docs: R5-V4 behavioral slice gate PASSED ("looks good")

Handoff status updated. The R5 arc's remaining work is the structural
MovementManager facade only (own slice, fresh session — pickup at
r5-wiring-handoff §V4).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-05 10:30:29 +02:00
parent f423884bd1
commit 6fd60b4e66

View file

@ -112,8 +112,8 @@ or a moving-platform stick) HOLDS the target instead of stopping-and-drifting.
### V4 (capstone) — MovementManager facade + #164 + head-stance dispatch + docs
> **STATUS 2026-07-04: the three BEHAVIORAL items SHIPPED** (same session as
> the V3 gates): head style-on-change at both GameWindow routing heads
> **STATUS 2026-07-04: the three BEHAVIORAL items SHIPPED + visual gate
> PASSED** ("looks good", `f423884b`): head style-on-change at both GameWindow routing heads
> (@00524502-0052452c, all movement types), #164 action-replay Autonomous
> bit (raw 305982), mt-0 wire flags consumed (0x1 stick_to_object
> 0x005127e0 → PositionManager.StickTo at both case-0 tails; 0x2 →