fix(chargen): Campaign CC gate round 1 re-test 2 — R3-1/R3-2 caption wrap

Batch E's UiButton.DrawBlockLabel/WrapBlockLines auto-wrapped any caption
that didn't fit its box width — decomp-wrong. UIElement_Text::
CalcJustification @0x00467260 (shared by GlyphList::Recalculate's
horizontal/vertical branches) shows retail's real per-glyph break decision
(both the width-triggered wrap AND the explicit-newline break) sits behind
ONE gate keyed on the OneLine flag; nothing in the decomp confines a
caption's wrap width to a sibling element's rect (Batch E's own ValueBox
confinement for the coexisting-value-label shape).

Live-DAT evidence: the Coordination attribute-slider label (0x100002ed)
authors OneLine=true (should never wrap); the Skills credits button's
"Available Skill Credits" caption measures 193px against its own full
231px button width (fits comfortably) — the 113px confined width Batch E
fed the wrap decision was never a real retail quantity.

Fixed: WrapBlockLines now splits ONLY on the explicit (already-normalized)
'\n' — never width-based. Strict superset of the pre-Batch-E single-line
draw for every already-correct caption; "Attribute\n Credits" still works.
The ValueBox confinement computation stays in OnDraw (still feeds the
Center-alignment tx formula) but no longer gates the wrap decision.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-16 17:19:57 +02:00
parent 956b8d5b6b
commit 7d6a7898f6
2 changed files with 189 additions and 72 deletions

View file

@ -166,6 +166,37 @@ public sealed class UiButton : UiElement, IUiGlobalTimeListener, IUiDatStateful
/// </summary>
public Vector4 Tint { get; set; } = Vector4.One;
/// <summary>
/// R3-5 (Campaign CC gate round 1 re-test 2): optional resolver
/// returning a PRE-BAKED, already color-key-recolored texture handle
/// (from <see cref="AcDream.App.Rendering.TextureCache.UploadRgba8"/>
/// or equivalent), drawn UNTINTED (1:1, no UV repeat) INSTEAD of the
/// ordinary <see cref="FaceFileOverride"/>/<c>ActiveFile</c> sprite.
/// Retail's own <c>gmCGAppearancePage::DoColorSpots @0x0047d850</c>
/// does NOT multiply-tint the swatch's authored ring+spot sprite (a
/// multiply of a target color against BLACK — the spot template's own
/// placeholder fill, live-DAT-pixel-confirmed — stays black regardless
/// of the tint, and multiplying the ring's own non-black border pixels
/// shifts their hue/brightness, corrupting them). Retail instead calls
/// <c>SurfaceWindow::ReplaceColor</c>: build a fresh composited surface
/// once, blit the spot template onto it, then swap every EXACT-black
/// pixel for the swatch's real color — the ring border (never black)
/// is untouched. This property is that same mechanism's C# seam.
/// <see cref="Tint"/> itself is left completely unchanged in meaning
/// and is STILL the value callers set to communicate "this button's
/// color is X" (existing callers/tests that only read
/// <see cref="Tint"/> are unaffected) — this resolver is a SEPARATE
/// decision (deliberately not fed by <see cref="Tint"/>: a caller may
/// need to distinguish more states — e.g. "beyond count, show the
/// blocked art" versus "no color data yet, show nothing" — than one
/// Vector4 can encode) that only changes what OnDraw does when
/// non-null: consult it for a texture instead of directly multiplying
/// the authored sprite. Null (default, every pre-existing button)
/// preserves the exact prior FaceFileOverride/ActiveFile +
/// multiply-Tint draw.
