}
|
||||
|
||||
private static CreatureAppraisalRow Primary(
|
||||
string label,
|
||||
uint? value,
|
||||
int enchantmentBit,
|
||||
AppraiseInfoParser.CreatureProfile profile,
|
||||
bool success)
|
||||
=> new(
|
||||
label,
|
||||
value is > 0
|
||||
? value.Value.ToString(CultureInfo.CurrentCulture)
|
||||
: Unknown,
|
||||
Style(enchantmentBit, profile, success));
|
||||
|
||||
private static CreatureAppraisalRow Secondary(
|
||||
string label,
|
||||
uint? current,
|
||||
uint? maximum,
|
||||
bool showPercent,
|
||||
int enchantmentBit,
|
||||
AppraiseInfoParser.CreatureProfile profile,
|
||||
bool success)
|
||||
{
|
||||
string value = Unknown;
|
||||
if (current is > 0 && maximum is > 0)
|
||||
{
|
||||
int percent = RoundedPercent(current.Value, maximum.Value);
|
||||
if (success)
|
||||
{
|
||||
value = showPercent
|
||||
? $"{current.Value.ToString(CultureInfo.CurrentCulture)}/{maximum.Value.ToString(CultureInfo.CurrentCulture)} ({percent.ToString(CultureInfo.CurrentCulture)} %)"
|
||||
: $"{current.Value.ToString(CultureInfo.CurrentCulture)}/{maximum.Value.ToString(CultureInfo.CurrentCulture)}";
|
||||
}
|
||||
else if (showPercent)
|
||||
{
|
||||
value = $"{percent.ToString(CultureInfo.CurrentCulture)} %";
|
||||
}
|
||||
}
|
||||
|
||||
return new CreatureAppraisalRow(
|
||||
label,
|
||||
value,
|
||||
Style(enchantmentBit, profile, success));
|
||||
}
|
||||
|
||||
private static int RoundedPercent(uint numerator, uint denominator)
|
||||
=> denominator == 0u
|
||||
? 0
|
||||
: (int)Math.Min(
|
||||
int.MaxValue,
|
||||
((100L * numerator) + denominator / 2L) / denominator);
|
||||
|
||||
private static CreatureAppraisalValueStyle Style(
|
||||
int bit,
|
||||
AppraiseInfoParser.CreatureProfile profile,
|
||||
bool success)
|
||||
{
|
||||
if (!success)
|
||||
return CreatureAppraisalValueStyle.Incomplete;
|
||||
|
||||
ushort highlight = profile.AttributeHighlights ?? 0;
|
||||
if ((highlight & (1 << bit)) == 0)
|
||||
return CreatureAppraisalValueStyle.Normal;
|
||||
|
||||
ushort color = profile.AttributeColors ?? 0;
|
||||
return (color & (1 << bit)) != 0
|
||||
? CreatureAppraisalValueStyle.Positive
|
||||
: CreatureAppraisalValueStyle.Negative;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Instantiates LayoutDesc 0x2100006B's InfoRegion token template
|
||||
/// 0x10000166, matching <c>UIElement_ListBox::AddItemFromTemplateList</c>.
|
||||
/// </summary>
|
||||
public sealed class CreatureAppraisalRowTemplateFactory
|
||||
{
|
||||
public const uint TemplateId = 0x10000166u;
|
||||
public const uint LabelId = 0x1000012Au;
|
||||
public const uint ValueId = 0x1000012Bu;
|
||||
|
||||
private readonly ElementInfo _template;
|
||||
private readonly Func<uint, (uint Texture, int Width, int Height)> _resolveSprite;
|
||||
private readonly UiDatFont? _defaultFont;
|
||||
private readonly IReadOnlyDictionary<uint, UiDatFont?> _fonts;
|
||||
|
||||
public CreatureAppraisalRowTemplateFactory(
|
||||
ElementInfo template,
|
||||
Func<uint, (uint Texture, int Width, int Height)> resolveSprite,
|
||||
UiDatFont? defaultFont,
|
||||
IReadOnlyDictionary<uint, UiDatFont?>? fonts = null)
|
||||
{
|
||||
_template = template ?? throw new ArgumentNullException(nameof(template));
|
||||
_resolveSprite = resolveSprite ?? throw new ArgumentNullException(nameof(resolveSprite));
|
||||
_defaultFont = defaultFont;
|
||||
_fonts = fonts ?? new Dictionary<uint, UiDatFont?>();
