docs: R5-V4 behavioral slice gate PASSED ("looks good")
Handoff status updated. The R5 arc's remaining work is the structural MovementManager facade only (own slice, fresh session — pickup at r5-wiring-handoff §V4). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -112,8 +112,8 @@ or a moving-platform stick) HOLDS the target instead of stopping-and-drifting.
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### V4 (capstone) — MovementManager facade + #164 + head-stance dispatch + docs
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> **STATUS 2026-07-04: the three BEHAVIORAL items SHIPPED** (same session as
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> the V3 gates): head style-on-change at both GameWindow routing heads
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> **STATUS 2026-07-04: the three BEHAVIORAL items SHIPPED + visual gate
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> PASSED** ("looks good", `f423884b`): head style-on-change at both GameWindow routing heads
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> (@00524502-0052452c, all movement types), #164 action-replay Autonomous
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> bit (raw 305982), mt-0 wire flags consumed (0x1 stick_to_object
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> 0x005127e0 → PositionManager.StickTo at both case-0 tails; 0x2 →
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