/// </summary>
public Func<uint>? ColorKeyFaceResolver { get; set; }
/// <summary>Additional left inset for left-aligned labels.</summary>
public float LabelOffsetX { get; set; } = 3f;
@ -469,6 +500,22 @@ public sealed class UiButton : UiElement, IUiGlobalTimeListener, IUiDatStateful
foreach (FaceSegment segment in _faceSegments)
DrawFace(ctx, ActiveFile(segment.Info), segment.Rect(Width, Height));
}
else if (ColorKeyFaceResolver is { } colorKeyResolver)
{
// R3-5: a pre-baked, already-recolored texture (see this
// property's own doc) — drawn UNTINTED and 1:1 (no UV repeat;
// the baked bitmap is uploaded at its own native size, which
// for the chargen swatches equals the button's own authored
// rect, live-DAT-measured).
uint bakedTexture = colorKeyResolver();
if (bakedTexture != 0)
{
float faceWidth = FaceWidth > 0f ? FaceWidth : Width;
float faceHeight = FaceHeight > 0f ? FaceHeight : Height;
ctx.DrawSprite(bakedTexture, FaceLeft, FaceTop, faceWidth, faceHeight,
0f, 0f, 1f, 1f, Vector4.One);
}
}
else
{
uint file = FaceFileOverride ?? ActiveFile(_mediaInfo);
@ -497,18 +544,18 @@ public sealed class UiButton : UiElement, IUiGlobalTimeListener, IUiDatStateful
float boxWidth = LabelBox?.Width ?? Width;
float boxHeight = LabelBox?.Height ?? Height;
// R2-2/R2-3 (Campaign CC gate round 1 Batch E): when this button
// ALSO carries a coexisting ValueLabel (GF-4a's own-caption +
// separate value slot — the Profession attribute/health/stamina/
// mana credits buttons, the Skills credits button), the caption's
// own drawable region stops before the value's authored rect
// starts. LabelBox and ValueBox are mutually exclusive by
// construction (DatWidgetFactory.BuildButton only ever sets one
// or the other), so this never fights GF-11c's own LabelBox
// confinement above. Live-DAT-measured: "Available Skill Credits"
// is 193px wide in the Skills credits button's 231px-wide box
// whose value box starts at local x=116 — without this, the live
// credits number draws on top of the caption's own tail.
// R2-2/R2-3 (Campaign CC gate round 1 Batch E) + R3-2 correction
// (re-test 2): when this button ALSO carries a coexisting
// ValueLabel (GF-4a's own-caption + separate value slot — the
// Profession attribute/health/stamina/mana credits buttons, the
// Skills credits button), boxWidth still narrows to stop before
// the value's authored rect for the (currently unused, since
// every known ValueBox button is Left-aligned) Center-tx
// formula and the explicit-newline clip rect below — see
// DrawBlockLabel's own doc for why this no longer gates
// WHETHER a single-line caption wraps or clips (R3-2: it never
// did in retail — live-DAT-measured, "Available Skill Credits"
// fits the button's own full 231px width with room to spare).
if (ValueBox is { X: var valueBoxX } && valueBoxX > boxX)
boxWidth = MathF.Min(boxWidth, valueBoxX - boxX);
@ -543,20 +590,58 @@ public sealed class UiButton : UiElement, IUiGlobalTimeListener, IUiDatStateful
}
/// <summary>
/// R2-2 (Campaign CC gate round 1 Batch E): retail's <c>UIElement_Button</c>
/// IS a <c>UIElement_Text</c> (<c>struct UIElement_Button : UIElement_Text</c>,
/// <c>acclient.h</c>) — these captions author <c>OneLine=false</c>
/// (live-DAT-probe-confirmed on 0x100003e2-e5/0x100003f9), so a caption
/// that carries an authored newline (already normalized to a real
/// <c>'\n'</c> by <see cref="Layout.DatWidgetFactory"/>'s shared
/// <c>ResolveAuthoredString</c>) OR simply doesn't fit
/// <paramref name="boxWidth"/> lays out as multiple stacked lines, using
/// the SAME word-wrap <see cref="UiText.WrapWords"/> any other Type-12
/// text box uses. A single line that already fits draws with byte-
/// identical geometry to the pre-fix unconditional one-line math (same
/// centered-block Y, same tx formula) — this is a strict superset, not a
/// behavior change, for every button whose caption was already short
/// enough to fit on one line.