|
||||
}
|
||||
|
||||
public float Width => _template.Width;
|
||||
public float Height => _template.Height;
|
||||
|
||||
public static CreatureAppraisalRowTemplateFactory? TryLoad(
|
||||
IDatReaderWriter dats,
|
||||
Func<uint, (uint Texture, int Width, int Height)> resolveSprite,
|
||||
UiDatFont? defaultFont,
|
||||
Func<uint, UiDatFont?>? resolveFont)
|
||||
{
|
||||
ElementInfo? template = LayoutImporter.ImportInfos(
|
||||
dats,
|
||||
AppraisalUiController.LayoutId,
|
||||
TemplateId);
|
||||
if (template is null
|
||||
|| Find(template, LabelId) is null
|
||||
|| Find(template, ValueId) is null
|
||||
|| template.Width <= 0f
|
||||
|| template.Height <= 0f)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var fonts = new Dictionary<uint, UiDatFont?>();
|
||||
CaptureFonts(template, resolveFont, fonts);
|
||||
return new CreatureAppraisalRowTemplateFactory(
|
||||
template,
|
||||
resolveSprite,
|
||||
defaultFont,
|
||||
fonts);
|
||||
}
|
||||
|
||||
public UiTemplateListSlot Create(CreatureAppraisalRow row)
|
||||
{
|
||||
ImportedLayout content = LayoutImporter.Build(
|
||||
_template,
|
||||
_resolveSprite,
|
||||
_defaultFont,
|
||||
did => _fonts.TryGetValue(did, out UiDatFont? font)
|
||||
? font
|
||||
: _defaultFont);
|
||||
UiText label = Required<UiText>(content, LabelId);
|
||||
UiText value = Required<UiText>(content, ValueId);
|
||||
label.LinesProvider = () =>
|
||||
[new UiText.Line(row.Label, label.DefaultColor)];
|
||||
value.LinesProvider = () =>
|
||||
[new UiText.Line(row.Value, ResolveColor(row.Style, value.DefaultColor))];
|
||||
|
||||
return new UiTemplateListSlot(
|
||||
content,
|
||||
entryId: 0u,
|
||||
content.Root is IUiDatStateful stateful
|
||||
? stateful.ActiveRetailStateId
|
||||
: UiStateInfo.DirectStateId,
|
||||
selectedState: null);
|
||||
}
|
||||
|
||||
private static Vector4 ResolveColor(
|
||||
CreatureAppraisalValueStyle style,
|
||||
Vector4 normal)
|
||||
{
|
||||
// Retail selects one of four authored FontInfo entries here. Keep the
|
||||
// semantic state in the row model, but do not invent substitute RGB
|
||||
// values while that FontInfo-list binding remains unported (AP-110).
|
||||
_ = style;
|
||||
return normal;
|
||||
}
|
||||
|
||||
private static T Required<T>(ImportedLayout content, uint id)
|
||||
where T : UiElement
|
||||
=> content.FindElement(id) as T
|
||||
?? throw new InvalidOperationException(
|
||||
$"Retail creature appraisal template element 0x{id:X8} did not resolve to {typeof(T).Name}.");
|
||||
|
||||
private static ElementInfo? Find(ElementInfo root, uint id)
|
||||
{
|
||||
if (root.Id == id)
|
||||
return root;
|
||||
foreach (ElementInfo child in root.Children)
|
||||
if (Find(child, id) is { } found)
|
||||
return found;
|
||||
return null;
|
||||
}
|
||||
|
||||
private static void CaptureFonts(
|
||||
ElementInfo info,
|
||||
Func<uint, UiDatFont?>? resolveFont,
|
||||
Dictionary<uint, UiDatFont?> fonts)
|
||||
{
|
||||
if (info.FontDid != 0u && !fonts.ContainsKey(info.FontDid))
|
||||
fonts[info.FontDid] = resolveFont?.Invoke(info.FontDid);
|
||||
foreach (ElementInfo child in info.Children)
|
||||
CaptureFonts(child, resolveFont, fonts);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retail <c>AppraisalSystem::InqCreatureDisplayName @ 0x005B59E0</c> resolves
|
||||
/// creature enum 0x10000005 through portal EnumMapper 0x2200000E and replaces
|
||||
/// underscores with spaces.
