fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
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225 changed files with 29107 additions and 3914 deletions
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@ -11,17 +11,17 @@ namespace AcDream.UI.Abstractions.Tests.Panels.Settings;
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public sealed class DisplaySettingsTests
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{
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[Fact]
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public void Default_values_match_pre_L0_runtime_state()
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public void Default_values_match_normal_client_policy()
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{
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// Defaults pinned to match the actual pre-L.0 startup state:
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// Defaults pin the normal-client startup policy:
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// · Resolution matches WindowOptions (1280×720 in GameWindow.Run)
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// · FieldOfView matches camera FovY (60° = π/3)
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// · VSync matches WindowOptions (false during dev)
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// · VSync is on so normal presentation follows monitor refresh
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// · ShowFps false matches retail's initially-hidden SmartBox meter
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var d = DisplaySettings.Default;
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Assert.Equal("1280x720", d.Resolution);
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Assert.False(d.Fullscreen);
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Assert.False(d.VSync);
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Assert.True(d.VSync);
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Assert.Equal(60f, d.FieldOfView);
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Assert.Equal(1.0f, d.Gamma);
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Assert.False(d.ShowFps);
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@ -61,7 +61,7 @@ public sealed class DisplaySettingsTests
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Assert.Equal(90f, d.FieldOfView);
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// Other fields untouched.
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Assert.Equal("1280x720", d.Resolution);
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Assert.False(d.VSync);
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Assert.True(d.VSync);
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Assert.False(d.ShowFps);
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}
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