diff --git a/src/AcDream.App/Rendering/GameWindow.cs b/src/AcDream.App/Rendering/GameWindow.cs index 3b034344..99478954 100644 --- a/src/AcDream.App/Rendering/GameWindow.cs +++ b/src/AcDream.App/Rendering/GameWindow.cs @@ -1948,9 +1948,6 @@ public sealed class GameWindow : IDisposable if (arrWar.Value[i] is DatReaderWriter.Types.DataIdBaseProperty d) toolbarWarDigits[i] = d.Value; } - Console.WriteLine(toolbarPeaceDigits is not null - ? $"[D.5.1] digit arrays loaded: peace={toolbarPeaceDigits.Length}, war={toolbarWarDigits?.Length ?? 0} entries." - : "[D.5.1] digit arrays: property 0x10000042 not found in element 0x1000034A — falling back to cited constants."); } else { @@ -1968,6 +1965,8 @@ public sealed class GameWindow : IDisposable toolbarWarDigits = new uint[] { 0x06001ACCu, 0x06001ACDu, 0x06001ACEu, 0x06001ACFu, 0x06001AD0u, 0x06001AD1u, 0x06001AD2u, 0x06001AD3u, 0x06001AD4u }; + // Report the arrays actually used (after any fallback substitution). + Console.WriteLine($"[D.5.1] toolbar digit arrays ready: peace={toolbarPeaceDigits.Length}, war={toolbarWarDigits.Length} entries."); AcDream.App.UI.Layout.ImportedLayout? toolbarLayout; lock (_datLock)