|
||||
/// </summary>
|
||||
public sealed class CreatureDisplayNameResolver
|
||||
{
|
||||
public const uint MapperDid = 0x2200000Eu;
|
||||
private readonly IReadOnlyDictionary<uint, string> _names;
|
||||
|
||||
public CreatureDisplayNameResolver(
|
||||
IReadOnlyDictionary<uint, string> names)
|
||||
{
|
||||
_names = names ?? throw new ArgumentNullException(nameof(names));
|
||||
}
|
||||
|
||||
public static CreatureDisplayNameResolver Load(IDatReaderWriter dats)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(dats);
|
||||
var names = new Dictionary<uint, string>();
|
||||
var visited = new HashSet<uint>();
|
||||
uint did = MapperDid;
|
||||
while (did != 0u && visited.Add(did))
|
||||
{
|
||||
EnumMapper? mapper = dats.Get<EnumMapper>(did);
|
||||
if (mapper is null)
|
||||
break;
|
||||
foreach ((uint id, PStringBase<byte> text) in mapper.IdToStringMap)
|
||||
names.TryAdd(id, text.Value.Replace('_', ' '));
|
||||
did = mapper.BaseEnumMap;
|
||||
}
|
||||
return new CreatureDisplayNameResolver(names);
|
||||
}
|
||||
|
||||
public string Resolve(int creatureType)
|
||||
=> creatureType > 0
|
||||
&& _names.TryGetValue((uint)creatureType, out string? name)
|
||||
? name
|
||||
: string.Empty;
|
||||
}
|
||||
|
|
@ -301,6 +301,8 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
public SpellcastingUiController? SpellcastingUiController { get; private set; }
|
||||
public SpellbookWindowController? SpellbookWindowController { get; private set; }
|
||||
public AppraisalUiController? AppraisalController { get; private set; }
|
||||
public UiViewport? CreatureAppraisalViewportWidget { get; private set; }
|
||||
public UiElement? ExaminationFrame { get; private set; }
|
||||
public EffectsUiController? PositiveEffectsController { get; private set; }
|
||||
public EffectsUiController? NegativeEffectsController { get; private set; }
|
||||
public LinkStatusUiController? LinkStatusUiController { get; private set; }
|
||||
|
|
@ -961,9 +963,26 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
|
||||
private void MountAppraisal()
|
||||
{
|
||||
ImportedLayout? layout = Import(
|
||||
AppraisalUiController.LayoutId,
|
||||
AppraisalUiController.RootId);
|
||||
ImportedLayout? layout;
|
||||
CreatureAppraisalRowTemplateFactory? creatureRows;
|
||||
CreatureDisplayNameResolver? creatureNames;
|
||||
lock (_bindings.Assets.DatLock)
|
||||
{
|
||||
layout = LayoutImporter.Import(
|
||||
_bindings.Assets.Dats,
|
||||
AppraisalUiController.LayoutId,
|
||||
AppraisalUiController.RootId,
|
||||
_bindings.Assets.ResolveSprite,
|
||||
_bindings.Assets.DefaultFont,
|
||||
_bindings.Assets.ResolveFont);
|
||||
creatureRows = CreatureAppraisalRowTemplateFactory.TryLoad(
|
||||
_bindings.Assets.Dats,
|
||||
_bindings.Assets.ResolveSprite,
|
||||
_bindings.Assets.DefaultFont,
|
||||
_bindings.Assets.ResolveFont);
|
||||
creatureNames = CreatureDisplayNameResolver.Load(
|
||||
_bindings.Assets.Dats);
|
||||
}
|
||||
if (layout is null)
|
||||
{
|
||||
Console.WriteLine(
|
||||
|
|
@ -981,7 +1000,9 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
_bindings.Appraisal.SendSetInscription,
|
||||
_bindings.Appraisal.DisplaySystemMessage,
|
||||
show: () => Host.ShowWindow(WindowNames.Examination),
|
||||
close: () => CloseWindow(WindowNames.Examination));
|
||||
close: () => CloseWindow(WindowNames.Examination),
|
||||
creatureRowTemplates: creatureRows,
|
||||
creatureNames: creatureNames);
|
||||
if (controller is null)
|
||||
{
|
||||
Console.WriteLine(
|
||||
|
|
@ -991,7 +1012,7 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
|
||||
AppraisalController = controller;
|
||||
UiElement root = layout.Root;
|
||||
_ = RetailWindowFrame.Mount(
|
||||
RetailWindowHandle handle = RetailWindowFrame.Mount(
|
||||
Host.Root,
|
||||
root,
|
||||
_bindings.Assets.ResolveSprite,
|
||||
|
|
@ -1013,6 +1034,10 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
ContentClickThrough = false,
|
||||
Controller = controller,
|
||||
});
|
||||
CreatureAppraisalViewportWidget =
|
||||
layout.FindElement(AppraisalUiController.CreatureViewportId)
|
||||
as UiViewport;
|
||||
ExaminationFrame = handle.OuterFrame;
|
||||
Console.WriteLine(
|
||||
"[M4] retail examination window from LayoutDesc 0x2100006B.");
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue