docs(runtime): close the accepted J7 visual gate
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# Modern runtime Slice J — presentation-independent runtime
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**Status:** J0–J5 COMPLETE; J6 ACTIVE
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**Status:** J0–J7 COMPLETE; J8 ACTIVE
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**Parent:** `2026-07-24-modern-runtime-architecture.md`, Slice J
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**Authorization:** the user approved Slices F–L, including the otherwise-frozen
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Slice J gameplay-owner moves, on 2026-07-24
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@ -388,9 +388,9 @@ J7.1 completed at `96ddd165`; J7.2/J7.3 completed at
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`ce41efb9e5938f79a7580476b949d172f52a1e69`. Production now owns one
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`GameRuntime`, App borrows its children, and shutdown is one ordered root
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transaction. All focused, complete Release, exact-binary lifecycle/reconnect,
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and canonical nine-stop automated gates pass. The physical-display visual gate
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is active; J7 remains open until the user accepts radar, paperdoll,
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Use/approach, combat facing, and both recall paths. Detailed evidence:
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and canonical nine-stop automated gates pass. The user accepted radar,
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paperdoll, near/distant Use, combat facing, and both recall paths on
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2026-07-27; J7 is closed. Detailed evidence:
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[`2026-07-26-modern-runtime-slice-j7.md`](2026-07-26-modern-runtime-slice-j7.md)
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and
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[`../research/2026-07-26-slice-j7-game-runtime-root-cutover.md`](../research/2026-07-26-slice-j7-game-runtime-root-cutover.md).
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@ -416,7 +416,7 @@ git revert ce41efb9e5938f79a7580476b949d172f52a1e69
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**Detailed execution plan:**
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[`2026-07-26-modern-runtime-slice-j8.md`](2026-07-26-modern-runtime-slice-j8.md).
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Implementation remains behind J7's active physical-display acceptance gate.
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Implementation is active after J7's 2026-07-27 physical-display acceptance.
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- Build a transport/content test host that constructs Runtime directly.
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- Connect, enter world, receive chat/inventory/world updates, move, use,
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