docs(runtime): close the accepted J7 visual gate

This commit is contained in:
Erik 2026-07-27 00:12:26 +02:00
parent 0843a41b85
commit 7818494116
9 changed files with 67 additions and 36 deletions

View file

@ -3,8 +3,8 @@
**Production commit:**
`ce41efb9e5938f79a7580476b949d172f52a1e69`
**Status:** automated gates complete; the physical-display visual gate is
active.
**Status:** COMPLETE — automated and physical-display gates passed
2026-07-27.
## Outcome
@ -73,8 +73,8 @@ load misses.
## Visual gate
Captured physical-display login, facility-hub, Holtburg-after-dungeon, and
fresh reconnect frames are intact. Final acceptance remains the user's live
physical-display check of:
fresh reconnect frames are intact. On 2026-07-27 the user accepted the exact
post-cutover descendant Release build at source `456c7223`:
- radar objects and coordinates;
- inventory paperdoll;
@ -82,7 +82,9 @@ physical-display check of:
- combat facing before bow fire;
- `/ls` and spell-recall tunnel, materialization, and exit presentation.
J7 must not be declared closed until this live gate passes.
All checks passed: world objects, radar blips/coordinates, inventory
paperdoll, near/distant Use and busy release, combat facing before bow fire,
and both `/ls` and spell-recall tunnel/materialization/exit presentation.
## Retail and divergence audit