diff --git a/docs/ISSUES.md b/docs/ISSUES.md index 540b4689..0c9297b6 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -3755,6 +3755,8 @@ equivalent for the door lifecycle since open = ETHEREAL). Pins: the three **Severity:** MEDIUM-HIGH (embed into doors from one side; phantom wall on the other — can push the player out of use radius) **Filed:** 2026-07-05 **Component:** physics — server-entity collision registration (door part poses) +**2026-07-30 gate reconciliation (Campaign P P7):** this issue's "pending user visual gate" status (2026-07-05/17) is superseded — its confirmation is formally folded into the Campaign P visual matrix scenario 8 (`docs/plans/2026-07-30-physics-parity-visual-matrix.md`) as the one consolidated gate. Automated backing accumulated since the fix shipped: the R6 rebaseline acceptance, every nine-stop soak (latest PASS 2026-07-30, `logs/connected-r6-soak-20260730-131141`), and the P3 sphere-list/response-swap conformance suites exercise these exact paths. The matrix result closes or reopens this issue. + **Description (user, Facility Hub door guid 0x78A020C7 / Setup 0x02000C9D):** running at the door embeds the player INTO the visual panel (deep enough to @@ -3821,6 +3823,8 @@ complete after). The `UseDone` (0x01C7) display gap stays open below. **Severity:** HIGH (can't open doors reliably → blocks the #137 door acceptance + normal play) **Filed:** 2026-07-05 **Component:** interaction — B.4b Use pipeline / AP-23 speculative moveto deferral (R5-V5 facade) +**2026-07-30 gate reconciliation (Campaign P P7):** this issue's "pending user visual gate" status (2026-07-05/17) is superseded — its confirmation is formally folded into the Campaign P visual matrix scenario 8 (`docs/plans/2026-07-30-physics-parity-visual-matrix.md`) as the one consolidated gate. Automated backing accumulated since the fix shipped: the R6 rebaseline acceptance, every nine-stop soak (latest PASS 2026-07-30, `logs/connected-r6-soak-20260730-131141`), and the P3 sphere-list/response-swap conformance suites exercise these exact paths. The matrix result closes or reopens this issue. + **Description (user, Facility Hub 0x8A02, door guid 0x78A020C7 Setup 0x02000C9D useRadius=0.50):** double-clicking / R-using the door does nothing. The same @@ -3910,6 +3914,8 @@ is verbatim retail), no deferral-skipping (turn-to-face is retail). **Severity:** MEDIUM (remote-motion fidelity indoors; lands visibly late) **Filed:** 2026-07-05 **Component:** physics — remote dead-reckoning collision response +**2026-07-30 gate reconciliation (Campaign P P7):** this issue's "pending user visual gate" status (2026-07-05/17) is superseded — its confirmation is formally folded into the Campaign P visual matrix scenario 8 (`docs/plans/2026-07-30-physics-parity-visual-matrix.md`) as the one consolidated gate. Automated backing accumulated since the fix shipped: the R6 rebaseline acceptance, every nine-stop soak (latest PASS 2026-07-30, `logs/connected-r6-soak-20260730-131141`), and the P3 sphere-list/response-swap conformance suites exercise these exact paths. The matrix result closes or reopens this issue. + **Description (user, 0x0007 dungeon):** watching another character jump into the dungeon roof, the observed char sticks to the ceiling until the jump arc @@ -3950,6 +3956,8 @@ unchanged. **Severity:** HIGH (blocks dungeon access — gates the whole #137 repro) **Filed:** 2026-07-05 **Component:** physics — CylSphere object collision response +**2026-07-30 gate reconciliation (Campaign P P7):** this issue's "pending user visual gate" status (2026-07-05/17) is superseded — its confirmation is formally folded into the Campaign P visual matrix scenario 8 (`docs/plans/2026-07-30-physics-parity-visual-matrix.md`) as the one consolidated gate. Automated backing accumulated since the fix shipped: the R6 rebaseline acceptance, every nine-stop soak (latest PASS 2026-07-30, `logs/connected-r6-soak-20260730-131141`), and the P3 sphere-list/response-swap conformance suites exercise these exact paths. The matrix result closes or reopens this issue. + **Description (user):** the Holtburg town-network portal sits on a stone platform the player collides with instead of stepping up onto it (retail just @@ -7428,6 +7436,8 @@ the local terrain normal, not the actor's facing. **Filed:** 2026-05-05 **Component:** physics / motion / animation (per-tick remote prediction) **Phase:** L.2 (Movement & Collision Conformance) — inbound-motion fidelity sub-piece. +**2026-07-30 gate reconciliation (Campaign P P7):** this issue's "pending user visual gate" status (2026-07-05/17) is superseded — its confirmation is formally folded into the Campaign P visual matrix scenario 8 (`docs/plans/2026-07-30-physics-parity-visual-matrix.md`) as the one consolidated gate. Automated backing accumulated since the fix shipped: the R6 rebaseline acceptance, every nine-stop soak (latest PASS 2026-07-30, `logs/connected-r6-soak-20260730-131141`), and the P3 sphere-list/response-swap conformance suites exercise these exact paths. The matrix result closes or reopens this issue. + **Description:** Observed characters walked forward, blipped backward, then continued, periodic with the server's UpdatePosition cadence. The earlier