/// R2-2 (Campaign CC gate round 1 Batch E) + R3-1/R3-2 (re-test 2
/// correction): retail's <c>UIElement_Button</c> IS a
/// <c>UIElement_Text</c> (<c>struct UIElement_Button : UIElement_Text</c>,
/// <c>acclient.h</c>) — a caption that carries an authored newline
/// (already normalized to a real <c>'\n'</c> by
/// <see cref="Layout.DatWidgetFactory"/>'s shared
/// <c>ResolveAuthoredString</c>) lays out as multiple stacked lines. A
/// single line that already fits draws with byte-identical geometry to
/// the pre-Batch-E unconditional one-line math (same centered-block Y,
/// same tx formula).
/// <para>
/// Batch E ALSO auto-wrapped a paragraph that doesn't fit
/// <paramref name="boxWidth"/> via <see cref="UiText.WrapWords"/> — re-
/// derived at re-test 2 (R3-1 "Coordination"/R3-2 "Available Skill
/// Credits") as the wrong shape and REMOVED: live-DAT-probed, the
/// Coordination slider label (<c>0x100002ed</c>) authors <c>OneLine=
/// true</c> (dat property <c>0x20</c>) and the Skills credits button
/// (<c>0x100003f9</c>) authors <c>OneLine=false</c> yet BOTH render one
/// line in retail. Tracing <c>GlyphList::Recalculate
/// @0x00473800</c>'s per-glyph loop: the ENTIRE width-triggered break
/// decision (and, separately, the explicit-newline break) sits behind
/// one gate, <c>if (arg3 == 0)</c> where <c>arg3</c> is the SAME
/// <c>OneLine</c> boolean passed in from
/// <c>UIElement_Text::ResizeToPaper</c>/<c>InqSize</c> — i.e. a
/// caption's width is measured against its own FULL element rect (minus
/// margins), never against a sibling/child element's geometry; nothing
/// in the decomp confines a caption's wrap width to stop before another
/// element's rect. The 193px "Available Skill Credits" caption fits the
/// button's own full 231px width (live-DAT-measured) with room to
/// spare — it never needed to wrap at all. So: split ONLY on the
/// explicit <c>\n</c> (never invoke <see cref="UiText.WrapWords"/>) — a
/// strict superset of the pre-Batch-E single-line draw for every
/// caption that was already correct, and the exact shape "Attribute\n
/// Credits" (an authored break) still needs.
/// </para>
/// <para>
/// R3-2 deliberately does NOT clip a single (unwrapped) line to
/// <paramref name="boxWidth"/> either, even when the caller narrowed it
/// via a coexisting <see cref="ValueBox"/> — clipping would cut the
/// caption's own tail off mid-word, which contradicts "retail is ONE
/// line" just as much as wrapping does (a viewer would call that
/// truncated, not "one line"). The 193px-in-231px Skills-credits
/// geometry means the caption's rendered span (x≈3 to x≈196) does
/// overlap the value's own rect (x=116 to x=150, live-DAT-measured) in
/// principle — Batch E's own diagnosis of the ORIGINAL R2-2/R2-3
/// "24dits"/"Credit0Credits" reports. That overlap is NOT re-solved
/// here: this fix only removes the false wrap this specific finding
/// (R3-2) reported, and inventing an unevidenced clip boundary to
/// pre-empt a DIFFERENT, not-currently-reported symptom would be
/// exactly the guessing this project's workflow forbids. Flagged in
/// the findings doc for the user's own re-check once the wrap is gone.
/// </para>
/// </summary>
private void DrawBlockLabel(
UiRenderContext ctx,
@ -574,13 +659,16 @@ public sealed class UiButton : UiElement, IUiGlobalTimeListener, IUiDatStateful
text, font.MeasureWidth, font.LineHeight,
boxX, boxY, boxWidth, boxHeight, align, leftOffset);
// A multi-line result clips to its own box — the button's normal
// draw has no ambient clip, and an oversized wrapped caption (e.g.
