docs: reconcile the stale #172-#175/#41 gate statuses into matrix scenario 8 (Campaign P P7)

Their 2026-07-05/17 'pending user visual gate' statuses are superseded by
the consolidated Campaign P matrix; automated backing since the fixes
(R6 acceptance, nine-stop soaks incl. today's PASS, P3 conformance
suites) is recorded per entry. The matrix result closes or reopens each.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-30 13:36:07 +02:00
parent 008a140ec7
commit 7c036f0df6

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@ -3755,6 +3755,8 @@ equivalent for the door lifecycle since open = ETHEREAL). Pins: the three
**Severity:** MEDIUM-HIGH (embed into doors from one side; phantom wall on the other — can push the player out of use radius) **Severity:** MEDIUM-HIGH (embed into doors from one side; phantom wall on the other — can push the player out of use radius)
**Filed:** 2026-07-05 **Filed:** 2026-07-05
**Component:** physics — server-entity collision registration (door part poses) **Component:** physics — server-entity collision registration (door part poses)
**2026-07-30 gate reconciliation (Campaign P P7):** this issue's "pending user visual gate" status (2026-07-05/17) is superseded — its confirmation is formally folded into the Campaign P visual matrix scenario 8 (`docs/plans/2026-07-30-physics-parity-visual-matrix.md`) as the one consolidated gate. Automated backing accumulated since the fix shipped: the R6 rebaseline acceptance, every nine-stop soak (latest PASS 2026-07-30, `logs/connected-r6-soak-20260730-131141`), and the P3 sphere-list/response-swap conformance suites exercise these exact paths. The matrix result closes or reopens this issue.
**Description (user, Facility Hub door guid 0x78A020C7 / Setup 0x02000C9D):** **Description (user, Facility Hub door guid 0x78A020C7 / Setup 0x02000C9D):**
running at the door embeds the player INTO the visual panel (deep enough to running at the door embeds the player INTO the visual panel (deep enough to
@ -3821,6 +3823,8 @@ complete after). The `UseDone` (0x01C7) display gap stays open below.
**Severity:** HIGH (can't open doors reliably → blocks the #137 door acceptance + normal play) **Severity:** HIGH (can't open doors reliably → blocks the #137 door acceptance + normal play)
**Filed:** 2026-07-05 **Filed:** 2026-07-05
**Component:** interaction — B.4b Use pipeline / AP-23 speculative moveto deferral (R5-V5 facade) **Component:** interaction — B.4b Use pipeline / AP-23 speculative moveto deferral (R5-V5 facade)
**2026-07-30 gate reconciliation (Campaign P P7):** this issue's "pending user visual gate" status (2026-07-05/17) is superseded — its confirmation is formally folded into the Campaign P visual matrix scenario 8 (`docs/plans/2026-07-30-physics-parity-visual-matrix.md`) as the one consolidated gate. Automated backing accumulated since the fix shipped: the R6 rebaseline acceptance, every nine-stop soak (latest PASS 2026-07-30, `logs/connected-r6-soak-20260730-131141`), and the P3 sphere-list/response-swap conformance suites exercise these exact paths. The matrix result closes or reopens this issue.
**Description (user, Facility Hub 0x8A02, door guid 0x78A020C7 Setup 0x02000C9D **Description (user, Facility Hub 0x8A02, door guid 0x78A020C7 Setup 0x02000C9D
useRadius=0.50):** double-clicking / R-using the door does nothing. The same useRadius=0.50):** double-clicking / R-using the door does nothing. The same
@ -3910,6 +3914,8 @@ is verbatim retail), no deferral-skipping (turn-to-face is retail).
**Severity:** MEDIUM (remote-motion fidelity indoors; lands visibly late) **Severity:** MEDIUM (remote-motion fidelity indoors; lands visibly late)
**Filed:** 2026-07-05 **Filed:** 2026-07-05
**Component:** physics — remote dead-reckoning collision response **Component:** physics — remote dead-reckoning collision response
**2026-07-30 gate reconciliation (Campaign P P7):** this issue's "pending user visual gate" status (2026-07-05/17) is superseded — its confirmation is formally folded into the Campaign P visual matrix scenario 8 (`docs/plans/2026-07-30-physics-parity-visual-matrix.md`) as the one consolidated gate. Automated backing accumulated since the fix shipped: the R6 rebaseline acceptance, every nine-stop soak (latest PASS 2026-07-30, `logs/connected-r6-soak-20260730-131141`), and the P3 sphere-list/response-swap conformance suites exercise these exact paths. The matrix result closes or reopens this issue.
**Description (user, 0x0007 dungeon):** watching another character jump into **Description (user, 0x0007 dungeon):** watching another character jump into
the dungeon roof, the observed char sticks to the ceiling until the jump arc the dungeon roof, the observed char sticks to the ceiling until the jump arc
@ -3950,6 +3956,8 @@ unchanged.
**Severity:** HIGH (blocks dungeon access — gates the whole #137 repro) **Severity:** HIGH (blocks dungeon access — gates the whole #137 repro)
**Filed:** 2026-07-05 **Filed:** 2026-07-05
**Component:** physics — CylSphere object collision response **Component:** physics — CylSphere object collision response
**2026-07-30 gate reconciliation (Campaign P P7):** this issue's "pending user visual gate" status (2026-07-05/17) is superseded — its confirmation is formally folded into the Campaign P visual matrix scenario 8 (`docs/plans/2026-07-30-physics-parity-visual-matrix.md`) as the one consolidated gate. Automated backing accumulated since the fix shipped: the R6 rebaseline acceptance, every nine-stop soak (latest PASS 2026-07-30, `logs/connected-r6-soak-20260730-131141`), and the P3 sphere-list/response-swap conformance suites exercise these exact paths. The matrix result closes or reopens this issue.
**Description (user):** the Holtburg town-network portal sits on a stone **Description (user):** the Holtburg town-network portal sits on a stone
platform the player collides with instead of stepping up onto it (retail just platform the player collides with instead of stepping up onto it (retail just
@ -7428,6 +7436,8 @@ the local terrain normal, not the actor's facing.
**Filed:** 2026-05-05 **Filed:** 2026-05-05
**Component:** physics / motion / animation (per-tick remote prediction) **Component:** physics / motion / animation (per-tick remote prediction)
**Phase:** L.2 (Movement & Collision Conformance) — inbound-motion fidelity sub-piece. **Phase:** L.2 (Movement & Collision Conformance) — inbound-motion fidelity sub-piece.
**2026-07-30 gate reconciliation (Campaign P P7):** this issue's "pending user visual gate" status (2026-07-05/17) is superseded — its confirmation is formally folded into the Campaign P visual matrix scenario 8 (`docs/plans/2026-07-30-physics-parity-visual-matrix.md`) as the one consolidated gate. Automated backing accumulated since the fix shipped: the R6 rebaseline acceptance, every nine-stop soak (latest PASS 2026-07-30, `logs/connected-r6-soak-20260730-131141`), and the P3 sphere-list/response-swap conformance suites exercise these exact paths. The matrix result closes or reopens this issue.
**Description:** Observed characters walked forward, blipped backward, then **Description:** Observed characters walked forward, blipped backward, then
continued, periodic with the server's UpdatePosition cadence. The earlier continued, periodic with the server's UpdatePosition cadence. The earlier