fix(D.5.1): toolbar digit-array log reports post-fallback final state (review)
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1 changed files with 2 additions and 3 deletions
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@ -1948,9 +1948,6 @@ public sealed class GameWindow : IDisposable
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if (arrWar.Value[i] is DatReaderWriter.Types.DataIdBaseProperty d)
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toolbarWarDigits[i] = d.Value;
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}
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Console.WriteLine(toolbarPeaceDigits is not null
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? $"[D.5.1] digit arrays loaded: peace={toolbarPeaceDigits.Length}, war={toolbarWarDigits?.Length ?? 0} entries."
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: "[D.5.1] digit arrays: property 0x10000042 not found in element 0x1000034A — falling back to cited constants.");
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}
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else
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{
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@ -1968,6 +1965,8 @@ public sealed class GameWindow : IDisposable
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toolbarWarDigits = new uint[]
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{ 0x06001ACCu, 0x06001ACDu, 0x06001ACEu, 0x06001ACFu, 0x06001AD0u,
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0x06001AD1u, 0x06001AD2u, 0x06001AD3u, 0x06001AD4u };
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// Report the arrays actually used (after any fallback substitution).
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Console.WriteLine($"[D.5.1] toolbar digit arrays ready: peace={toolbarPeaceDigits.Length}, war={toolbarWarDigits.Length} entries.");
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AcDream.App.UI.Layout.ImportedLayout? toolbarLayout;
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lock (_datLock)
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