// the Skills credits button's own tight 28px height) should be cut
// off at the box edge rather than spill into whatever sits below the
// button, matching every other clipped Type-12 text box in this
// codebase (UiText.DrawText's own PushClip). Single-line captions —
// the overwhelming majority — never pay this cost.
// A multi-line result (an authored '\n') clips to its own box — the
// button's normal draw has no ambient clip, and an oversized
// wrapped caption (e.g. the Skills credits button's own tight 28px
// height) should be cut off at the box edge rather than spill into
// whatever sits below the button, matching every other clipped
// Type-12 text box in this codebase (UiText.DrawText's own
// PushClip). Single-line captions — the overwhelming majority,
// and (post-R3-2) EVERY caption with no authored newline — never
// pay this cost; see this method's own doc for why a single line
// is deliberately left unclipped even when boxWidth was narrowed.
bool clip = lines.Count > 1;
if (clip)
ctx.PushClip(boxX, boxY, boxWidth, boxHeight);
@ -597,14 +685,24 @@ public sealed class UiButton : UiElement, IUiGlobalTimeListener, IUiDatStateful
}
/// <summary>
/// Pure geometry half of <see cref="DrawBlockLabel"/> — normalized
/// newline split + word-wrap (<see cref="UiText.WrapWords"/>) to
/// <paramref name="boxWidth"/>, then block-centered vertically within
/// Pure geometry half of <see cref="DrawBlockLabel"/> — split ONLY on an
/// authored explicit <c>'\n'</c>, then block-centered vertically within
/// <paramref name="boxHeight"/>. Pulled out as a static/pure method
/// (same shape as <see cref="UiText.ContentOffsetX"/>) so the wrap/
/// confinement math is unit-testable without a font atlas or draw
/// context — <paramref name="measureWidth"/> takes the place of
/// (same shape as <see cref="UiText.ContentOffsetX"/>) so the geometry
/// is unit-testable without a font atlas or draw context —
/// <paramref name="measureWidth"/> takes the place of
/// <see cref="UiDatFont.MeasureWidth(string)"/>.
/// <para>
/// R3-1/R3-2 (re-test 2): deliberately does NOT width-wrap a paragraph
/// that overflows <paramref name="boxWidth"/> — see
/// <see cref="DrawBlockLabel"/>'s own doc for the decomp citation
/// (<c>GlyphList::Recalculate</c>'s width-triggered break sits behind
/// the SAME <c>OneLine</c> gate as the explicit-newline break, and
/// retail never confines a caption's wrap width to a sibling element's
/// rect). A paragraph that overflows still draws as one line, unclipped
/// by width — matching every plain (no authored <c>\n</c>) button
/// caption in retail, which is never observed to wrap.
/// </para>
/// </summary>
internal static IReadOnlyList<(string Text, float X, float Y)> WrapBlockLines(
string text,
@ -617,26 +715,13 @@ public sealed class UiButton : UiElement, IUiGlobalTimeListener, IUiDatStateful
LabelAlignment align,
float leftOffset)
{
float availableWidth = MathF.Max(
1f,
boxWidth - (align == LabelAlignment.Left ? leftOffset : 0f));
string[] lines = text.Split('\n');
var lines = new List<string>();
foreach (string paragraph in text.Split('\n'))
{
if (measureWidth(paragraph) <= availableWidth)
{
lines.Add(paragraph);
continue;
}
lines.AddRange(UiText.WrapWords(paragraph, measureWidth, availableWidth));
}
float totalHeight = lines.Count * lineHeight;
float totalHeight = lines.Length * lineHeight;
float startY = boxY + (boxHeight - totalHeight) * 0.5f;
var result = new List<(string, float, float)>(lines.Count);
for (int i = 0; i < lines.Count; i++)
var result = new List<(string, float, float)>(lines.Length);
for (int i = 0; i < lines.Length; i++)
{
string line = lines[i];
float tx = align == LabelAlignment.Left